[Mission] npc_ship_file = missions\m03\npcships.ini [NNObjective] nickname = mlog_awaiting_objective state = HIDDEN type = ids, 21660 [NNObjective] nickname = mlog_meet_juni_in_the_bar state = HIDDEN type = ids, 22420 [NNObjective] nickname = mlog_meet_juni_in_space_above_ca_minor state = HIDDEN type = navmarker, Li02, 22425, 25425, 3431, 0, 37540 [NNObjective] nickname = mlog_take_the_tradelane_to_san_diego state = HIDDEN type = rep_inst, Li02, 22430, 25430, -62749, 0, 60979, Li02_Trade_Lane_Ring_42 [NNObjective] nickname = mlog_meet_up_with_convoy state = HIDDEN type = rep_inst, Li02, 22435, 25435, -58875, -35, 63567, transport1 [NNObjective] nickname = mlog_head_to_the_entrance_of_tha_barrera_passage state = HIDDEN type = rep_inst, Li02, 22500, 25500, -49523, -150, 69520, nav_buoy0 [NNObjective] nickname = mlog_proceed_to_the_first_buoy state = HIDDEN type = rep_inst, Li02, 22445, 25445, -44513, -150, 67197, nav_buoy1 [NNObjective] nickname = mlog_proceed_to_the_second_buoy state = HIDDEN type = rep_inst, Li02, 22450, 25450, -39078, -150, 64701, nav_buoy2 [NNObjective] nickname = mlog_defend_the_convoy state = HIDDEN type = ids, 22455 [NNObjective] nickname = mlog_proceed_to_the_third_buoy state = HIDDEN type = rep_inst, Li02, 22460, 25460, -33317, -150, 61122, nav_buoy3 [NNObjective] nickname = mlog_proceed_to_the_fourth_buoy state = HIDDEN type = rep_inst, Li02, 22510, 25510, -22314, -150, 55901, nav_buoy4 [NNObjective] nickname = mlog_proceed_to_willard_station state = HIDDEN type = rep_inst, Li02, 22465, 25465, -9921, 0, 49526, Li02_04 [NNObjective] nickname = mlog_land_on_willard state = HIDDEN type = rep_inst, Li02, 22470, 25470, -9921, 0, 49526, Li02_04 [NNObjective] nickname = mlog_launch_and_meet_juni_outside_willard_station state = HIDDEN type = navmarker, Li02, 22515, 25515, -9921, 0, 49526 [NNObjective] nickname = mlog_return_to_ca_minor state = HIDDEN type = rep_inst, Li02, 22475, 25475, 4641, 0, 39901, Li02_02_dock_ring [NNObjective] nickname = mlog_return_to_ca_minor_after_valkyries state = HIDDEN type = rep_inst, Li02, 22525, 25475, 4641, 0, 39901, Li02_02_dock_ring [NNObjective] nickname = mlog_destroy_the_rheinland_valkyries state = HIDDEN type = ids, 22520 [NNObjective] nickname = mlog_land_on_ca_minor state = HIDDEN type = rep_inst, Li02, 22415, 25415, 3431, 0, 37540, Li02_02_dock_ring [NNObjective] nickname = mlog_meet_juni_and_walker_in_space_above_ca_minor state = HIDDEN type = navmarker, Li02, 22480, 25480, 3431, 0, 37540 [NNObjective] nickname = mlog_join_up_with_walker state = HIDDEN type = rep_inst, Li02, 22485, 25485, 6802, 0, 43579, walker [NNObjective] nickname = mlog_respond_to_distress_call state = HIDDEN type = rep_inst, Li02, 22490, 25490, -9921, 0, 49526, Li02_04 [NNObjective] nickname = mlog_protect_willard_station state = HIDDEN type = ids, 22495 [NPC] nickname = misc_fighter_m03 npc_ship_arch = MSN03_Liberty_Cruiser_Escort affiliation = li_n_grp voice = pilot_c_leg_m01 individual_name = 1 [NPC] nickname = rgunboat_m03_1 npc_ship_arch = MSN03_Nomad_Rheinland_Gunboat affiliation = rh_n_grp individual_name = 216318 voice = pilot_f_mil_m01 space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D [NPC] nickname = rgunboat_m03_2 npc_ship_arch = MSN03_Nomad_Rheinland_Gunboat affiliation = rh_n_grp individual_name = 216319 voice = pilot_f_mil_m02 space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D [NPC] nickname = rgunboat_m03_3 npc_ship_arch = MSN03_Nomad_Rheinland_Gunboat affiliation = rh_n_grp individual_name = 216320 voice = pilot_f_mil_m01b space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D [NPC] nickname = rf_caphost_m03 npc_ship_arch = MSN03_Nomad_Rheinland_Gunboat_Escort affiliation = rh_n_grp individual_name = 1 voice = pilot_f_leg_m01 [NPC] nickname = re_caphost_m03 npc_ship_arch = MSN03_Nomad_Rheinland_Gunboat_Escort affiliation = rh_n_grp individual_name = 1 voice = pilot_f_leg_m01 [NPC] nickname = leader_caphost_m03 npc_ship_arch = MSN03_Nomad_Rheinland_Gunboat_Escort_Leader affiliation = rh_n_grp individual_name = 1 voice = pilot_f_leg_m01b [NPC] nickname = pf_caphost_m03 npc_ship_arch = MSN03_Nomad_Rheinland_Gunboat_Escort affiliation = rh_n_grp individual_name = 1 voice = pilot_f_mil_m02a [NPC] nickname = bf_caphost_m03 npc_ship_arch = MSN03_Nomad_Rheinland_Bomber affiliation = rh_n_grp individual_name = 216307 voice = pilot_f_leg_m01 space_costume = rh_captain_head, rh_male_elite_body, comm_rh_reichman [NPC] nickname = walker_m03 npc_ship_arch = MSN03_Walker affiliation = li_n_grp voice = walker individual_name = 216302 space_costume = br_captain_head, li_tilton_body [NPC] nickname = ohio_m03 npc_ship_arch = MSN03_Liberty_Cruiser affiliation = li_n_grp voice = pilot_c_leg_m01b individual_name = 216303 space_costume = li_captain_head, li_male_elite_body, prop_neuralnet_E [NPC] nickname = alabama_m03 npc_ship_arch = MSN03_Liberty_Cruiser affiliation = li_n_grp voice = pilot_c_leg_m01a individual_name = 216304 space_costume = br_captain_head, li_male_elite_body, prop_neuralnet_E [NPC] nickname = transport1_m03 npc_ship_arch = MSN03_Transport affiliation = li_lsf_grp individual_name = 216316 voice = TLEADER_voice_m03 space_costume = rh_sales_head, li_scrote_body, prop_neuralnet_E [NPC] nickname = transport2_m03 npc_ship_arch = MSN03_Transport affiliation = li_lsf_grp individual_name = 216317 voice = pilot_f_leg_f01 space_costume = li_hatcher_head, li_hatcher_body, prop_neuralnet_E [NPC] nickname = gamma1_m03 npc_ship_arch = MSN03_Gamma_Wing_Leader affiliation = li_lsf_grp voice = pilot_f_leg_f01 individual_name = 216313 space_costume = ku_newscaster_head_gen, li_hatcher_body, comm_li_hatcher [NPC] nickname = gamma2_m03 npc_ship_arch = MSN03_Gamma_Wing affiliation = li_lsf_grp individual_name = 216314 voice = pilot_f_mil_m01 space_costume = br_bartender_head, li_scrote_body, comm_li_hatcher [NPC] nickname = gamma3_m03 npc_ship_arch = MSN03_Gamma_Wing affiliation = li_lsf_grp individual_name = 216315 voice = pilot_f_mil_m02 space_costume = ge_male3_head, li_scrote_body, comm_li_hatcher [NPC] nickname = enc1_pirate1_m03 npc_ship_arch = MSN03_Outcast_Leader affiliation = fc_ou_grp individual_name = 1 voice = pilot_f_ill_m02b [NPC] nickname = enc1_pirate2_m03 npc_ship_arch = MSN03_Outcast affiliation = fc_ou_grp individual_name = 1 voice = pilot_c_ill_f01 [NPC] nickname = willard1_m03 npc_ship_arch = MSN03_Gamma_Wing_Leader affiliation = li_lsf_grp individual_name = 1 voice = pilot_f_mil_m02 [NPC] nickname = willard2_m03 npc_ship_arch = MSN03_Gamma_Wing affiliation = li_lsf_grp individual_name = 1 voice = pilot_f_mil_m02 [NPC] nickname = willard3_m03 npc_ship_arch = MSN03_Gamma_Wing affiliation = li_lsf_grp individual_name = 1 voice = pilot_f_mil_m02 [NPC] nickname = rfighter1_m03 npc_ship_arch = MSN03_Nomad_Rheinland_Heavy_Fighter_Leader affiliation = rh_n_grp individual_name = 1 voice = pilot_f_mil_m02b [NPC] nickname = rfighter2_m03 npc_ship_arch = MSN03_Nomad_Rheinland_Heavy_Fighter affiliation = rh_n_grp individual_name = 1 voice = pilot_f_mil_m02 [NPC] nickname = juni_m03 affiliation = li_lsf_grp npc_ship_arch = MSN03_Juni voice = Juni space_costume = pl_female4_head_helmet, li_hatcher_body, comm_br_elite_female individual_name = 216301 [NPC] nickname = juni_nagger_npc affiliation = li_lsf_grp npc_ship_arch = MSN03_Juni voice = Juni space_costume = pl_female4_head_helmet, li_hatcher_body, comm_br_elite_female individual_name = 216301 [NPC] nickname = freeport_survivor_m03 npc_ship_arch = SETSCENE_M03_Liberty_Freighter affiliation = co_shi_grp voice = LSFpilot_voice_m03 individual_name = 216305 space_costume = ku_captain_head, sh_male3_body, prop_shades_05 [MsnLoot] nickname = brandons_revenge archetype = loot_turret01 string_id = 263535 rel_pos_obj = navy_patrol1 rel_pos_offset = 50, 0, 0 velocity = 0, 0, 0 equip_amount = 1 health = 1 Can_Jettison = true [NPC] nickname = navy_patrol_m03 affiliation = li_n_grp npc_ship_arch = SETSCENE_M03_Navy_Fighter space_costume = rh_captain_head, li_male_guard_body voice = pilot_f_mil_m02 individual_name = 1 [MsnSolar] nickname = nav_buoy0 string_id = 216308 faction = li_lsf_grp position = -49523, -150, 69520 archetype = MSN03_Buoy loadout = trade_lane_buoy_light visit = unknowable [MsnSolar] nickname = nav_buoy1 string_id = 216309 faction = li_lsf_grp position = -44513, -150, 67197 archetype = MSN03_Buoy loadout = trade_lane_buoy_light visit = unknowable [MsnSolar] nickname = nav_buoy2 string_id = 216310 faction = li_lsf_grp position = -39078, -150, 64701 archetype = MSN03_Buoy loadout = trade_lane_buoy_light visit = unknowable [MsnSolar] nickname = nav_buoy3 string_id = 216311 faction = li_lsf_grp position = -29654, -150, 59680 archetype = MSN03_Buoy loadout = trade_lane_buoy_light visit = unknowable [MsnSolar] nickname = nav_buoy4 string_id = 216312 faction = li_lsf_grp position = -22314, -150, 55901 archetype = MSN03_Buoy loadout = trade_lane_buoy_light visit = unknowable [MsnSolar] nickname = harmony string_id = 216300 faction = li_n_grp position = -8467, 54, 49192 archetype = MSN_d_l_dreadnought loadout = MSN03_Liberty_Dreadnought radius = 0 label = lbl_bship label = lbl_willard label = lbl_lose_money_if_dies [MsnShip] nickname = freeport_survivor NPC = freeport_survivor_m03 position = 59941, 50, -42880 orientation = 0.4963, 0.0064, 0.8681, -0.0049 label = lbl_freeport_survivor [MsnShip] nickname = navy_patrol1 NPC = navy_patrol_m03 label = lbl_navy_patrol random_name = true [MsnShip] nickname = navy_patrol2 NPC = navy_patrol_m03 label = lbl_navy_patrol random_name = true [MsnShip] nickname = navy_patrol3 NPC = navy_patrol_m03 label = lbl_navy_patrol random_name = true [MsnShip] nickname = Juni NPC = juni_m03 position = 2962, 0, 36910 orientation = -0.0806, -0.0421, 0.9928, 0.0774 label = lbl_tconvoy label = lbl_teamwalker label = ally [MsnShip] nickname = juni_nagger NPC = juni_nagger_npc position = -50000, -50000, -50000 [MsnShip] nickname = juni_from_willard NPC = juni_m03 position = -9762, 0, 49122 orientation = -0.0806, -0.0421, 0.9928, 0.0774 label = lbl_tconvoy label = lbl_teamwalker label = ally [MsnShip] nickname = transport1 NPC = transport1_m03 label = lbl_tconvoy label = transports [MsnShip] nickname = transport2 NPC = transport2_m03 label = lbl_tconvoy label = transports [MsnShip] nickname = gamma1 NPC = gamma1_m03 label = lbl_tconvoy label = lbl_gamma label = ally [MsnShip] nickname = gamma2 NPC = gamma2_m03 label = lbl_tconvoy label = lbl_gamma label = ally [MsnShip] nickname = gamma3 NPC = gamma3_m03 label = lbl_tconvoy label = lbl_gamma label = ally [MsnShip] nickname = enc1_pirate1 NPC = enc1_pirate1_m03 position = -30641, 0, 62148 label = enc1_pirate random_name = true [MsnShip] nickname = enc1_pirate2 NPC = enc1_pirate2_m03 position = -30740, 0, 60896 random_name = true label = enc1_pirate [MsnShip] nickname = enc1_pirate3 NPC = enc1_pirate2_m03 position = -31286, 0, 59958 random_name = true label = enc1_pirate [MsnShip] nickname = enc1_pirate4 NPC = enc1_pirate2_m03 position = -32080, 0, 59749 random_name = true label = enc1_pirate [MsnShip] nickname = enc1_pirate5 NPC = enc1_pirate2_m03 position = -32824, 0, 59593 random_name = true label = enc1_pirate [MsnShip] nickname = enc1_pirate6 NPC = enc1_pirate1_m03 position = -31299, 0, 65165 random_name = true label = enc1_pirate [MsnShip] nickname = enc1_pirate7 NPC = enc1_pirate2_m03 position = -31350, 0, 65165 random_name = true label = enc1_pirate [MsnShip] nickname = enc1_pirate8 NPC = enc1_pirate2_m03 position = -31400, 0, 65165 random_name = true label = enc1_pirate [MsnShip] nickname = willard1 NPC = willard1_m03 label = lbl_willard label = ally random_name = true [MsnShip] nickname = willard2 NPC = willard2_m03 label = lbl_willard label = ally random_name = true [MsnShip] nickname = willard3 NPC = willard3_m03 label = lbl_willard label = ally random_name = true [MsnShip] nickname = rfighter1 NPC = rfighter1_m03 orientation = 0.594102, -0.04071, 0.801858, 0.04909 label = lbl_rfighter random_name = true [MsnShip] nickname = rfighter2 NPC = rfighter2_m03 orientation = 0.594102, -0.04071, 0.801858, 0.04909 label = lbl_rfighter random_name = true [MsnShip] nickname = rfighter3 NPC = rfighter2_m03 orientation = 0.594102, -0.04071, 0.801858, 0.04909 label = lbl_rfighter random_name = true [MsnShip] nickname = walker NPC = walker_m03 label = lbl_teamwalker label = lbl_walker_cruisers [MsnShip] nickname = ohio NPC = ohio_m03 label = lbl_teamwalker label = lbl_walker_cruisers label = lbl_walker_support_cruisers label = lbl_lose_money_if_dies [MsnShip] nickname = alabama NPC = alabama_m03 label = lbl_teamwalker label = lbl_walker_cruisers label = lbl_walker_support_cruisers label = lbl_lose_money_if_dies [MsnShip] nickname = misc_fighter3 NPC = misc_fighter_m03 position = -1016, 62, 14202 label = lbl_teamwalker label = lbl_walker_fighters random_name = true [MsnShip] nickname = misc_fighter4 NPC = misc_fighter_m03 position = -1114, 81, 13919 label = lbl_teamwalker label = lbl_walker_fighters random_name = true [MsnShip] nickname = misc_fighter5 NPC = misc_fighter_m03 position = -925, 91, 13855 label = lbl_teamwalker label = lbl_walker_fighters random_name = true [MsnShip] nickname = rgunboat1 NPC = rgunboat_m03_1 position = -10942, 25, 48873 label = lbl_gunboats label = lbl_caphostiles label = lbl_harmony_attackers label = lbl_mark_other_hostiles_when_this_dies [MsnShip] nickname = rgunboat2 NPC = rgunboat_m03_2 position = -10899, 0, 48802 label = lbl_gunboats label = lbl_caphostiles label = lbl_mark_other_hostiles_when_this_dies [MsnShip] nickname = rgunboat3 NPC = rgunboat_m03_3 position = -10700, 0, 48600 label = lbl_gunboats label = lbl_caphostiles label = lbl_mark_other_hostiles_when_this_dies [MsnShip] nickname = re_caphost1 NPC = leader_caphost_m03 position = -10153, 0, 48282 label = lbl_caphostiles label = lbl_fighters label = lbl_harmony_attackers label = lbl_unmark_at_gunboat_warning random_name = true [MsnShip] nickname = re_caphost2 NPC = re_caphost_m03 position = -9789, -47, 49105 label = lbl_caphostiles label = lbl_fighters label = lbl_harmony_attackers label = lbl_unmark_at_gunboat_warning random_name = true [MsnShip] nickname = re_caphost3 NPC = re_caphost_m03 position = -9587, -69, 49524 label = lbl_caphostiles label = lbl_fighters label = lbl_harmony_attackers label = lbl_unmark_at_gunboat_warning random_name = true [MsnShip] nickname = rf_caphost1 NPC = leader_caphost_m03 position = -9705, -83, 49798 label = lbl_caphostiles label = lbl_fighters label = lbl_unmark_at_gunboat_warning random_name = true [MsnShip] nickname = rf_caphost2 NPC = rf_caphost_m03 position = -10217, -20, 48598 label = lbl_caphostiles label = lbl_fighters label = lbl_unmark_at_gunboat_warning random_name = true [MsnShip] nickname = rf_caphost3 NPC = rf_caphost_m03 position = -9685, 337, 48906 label = lbl_caphostiles label = lbl_fighters label = lbl_unmark_at_gunboat_warning random_name = true [MsnShip] nickname = pf_caphost1 NPC = leader_caphost_m03 position = -10121, 316, 49001 label = lbl_caphostiles label = lbl_fighters label = lbl_unmark_at_gunboat_warning random_name = true [MsnShip] nickname = pf_caphost2 NPC = pf_caphost_m03 position = -10266, 274, 49542 label = lbl_caphostiles label = lbl_fighters label = lbl_unmark_at_gunboat_warning random_name = true [MsnShip] nickname = pf_caphost3 NPC = pf_caphost_m03 position = -9873, 250, 49509 label = lbl_caphostiles label = lbl_fighters label = lbl_unmark_at_gunboat_warning random_name = true [MsnShip] nickname = bf_caphost1 NPC = bf_caphost_m03 label = lbl_caphostiles label = lbl_fighters label = lbl_bombers label = lbl_mark_other_hostiles_when_this_dies [MsnShip] nickname = bf_caphost2 NPC = bf_caphost_m03 label = lbl_caphostiles label = lbl_fighters label = lbl_bombers label = lbl_mark_other_hostiles_when_this_dies [MsnShip] nickname = bf_caphost3 NPC = bf_caphost_m03 label = lbl_caphostiles label = lbl_fighters label = lbl_bombers label = lbl_mark_other_hostiles_when_this_dies [MsnFormation] nickname = convoy_frm position = -58875, -35, 63567 orientation = -0.4789, -0.0002, 0.8779, 0.0002 formation = escort_transports_delta_formation ship = transport1 ship = transport2 [MsnFormation] nickname = rfighters_frm rel_pos = 90, Player, 400 formation = fighter_basic ship = rfighter1 ship = rfighter2 ship = rfighter3 [MsnFormation] nickname = willard_patrol formation = fighter_li_lsf position = -10599, 0, 49370 ship = willard1 ship = willard2 ship = willard3 [MsnFormation] nickname = gamma_wing formation = fighter_li_lsf position = -33916, 0, 59801 ship = gamma1 ship = gamma2 ship = gamma3 [MsnFormation] nickname = walker_fleet formation = cruiser3_li_n position = 6802, 0, 43579 orientation = 0.5815, 0.0029, 0.8135, -0.0016 ship = walker ship = ohio ship = alabama ship = misc_fighter3 ship = misc_fighter4 ship = misc_fighter5 [MsnFormation] nickname = re_frm position = -10153, 0, 48282 formation = fighter_rh_n ship = re_caphost1 ship = re_caphost2 ship = re_caphost3 [MsnFormation] nickname = rf_frm position = -9705, -83, 49798 formation = fighter_rh_n ship = rf_caphost1 ship = rf_caphost2 ship = rf_caphost3 [MsnFormation] nickname = pf_frm position = -10121, 316, 49001 formation = fighter_rh_n ship = pf_caphost1 ship = pf_caphost2 ship = pf_caphost3 [MsnFormation] nickname = bf_frm position = -15637, 0, 51646 formation = fighter_rh_n ship = bf_caphost1 ship = bf_caphost2 ship = bf_caphost3 [MsnFormation] nickname = navy_patrol_frm position = 51024, -240, -37273 formation = fighter_li_n ship = navy_patrol1 ship = navy_patrol2 ship = navy_patrol3 [ObjList] nickname = break_formation BreakFormation = no_params [ObjList] nickname = ol_transport1_to_passage_fast GotoVec = goto_cruise, -49523, 0, 69520, 500, true, -1, Player, 500, 800, 1 GotoVec = goto_cruise, -44513, 0, 67197, 200, true, -1, Player, 800, 1000, 1 GotoVec = goto_cruise, -39078, 0, 64701, 400, true, -1, Player, 800, 1000, 1 GotoVec = goto_cruise, -34010, -200, 62219, 800, true, -1, Player, 500, 750, 1 GotoVec = goto_cruise, -22314, -150, 55901, 800, false, -1 [ObjList] nickname = ol_pirate_enc1 GotoShip = goto_no_cruise, transport1, 500, false, -1 StayInRange = transport1, 750 SetLifetime = 65 [ObjList] nickname = ol_engage_pirates Delay = 8 [ObjList] nickname = ol_gamma_enc1 GotoShip = goto_cruise, transport1, 500, true, -1 BreakFormation = no_params StayInRange = transport1, 1000 [ObjList] nickname = ol_transport1_to_lab SetPriority = NORMAL GotoVec = goto_cruise, -11906, 0, 49992, 500, true, -1, Player, 500, 1000, 1 GotoVec = goto_no_cruise, -10057, -31, 49024, 500, true, -1, Player, 500, 1000, 1 [ObjList] nickname = ol_willard1_greet GotoShip = goto_no_cruise, Juni, 200, false [ObjList] nickname = ol_npcfuse SetLifetime = 500 [ObjList] nickname = ol_juni_land_ca BreakFormation = no_params SetLifetime = 10 Dock = Li02_02_dock_ring [ObjList] nickname = ol_walker_formup MakeNewFormation = cruiser3_li_n, ohio, alabama, misc_fighter3, misc_fighter4, misc_fighter5, Juni [ObjList] nickname = ol_stay_near_willard StayInRange = Li02_04, 1000, true [ObjList] nickname = ol_goto_walker GotoShip = goto, walker, 1000, true StayInRange = walker, 1000, true [ObjList] nickname = ol_dock_near_willard MakeNewFormation = cruiser3_li_n, ohio, alabama GotoVec = goto_no_cruise, -10125, 0, 48685, 500, false [Trigger] nickname = setup_juni Cnd_True = no_params Act_MarkObj = Juni, 1 Act_Invulnerable = Juni, true, false, 0.9 Act_ActTrig = juni_dies Act_SetVibe = Juni, Player, REP_FRIEND_THRESHOLD [Trigger] nickname = setup_walker Cnd_True = no_params Act_MarkObj = walker, 1 Act_Invulnerable = walker, true, false, 0.9 Act_SetVibe = walker, Player, REP_FRIEND_THRESHOLD [Trigger] nickname = setup_juni_from_willard Cnd_True = no_params Act_MarkObj = juni_from_willard, 1 Act_Invulnerable = juni_from_willard, true, false, 0.9 Act_ActTrig = juni_dies_willard Act_SetVibe = juni_from_willard, Player, REP_FRIEND_THRESHOLD [Trigger] nickname = juni_dies_willard Cnd_Destroyed = juni_from_willard, 1, EXPLODE Act_ChangeState = FAIL, 22596 [Trigger] nickname = juni_dies Cnd_Destroyed = Juni, 1, EXPLODE Act_ChangeState = FAIL, 22596 [Trigger] nickname = walker_dies Cnd_Destroyed = walker, 1, EXPLODE Act_ChangeState = FAIL, 22595 [Trigger] nickname = init_m03 InitState = ACTIVE Cnd_True = no_params Act_ActTrig = play_lonnigan_scene Act_ActTrig = space_enter Act_ActTrig = always_friendly_manhattan [Trigger] nickname = always_friendly_manhattan Cnd_True = no_params repeatable = true Act_SetVibeOfferBaseHack = Dock_Ring_Li01_01 [Trigger] nickname = space_enter Cnd_InSpace = true Act_ActTrig = commcomplete_DX_M03_0000_JUNI Act_EtherComm = Juni, 216301, Player, DX_M03_0000_JUNI, -1, pl_female4_head, li_hatcher_body [Trigger] nickname = commcomplete_DX_M03_0000_JUNI Cnd_CommComplete = DX_M03_0000_JUNI Act_NNPath = 22505, 22505, Dock_Ring_Li01_01, Li01 Act_NNIds = 30300, HISTORY [Trigger] nickname = play_lonnigan_scene Cnd_LocEnter = Cityscape, Li01_01_base Act_ActTrig = tr_s012xa [Trigger] nickname = tr_s012xa system = Li01 Cnd_True = no_params Act_AddRTC = missions\m03\M003_s012xa_Li01_01_nrml.ini Act_NNIds = 30305, HISTORY Act_ActTrig = chs_lonn_city [Trigger] nickname = chs_lonn_city system = Li01 Cnd_CharSelect = Lonnigan, Cityscape, Li01_01_base Act_AddRTC = missions\m03\M003_s012xb_Li01_01_nrml.ini Act_ActTrig = chs_bart_bar [Trigger] nickname = chs_bart_bar system = Li01 Cnd_CharSelect = story_bartender, Bar, Li01_01_base Act_NNPath = 22410, 22415, -83176, 0, 44831, Li02 Act_DeactTrig = always_friendly_manhattan Act_ActTrig = always_friendly_ca_minor Act_DeactTrig = space_enter Act_ActTrig = spe_to_ca Act_ActTrig = lcp_to_ca Act_ActTrig = lce_cityscape_Li01_01_base [Trigger] nickname = always_friendly_ca_minor Cnd_True = no_params repeatable = true Act_SetVibeOfferBaseHack = Li02_02_dock_ring [Trigger] nickname = lce_cityscape_Li01_01_base Cnd_LocEnter = Cityscape, Li01_01_base Act_Popupdialog = 22535, 22530, CLOSE [Trigger] nickname = spe_to_ca system = Li01 Cnd_SpaceEnter = no_params Act_NNPath = 22410, 22415, Li02_02_dock_ring, Li02 Act_LockDock = Player, Li01_to_Li02, unlock Act_GCSClamp = true [Trigger] nickname = lcp_to_ca Cnd_LaunchComplete = Player Act_ActTrig = tr_0100_juni [Trigger] nickname = tr_0100_juni system = Li01 Cnd_True = no_params Act_ActTrig = com_0100_juni Act_EtherComm = Juni, 216301, Player, DX_M03_0100_JUNI, -1, pl_female4_head, li_hatcher_body [Trigger] nickname = com_0100_juni system = Li01 Cnd_CommComplete = DX_M03_0100_JUNI Act_ActTrig = commcomplete_dx_m03_0120_juni Act_EtherComm = Juni, 216301, Player, DX_M03_0120_JUNI, -1, pl_female4_head, li_hatcher_body [Trigger] nickname = commcomplete_dx_m03_0120_juni system = Li01 Cnd_CommComplete = DX_M03_0120_JUNI Act_ActTrig = hsm_yes Act_ActTrig = hsm_no Act_ActTrig = sye_ca Act_ActTrig = syx_ny Act_ActTrig = sye_ca_repeatable Act_ActTrig = dialog_toward_ca_minor_complete Act_ActTrig = dialog_at_ca_minor_complete [Trigger] nickname = hsm_yes system = Li01 Cnd_HasMsn = yes Act_SendComm = Player, Player, DX_M03_0130_TRENT Act_ActTrig = commcomplete_DX_M03_0130_TRENT Act_GCSClamp = false Act_DeactTrig = hsm_no [Trigger] nickname = commcomplete_DX_M03_0130_TRENT Cnd_CommComplete = DX_M03_0130_TRENT Act_EtherComm = Juni, 216301, Player, DX_M03_0140_JUNI, -1, pl_female4_head, li_hatcher_body Act_ActTrig = commcomplete_DX_M03_0140_JUNI [Trigger] nickname = commcomplete_DX_M03_0140_JUNI Cnd_CommComplete = DX_M03_0140_JUNI Act_NNIds = 30310, HISTORY [Trigger] nickname = hsm_no system = Li01 Cnd_HasMsn = no Act_SendComm = Player, Player, DX_M03_0150_TRENT Act_ActTrig = commcomplete_DX_M03_0150_TRENT Act_GCSClamp = false Act_DeactTrig = hsm_yes [Trigger] nickname = commcomplete_DX_M03_0150_TRENT Cnd_CommComplete = DX_M03_0150_TRENT Act_EtherComm = Juni, 216301, Player, DX_M03_0160_JUNI, -1, pl_female4_head, li_hatcher_body Act_ActTrig = commcomplete_DX_M03_0160_JUNI [Trigger] nickname = commcomplete_DX_M03_0160_JUNI Cnd_CommComplete = DX_M03_0160_JUNI Act_NNIds = 30310, HISTORY [Trigger] nickname = syx_ny Cnd_SystemExit = Li01, Li02 Act_RandomPop = false Act_NNIds = 30315, HISTORY Act_ActTrig = loaded_from_autosave [Trigger] nickname = sye_ca system = Li02 Cnd_SystemEnter = Li02, Li01 Act_ActTrig = play_brandon_scene [Trigger] nickname = loaded_from_autosave Cnd_SpaceEnter = Li02 Act_RandomPop = true [Trigger] nickname = play_brandon_scene Cnd_JumpInComplete = Li02 Act_RelocateShip = Player, 59917, 30, -42843, 0.4963, 0.0064, 0.8681, -0.0049 Act_CallThorn = missions\m03\m03_Survivor1.thn, Player Act_PlayMusic = music_anticipation_light, none, none, none Act_ActTrig = tm_ca_enter [Trigger] nickname = sye_ca_repeatable system = Li02 Cnd_SystemEnter = Li02 Act_ActTrig = perform_dialog_toward_ca_minor Act_ActTrig = perform_dialog_at_ca_minor Act_ActTrig = syx_ca Act_ActTrig = bse_ca_offer Act_ActTrig = give_obj_to_dock_on_ca_minor [Trigger] nickname = syx_ca system = Li02 Cnd_SystemExit = Li02 Act_DeactTrig = dialog_toward_ca_minor Act_DeactTrig = dialog_at_ca_minor Act_DeactTrig = perform_dialog_toward_ca_minor Act_DeactTrig = perform_dialog_at_ca_minor Act_DeactTrig = give_obj_to_dock_on_ca_minor Act_DeactTrig = bse_ca_offer Act_DeactTrig = play_brandon_scene Act_ActTrig = sye_ca_repeatable [Trigger] nickname = perform_dialog_toward_ca_minor Cnd_WatchTrigger = dialog_toward_ca_minor_complete, ACTIVE Act_ActTrig = dialog_toward_ca_minor [Trigger] nickname = dialog_toward_ca_minor Cnd_DistShip = inside, Player, Li02_02, 26000 Act_EtherComm = Juni, 216301, Player, DX_M03_0227_JUNI, -1, pl_female4_head, li_hatcher_body [Trigger] nickname = dialog_toward_ca_minor_complete Cnd_WatchTrigger = dialog_toward_ca_minor, COMPLETE [Trigger] nickname = perform_dialog_at_ca_minor Cnd_WatchTrigger = dialog_at_ca_minor_complete, ACTIVE Act_ActTrig = dialog_at_ca_minor [Trigger] nickname = dialog_at_ca_minor Cnd_DistShip = inside, Player, Li02_02, 4000 Act_EtherComm = Juni, 216301, Player, DX_M03_0234_JUNI, -1, pl_female4_head, li_hatcher_body [Trigger] nickname = dialog_at_ca_minor_complete Cnd_WatchTrigger = dialog_at_ca_minor, COMPLETE [Trigger] nickname = give_obj_to_dock_on_ca_minor Cnd_DistShip = inside, Player, Li02_02, 4000 [Trigger] nickname = tm_ca_enter system = Li02 Cnd_True = no_params Act_SpawnShip = freeport_survivor Act_SpawnFormation = navy_patrol_frm, 55083, -231, -39882 Act_Invulnerable = navy_patrol1, true, false, 0.99 Act_ActTrig = navy_patrol1_dies Act_GiveObjList = navy_patrol_frm, formation_enter_tradelane Act_SetVibe = freeport_survivor, Player, REP_NEUTRAL_FRIENDLY Act_SetVibeLblToShip = lbl_navy_patrol, Player, REP_NEUTRAL_FRIENDLY Act_SetVibeLblToShip = lbl_navy_patrol, freeport_survivor, REP_NEUTRAL_HOSTILE Act_SetVibeShipToLbl = freeport_survivor, lbl_navy_patrol, REP_FRIEND_MAXIMUM Act_StartDialog = dlg_0203_0220 Act_GiveObjList = Player, player_follow_survivor Act_GiveObjList = freeport_survivor, lead_to_navy_patrol Act_ActTrig = freeport_survivor_attempts_escape [Trigger] nickname = navy_patrol1_dies Cnd_HealthDec = navy_patrol1, 0.98 Act_SpawnLoot = brandons_revenge Act_Destroy = navy_patrol1 [Dialog] nickname = dlg_0203_0220 system = Li02 line = freeport_survivor, Player, DX_M03_0203_FP7_SURVIVOR line = freeport_survivor, Player, DX_M03_0207_FP7_SURVIVOR line = freeport_survivor, Player, DX_M03_0210_FP7_SURVIVOR [ObjList] nickname = lead_to_navy_patrol Avoidance = false GotoVec = goto_no_cruise, 58810, -254, -42210, 30, true, 54 GotoVec = goto_no_cruise, 58838, -231, -42150, 50, true, 10 GotoShip = goto_no_cruise, Li02_to_Li01, 850, false, 10 [ObjList] nickname = player_follow_survivor Avoidance = false GotoVec = goto_no_cruise, 58857, -259, -42200, 30, false, 54 [ObjList] nickname = formation_enter_tradelane SetPriority = NORMAL Avoidance = false GotoVec = goto_cruise, 58702, -255, -42121, 30, false Delay = 60000 [Trigger] nickname = freeport_survivor_attempts_escape Cnd_DistShip = inside, navy_patrol1, freeport_survivor, 500 Act_SendComm = freeport_survivor, Player, DX_M03_0214_FP7_SURVIVOR Act_ActTrig = commcomplete_DX_M03_0214_FP7_SURVIVOR [Trigger] nickname = commcomplete_DX_M03_0214_FP7_SURVIVOR Cnd_CommComplete = DX_M03_0214_FP7_SURVIVOR Act_SendComm = navy_patrol1, freeport_survivor, DX_M03_0217_NAVY_PATROL Act_ActTrig = commcomplete_DX_M03_0217_NAVY_PATROL Act_ActTrig = Cam_cut_timer [Trigger] nickname = Cam_cut_timer Cnd_Timer = 2 Act_CallThorn = missions\m03\m03_Survivor2.thn, navy_patrol1 [Trigger] nickname = commcomplete_DX_M03_0217_NAVY_PATROL Cnd_CommComplete = DX_M03_0217_NAVY_PATROL Act_ActTrig = wait_before_open_fire [Trigger] nickname = wait_before_open_fire Cnd_Timer = 2 Act_SendComm = navy_patrol1, freeport_survivor, DX_M03_0220_NAVY_PATROL Act_ActTrig = commcomplete_dx_m03_0220_navy_patrol [Trigger] nickname = commcomplete_dx_m03_0220_navy_patrol Cnd_CommComplete = DX_M03_0220_NAVY_PATROL Act_ActTrig = pjh_freeport_survivor Act_ActTrig = freeport_survivor_dies Act_SetVibeLblToShip = lbl_navy_patrol, freeport_survivor, REP_HOSTILE_MAXIMUM [Trigger] nickname = pjh_freeport_survivor Cnd_ProjHit = freeport_survivor, 2 Act_Destroy = freeport_survivor, EXPLODE [Trigger] nickname = freeport_survivor_dies system = Li02 Cnd_Destroyed = lbl_freeport_survivor, 1, ALL Act_EtherComm = LSFpilot_voice_m03, 216305, Player, DX_M03_0222_FP7_SURVIVOR, -1, ku_captain_head, sh_male3_body, prop_shades_05 Act_DeactTrig = pjh_freeport_survivor Act_ActTrig = commcomplete_DX_M03_0222_FP7_SURVIVOR [Trigger] nickname = commcomplete_DX_M03_0222_FP7_SURVIVOR Cnd_CommComplete = DX_M03_0222_FP7_SURVIVOR Act_SendComm = navy_patrol1, Player, DX_M03_0224_NAVY_PATROL Act_ActTrig = commcomplete_DX_M03_0224_NAVY_PATROL Act_ActTrig = cam3_timer [Trigger] nickname = cam3_timer Cnd_Timer = 3 Act_CallThorn = missions\m03\m03_Survivor3.thn, navy_patrol1 [Trigger] nickname = commcomplete_DX_M03_0224_NAVY_PATROL Cnd_CommComplete = DX_M03_0224_NAVY_PATROL Act_DisableFriendlyFire = navy_patrol1 Act_DisableFriendlyFire = navy_patrol2 Act_DisableFriendlyFire = navy_patrol3 Act_ActTrig = attacked_navy_patrol Act_GiveObjList = Player, turn_avoidance_on Act_RevertCam = no_params Act_GiveObjList = navy_patrol_frm, turn_avoidance_on Act_GiveObjList = navy_patrol_frm, patrol_leaves_system Act_RandomPop = true Act_ActTrig = patrol_gone Act_PlayMusic = no_params [ObjList] nickname = turn_avoidance_on Avoidance = true [Trigger] nickname = attacked_navy_patrol Cnd_ProjHitShipToLbl = lbl_navy_patrol, 1, Player Act_SendComm = navy_patrol1, Player, DX_M03_0225_NAVY_PATROL Act_SetVibeLblToShip = lbl_navy_patrol, Player, REP_HOSTILE_MAXIMUM [ObjList] nickname = patrol_leaves_system SetPriority = NORMAL Dock = Li02_to_Li01 [Trigger] nickname = patrol_gone Cnd_Destroyed = lbl_navy_patrol, -1, SILENT Act_DeactTrig = attacked_navy_patrol Act_DeactTrig = navy_patrol1_dies [Trigger] nickname = bse_ca_offer system = Li02 Cnd_BaseEnter = Li02_02_base Act_SetNNObj = mlog_meet_juni_in_the_bar Act_DeactTrig = perform_dialog_toward_ca_minor Act_DeactTrig = perform_dialog_at_ca_minor Act_DeactTrig = sye_ca Act_DeactTrig = syx_ny Act_DeactTrig = play_brandon_scene Act_ActTrig = mrp_reject Act_ActTrig = mrp_accept Act_AddRTC = missions\m03\M003_s014a_Li02_02_offer.ini [Trigger] nickname = mrp_reject system = Li02 Cnd_MsnResponse = reject Act_RemoveRTC = missions\m03\M003_s014a_Li02_02_offer.ini Act_AddRTC = missions\m03\M003_s014d_Li02_02_reoffer.ini, repeatable Act_NNIds = 30325, HISTORY [Trigger] nickname = mrp_accept system = Li02 Cnd_MsnResponse = accept Act_RemoveRTC = missions\m03\M003_s014d_Li02_02_reoffer.ini Act_ActTrig = spe_mag_gate Act_ActTrig = lcp_mag_gate Act_SetTitle = 22400 Act_SetOffer = 22405 Act_DeactTrig = syx_ca Act_DeactTrig = loaded_from_autosave Act_RandomPop = false Act_PlayerCanDock = false Act_PlayerCanTradelane = false Act_SetNNObj = mlog_meet_juni_in_space_above_ca_minor Act_DeactTrig = mrp_reject Act_NNIds = 30320, HISTORY Act_DeactTrig = always_friendly_ca_minor [Trigger] nickname = spe_mag_gate system = Li02 Cnd_SpaceEnter = no_params Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY Act_SetVibe = Li02_04, Player, REP_FRIEND_THRESHOLD [Trigger] nickname = lcp_mag_gate Cnd_LaunchComplete = Player Act_PobjIdle = no_params Act_ActTrig = tm_mag_gate [Trigger] nickname = tm_mag_gate system = Li02 Cnd_True = no_params Act_SpawnShip = Juni Act_ActTrig = setup_juni Act_GiveObjList = Player, make_juni_formation Act_SendComm = Juni, Player, DX_M03_0267_JUNI Act_ActTrig = commcomplete_DX_M03_0267_JUNI Act_GCSClamp = true [ObjList] nickname = make_juni_formation SetPriority = NORMAL FollowPlayer = fighter_basic, Juni [Trigger] nickname = commcomplete_DX_M03_0267_JUNI system = Li02 Cnd_CommComplete = DX_M03_0267_JUNI Act_SetNNObj = mlog_take_the_tradelane_to_san_diego Act_SetVibeLblToShip = Li02_Trade_Lane_Ring_42, Player, REP_FRIEND_MAXIMUM Act_PlayerCanTradelane = false, Li02_Trade_Lane_Ring_42, Li02_Trade_Lane_Ring_43 Act_ActTrig = tl_entered_Li02_Trade_Lane_Ring_42 Act_ActTrig = 30_sec_enter_tradelane_nag Act_ActTrig = 60_sec_enter_tradelane_nag Act_ActTrig = 300_sec_enter_tradelane_nag [Trigger] nickname = 30_sec_enter_tradelane_nag Cnd_Timer = 30 Act_SendComm = Juni, Player, DX_M03_0268_JUNI [Trigger] nickname = 60_sec_enter_tradelane_nag Cnd_Timer = 60 Act_SendComm = Juni, Player, DX_M03_0269_JUNI repeatable = true [Trigger] nickname = 300_sec_enter_tradelane_nag Cnd_Timer = 290 Act_DeactTrig = 60_sec_enter_tradelane_nag Act_SendComm = Juni, Player, DX_M03_0270_JUNI Act_ActTrig = failed_to_enter_tradelane [Trigger] nickname = failed_to_enter_tradelane Cnd_True = no_params Act_ChangeState = FAIL, 22550 [Trigger] nickname = tl_entered_Li02_Trade_Lane_Ring_42 Cnd_TLEntered = Player, Li02_Trade_Lane_Ring_42, Li02_Trade_Lane_Ring_43 Act_SetVibeLblToShip = Li02_Trade_Lane_Ring_42, Player, REP_FRIEND_THRESHOLD Act_DeactTrig = 30_sec_enter_tradelane_nag Act_DeactTrig = 60_sec_enter_tradelane_nag Act_DeactTrig = 300_sec_enter_tradelane_nag Act_StartDialog = startdialog_dx_m03_0300_juni Act_LockManeuvers = true Act_ActTrig = dst_base05 Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY [Dialog] nickname = startdialog_dx_m03_0300_juni system = Li02 line = Juni, Player, DX_M03_0300_JUNI line = Juni, Player, DX_M03_0320_JUNI line = Juni, Player, DX_M03_0340_JUNI [Trigger] nickname = dst_base05 system = Li02 Cnd_TLExited = Player, Li02_Trade_Lane_Ring_51 Act_LockManeuvers = false Act_PlayerCanTradelane = false Act_GCSClamp = true Act_EtherComm = LSFSTATION_voice, 196785, Player, DX_M03_0424_LSFSTATION, -1, br_kaitlyn_head, li_female_guard_body Act_ActTrig = commcomplete_DX_M03_0424_LSFSTATION [Trigger] nickname = commcomplete_DX_M03_0424_LSFSTATION Cnd_CommComplete = DX_M03_0424_LSFSTATION Act_SendComm = Juni, Player, DX_M03_0427_JUNI Act_ActTrig = commcomplete_DX_M03_0427_JUNI [Trigger] nickname = commcomplete_DX_M03_0427_JUNI Cnd_CommComplete = DX_M03_0427_JUNI Act_EtherComm = LSFSTATION_voice, 196785, Player, DX_M03_0430_LSFSTATION, -1, br_kaitlyn_head, li_female_guard_body Act_ActTrig = commcomplete_DX_M03_0430_LSFSTATION [Trigger] nickname = commcomplete_DX_M03_0430_LSFSTATION Cnd_CommComplete = DX_M03_0430_LSFSTATION Act_SendComm = Juni, Player, DX_M03_0440_JUNI Act_SpawnFormation = convoy_frm Act_SetVibeLbl = lbl_tconvoy, lbl_tconvoy, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = lbl_tconvoy, Player, REP_FRIEND_THRESHOLD Act_ActTrig = transports_die Act_MarkObj = transport1, 1 Act_MarkObj = transport2, 1 Act_SetNNObj = mlog_meet_up_with_convoy Act_ActTrig = commcomplete_dx_m03_0440_juni [Trigger] nickname = commcomplete_dx_m03_0440_juni Cnd_CommComplete = DX_M03_0440_JUNI Act_ActTrig = tr_to_lab Act_ActTrig = 30_sec_meet_convoy_nag Act_ActTrig = 60_sec_meet_convoy_nag Act_ActTrig = 300_sec_meet_convoy_nag Act_GCSClamp = false [Trigger] nickname = 30_sec_meet_convoy_nag Cnd_Timer = 30 Act_SendComm = Juni, Player, DX_M03_0441_JUNI [Trigger] nickname = 60_sec_meet_convoy_nag Cnd_Timer = 60 Act_SendComm = Juni, Player, DX_M03_0442_JUNI repeatable = true [Trigger] nickname = 300_sec_meet_convoy_nag Cnd_Timer = 290 Act_DeactTrig = 60_sec_meet_convoy_nag Act_SendComm = Juni, Player, DX_M03_0270_JUNI Act_ActTrig = failed_to_meet_convoy [Trigger] nickname = failed_to_meet_convoy Cnd_True = no_params Act_ChangeState = FAIL, 22555 [ObjList] nickname = key_enter_passage_objlist GotoVec = goto_cruise, -44513, 0, 67197, 200, true, -1, Player, 500, 1000, 1 GotoVec = goto_cruise, -39078, 0, 64701, 400, true, -1, Player, 500, 1000, 1 GotoVec = goto_cruise, -34010, -200, 62219, 500, true, -1, Player, 500, 750, 1 GotoVec = goto_cruise, -22314, -150, 55901, 500, false, -1 [Trigger] nickname = launch_key_save_passage_entrance Cnd_PlayerLaunch = no_params Act_SetInitialPlayerPos = -50155, 196, 69752, 0.8521, -0.0058, -0.5233, -0.006 Act_ActTrig = spe_key_save_passage_entrance [Trigger] nickname = spe_key_save_passage_entrance system = Li02 Cnd_SpaceEnter = Li02 Act_SpawnFormation = convoy_frm, -49608, 54, 69482, 0.84, 0.034, -0.5413, 0.0143 Act_SpawnShip = Juni, no_ol, -49633, 104, 69382, 0.84, 0.034, -0.5413, 0.0143 Act_ActTrig = setup_juni Act_SpawnSolar = nav_buoy0 Act_SpawnSolar = nav_buoy1 Act_SpawnSolar = nav_buoy2 Act_SpawnSolar = nav_buoy3 Act_SpawnSolar = nav_buoy4 Act_MarkObj = transport1, 1 Act_MarkObj = transport2, 1 Act_ActTrig = transports_die Act_SetVibeLbl = lbl_tconvoy, lbl_tconvoy, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = lbl_tconvoy, Player, REP_FRIEND_THRESHOLD Act_SetVibe = Li02_04, Player, REP_FRIEND_THRESHOLD Act_StartDialog = dlg_0580_0610 Act_SetNNObj = mlog_proceed_to_the_first_buoy Act_NagDistLeaving = at_transport1, Juni, transport1, 22560, 1200 Act_ActTrig = dst_buoy1 Act_PlayMusic = music_anticipation_more_forboding, none, none, none Act_PlayerCanDock = false Act_RandomPop = false Act_GiveObjList = Juni, juni_follow_convoy Act_GiveObjList = transport1, key_enter_passage_objlist [Trigger] nickname = transports_die system = Li02 Cnd_Destroyed = transports, -1, EXPLODE Act_ChangeState = FAIL, 22565 [Trigger] nickname = tr_to_lab system = Li02 Cnd_True = no_params Act_SpawnSolar = nav_buoy0 Act_SpawnSolar = nav_buoy1 Act_SpawnSolar = nav_buoy2 Act_SpawnSolar = nav_buoy3 Act_SpawnSolar = nav_buoy4 Act_ActTrig = in_range_of_transports [Trigger] nickname = in_range_of_transports Cnd_DistShip = inside, Player, transport1, 2500 Act_DeactTrig = 30_sec_meet_convoy_nag Act_DeactTrig = 60_sec_meet_convoy_nag Act_DeactTrig = 300_sec_meet_convoy_nag Act_StartDialog = start_at_transports_dialog Act_ActTrig = commcomplete_dx_m03_0570_juni Act_GiveObjList = convoy_frm, ol_transport1_to_passage_fast Act_GiveObjList = Juni, juni_follow_convoy Act_ActTrig = player_at_passage_entrance Act_NagDistTowards = POS, towards_barerra_passage_entrance, Juni, -49523, -150, 69520, 22590 Act_SetNNObj = mlog_head_to_the_entrance_of_tha_barrera_passage [ObjList] nickname = juni_follow_convoy Follow = transport1, 25000, -25, 50, 100 [Dialog] nickname = start_at_transports_dialog system = Li02 line = Juni, Player, DX_M03_0550_JUNI line = transport1, Player, DX_M03_0560_TRANSPORT_LEADER line = Juni, Player, DX_M03_0570_JUNI [Trigger] nickname = commcomplete_dx_m03_0570_juni Cnd_CommComplete = DX_M03_0570_JUNI Act_NNIds = 30330, HISTORY [Trigger] nickname = player_at_passage_entrance Cnd_DistShip = inside, Player, nav_buoy0, 700 Act_StartDialog = dlg_0580_0610 Act_SetNNObj = mlog_proceed_to_the_first_buoy Act_NagOff = towards_barerra_passage_entrance Act_NagDistLeaving = at_transport1, Juni, transport1, 22560, 1200 Act_Save = launch_key_save_passage_entrance, 32305 Act_ActTrig = dst_buoy1 Act_PlayMusic = music_anticipation_more_forboding, none, none, none [Dialog] nickname = dlg_0580_0610 system = Li02 line = transport1, Player, DX_M03_0580_TRANSPORT_LEADER line = Juni, Player, DX_M03_0590_JUNI line = transport1, Player, DX_M03_0600_TRANSPORT_LEADER line = Juni, Player, DX_M03_0610_JUNI [Trigger] nickname = dst_buoy1 system = Li02 Cnd_DistShip = inside, transport1, nav_buoy1, 600 Act_SetNNObj = mlog_proceed_to_the_second_buoy Act_StartDialog = dlg_0620_0630 Act_ActTrig = dst_buoy2 [Dialog] nickname = dlg_0620_0630 system = Li02 line = transport1, Player, DX_M03_0620_TRANSPORT_LEADER line = Juni, Player, DX_M03_0630_JUNI [Trigger] nickname = dst_buoy2 system = Li02 Cnd_DistShip = inside, transport1, nav_buoy2, 300 Act_StartDialog = dlg_0640_0650 Act_SetNNObj = mlog_proceed_to_the_third_buoy Act_ActTrig = tr_enc1 [Dialog] nickname = dlg_0640_0650 system = Li02 line = transport1, Player, DX_M03_0640_TRANSPORT_LEADER line = Juni, Player, DX_M03_0650_JUNI [Trigger] nickname = tr_enc1 system = Li02 Cnd_DistVec = inside, transport1, -33317, -150, 61122, 1900 Act_PlayerEnemyClamp = 3, 3 Act_SpawnShip = enc1_pirate1, ol_pirate_enc1 Act_SpawnShip = enc1_pirate2, ol_pirate_enc1 Act_SpawnShip = enc1_pirate3, ol_pirate_enc1 Act_SpawnShip = enc1_pirate4, ol_pirate_enc1 Act_SpawnShip = enc1_pirate5, ol_pirate_enc1 Act_SpawnShip = enc1_pirate6, ol_pirate_enc1 Act_SpawnShip = enc1_pirate7, ol_pirate_enc1 Act_SpawnShip = enc1_pirate8, ol_pirate_enc1 Act_MarkObj = enc1_pirate, 1 Act_SetVibeLbl = enc1_pirate, lbl_tconvoy, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = enc1_pirate, Player, REP_HOSTILE_THRESHOLD Act_SetVibeShipToLbl = Juni, enc1_pirate, REP_HOSTILE_THRESHOLD Act_SetVibeShipToLbl = enc1_pirate7, lbl_tconvoy, REP_HOSTILE_MAXIMUM Act_SetVibeShipToLbl = enc1_pirate8, lbl_tconvoy, REP_HOSTILE_MAXIMUM Act_StartDialog = dlg_0660_0690 Act_ActTrig = commcomplete_DX_M03_0662_TRANSPORT_LEADER Act_ActTrig = d_enc1_pirates_gamma [Dialog] nickname = dlg_0660_0690 system = Li02 line = transport1, Player, DX_M03_0660_TRANSPORT_LEADER line = Juni, Player, DX_M03_0661_JUNI line = transport1, Player, DX_M03_0662_TRANSPORT_LEADER [Trigger] nickname = commcomplete_DX_M03_0662_TRANSPORT_LEADER Cnd_CommComplete = DX_M03_0662_TRANSPORT_LEADER Act_LightFuse = transport1, fuse_MSN03_transport_mine Act_StartDialog = dlg_after_mine Act_ActTrig = commcomplete_DX_M03_0663_JUNI Act_ActTrig = commcomplete_DX_M03_0710_JUNI Act_ActTrig = commcomplete_DX_M03_0665_JUNI Act_GiveObjList = transport1, convoy_after_mine_explosion Act_NagClamp = false Act_NagOff = at_transport1 Act_NagDistLeaving = at_transport1, Juni, transport1, 22565, 1500, NAG_ALWAYS Act_DeactTrig = transports_die Act_ActTrig = transport2_hurt Act_ActTrig = transport2_dies Act_ActTrig = transport_leader_damaged Act_ActTrig = transport_leader_hurt Act_ActTrig = transport_leader_dies [Trigger] nickname = transport2_hurt Cnd_HealthDec = transport2, 0.3 Act_SendComm = transport1, Player, DX_M03_0668_TRANSPORT_LEADER [Trigger] nickname = transport2_dies Cnd_Destroyed = transport2, 1, ALL Act_DeactTrig = transport2_hurt Act_SendComm = transport1, Player, DX_M03_0669_TRANSPORT_LEADER [Trigger] nickname = transport_leader_damaged Cnd_HealthDec = transport1, 0.8 Act_SendComm = transport1, Player, DX_M03_0670_TRANSPORT_LEADER [Trigger] nickname = transport_leader_hurt Cnd_HealthDec = transport1, 0.3 Act_DeactTrig = transport_leader_damaged Act_SendComm = transport1, Player, DX_M03_0671_TRANSPORT_LEADER [Trigger] nickname = transport_leader_dies Cnd_Destroyed = transport1, 1, ALL Act_DeactTrig = transport_leader_damaged Act_DeactTrig = transport_leader_hurt Act_SendComm = Juni, Player, DX_M03_0672_JUNI Act_ActTrig = commcomplete_DX_M03_0672_JUNI [Trigger] nickname = commcomplete_DX_M03_0672_JUNI Cnd_CommComplete = DX_M03_0672_JUNI Act_ChangeState = FAIL, 22565 [Dialog] nickname = dlg_after_mine system = Li02 line = Juni, Player, DX_M03_0663_JUNI line = transport1, Player, DX_M03_0664_TRANSPORT_LEADER line = Juni, Player, DX_M03_0665_JUNI [ObjList] nickname = convoy_after_mine_explosion GotoVec = goto_no_cruise, -22314, -150, 55901, 500, true, -1 [Trigger] nickname = commcomplete_DX_M03_0663_JUNI Cnd_CommComplete = DX_M03_0663_JUNI Act_SetNNObj = mlog_defend_the_convoy Act_GiveObjList = Juni, ol_engage_pirates [Trigger] nickname = commcomplete_DX_M03_0710_JUNI system = Li02 Cnd_CommComplete = DX_M03_0710_JUNI Act_GiveObjList = transport1, transport_convoy_stop [ObjList] nickname = transport_convoy_stop Idle = no_params [Trigger] nickname = commcomplete_DX_M03_0665_JUNI system = Li02 Cnd_CommComplete = DX_M03_0665_JUNI Act_SpawnFormation = gamma_wing Act_GiveObjList = gamma1, ol_gamma_enc1 Act_ActTrig = gamma1_dies Act_ActTrig = gamma2_dies Act_ActTrig = gamma3_dies Act_ActTrig = gamma_wing_dies Act_Invulnerable = gamma1, true, false, 0.99 Act_SetVibeLbl = lbl_gamma, lbl_tconvoy, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = lbl_gamma, Player, REP_FRIEND_THRESHOLD Act_SetVibeLbl = lbl_gamma, enc1_pirate, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = enc1_pirate, lbl_gamma, REP_HOSTILE_THRESHOLD Act_StartDialog = dlg_0700_0720 Act_ActTrig = commcomplete_DX_M03_0720_GAMMA_1 [Trigger] nickname = gamma1_dies Cnd_Destroyed = gamma1, -1, EXPLODE [Trigger] nickname = gamma2_dies Cnd_Destroyed = gamma2, -1, EXPLODE [Trigger] nickname = gamma3_dies Cnd_Destroyed = gamma3, -1, EXPLODE [Trigger] nickname = gamma_wing_dies Cnd_Destroyed = lbl_gamma, -1, EXPLODE [Dialog] nickname = dlg_0700_0720 system = Li02 line = gamma1, Player, DX_M03_0700_GAMMA_1 line = Juni, Player, DX_M03_0710_JUNI line = gamma1, Player, DX_M03_0720_GAMMA_1 [Trigger] nickname = commcomplete_DX_M03_0720_GAMMA_1 Cnd_CommComplete = DX_M03_0720_GAMMA_1 Act_Invulnerable = gamma1, false [Trigger] nickname = d_enc1_pirates_gamma system = Li02 Cnd_Destroyed = enc1_pirate, -1 Act_SendComm = Juni, Player, DX_M03_JUNI_ALL_CLEAR Act_ActTrig = commcomplete_DX_M03_JUNI_ALL_CLEAR Act_GiveObjList = Juni, juni_follow_convoy Act_GiveObjList = gamma1, gamma1_follow_convoy Act_ActTrig = make_gamma1_follow_convoy Act_ActTrig = make_gamma2_follow_convoy Act_ActTrig = make_gamma3_follow_convoy Act_NagOff = at_transport1 Act_NagDistLeaving = at_transport1, Juni, transport1, 22560, 1200 Act_ActTrig = dst_buoy4 Act_SpawnFormation = willard_patrol Act_SetVibeLblToShip = lbl_willard, Player, REP_FRIEND_THRESHOLD Act_SpawnSolar = harmony Act_SetLifeTime = harmony, 100000 Act_AdjHealth = ally, 0.75 [Trigger] nickname = make_gamma1_follow_convoy Cnd_WatchTrigger = gamma1_dies, ACTIVE Act_GiveObjList = gamma1, gamma1_follow_convoy [ObjList] nickname = gamma1_follow_convoy SetPriority = NORMAL Follow = transport1, 25000, 75, 50, 100 [Trigger] nickname = make_gamma2_follow_convoy Cnd_WatchTrigger = gamma2_dies, ACTIVE Act_GiveObjList = gamma2, gamma2_follow_convoy Act_DeactTrig = gamma2_dies [ObjList] nickname = gamma2_follow_convoy SetPriority = NORMAL Follow = transport1, 25000, -75, 50, 75 [Trigger] nickname = make_gamma3_follow_convoy Cnd_WatchTrigger = gamma3_dies, ACTIVE Act_GiveObjList = gamma3, gamma3_follow_convoy Act_DeactTrig = gamma3_dies [ObjList] nickname = gamma3_follow_convoy SetPriority = NORMAL Follow = transport1, 25000, 125, 50, 75 [Trigger] nickname = commcomplete_DX_M03_JUNI_ALL_CLEAR system = Li02 Cnd_CommComplete = DX_M03_JUNI_ALL_CLEAR Act_SendComm = Juni, Player, DX_M03_0740_JUNI Act_ActTrig = commcomplete_DX_M03_0740_JUNI [Trigger] nickname = commcomplete_DX_M03_0740_JUNI Cnd_CommComplete = DX_M03_0740_JUNI Act_SetNNObj = mlog_proceed_to_the_fourth_buoy Act_GiveObjList = convoy_frm, ol_transport1_to_lab Act_ActTrig = play_gamma_wing_form_up [Trigger] nickname = play_gamma_wing_form_up Cnd_WatchTrigger = gamma_wing_dies, ACTIVE Act_SendComm = Juni, Player, DX_M03_0741_JUNI Act_ActTrig = commcomplete_DX_M03_0741_JUNI [Trigger] nickname = commcomplete_DX_M03_0741_JUNI Cnd_CommComplete = DX_M03_0741_JUNI Act_ActTrig = play_gamma1_acknowledge [Trigger] nickname = play_gamma1_acknowledge Cnd_WatchTrigger = gamma1_dies, ACTIVE Act_SendComm = gamma1, Player, DX_M03_0750_GAMMA_1 [Trigger] nickname = dst_buoy4 system = Li02 Cnd_DistVec = inside, transport1, -22314, -150, 55901, 1000 Act_SendComm = Juni, Player, DX_M03_0780_JUNI Act_SetNNObj = mlog_proceed_to_willard_station Act_ActTrig = thank_gamma_1 [Trigger] nickname = thank_gamma_1 Cnd_DistShip = inside, transport1, Li02_04, 8000 Act_ActTrig = play_thank_gamma1 Act_ActTrig = dont_thank_gamma1 [Trigger] nickname = dont_thank_gamma1 Cnd_WatchTrigger = gamma1_dies, COMPLETE Act_ActTrig = dst_at_lab Act_DeactTrig = play_thank_gamma1 [Trigger] nickname = play_thank_gamma1 Cnd_WatchTrigger = gamma1_dies, ACTIVE Act_StartDialog = thank_gamma1_dialog Act_ActTrig = dst_at_lab Act_DeactTrig = dont_thank_gamma1 [Dialog] nickname = thank_gamma1_dialog system = Li02 line = Juni, Player, DX_M03_0850_JUNI line = gamma1, Player, DX_M03_0860_GAMMA_1 [Trigger] nickname = dst_at_lab system = Li02 Cnd_DistShip = inside, transport1, Li02_04, 3500 Act_ActTrig = tr_at_lab [Trigger] nickname = tr_at_lab system = Li02 Cnd_True = no_params Act_SendComm = transport1, Player, DX_M03_0800_TRANSPORT_LEADER Act_GiveObjList = willard1, ol_willard1_greet Act_ActTrig = commcomplete_DX_M03_0800_TRANSPORT_LEADER Act_PlayMusic = no_params [Trigger] nickname = commcomplete_DX_M03_0800_TRANSPORT_LEADER Cnd_CommComplete = DX_M03_0800_TRANSPORT_LEADER Act_NagOff = at_transport1 Act_SpawnShip = juni_nagger Act_Invulnerable = juni_nagger, true Act_SetLifeTime = juni_nagger, 100000 Act_NagDistLeaving = at_willard_station, juni_nagger, Li02_04, 22570 Act_EtherComm = Spatrol_voice_m03, 196784, Player, DX_M03_0810_STATION_CONTROL, -1, li_sales_head, li_male_elite_body Act_ActTrig = commcomplete_DX_M03_0810_STATION_CONTROL [Trigger] nickname = commcomplete_DX_M03_0810_STATION_CONTROL Cnd_CommComplete = DX_M03_0810_STATION_CONTROL Act_SendComm = Juni, Player, DX_M03_0820_JUNI Act_ActTrig = commcomplete_DX_M03_0820_JUNI [Trigger] nickname = commcomplete_DX_M03_0820_JUNI Cnd_CommComplete = DX_M03_0820_JUNI Act_EtherComm = Spatrol_voice_m03, 196784, Player, DX_M03_0830_STATION_CONTROL, -1, li_sales_head, li_male_elite_body Act_ActTrig = dst_pl_lab [Trigger] nickname = dst_pl_lab system = Li02 Cnd_DistShip = inside, Player, Li02_04, 1500 Act_GiveObjList = Juni, break_formation Act_GiveObjList = transport1, ol_npcfuse Act_GiveObjList = transport2, ol_npcfuse Act_GiveObjList = gamma1, ol_npcfuse Act_GiveObjList = gamma2, ol_npcfuse Act_GiveObjList = gamma3, ol_npcfuse Act_GiveObjList = willard_patrol, ol_npcfuse Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY Act_StartDialog = dlg_0850_0880 Act_ActTrig = commcomplete_dx_m03_0880_juni Act_DeactTrig = transports_die [Dialog] nickname = dlg_0850_0880 system = Li02 line = Juni, Player, DX_M03_0880_JUNI [Trigger] nickname = commcomplete_dx_m03_0880_juni Cnd_CommComplete = DX_M03_0880_JUNI Act_EtherComm = Spatrol_voice_m03, 196784, Player, DX_M03_0840_willard, -1, li_sales_head, li_male_elite_body Act_ActTrig = commcomplete_DX_M03_0840_willard Act_ActTrig = bse_willard Act_ActTrig = spx_willard [Trigger] nickname = commcomplete_DX_M03_0840_willard system = Li02 Cnd_CommComplete = DX_M03_0840_willard Act_ActTrig = watch_health Act_ActTrig = land_and_repair_comm Act_ActTrig = land_and_get_equip_comm Act_SetLifeTime = lbl_tconvoy, 10 Act_DeactTrig = transport2_hurt Act_DeactTrig = transport2_dies Act_DeactTrig = transport_leader_damaged Act_DeactTrig = transport_leader_hurt Act_DeactTrig = transport_leader_dies Act_SetNNObj = mlog_land_on_willard Act_SetVibeLblToShip = Li02_04, Player, REP_FRIEND_MAXIMUM [Trigger] nickname = watch_health Cnd_HealthDec = Player, 0.99 [Trigger] nickname = land_and_repair_comm Cnd_WatchTrigger = watch_health, COMPLETE Act_DeactTrig = land_and_get_equip_comm Act_SendComm = Juni, Player, DX_M03_0881_JUNI Act_GiveObjList = Juni, juni_dock_with_willard Act_SetLifeTime = Juni, 60 Act_PlayerCanDock = false, Li02_04 [ObjList] nickname = juni_dock_with_willard BreakFormation = no_params Dock = Li02_04 [Trigger] nickname = land_and_get_equip_comm Cnd_WatchTrigger = watch_health, ACTIVE Act_DeactTrig = watch_health Act_DeactTrig = land_and_repair_comm Act_SendComm = Juni, Player, DX_M03_0882_JUNI Act_GiveObjList = Juni, juni_dock_with_willard Act_SetLifeTime = Juni, 60 Act_PlayerCanDock = false, Li02_04 [Trigger] nickname = spx_willard Cnd_SpaceExit = no_params Act_SetNNObj = mlog_awaiting_objective [Trigger] nickname = bse_willard system = Li02 Cnd_BaseEnter = Li02_04_Base Act_DeactTrig = juni_dies Act_NagOff = at_willard_station Act_SetOffer = 22406 Act_SetNNObj = mlog_launch_and_meet_juni_outside_willard_station Act_AdjAcct = 3000 Act_ActTrig = spe_get_help [Trigger] nickname = spe_get_help system = Li02 Cnd_LaunchComplete = Player Act_PlayerCanDock = false Act_SpawnShip = juni_from_willard, no_ol, -9463, 0, 50189 Act_ActTrig = setup_juni_from_willard Act_GiveObjList = Player, make_juni_from_willard_formation Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY Act_ActTrig = tr_get_help Act_SetVibeLblToShip = Li02_04, Player, REP_FRIEND_THRESHOLD [ObjList] nickname = make_juni_from_willard_formation SetPriority = NORMAL FollowPlayer = fighter_basic, juni_from_willard [Trigger] nickname = tr_get_help system = Li02 Cnd_True = no_params Act_SendComm = juni_from_willard, Player, DX_M03_0890B_JUNI Act_ActTrig = commcomplete_DX_M03_0890B_JUNI [Trigger] nickname = commcomplete_DX_M03_0890B_JUNI system = Li02 Cnd_CommComplete = DX_M03_0890B_JUNI Act_SetNNObj = mlog_return_to_ca_minor Act_NagDistTowards = OBJ, towards_ca_minor, juni_from_willard, Li02_02_dock_ring, 22575 Act_NNIds = 30335, HISTORY Act_SendComm = juni_from_willard, Player, DX_M03_0910_JUNI Act_ActTrig = near_rfighter_rtc_encounter [Trigger] nickname = near_rfighter_rtc_encounter Cnd_DistShip = outside, Player, Li02_04, 6500 Act_SendComm = juni_from_willard, Player, DX_M03_1025_JUNI Act_ActTrig = commcomplete_DX_M03_1025_JUNI Act_ActTrig = Cam_delay Act_PlayMusic = music_reveal_and_exposition, none, none, none Act_PlayerEnemyClamp = 2, 2 Act_NagOff = towards_ca_minor [Trigger] nickname = Cam_delay Cnd_Timer = 4 Act_GiveObjList = Player, stop_player Act_GiveObjList = Juni, stop_player Act_GiveObjList = rfighter1, stop_player Act_CallThorn = missions\M03\M03_Rfighter_Encounter.thn, Player Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY Act_SpawnFormation = rfighters_frm Act_MarkObj = lbl_rfighter, 1 Act_Cloak = lbl_rfighter, false Act_GiveObjList = rfighters_frm, rheinlanders_stay_close Act_SetVibeLblToShip = lbl_rfighter, Player, REP_NEUTRAL_FRIENDLY Act_SetVibeLblToShip = lbl_rfighter, juni_from_willard, REP_NEUTRAL_FRIENDLY Act_SetVibeShipToLbl = juni_from_willard, lbl_rfighter, REP_NEUTRAL_FRIENDLY Act_ActTrig = d_rfighters [ObjList] nickname = stop_player Idle = no_params [ObjList] nickname = rheinlanders_stay_close StayInRange = Juni, 2500 [Trigger] nickname = commcomplete_DX_M03_1025_JUNI system = Li02 Cnd_CommComplete = DX_M03_1025_JUNI Act_ActTrig = commcomplete_DX_M03_1026_JUNI Act_SendComm = juni_from_willard, rfighter1, DX_M03_1026_JUNI Act_ActTrig = Cam_rfighter_response Act_SetVibeLblToShip = lbl_rfighter, Player, REP_NEUTRAL_HOSTILE Act_SetVibeLblToShip = lbl_rfighter, juni_from_willard, REP_FRIEND_THRESHOLD Act_SetVibeLbl = lbl_tconvoy, lbl_rfighter, REP_FRIEND_THRESHOLD [Trigger] nickname = Cam_rfighter_response Cnd_Timer = 2 Act_CallThorn = missions\M03\M03_Rfighter_Response.thn, rfighter1 [Trigger] nickname = commcomplete_DX_M03_1026_JUNI Cnd_CommComplete = DX_M03_1026_JUNI Act_ActTrig = wait_for_rheinlander_response [Trigger] nickname = wait_for_rheinlander_response Cnd_Timer = 2 Act_SendComm = juni_from_willard, rfighter1, DX_M03_1030_JUNI Act_ActTrig = juni_approaches_fighters Act_CallThorn = missions\M03\M03_Rfighter_End.thn, Player [Trigger] nickname = juni_approaches_fighters Cnd_CommComplete = DX_M03_1030_JUNI Act_GiveObjList = juni_from_willard, ol_juni_rfighter_caution Act_ActTrig = dst_juni_rfighter1_attack [ObjList] nickname = ol_juni_rfighter_caution GotoShip = goto_no_cruise, rfighter1, 100, true, 50 [Trigger] nickname = dst_juni_rfighter1_attack system = Li02 Cnd_True = no_params Act_RevertCam = no_params Act_SetNNObj = mlog_destroy_the_rheinland_valkyries Act_SetVibeLbl = lbl_tconvoy, lbl_rfighter, REP_FRIEND_THRESHOLD Act_SetVibeLblToShip = lbl_rfighter, Player, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = lbl_rfighter, juni_from_willard, REP_HOSTILE_MAXIMUM Act_DeactTrig = wait_for_rheinlander_response Act_DeactTrig = commcomplete_DX_M03_1026_JUNI Act_SendComm = juni_from_willard, Player, DX_M03_1034_JUNI Act_SetVibeLbl = juni_from_willard, lbl_rfighter, REP_HOSTILE_MAXIMUM Act_NagDistLeaving = at_valkyrie_battle, juni_from_willard, juni_from_willard, 22587, 3000, NAG_ALWAYS Act_PlayMusic = no_params [Trigger] nickname = d_rfighters system = Li02 Cnd_Destroyed = lbl_rfighter, -1 Act_GiveObjList = Player, make_juni_from_willard_formation Act_StartDialog = dlg_1045_1075 Act_SetNNObj = mlog_return_to_ca_minor_after_valkyries Act_ActTrig = dst_get_help_ca Act_AdjHealth = juni_from_willard, 0.75 Act_NagOff = at_valkyrie_battle Act_NagDistTowards = OBJ, towards_ca_minor, juni_from_willard, Li02_02_dock_ring, 22575 [Dialog] nickname = dlg_1045_1075 system = Li02 line = juni_from_willard, Player, DX_M03_1040_JUNI line = juni_from_willard, Player, DX_M03_1055_JUNI [Trigger] nickname = dst_get_help_ca system = Li02 Cnd_DistShip = inside, Player, Li02_02, 8000 Act_StartDialog = dlg_1090_1130 Act_ActTrig = com_1100 [Dialog] nickname = dlg_1090_1130 system = Li02 line = juni_from_willard, Player, DX_M03_1060_JUNI line = juni_from_willard, Player, DX_M03_1075_JUNI line = juni_from_willard, Player, DX_M03_1100_JUNI [Trigger] nickname = com_1100 system = Li02 Cnd_CommComplete = DX_M03_1100_JUNI Act_NNIds = 30340, HISTORY Act_ActTrig = juni_ready_dock_ca [Trigger] nickname = juni_ready_dock_ca Cnd_DistShip = inside, juni_from_willard, Li02_02, 5000 Act_SendComm = juni_from_willard, Player, DX_M03_1130_JUNI Act_ActTrig = commcomplete_dx_m03_1130_juni [Trigger] nickname = commcomplete_dx_m03_1130_juni Cnd_CommComplete = DX_M03_1130_JUNI Act_NagOff = towards_ca_minor Act_SpawnShip = juni_nagger Act_Invulnerable = juni_nagger, true Act_SetLifeTime = juni_nagger, 100000 Act_NagDistLeaving = at_ca_minor, juni_nagger, Li02_02, 22549 Act_GiveObjList = juni_from_willard, ol_juni_land_ca Act_SetLifeTime = Juni, 60 Act_SetNNObj = mlog_land_on_ca_minor Act_SetVibeLblToShip = Li02_02_dock_ring, Player, REP_FRIEND_MAXIMUM Act_ActTrig = bse_ca_get_help Act_PlayerCanDock = false, Li02_02_dock_ring [Trigger] nickname = bse_ca_get_help system = Li02 Cnd_BaseEnter = Li02_02_base repeatable = true Act_DeactTrig = juni_dies_willard Act_NagOff = at_ca_minor Act_AddRTC = missions\m03\M003_s015x_Li02_02_nrml.ini Act_SetNNObj = mlog_meet_juni_in_the_bar Act_ActTrig = lce_Li02_02_bar Act_ActTrig = spe_before_go_to_bar [Trigger] nickname = spe_before_go_to_bar Cnd_SpaceEnter = Li02 Act_SpawnFormation = walker_fleet, 5924, 0, 48057, 0.7291, 0.0003, 0.6844, -0.0007 Act_SetLifeTime = lbl_teamwalker, 100000 Act_NagDistLeaving = at_ca_minor, none, Li02_02, 22549 Act_SetNNObj = mlog_land_on_ca_minor Act_DeactTrig = lce_Li02_02_bar [Trigger] nickname = lce_Li02_02_bar system = Li02 Cnd_LocEnter = Bar, Li02_02_base Act_NNIds = 30345, HISTORY Act_SetNNObj = mlog_meet_juni_and_walker_in_space_above_ca_minor Act_ActTrig = spe_cap_battle Act_DeactTrig = spe_before_go_to_bar Act_DeactTrig = bse_ca_get_help [Trigger] nickname = launch_key_save_to_willard_battle Cnd_PlayerLaunch = no_params Act_SetInitialPlayerPos = 6802, 50, 43304, 0.5815, 0.0029, 0.8135, -0.0016 Act_ActTrig = spe_key_save_to_willard_battle [Trigger] nickname = spe_key_save_to_willard_battle system = Li02 Cnd_SpaceEnter = Li02 Act_SpawnShip = Juni, no_ol, 6953, 45, 43312, 0.6165, -0.0148, 0.7872, 0.0067 Act_ActTrig = setup_juni Act_SpawnFormation = walker_fleet Act_ActTrig = setup_walker Act_GiveObjList = walker, ol_walker_formup Act_SpawnSolar = harmony Act_LightFuse = harmony, li_dreadnought_burning_fuse01 Act_LightFuse = harmony, li_dreadnought_burning_fuse02 Act_LightFuse = harmony, li_dreadnought_burning_fuse03 Act_LightFuse = harmony, li_dreadnought_burning_fuse04 Act_LightFuse = harmony, MSN_li_dreadnought_damage Act_SetLifeTime = harmony, 100000 Act_SpawnShip = rgunboat1 Act_SpawnShip = rgunboat2 Act_SpawnShip = rgunboat3 Act_SpawnFormation = re_frm Act_SpawnFormation = rf_frm Act_SpawnFormation = pf_frm Act_GiveObjList = pf_frm, break_formation Act_Cloak = lbl_caphostiles, false Act_Invulnerable = rgunboat1, true Act_Invulnerable = rgunboat2, true Act_Invulnerable = rgunboat3, true Act_SetVibeLblToShip = lbl_teamwalker, Player, REP_FRIEND_THRESHOLD Act_SetVibeLbl = lbl_teamwalker, lbl_teamwalker, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = lbl_teamwalker, harmony, REP_FRIEND_MAXIMUM Act_SetVibeShipToLbl = harmony, lbl_teamwalker, REP_FRIEND_MAXIMUM Act_SetVibeShipToLbl = harmony, lbl_caphostiles, REP_NEUTRAL_HOSTILE Act_SetVibe = harmony, Player, REP_FRIEND_THRESHOLD Act_SetVibeLbl = lbl_caphostiles, lbl_caphostiles, REP_FRIEND_MAXIMUM Act_SetVibeLbl = lbl_caphostiles, lbl_teamwalker, REP_NEUTRAL_HOSTILE Act_SetVibeLblToShip = lbl_caphostiles, Player, REP_NEUTRAL_HOSTILE Act_SetVibeLblToShip = lbl_caphostiles, Li02_04, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = lbl_caphostiles, harmony, REP_NEUTRAL_HOSTILE Act_SetVibeShipToLbl = Li02_04, lbl_caphostiles, REP_FRIEND_MAXIMUM Act_SetVibe = Li02_04, Player, REP_FRIEND_THRESHOLD Act_PlayerCanDock = false Act_LightFuse = Li02_04, military_icebase1_burning_fuse Act_PlayMusic = music_upcoming_action_heavy, none, none, none Act_SendComm = walker, Player, DX_M03_1405_WALKER Act_GiveObjList = walker, ol_walker_to_exclusion_zone_with_player Act_NagDistTowards = OBJ, towards_willard_station, Juni, Li02_04, 22585 Act_SetNNObj = mlog_respond_to_distress_call Act_PlayerEnemyClamp = 3, 3 Act_ActTrig = dst_player_at_battle Act_ActTrig = dst_walker_enter_ice_zone Act_ActTrig = walker_at_exclusion_zone Act_ActTrig = player_at_lab_before_walker Act_ActTrig = any_cruiser_dies Act_ActTrig = commcomplete_DX_M03_1405_WALKER [Trigger] nickname = spe_cap_battle system = Li02 Cnd_SpaceEnter = no_params Act_PlayerCanDock = false Act_SpawnShip = Juni, no_ol, 3575, 0, 37017, 0.8176, -0.009, -0.5744, 0.0378 Act_ActTrig = setup_juni Act_GiveObjList = Player, make_juni_formation Act_ActTrig = tr_cap_battle Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY Act_SetVibeLblToShip = Li02_02_dock_ring, Player, REP_FRIEND_THRESHOLD [Trigger] nickname = tr_cap_battle system = Li02 Cnd_True = no_params Act_PlayerEnemyClamp = 3, 3 Act_SpawnFormation = walker_fleet, 5924, 0, 48057, 0.7291, 0.0003, 0.6844, -0.0007 Act_ActTrig = setup_walker Act_SpawnSolar = harmony Act_LightFuse = harmony, li_dreadnought_burning_fuse01 Act_LightFuse = harmony, li_dreadnought_burning_fuse02 Act_LightFuse = harmony, li_dreadnought_burning_fuse03 Act_LightFuse = harmony, li_dreadnought_burning_fuse04 Act_LightFuse = harmony, MSN_li_dreadnought_damage Act_SetLifeTime = harmony, 100000 Act_ActTrig = any_cruiser_dies Act_SetVibe = Li02_04, Player, REP_FRIEND_THRESHOLD Act_SetVibeLblToShip = lbl_teamwalker, Player, REP_FRIEND_THRESHOLD Act_SetVibeLbl = lbl_teamwalker, lbl_teamwalker, REP_FRIEND_MAXIMUM Act_SpawnShip = rgunboat1 Act_SpawnShip = rgunboat2 Act_SpawnShip = rgunboat3 Act_SpawnFormation = re_frm Act_SpawnFormation = rf_frm Act_SpawnFormation = pf_frm Act_GiveObjList = pf_frm, break_formation Act_Cloak = lbl_caphostiles, false Act_Invulnerable = rgunboat1, true Act_Invulnerable = rgunboat2, true Act_Invulnerable = rgunboat3, true Act_SetVibeLblToShip = lbl_teamwalker, Player, REP_FRIEND_THRESHOLD Act_SetVibeLbl = lbl_teamwalker, lbl_teamwalker, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = lbl_teamwalker, harmony, REP_FRIEND_MAXIMUM Act_SetVibeShipToLbl = harmony, lbl_teamwalker, REP_FRIEND_MAXIMUM Act_SetVibeShipToLbl = harmony, lbl_caphostiles, REP_NEUTRAL_HOSTILE Act_SetVibe = harmony, Player, REP_FRIEND_THRESHOLD Act_SetVibeLbl = lbl_caphostiles, lbl_caphostiles, REP_FRIEND_MAXIMUM Act_SetVibeLbl = lbl_caphostiles, lbl_teamwalker, REP_NEUTRAL_HOSTILE Act_SetVibeLblToShip = lbl_caphostiles, Player, REP_NEUTRAL_HOSTILE Act_SetVibeLblToShip = lbl_caphostiles, Li02_04, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = lbl_caphostiles, harmony, REP_NEUTRAL_HOSTILE Act_SetVibeShipToLbl = Li02_04, lbl_caphostiles, REP_FRIEND_MAXIMUM Act_SetVibe = Li02_04, Player, REP_FRIEND_THRESHOLD Act_SendComm = Juni, Player, DX_M03_1140_JUNI Act_ActTrig = commcomplete_dx_m03_1140_juni Act_ActTrig = dst_player_at_battle [Trigger] nickname = any_cruiser_dies Cnd_Destroyed = lbl_lose_money_if_dies, 1, EXPLODE [Trigger] nickname = commcomplete_dx_m03_1140_juni Cnd_CommComplete = DX_M03_1140_JUNI Act_NagDistTowards = OBJ, towards_walker, Juni, walker, 22580 Act_SetNNObj = mlog_join_up_with_walker Act_ActTrig = start_king_dialog [Trigger] nickname = start_king_dialog Cnd_DistShip = inside, Player, walker, 10000 Act_EtherComm = king, 216306, Player, DX_M03_1150_KING, -1, li_scrote_head, li_scrote_body Act_ActTrig = commcomplete_DX_M03_1150_KING [Trigger] nickname = commcomplete_DX_M03_1150_KING Cnd_CommComplete = DX_M03_1150_KING Act_SendComm = Juni, Player, DX_M03_1180_JUNI Act_ActTrig = commcomplete_DX_M03_1180_JUNI [Trigger] nickname = commcomplete_DX_M03_1180_JUNI Cnd_CommComplete = DX_M03_1180_JUNI Act_EtherComm = king, 216306, Player, DX_M03_1220_KING, -1, li_scrote_head, li_scrote_body Act_ActTrig = commcomplete_DX_M03_1220_KING [Trigger] nickname = commcomplete_DX_M03_1220_KING Cnd_CommComplete = DX_M03_1220_KING Act_SendComm = Juni, Player, DX_M03_1270_JUNI Act_ActTrig = commcomplete_DX_M03_1270_JUNI [Trigger] nickname = commcomplete_DX_M03_1270_JUNI Cnd_CommComplete = DX_M03_1270_JUNI Act_EtherComm = king, 216306, Player, DX_M03_1280_KING, -1, li_scrote_head, li_scrote_body Act_ActTrig = commcomplete_DX_M03_1280_KING [Trigger] nickname = commcomplete_DX_M03_1280_KING Cnd_CommComplete = DX_M03_1280_KING Act_SendComm = Juni, Player, DX_M03_1290_JUNI Act_ActTrig = commcomplete_DX_M03_1290_JUNI [Trigger] nickname = commcomplete_DX_M03_1290_JUNI Cnd_CommComplete = DX_M03_1290_JUNI Act_EtherComm = king, 216306, Player, DX_M03_1300_KING, -1, li_scrote_head, li_scrote_body Act_ActTrig = commcomplete_DX_M03_1300_KING [Trigger] nickname = commcomplete_DX_M03_1300_KING system = Li02 Cnd_CommComplete = DX_M03_1300_KING Act_ActTrig = dst_pl_meet_walker [Trigger] nickname = dst_pl_meet_walker system = Li02 Cnd_DistShip = inside, Player, walker, 1000 Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY Act_StartDialog = dlg_1320_1380 Act_GiveObjList = walker, ol_walker_formup Act_ActTrig = dst_walker_enter_ice_zone Act_ActTrig = commcomplete_DX_M03_1340_WALKER Act_NagOff = towards_walker [Dialog] nickname = dlg_1320_1380 system = Li02 line = walker, Player, DX_M03_1320_WALKER line = Juni, Player, DX_M03_1330_JUNI line = walker, Player, DX_M03_1340_WALKER [Trigger] nickname = commcomplete_DX_M03_1340_WALKER system = Li02 Cnd_CommComplete = DX_M03_1340_WALKER Act_EtherComm = Spatrol_voice_m03, 196784, Player, DX_M03_1390_STATION_CONTROL, -1, li_sales_head, li_male_elite_body Act_LightFuse = Li02_04, military_icebase1_burning_fuse Act_ActTrig = commcomplete_DX_M03_1390_STATION_CONTROL [Trigger] nickname = commcomplete_DX_M03_1390_STATION_CONTROL system = Li02 Cnd_CommComplete = DX_M03_1390_STATION_CONTROL Act_SendComm = walker, Player, DX_M03_1400_WALKER Act_ActTrig = commcomplete_DX_M03_1400_WALKER [Trigger] nickname = commcomplete_DX_M03_1400_WALKER system = Li02 Cnd_CommComplete = DX_M03_1400_WALKER Act_Save = launch_key_save_to_willard_battle, 32310 Act_NNIds = 30350, HISTORY Act_SetOffer = 22407 Act_SetNNObj = mlog_respond_to_distress_call Act_SendComm = walker, Player, DX_M03_1405_WALKER Act_GiveObjList = walker, ol_walker_to_exclusion_zone_with_player Act_ActTrig = walker_at_exclusion_zone Act_ActTrig = player_at_lab_before_walker Act_ActTrig = commcomplete_DX_M03_1405_WALKER Act_NagDistTowards = OBJ, towards_willard_station, Juni, Li02_04, 22585 Act_PlayMusic = music_upcoming_action_heavy, none, none, none [ObjList] nickname = ol_walker_to_exclusion_zone_with_player GotoVec = goto_cruise, -4644, 0, 47394, 750, true, -1, Player, 600, 1400 [Trigger] nickname = walker_at_exclusion_zone Cnd_DistVec = inside, walker, -4644, 0, 47394, 1000 Act_ActTrig = dst_walker_at_battle Act_ActTrig = is_player_at_willard_already Act_ActTrig = is_player_not_at_willard_already [Trigger] nickname = is_player_at_willard_already Cnd_WatchTrigger = player_at_lab_before_walker, COMPLETE Act_GiveObjList = walker, ol_walker_to_lab_without_player Act_DeactTrig = is_player_not_at_willard_already [ObjList] nickname = ol_walker_to_lab_without_player GotoVec = goto_cruise, -8908, 0, 48340, 1000, true, -1 [Trigger] nickname = is_player_not_at_willard_already Cnd_WatchTrigger = player_at_lab_before_walker, ACTIVE Act_GiveObjList = walker, ol_walker_to_lab_with_player Act_DeactTrig = is_player_at_willard_already [ObjList] nickname = ol_walker_to_lab_with_player GotoVec = goto_cruise, -8908, 0, 48340, 1000, true, -1, Player, 600, 1400 [Trigger] nickname = player_at_lab_before_walker Cnd_DistShip = inside, Player, Li02_04, 5000 Act_ActTrig = is_walker_going_to_exclusion_zone Act_ActTrig = is_walker_going_to_lab [Trigger] nickname = is_walker_going_to_exclusion_zone Cnd_WatchTrigger = walker_at_exclusion_zone, ACTIVE Act_GiveObjList = walker, ol_walker_to_exclusion_zone_without_player Act_DeactTrig = is_walker_going_to_lab [ObjList] nickname = ol_walker_to_exclusion_zone_without_player GotoVec = goto_cruise, -4644, 0, 47394, 750, true, -1 [Trigger] nickname = is_walker_going_to_lab Cnd_WatchTrigger = walker_at_exclusion_zone, COMPLETE Act_GiveObjList = walker, ol_walker_to_lab_without_player Act_DeactTrig = is_walker_going_to_exclusion_zone [Trigger] nickname = commcomplete_DX_M03_1405_WALKER system = Li02 Cnd_CommComplete = DX_M03_1405_WALKER Act_EtherComm = Spatrol_voice_m03, 196784, Player, DX_M03_1410_STATION_CONTROL, -1, li_sales_head, li_male_elite_body Act_ActTrig = commcomplete_DX_M03_1410_STATION_CONTROL [Trigger] nickname = commcomplete_DX_M03_1410_STATION_CONTROL Cnd_CommComplete = DX_M03_1410_STATION_CONTROL Act_SendComm = walker, Player, DX_M03_1415_WALKER [Trigger] nickname = dst_walker_enter_ice_zone system = Li02 Cnd_DistVec = inside, walker, -4644, 0, 47394, 1500 Act_SendComm = walker, Player, DX_M03_1420_WALKER Act_ActTrig = commcomplete_DX_M03_1420_WALKER [Trigger] nickname = commcomplete_DX_M03_1420_WALKER system = Li02 Cnd_CommComplete = DX_M03_1420_WALKER Act_EtherComm = Spatrol_voice_m03, 196784, Player, DX_M03_1430_STATION_CONTROL, -1, li_sales_head, li_male_elite_body [Trigger] nickname = dst_player_at_battle system = Li02 Cnd_DistShip = inside, Player, Li02_04, 3000 Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY Act_SetVibeLbl = lbl_caphostiles, lbl_teamwalker, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = lbl_teamwalker, lbl_caphostiles, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = lbl_caphostiles, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = lbl_walker_cruisers, lbl_gunboats, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = lbl_walker_fighters, lbl_fighters, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = lbl_teamwalker, Player, REP_FRIEND_THRESHOLD Act_SetVibeLblToShip = lbl_caphostiles, Li02_04, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = lbl_caphostiles, harmony, REP_HOSTILE_THRESHOLD Act_SetVibeShipToLbl = Li02_04, lbl_caphostiles, REP_HOSTILE_THRESHOLD Act_SetVibeShipToLbl = harmony, lbl_caphostiles, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = lbl_harmony_attackers, harmony, REP_HOSTILE_MAXIMUM Act_GiveObjList = re_frm, ol_stay_near_harmony Act_GiveObjList = rgunboat1, ol_stay_near_harmony Act_Invulnerable = rgunboat1, false Act_Invulnerable = rgunboat2, false Act_Invulnerable = rgunboat3, false Act_GiveObjList = rgunboat2, ol_stay_near_willard Act_GiveObjList = rgunboat3, ol_stay_near_willard Act_GiveObjList = rf_frm, ol_stay_near_willard Act_GiveObjList = pf_frm, ol_stay_near_willard Act_ActTrig = harmony_dies Act_MarkObj = lbl_caphostiles, 1 Act_NagOff = towards_willard_station Act_NagDistLeaving = defend_willard_station, Juni, position, -9921, 0, 49526, 22587, 3000, NAG_ALWAYS [ObjList] nickname = ol_stay_near_harmony StayInRange = harmony, 500, true [Trigger] nickname = juni_dies_at_willard_battle Cnd_Destroyed = Juni, 1, EXPLODE Act_SendComm = walker, Player, DX_M03_1550_WALKER Act_ActTrig = commcomplete_DX_M03_1550_WALKER [Trigger] nickname = commcomplete_DX_M03_1550_WALKER Cnd_CommComplete = DX_M03_1550_WALKER Act_ChangeState = FAIL, 22596 [Trigger] nickname = walker_dies_at_willard_battle Cnd_Destroyed = walker, 1, EXPLODE Act_SendComm = Juni, Player, DX_M03_1580_JUNI Act_ActTrig = commcomplete_DX_M03_1580_JUNI [Trigger] nickname = commcomplete_DX_M03_1580_JUNI Cnd_CommComplete = DX_M03_1580_JUNI Act_ChangeState = FAIL, 22595 [Trigger] nickname = harmony_dies Cnd_Destroyed = harmony, 1, EXPLODE Act_SendComm = walker, Player, DX_M03_1650_WALKER Act_GiveObjList = re_frm, ol_stay_near_willard Act_GiveObjList = rgunboat1, ol_stay_near_willard [Trigger] nickname = one_cruiser_dies Cnd_Destroyed = lbl_walker_support_cruisers, 1, EXPLODE Act_SendComm = Juni, Player, DX_M03_1630_JUNI [Trigger] nickname = two_cruisers_die Cnd_Destroyed = lbl_walker_support_cruisers, 2, EXPLODE Act_SendComm = Juni, Player, DX_M03_1640_JUNI [Trigger] nickname = first_gunboat_dies Cnd_Destroyed = lbl_gunboats, 1 Act_SendComm = Juni, Player, DX_M03_1660_JUNI [Trigger] nickname = dst_walker_at_battle system = Li02 Cnd_DistVec = inside, walker, -9921, 0, 49526, 3000 Act_GiveObjList = walker, break_formation Act_StartDialog = dlg_1450_1470 Act_ActTrig = commcomplete_DX_M03_1460_WALKER Act_ActTrig = d_gunboats3 Act_ActTrig = tm_juni_big_gun_warning Act_ActTrig = bombers_arrive Act_ActTrig = first_gunboat_dies Act_ActTrig = gunboats_and_bombers_dead Act_DeactTrig = walker_dies Act_ActTrig = walker_dies_at_willard_battle Act_Invulnerable = walker, false Act_DeactTrig = juni_dies Act_ActTrig = juni_dies_at_willard_battle Act_ActTrig = one_cruiser_dies Act_ActTrig = two_cruisers_die Act_SetVibeLbl = lbl_caphostiles, lbl_teamwalker, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = lbl_teamwalker, lbl_caphostiles, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = lbl_caphostiles, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = lbl_walker_cruisers, lbl_gunboats, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = lbl_walker_fighters, lbl_fighters, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = lbl_teamwalker, Player, REP_FRIEND_THRESHOLD Act_SetVibeLblToShip = lbl_caphostiles, Li02_04, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = lbl_caphostiles, harmony, REP_HOSTILE_THRESHOLD Act_SetVibeShipToLbl = Li02_04, lbl_caphostiles, REP_HOSTILE_THRESHOLD Act_SetVibeShipToLbl = harmony, lbl_caphostiles, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = lbl_harmony_attackers, harmony, REP_HOSTILE_MAXIMUM Act_GiveObjList = re_frm, ol_stay_near_harmony Act_GiveObjList = rgunboat1, ol_stay_near_harmony Act_Invulnerable = rgunboat1, false Act_Invulnerable = rgunboat2, false Act_Invulnerable = rgunboat3, false Act_GiveObjList = rgunboat2, ol_stay_near_willard Act_GiveObjList = rgunboat3, ol_stay_near_willard Act_GiveObjList = rf_frm, ol_stay_near_willard Act_GiveObjList = pf_frm, ol_stay_near_willard [Dialog] nickname = dlg_1450_1470 system = Li02 line = Juni, Player, DX_M03_1450_JUNI line = walker, Juni, DX_M03_1460_WALKER line = Juni, Player, DX_M03_1470_JUNI [Trigger] nickname = commcomplete_DX_M03_1460_WALKER Cnd_CommComplete = DX_M03_1460_WALKER Act_SetNNObj = mlog_protect_willard_station [Trigger] nickname = tm_juni_big_gun_warning system = Li02 Cnd_Timer = 45 Act_SendComm = walker, Player, DX_M03_1500_WALKER Act_MarkObj = lbl_unmark_at_gunboat_warning, 0 [Trigger] nickname = bombers_arrive system = Li02 Cnd_Timer = 60 Act_SpawnFormation = bf_frm Act_Cloak = lbl_bombers, false Act_MarkObj = lbl_bombers, 1 Act_SetVibeLbl = lbl_bombers, lbl_caphostiles, REP_FRIEND_MAXIMUM Act_SetVibeLbl = lbl_caphostiles, lbl_bombers, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = lbl_bombers, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = lbl_bombers, lbl_walker_cruisers, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = lbl_walker_cruisers, lbl_gunboats, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = lbl_walker_cruisers, lbl_bombers, REP_HOSTILE_MAXIMUM Act_GiveObjList = bf_frm, ol_goto_walker Act_StartDialog = dlg_1510_1520 Act_ActTrig = bombers_dead [Trigger] nickname = bombers_dead Cnd_Destroyed = lbl_bombers, -1, EXPLODE Act_SetVibeLbl = lbl_walker_cruisers, lbl_gunboats, REP_HOSTILE_MAXIMUM [Dialog] nickname = dlg_1510_1520 system = Li02 line = walker, Player, DX_M03_1510_WALKER line = Juni, Player, DX_M03_1520_JUNI [Trigger] nickname = gunboats_and_bombers_dead Cnd_Destroyed = lbl_mark_other_hostiles_when_this_dies, 1 Act_MarkObj = lbl_caphostiles, 1 [Trigger] nickname = d_gunboats3 system = Li02 Cnd_Destroyed = lbl_caphostiles, -1 Act_SetNNHidden = mlog_protect_willard_station, true Act_GiveNNObjs = no_params Act_NagOff = defend_willard_station Act_GiveObjList = walker, ol_dock_near_willard Act_StartDialog = dlg_1680_1690 Act_ActTrig = commcomplete_DX_M03_1760_JUNI Act_PlayMusic = music_victory, none, none, none Act_Invulnerable = walker, true, false Act_Invulnerable = harmony, true, false Act_Invulnerable = ohio, true, false Act_Invulnerable = alabama, true, false [Dialog] nickname = dlg_1680_1690 system = Li02 line = Juni, Player, DX_M03_1680_JUNI line = walker, Player, DX_M03_1690_WALKER line = walker, Player, DX_M03_1750_WALKER line = Juni, Player, DX_M03_1760_JUNI [Trigger] nickname = commcomplete_DX_M03_1760_JUNI Cnd_CommComplete = DX_M03_1760_JUNI Act_ActTrig = deduct_some_payment Act_ActTrig = juni_mission_complete_comm Act_ActTrig = commcomplete_DX_M03_1765_JUNI [Trigger] nickname = deduct_some_payment Cnd_WatchTrigger = any_cruiser_dies, COMPLETE Act_DeactTrig = juni_mission_complete_comm Act_AdjAcct = 2000 Act_StartDialog = deduct_some_payment_dialog [Dialog] nickname = deduct_some_payment_dialog system = Li02 line = Juni, Player, DX_M03_1761_JUNI line = Juni, Player, DX_M03_1765_JUNI [Trigger] nickname = juni_mission_complete_comm Cnd_WatchTrigger = any_cruiser_dies, ACTIVE Act_DeactTrig = deduct_some_payment Act_DeactTrig = any_cruiser_dies Act_AdjAcct = 3000 Act_SendComm = Juni, Player, DX_M03_1765_JUNI [Trigger] nickname = commcomplete_DX_M03_1765_JUNI system = Li02 Cnd_CommComplete = DX_M03_1765_JUNI Act_NNIds = 30355, HISTORY Act_GiveObjList = Juni, juni_dock_with_willard Act_MarkObj = walker, 0 Act_SetRep = Player, li_n_grp, 0.91 Act_SetRep = Player, li_lsf_grp, 0.95 Act_SetRep = Player, li_p_grp, 0.75 Act_ChangeState = SUCCEED