[Constants]
COLLISION_DAMAGE_FACTOR = 0.5
MUSIC_CROSS_FADE_DELAY = 10
MUZZLE_CONE_ANGLE = 40
PLAYER_COLLISION_GROUP_HIT_PTS_SCALE = 3
PLAYER_ATTACHED_EQUIP_HIT_PTS_SCALE = 5

[EngineEquipConsts]
CRUISE_DISRUPT_TIME = 5
MAX_DELTA_FX_THROTTLE = 0.25
THROTTLE_STEADY_TIME = 0.5
THROTTLE_ATTEN_MOD_RANGE = 8
DELTA_THROTTLE_ATTEN_MOD_CHANGING = 8
DELTA_THROTTLE_ATTEN_MOD_STEADY = -1
CRUISE_STEADY_TIME = 2
DELTA_CRUISE_ATTEN_MOD_STEADY = -1
CRUISE_ATTEN_MOD_RANGE = 8

[ShieldEquipConsts]
HULL_DAMAGE_FACTOR = 0.5

[PhySysConsts]
MATERIAL_FRICTION = 0.1
MATERIAL_ELASTICITY = 0.9
DEFAULT_LINEAR_DAMPING = 0.5
DEFAULT_ANGULAR_DAMPING = 0.2, 0.2, 0.2

[CommConsts]
COMM_PLAYER_FAR_DIST = 6000
COMM_PLAYER_FAR_DIST_ATTEN = 0
CHATTER_MAX_DIST = 3500
CHATTER_MAX_DIST_ATTEN = -16
CHATTER_START_ATTEN = -2
COMM_CONFLICT_PRIORITY_CUTOFF = -3
WALLA_MAX_DIST = 3500
WALLA_MAX_DIST_ATTEN = -24
WALLA_START_ATTEN = -8
WALLA_PRIORITY_CUTOFF = -3