[Mission] mission_title = 1 mission_offer = 1 npc_ship_file = missions\m06\npcships.ini [MsnSolar] nickname = Br05_wplatform_1 string_id = 60243 faction = fc_q_grp system = Br05 position = -10937, 0, -11228 orientation = 0.32, 0, 0.8, 0 archetype = wplatform loadout = weapon_platform radius = 0 label = dexplat [MsnSolar] nickname = Br05_wplatform_2 string_id = 60243 faction = fc_q_grp system = Br05 position = -11104, 0, -11542 orientation = 0.7, 0, -0.7, 0 archetype = wplatform loadout = weapon_platform radius = 0 label = dexplat [MsnSolar] nickname = Br05_wplatform_3 string_id = 60243 faction = fc_q_grp system = Br05 position = -10875, 100, -14202 archetype = wplatform loadout = weapon_platform radius = 0 label = dexplat [MsnSolar] nickname = Br05_wplatform_4 string_id = 60243 faction = fc_q_grp system = Br05 position = -10072, -50, -12474 archetype = wplatform loadout = weapon_platform radius = 0 label = dexplat [MsnSolar] nickname = Br05_wplatform_5 string_id = 60243 faction = fc_q_grp system = Br05 position = -10682, -25, -12152 orientation = 0.7, 0, 0.7, 0 archetype = wplatform loadout = weapon_platform radius = 0 label = dexplat [MsnSolar] nickname = Br05_wplatform_6 string_id = 60243 faction = fc_q_grp system = Br05 position = -10469, 200, -13473 orientation = 0.85, 0, 0.35, 0 archetype = wplatform loadout = weapon_platform radius = 0 label = dexplat [MsnSolar] nickname = Br05_wplatform_7 string_id = 60243 faction = fc_q_grp system = Br05 position = -10269, -25, -11975 orientation = 0.85, 0, 0.35, 0 archetype = wplatform loadout = weapon_platform label = lbl_hplat label = hostile_platform1 radius = 0 label = dexplat ;[NNObjective] ;nickname = mlog_54748 ;state = HIDDEN ;type = ids, 23110 [NNObjective] nickname = mlog_54755 state = HIDDEN type = ids, 23115 [NNObjective] nickname = mlog_lts state = HIDDEN type = ids, 23140 [NNObjective] nickname = mlog_meethovis state = HIDDEN type = navmarker, Br05, 23100, 23000, -7135, 0, -11913 ;[NNObjective] ;nickname = mlog_1b ;state = HIDDEN ;type = ids, 23020 [NNObjective] nickname = mlog_3 state = HIDDEN type = rep_inst, Br05, 23015, 23000, 0, 0, 0, Br05_track_ring_2 [NNObjective] nickname = mlog_4 state = HIDDEN type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_4 [NNObjective] nickname = mlog_5 state = HIDDEN type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_19 [NNObjective] nickname = mlog_6 state = HIDDEN type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_5 [NNObjective] nickname = mlog_7 state = HIDDEN type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_6 [NNObjective] nickname = mlog_8 state = HIDDEN type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_7 [NNObjective] nickname = mlog_9 state = HIDDEN type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_8 [NNObjective] nickname = mlog_10 state = HIDDEN type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_9 [NNObjective] nickname = mlog_11 state = HIDDEN type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_10 [NNObjective] nickname = mlog_12 state = HIDDEN type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_11 [NNObjective] nickname = mlog_13 state = HIDDEN type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_20 [NNObjective] nickname = mlog_14 state = HIDDEN type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_12 [NNObjective] nickname = mlog_15 state = HIDDEN type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_13 [NNObjective] nickname = mlog_16 state = HIDDEN type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_14 [NNObjective] nickname = mlog_17 state = HIDDEN type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_21 [NNObjective] nickname = mlog_18 state = HIDDEN type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_15 [NNObjective] nickname = mlog_19 state = HIDDEN type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_22 [NNObjective] nickname = mlog_20 state = HIDDEN type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_16 [NNObjective] nickname = mlog_20a state = HIDDEN type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_23 [NNObjective] nickname = mlog_20b state = HIDDEN type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_17 [NNObjective] nickname = mlog_20c state = HIDDEN type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_18 [NNObjective] nickname = mlog_21 state = HIDDEN type = rep_inst, Br05, 23025, 23000, 0, 0, 0, Br05_track_ring_2 [NNObjective] nickname = mlog_22a state = HIDDEN type = rep_inst, Br05, 23120, 23000, -5000, 0, -12461, Br05_01 [NNObjective] nickname = mlog_22b state = HIDDEN type = rep_inst, Br05, 23146, 23000, -5000, 0, -12461, Br05_01 [NNObjective] nickname = mlog_23a state = HIDDEN type = navmarker, Br05, 23040, 26040, -6277, 0, -18156 [NNObjective] nickname = mlog_23c state = HIDDEN type = rep_inst, Br05, 23035, 26035, -21621, 0, -24290, Br05_02 [NNObjective] nickname = mlog_24 state = HIDDEN type = rep_inst, Br05, 23045, 23000, -21550, 0, -25865, Br05_02 [NNObjective] nickname = mlog_25 state = HIDDEN type = rep_inst, Br05, 23050, 23000, -21621, 0, -24290, Br05_02 [NNObjective] nickname = mlog_meetquint state = HIDDEN type = navmarker, Br05, 23085, 23000, -11670, 575, -23588 [NNObjective] nickname = nn_reoffer state = HIDDEN type = ids, 23095 [NNObjective] nickname = mlog_takeLeedshole state = HIDDEN type = rep_inst, Br05, 23065, 23000, -12034, 0, -93084, Br05_to_Br04_hole [NNObjective] nickname = mlog_27x state = HIDDEN type = ids, 23090 [NNObjective] nickname = nn_gunship state = HIDDEN type = ids, 23125 [NNObjective] nickname = nn_protectq state = HIDDEN type = ids, 23060 [NNObjective] nickname = nn_killhostiles state = HIDDEN type = ids, 23070 [NNObjective] nickname = nn_goBr04hole state = HIDDEN type = rep_inst, Br05, 23055, 23000, -12034, 0, -93084, Br05_to_Br04_hole [NNObjective] nickname = nn_gonav1 state = HIDDEN type = navmarker, Br05, 23130, 26130, -7568, 575, -19470 [NNObjective] nickname = nn_23075 state = HIDDEN type = rep_inst, Br04, 23075, 26075, -12034, 0, -93084, Br04_Trade_Lane_Ring_29 [NNObjective] nickname = nn_objsoon state = HIDDEN type = ids, 21660 [NNObjective] nickname = nn_landleeds state = HIDDEN type = rep_inst, Br04, 23080, 1, 0, 0, 0, Br04_01_dock_ring [NNObjective] nickname = nn_fly2quint state = HIDDEN type = ids, 23142 [NNObjective] nickname = nn_killallTLambush state = HIDDEN type = ids, 23105 [Trigger] nickname = general_triggers Cnd_True = no_params [Trigger] nickname = tr_start system = Br05 InitState = ACTIVE Cnd_True = no_params Act_ActTrig = tr_nudgeP1 [Trigger] nickname = tr_nudgeP1 system = Br05 Cnd_True = no_params Act_SetRep = Player, br_n_grp, REP_NEUTRAL Act_SetRep = Player, br_p_grp, REP_NEUTRAL Act_ActTrig = isp_inspacemsg Act_ActTrig = isp_notinspace Act_ActTrig = tr_vibehack [Trigger] nickname = tr_vibehack Cnd_True = no_params repeatable = true Act_SetVibeOfferBaseHack = Br05_01 [Trigger] nickname = isp_notinspace Cnd_InSpace = false Act_SetNNObj = mlog_lts Act_ActTrig = spe_firstlaunch Act_DeactTrig = isp_inspacemsg [Trigger] nickname = spe_firstlaunch system = Br05 Cnd_SpaceEnter = no_params Act_ActTrig = general_triggers Act_ActTrig = tm_junispeaks Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY Act_PlayerCanDock = false [Trigger] nickname = tm_junispeaks Cnd_Timer = 12 Act_Ethercomm = juni, 216200, Player, DX_M06_0100_JUNI, -1, pl_female4_head, li_hatcher_body Act_ActTrig = com_0100 Act_ActTrig = bse_br05_01 Act_ActTrig = lce_bar_Br05_01 [Trigger] nickname = com_0100 Cnd_CommComplete = DX_M06_0100_JUNI Act_PlayerCanDock = true Act_NNPath = 23144, 23030, Br05_01, Br05 Act_ActTrig = sye_Br05 Act_NNIds = 30600, HISTORY [Trigger] nickname = isp_inspacemsg Cnd_InSpace = true Act_DeactTrig = isp_notinspace Act_ActTrig = general_triggers Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY Act_Ethercomm = juni, 216200, Player, DX_M06_0100_JUNI, -1, pl_female4_head, li_hatcher_body Act_ActTrig = bse_br05_01 Act_ActTrig = lce_bar_Br05_01 Act_PlayMusic = music_br_space, music_br_danger, music_br_battle, music_reveal_contraband, 5, true Act_NNPath = 23144, 23030, Br05_01, Br05 Act_ActTrig = sye_Br05 Act_NNIds = 30600, HISTORY [Trigger] nickname = sye_Br05 system = Br05 Cnd_SystemEnter = Br05 Act_SetVibe = Br05_01, Player, REP_FRIEND_MAXIMUM Act_MarkObj = Br05_01, 1 Act_SpawnSolar = Br05_wplatform_1 Act_SpawnSolar = Br05_wplatform_2 Act_SpawnSolar = Br05_wplatform_3 Act_SpawnSolar = Br05_wplatform_4 Act_SpawnSolar = Br05_wplatform_5 Act_SpawnSolar = Br05_wplatform_6 Act_SpawnSolar = Br05_wplatform_7 Act_SetVibeLbltoShip = dexplat, Player, REP_FRIEND_THRESHOLD [Trigger] nickname = bse_br05_01 system = Br05 Cnd_BaseEnter = Br05_01_base Act_DeactTrig = sye_Br05 Act_SetNNObj = mlog_54755 Act_PlayMusic = music_br_space, music_br_danger, music_br_battle, music_reveal_and_exposition, 5, true [Trigger] nickname = lce_bar_Br05_01 system = Br05 Cnd_LocEnter = Bar, Br05_01_base Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY Act_ActTrig = tr_s032a [Trigger] nickname = tr_s032a system = Br05 Cnd_True = no_params Act_AddRTC = missions\m06\M006_s032a_Br05_01_offer.ini Act_ActTrig = mrp_reject Act_ActTrig = mrp_accept [Trigger] nickname = mrp_reject system = Br05 Cnd_MsnResponse = reject Act_RemoveRTC = missions\m06\M006_s032a_Br05_01_offer.ini Act_AddRTC = missions\m06\M006_s032d_Br05_01_reoffer.ini, repeatable Act_NNIds = 30610, HISTORY Act_SetNNObj = nn_reoffer Act_ActTrig = spe_reoffer [Trigger] nickname = spe_reoffer repeatable = true Cnd_SpaceEnter = no_params Act_NNPath = 23144, 23030, Br05_01, Br05 Act_ActTrig = bse_reoffer_br0501 [Trigger] nickname = bse_reoffer_br0501 repeatable = true system = Br05 Cnd_BaseEnter = Br05_01_base Act_SetNNObj = nn_reoffer, OBJECTIVE [Trigger] nickname = mrp_accept system = Br05 Cnd_MsnResponse = accept Act_RemoveRTC = missions\m06\M006_s032d_Br05_01_reoffer.ini Act_ActTrig = spe_Hood Act_ActTrig = bsx_Hood Act_DeactTrig = mrp_reject Act_DeactTrig = spe_reoffer Act_DeactTrig = bse_reoffer_br0501 Act_SetTitle = 23000 Act_SetOffer = 23005 Act_RandomPop = false Act_ActTrig = tr_setfirstobj Act_PlayerCanTradelane = false Act_NNIds = 30605, HISTORY Act_DeactTrig = tr_vibehack [Trigger] nickname = tr_setfirstobj Cnd_True = no_params Act_SetNNObj = mlog_27x [Trigger] nickname = bsx_Hood system = Br05 Cnd_BaseExit = Br05_01_base Act_SetNNObj = mlog_meethovis [Trigger] nickname = spe_Hood system = Br05 Cnd_SpaceEnter = no_params Act_ActTrig = start_init [NPC] nickname = dexter_m06 npc_ship_arch = MSN06_Dexter affiliation = gd_im_grp individual_name = 216600 space_costume = rh_hassler_head, pi_pirate1_body, comm_br_guard voice = dexter [MsnShip] nickname = dexter NPC = dexter_m06 position = -5052, 0, -12584 orientation = 0.5094, 0, 0.8605, 0 [NPC] nickname = dexboy_type npc_ship_arch = MSN06_Dexter_Escort affiliation = fc_q_grp individual_name = 1 [MsnShip] nickname = dexboy1 NPC = dexboy_type position = -11293, 0, -17240 orientation = 0, 0, 1, 0 label = dexboys random_name = true [MsnShip] nickname = dexboy2 NPC = dexboy_type position = -11093, 200, -17240 orientation = 0, 0, 1, 0 label = dexboys random_name = true [MsnFormation] nickname = dexboys position = -12425, 300, -13300 orientation = 0.7, 0, -0.7, 0 formation = fighter_guild ship = dexboy1 ship = dexboy2 [Trigger] nickname = start_init system = Br05 Cnd_True = no_params Act_PlayerCanDock = false Act_PlayMusic = music_br_space, music_br_danger, music_br_battle, music_race_start, 1, false Act_SpawnShip = dexter, dexter_idles Act_CallThorn = missions\m06\M06_Race_Hood1.thn, Player Act_MarkObj = dexter, 1 Act_ActTrig = d_dexter Act_ActTrig = pjh_dexter Act_ActTrig = dst_startpt Act_ActTrig = dst_failtostart Act_ActTrig = tm_rules Act_ActTrig = dst_jumpthegun Act_ActTrig = dst_watch4dexwin Act_SetVibe = dexter, Player, REP_FRIEND_THRESHOLD Act_SetVibeLbltoShip = dexplat, Player, REP_NEUTRAL Act_Ethercomm = announcer, 216608, dexter, DX_M06_0650_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body Act_ActTrig = com_0650 Act_ActTrig = lcp_start [Trigger] nickname = com_0650 Cnd_CommComplete = DX_M06_0650_ANNOUNCER Act_Ethercomm = a-spectator, 1, dexter, DX_M06_0660_A-SPECTATOR, 3, pi_pirate4_head, pi_pirate2_body Act_ActTrig = Cam2_Timer Act_ActTrig = com_0660 [Trigger] nickname = Cam2_Timer Cnd_Timer = 5 Act_CallThorn = missions\m06\m06_Race_Hood2.thn, Player [Trigger] nickname = lcp_start system = Br05 Cnd_LaunchComplete = Player, Br05_01 Act_GiveObjList = Player, ol_goto_start Act_GiveObjList = dexter, follow_trent Act_ActTrig = dst_playerhitsspot [Trigger] nickname = dst_playerhitsspot Cnd_DistVec = inside, Player, -10908, 0, -11488, 500 Act_GiveObjList = Player, ol_gostart2 Act_GiveObjList = dexter, dexter_breaks [ObjList] nickname = ol_goto_start GotoVec = goto_cruise, -10880, 0, -11443, 1000, true [ObjList] nickname = ol_gostart2 GotoVec = goto_no_cruise, -10880, 0, -11443, 50, false, 1 [ObjList] nickname = follow_trent avoidance = false Follow = Player, 3000, 30, 15, 30 [ObjList] nickname = dexter_breaks [ObjList] nickname = dexter_idles GotoVec = goto_no_cruise, -10908, 0, -11488, 50, false, 15 [Trigger] nickname = com_0660 Cnd_CommComplete = DX_M06_0660_A-SPECTATOR Act_Ethercomm = b-spectator, 1, dexter, DX_M06_0670_B-SPECTATOR, -1, li_sales_head, pi_pirate3_body Act_ActTrig = com_0670 [Trigger] nickname = com_0670 Cnd_CommComplete = DX_M06_0670_B-SPECTATOR Act_Ethercomm = c-spectator, 1, dexter, DX_M06_0680_C-SPECTATOR, 4, pi_pirate2_head, pi_pirate3_body Act_ActTrig = com_0680 [Trigger] nickname = com_0680 Cnd_CommComplete = DX_M06_0680_C-SPECTATOR Act_Ethercomm = b-spectator, 1, dexter, DX_M06_0690_B-SPECTATOR, 2, ku_newscaster_head, pl_female2_journeyman_body Act_ActTrig = com_0690 [Trigger] nickname = com_0690 Cnd_CommComplete = DX_M06_0690_B-SPECTATOR Act_Ethercomm = d-spectator, 1, dexter, DX_M06_0700_D-SPECTATOR, -1, rh_newscaster_head, pl_female1_journeyman_body Act_ActTrig = com_0700 [Trigger] nickname = com_0700 Cnd_CommComplete = DX_M06_0700_D-SPECTATOR Act_Ethercomm = b-spectator, 1, dexter, DX_M06_0710_B-SPECTATOR, -1, ku_newscaster_head, pl_female2_journeyman_body Act_ActTrig = com_0710 [Trigger] nickname = com_0710 Cnd_CommComplete = DX_M06_0710_B-SPECTATOR Act_Ethercomm = c-spectator, 1, dexter, DX_M06_0770_C-SPECTATOR, 4, pi_pirate2_head, pi_pirate3_body Act_ActTrig = com_0770 [Trigger] nickname = com_0770 Cnd_CommComplete = DX_M06_0770_C-SPECTATOR Act_Ethercomm = d-spectator, 1, dexter, DX_M06_0780_D-SPECTATOR, -1, rh_newscaster_head, pl_female1_journeyman_body [Trigger] nickname = d_dexter system = Br05 Cnd_Destroyed = dexter, 1, EXPLODE, Player Act_ChangeState = FAIL, 23197 [Trigger] nickname = pjh_dexter system = Br05 Cnd_ProjHit = dexter, 3, Player Act_SendComm = dexter, Player, DX_M06_0110B_DEXTER Act_ActTrig = wv_dex_P1 [Trigger] nickname = wv_dex_P1 system = Br05 Cnd_WatchVibe = dexter, Player, REP_HOSTILE_THRESHOLD, eq Act_ChangeState = FAIL, 23165 [Trigger] nickname = dst_startpt system = Br05 Cnd_CommComplete = DX_M06_0150_DEXTER Act_Ethercomm = buoy, 1, Player, DX_M06_0160_BUOY, -1, no_head, robot_body_a Act_CallThorn = missions\m06\m06_Race_Hood4_buoy.thn, Br05_telescope_1 Act_ActTrig = relocate_delay Act_PlaySoundEffect = ui_info_card_open Act_DeactTrig = dst_failtostart Act_DeactTrig = dst_failtostart2 Act_ActTrig = com_0160 Act_PobjIdle = no_params [Trigger] nickname = relocate_delay system = Br05 Cnd_Timer = 2 Act_RelocateShip = Player, -10880, 0, -11443, 0.4981, 0, 0.867, 0 Act_RelocateShip = dexter, -10908, 0, -11488, 0.4543, 0, 0.8907, 0 [Trigger] nickname = com_0160 Cnd_CommComplete = DX_M06_0160_BUOY Act_SendComm = dexter, Player, DX_M06_0170_DEXTER Act_CallThorn = missions\m06\m06_Race_Hood5.thn, dexter Act_ActTrig = com_0170 [Trigger] nickname = com_0170 Cnd_CommComplete = DX_M06_0170_DEXTER Act_ActTrig = tm_ready [Trigger] nickname = dst_jumpthegun system = Br05 Cnd_DistCircle = Player, Br05_track_ring_2 Act_SendComm = dexter, Player, DX_M06_0120_DEXTER Act_DeactTrig = tm_ready Act_DeactTrig = tm_getset Act_DeactTrig = tm_go Act_ActTrig = dst_startptretry Act_ActTrig = dst_failtostart [Trigger] nickname = dst_startptretry system = Br05 Cnd_DistVec = inside, Player, -10895, 0, -11409, 80 Act_PlaySoundEffect = ui_info_card_open Act_SendComm = dexter, Player, DX_M06_0130_DEXTER Act_DeactTrig = dst_failtostart Act_DeactTrig = dst_failtostart2 Act_ActTrig = dst_jumpthegunfail Act_ActTrig = com_0130 [Trigger] nickname = com_0130 Cnd_CommComplete = DX_M06_0130_DEXTER Act_ActTrig = tm_ready [Trigger] nickname = dst_failtostart system = Br05 Cnd_DistVec = outside, Player, -10895, 0, -11409, 50, 45, tick_away Act_SendComm = dexter, Player, DX_M06_0110B_DEXTER Act_ActTrig = dst_failtostart2 [Trigger] nickname = dst_failtostart2 system = Br05 Cnd_DistVec = outside, Player, -10895, 0, -11409, 50, 20, tick_away Act_ChangeState = FAIL, 23165 [Trigger] nickname = dst_jumpthegunfail system = Br05 Cnd_DistCircle = Player, Br05_track_ring_2 Act_SendComm = dexter, Player, DX_M06_0140_DEXTER Act_ActTrig = com_jtgun_finalfail Act_DeactTrig = tm_ready Act_DeactTrig = tm_getset Act_DeactTrig = tm_go [Trigger] nickname = com_jtgun_finalfail Cnd_CommComplete = DX_M06_0140_DEXTER Act_ActTrig = com_0140 Act_PlayerCanDock = false [Trigger] nickname = com_0140 Cnd_CommComplete = DX_M06_0140_DEXTER Act_ChangeState = FAIL, 23165 [Trigger] nickname = tm_rules system = Br05 Cnd_Timer = 10 Act_StartDialog = dlg_rules Act_ActTrig = com_0110 Act_ActTrig = com_0130RTC Act_ActTrig = com_0140trent [Trigger] nickname = com_0110 Cnd_CommComplete = DX_M06_0110_DEXTER [Trigger] nickname = com_0140trent Cnd_CommComplete = DX_M06_0140_TRENT [Trigger] nickname = com_0130RTC Cnd_CommComplete = DX_M06_0130_DEXTER Act_CallThorn = missions\m06\m06_Race_Hood3Alt.thn, dexter Act_PlayMusic = music_br_space, music_br_danger, music_br_battle, music_discordant_psychosis, 3, true [Dialog] nickname = dlg_rules system = Br05 line = dexter, Player, DX_M06_0110_DEXTER line = Player, Player, DX_M06_0120_TRENT line = dexter, Player, DX_M06_0130_DEXTER line = Player, Player, DX_M06_0140_TRENT line = dexter, Player, DX_M06_0150_DEXTER [Trigger] nickname = tm_fail system = Br05 Cnd_Timer = 30 Act_SendComm = dexter, Player, DX_M06_0180B_DEXTER Act_PlayMusic = music_br_space, music_br_danger, music_br_battle, music_race_start, 2, false Act_ActTrig = wt_slowfail_2ndrace_on Act_ActTrig = wt_slowfail_2ndrace_off [Trigger] nickname = wt_slowfail_2ndrace_on system = Br05 Cnd_WatchTrigger = bool_2ndrace, ON Act_DeactTrig = wt_slowfail_2ndrace_off Act_ActTrig = com_0180 [Trigger] nickname = com_0180 Cnd_CommComplete = DX_M06_0180B_DEXTER Act_SendComm = dexter, Player, DX_M06_0140_DEXTER Act_RevertCam = no_params Act_ActTrig = com_0140 [Trigger] nickname = wt_slowfail_2ndrace_off system = Br05 Cnd_WatchTrigger = bool_2ndrace, OFF Act_DeactTrig = wt_slowfail_2ndrace_on Act_DeactTrig = pjh_dexter Act_DeactTrig = pjh_plat1 Act_DeactTrig = pjh_plat2 Act_DeactTrig = pjh_plat3 Act_DeactTrig = pjh_dexboy Act_ActTrig = tr_1stracefail [Trigger] nickname = tm_ready system = Br05 Cnd_Timer = 1 Act_CallThorn = missions\m06\M06_Hovis_Wins1.thn, dexter Act_Ethercomm = announcer, 216608, Player, DX_M06_0202_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body Act_ActTrig = tm_getset Act_PlayMusic = music_br_space, music_br_danger, music_br_battle, music_race_start, 3, false [Trigger] nickname = tm_getset system = Br05 Cnd_Timer = 5 Act_Ethercomm = announcer, 216608, Player, DX_M06_0204_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body Act_ActTrig = tm_2 Act_ActTrig = wt_startcam-2ndrace_on Act_ActTrig = wt_startcam-2ndrace_off [Trigger] nickname = wt_startcam-2ndrace_on system = Br05 Cnd_WatchTrigger = bool_2ndrace, ON Act_DeactTrig = wt_startcam-2ndrace_off Act_CallThorn = missions\m01a\m01a_rev2_01.thn, Player [Trigger] nickname = wt_startcam-2ndrace_off system = Br05 Cnd_WatchTrigger = bool_2ndrace, OFF Act_DeactTrig = wt_startcam-2ndrace_on Act_CallThorn = missions\m06\m06_Race_Hood6.thn, Player [Trigger] nickname = tm_2 Cnd_Timer = 3 Act_Ethercomm = announcer, 216608, Player, DX_M06_0206_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body Act_ActTrig = tm_1 [Trigger] nickname = tm_1 Cnd_Timer = 3 Act_Ethercomm = announcer, 216608, Player, DX_M06_0210_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body Act_SetNNObj = mlog_3 Act_ActTrig = tm_go [Trigger] nickname = tm_go system = Br05 Cnd_Timer = 3 Act_RevertCam = no_params Act_ActTrig = wt_popup_2ndrace_on Act_ActTrig = wt_popup_2ndrace_off [Trigger] nickname = wt_popup_2ndrace_on system = Br05 Cnd_WatchTrigger = bool_2ndrace, ON Act_DeactTrig = wt_popup_2ndrace_off Act_ActTrig = tr_theyreoff [Trigger] nickname = wt_popup_2ndrace_off system = Br05 Cnd_WatchTrigger = bool_2ndrace, OFF Act_DeactTrig = wt_popup_2ndrace_on Act_Popupdialog = 23011, 23010, CLOSE Act_ActTrig = pux_race [Trigger] nickname = pux_race Cnd_PopUpDialog = CLOSE Act_ActTrig = tr_theyreoff [Trigger] nickname = tr_theyreoff Cnd_True = no_params Act_Ethercomm = announcer, 216608, Player, DX_M06_0220_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body Act_GiveObjList = dexter, ol_pedaldown Act_ActTrig = tm_fail Act_ActTrig = dst_g1 Act_DeactTrig = dst_jumpthegun Act_DeactTrig = dst_jumpthegunfail Act_DeactTrig = pjh_dexter Act_ActTrig = wt_bool_2ndrace_on Act_ActTrig = wt_bool_2ndrace_off Act_PlayMusic = music_br_space, music_br_danger, music_br_battle, music_race_loop, 2, false [Trigger] nickname = wt_bool_2ndrace_off system = Br05 Cnd_WatchTrigger = bool_2ndrace, OFF Act_DeactTrig = wt_bool_2ndrace_on Act_ActTrig = pjh_dexterracing1 Act_ActTrig = tm_dexyodel Act_ActTrig = tr_spectchatterR1 [Trigger] nickname = tm_dexyodel Cnd_Timer = 1 Act_SendComm = dexter, Player, DX_M06_0180_DEXTER Act_ActTrig = com_postyodel [Trigger] nickname = com_postyodel Cnd_CommComplete = DX_M06_0180_DEXTER Act_Ethercomm = announcer, 216608, Player, DX_M06_0221_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body [Trigger] nickname = wt_bool_2ndrace_on system = Br05 Cnd_WatchTrigger = bool_2ndrace, ON Act_DeactTrig = wt_bool_2ndrace_off Act_ActTrig = pjh_dexterracing1 Act_ActTrig = tr_spectchatterR2 [Trigger] nickname = pjh_dexterracing1 system = Br05 Cnd_ProjHit = dexter, 3, Player Act_SendComm = dexter, Player, DX_M06_0280_DEXTER Act_ActTrig = tm_reset_pjh [Trigger] nickname = tm_reset_pjh Cnd_CommComplete = DX_M06_0280_DEXTER Act_ActTrig = pjh_dexterracing1a [Trigger] nickname = pjh_dexterracing1a system = Br05 Cnd_ProjHit = dexter, 3, Player Act_SendComm = dexter, Player, DX_M06_0140_DEXTER Act_ActTrig = com_0140 [Trigger] nickname = dst_watch4dexwin system = Br05 Cnd_DistShip = inside, dexter, Br05_track_ring_4, 500 Act_ActTrig = dst_dexter_fini [ObjList] nickname = ol_pedaldown avoidance = false BreakFormation = no_params MakeNewFormation = eatmydust GotoVec = goto_cruise, -11035, 0, -11374, 200, true GotoVec = goto_cruise, -12340, 0, -10714, 500, true GotoSpline = goto_cruise, -11511, 0, -11273, -12340, 0, -10714, -13555, 50, -9896, -15488, 50, -9250, 500, true GotoSpline = goto_cruise, -12651, 50, -10224, -13555, 50, -9896, -14857, 75, -9696, -16872, 475, -10464, 500, true GotoSpline = goto_cruise, -14038, -425, -9190, -14857, 75, -9696, -15727, 125, -10327, -16877, 125, -11440, 500, true GotoSpline = goto_cruise, -14854, 125, -9576, -15727, 125, -10327, -16255, 170, -11002, -16191, 170, -12238, 500, true GotoSpline = goto_cruise, -16192, 170, -9723, -16255, 170, -11002, -16145, 100, -11921, -16490, 100, -12985, 500, true GotoSpline = goto_cruise, -15933, 100, -10625, -16145, 100, -11921, -16478, 75, -12741, -16641, 75, -13520, 500, true GotoSpline = goto_cruise, -16079, 75, -11906, -16478, 75, -12741, -16246, 0, -13875, -14296, 0, -14892, 500, true GotoSpline = goto_cruise, -17103, 30, -13361, -16246, 0, -13875, -15557, -25, -14326, -14944, 235, -14760, 500, true GotoSpline = goto_cruise, -16441, -25, -13684, -15557, -25, -14326, -15112, 0, -15020, -14911, 30, -15931, 500, true GotoSpline = goto_cruise, -15378, 0, -14056, -15112, 0, -15020, -14839, -50, -15789, -14235, -50, -16167, 500, true GotoSpline = goto_cruise, -15344, -50, -14853, -14837, -50, -15779, -13933, -200, -16127, -12619, -200, -16024, 500, true GotoSpline = goto_cruise, -14649, -200, -15970, -13933, -200, -16127, -13151, -25, -16046, -12192, -25, -14756, 500, true GotoSpline = goto_cruise, -13748, -25, -16393, -13151, -25, -16046, -12773, -75, -15499, -12435, -75, -14558, 500, true GotoSpline = goto_cruise, -12848, -75, -16145, -12773, -75, -15499, -12312, 0, -15038, -11067, 0, -15324, 500, true GotoSpline = goto_cruise, -13054, 0, -15281, -12312, 0, -15038, -11573, 0, -15093, -10505, 0, -14836, 500, true GotoSpline = goto_cruise, -12569, 0, -14930, -11573, 0, -15093, -11012, 75, -14768, -9589, 75, -14537, 500, false GotoSpline = goto_cruise, -11736, 75, -14424, -11012, 75, -14768, -10407, 100, -14512, -10407, 100, -12845, 500, true GotoSpline = goto_cruise, -10347, -400, -15255, -10407, 100, -14512, -10368, 200, -13731, -10090, 200, -12713, 500, true GotoSpline = goto_cruise, -10488, 200, -14724, -10368, 200, -13731, -10255, -50, -12618, -10723, -50, -11658, 500, true GotoSpline = goto_cruise, -9168, -50, -16078, -10255, -50, -12618, -11103, 0, -11322, -11660, 0, -10491, 500, true [Trigger] nickname = tr_spectchatterR1 Cnd_True = no_params Act_Ethercomm = a-spectator, 1, dexter, DX_M06_0720_A-SPECTATOR, -1, pi_pirate4_head, pi_pirate2_body Act_ActTrig = com_0720 [Trigger] nickname = com_0720 Cnd_CommComplete = DX_M06_0720_A-SPECTATOR Act_Ethercomm = c-spectator, 1, dexter, DX_M06_0730_C-SPECTATOR, 10, pi_pirate2_head, pi_pirate3_body Act_ActTrig = com_0730 [Trigger] nickname = com_0730 Cnd_CommComplete = DX_M06_0730_C-SPECTATOR Act_Ethercomm = d-spectator, 1, dexter, DX_M06_0740_D-SPECTATOR, 8, rh_newscaster_head, pl_female1_journeyman_body Act_ActTrig = com_0740 [Trigger] nickname = com_0740 Cnd_CommComplete = DX_M06_0740_D-SPECTATOR Act_Ethercomm = b-spectator, 1, dexter, DX_M06_0750_B-SPECTATOR, -1, ku_newscaster_head, pl_female2_journeyman_body Act_ActTrig = com_0750 [Trigger] nickname = com_0750 Cnd_CommComplete = DX_M06_0750_B-SPECTATOR Act_Ethercomm = a-spectator, 1, dexter, DX_M06_0760_A-SPECTATOR, 4, pi_pirate4_head, pi_pirate2_body Act_ActTrig = com_0760 [Trigger] nickname = com_0760 Cnd_CommComplete = DX_M06_0760_A-SPECTATOR Act_Ethercomm = b-spectator, 1, dexter, DX_M06_0790_B-SPECTATOR, -1, ku_newscaster_head, pl_female2_journeyman_body Act_ActTrig = com_0790 [Trigger] nickname = com_0790 Cnd_CommComplete = DX_M06_0790_B-SPECTATOR Act_Ethercomm = b-spectator, 1, dexter, DX_M06_0800_B-SPECTATOR, 10, ku_newscaster_head, pl_female2_journeyman_body Act_ActTrig = com_wooew [Trigger] nickname = com_wooew Cnd_CommComplete = DX_M06_0800_B-SPECTATOR [Trigger] nickname = tr_P1leadsR1_chatter system = Br05 Cnd_True = no_params Act_Ethercomm = d-spectator, 1, dexter, DX_M06_0810_D-SPECTATOR, 8, rh_newscaster_head, pl_female1_journeyman_body Act_ActTrig = com_0810 [Trigger] nickname = com_0810 Cnd_CommComplete = DX_M06_0810_D-SPECTATOR Act_Ethercomm = c-spectator, 1, dexter, DX_M06_0820_C-SPECTATOR, 4, pi_pirate2_head, pi_pirate3_body Act_ActTrig = com_0820 [Trigger] nickname = com_0820 Cnd_CommComplete = DX_M06_0820_C-SPECTATOR Act_Ethercomm = a-spectator, 1, dexter, DX_M06_0840_A-SPECTATOR, 8, pi_pirate4_head, pi_pirate2_body Act_ActTrig = com_robot [Trigger] nickname = com_robot Cnd_CommComplete = DX_M06_0840_A-SPECTATOR [Trigger] nickname = tr_DexleadsR1_chatter system = Br05 Cnd_True = no_params Act_Ethercomm = d-spectator, 1, dexter, DX_M06_0870_D-SPECTATOR, 2, rh_newscaster_head, pl_female1_journeyman_body Act_ActTrig = com_0870 [Trigger] nickname = com_0870 Cnd_CommComplete = DX_M06_0870_D-SPECTATOR Act_Ethercomm = a-spectator, 1, dexter, DX_M06_0880_A-SPECTATOR, -1, pi_pirate4_head, pi_pirate2_body Act_ActTrig = com_0880 [Trigger] nickname = com_0880 Cnd_CommComplete = DX_M06_0880_A-SPECTATOR Act_Ethercomm = a-spectator, 1, dexter, DX_M06_0840_A-SPECTATOR, 4, pi_pirate4_head, pi_pirate2_body Act_ActTrig = com_the [Trigger] nickname = com_the Cnd_CommComplete = DX_M06_0840_A-SPECTATOR [Trigger] nickname = tr_P1leadsR2_chatter system = Br05 Cnd_True = no_params Act_Ethercomm = d-spectator, 1, dexter, DX_M06_1090_D-SPECTATOR, 1, rh_newscaster_head, pl_female1_journeyman_body Act_ActTrig = com_1090 [Trigger] nickname = com_1090 Cnd_CommComplete = DX_M06_1090_D-SPECTATOR Act_Ethercomm = b-spectator, 1, dexter, DX_M06_1100_B-SPECTATOR, -1, ku_newscaster_head, pl_female2_journeyman_body Act_ActTrig = com_1100 [Trigger] nickname = com_1100 Cnd_CommComplete = DX_M06_1100_B-SPECTATOR Act_Ethercomm = c-spectator, 1, dexter, DX_M06_1110_C-SPECTATOR, 5, pi_pirate2_head, pi_pirate3_body Act_ActTrig = com_robbie [Trigger] nickname = com_robbie Cnd_CommComplete = DX_M06_0820_C-SPECTATOR [Trigger] nickname = tr_DexleadsR2_chatter system = Br05 Cnd_True = no_params Act_Ethercomm = b-spectator, 1, dexter, DX_M06_1130_B-SPECTATOR, 4, ku_newscaster_head, pl_female2_journeyman_body Act_ActTrig = com_1130 [Trigger] nickname = com_1130 Cnd_CommComplete = DX_M06_1130_B-SPECTATOR Act_Ethercomm = c-spectator, 1, dexter, DX_M06_1140_C-SPECTATOR, 3, pi_pirate2_head, pi_pirate3_body Act_ActTrig = com_1140 [Trigger] nickname = com_1140 Cnd_CommComplete = DX_M06_1140_C-SPECTATOR Act_Ethercomm = d-spectator, 1, dexter, DX_M06_1150_D-SPECTATOR, -1, rh_newscaster_head, pl_female1_journeyman_body Act_ActTrig = com_1150 [Trigger] nickname = com_1150 Cnd_CommComplete = DX_M06_1150_D-SPECTATOR [Trigger] nickname = tr_spectchatterR2 system = Br05 Cnd_True = no_params Act_Ethercomm = a-spectator, 1, dexter, DX_M06_1030_A-SPECTATOR, 5, pi_pirate4_head, pi_pirate2_body Act_ActTrig = com_1030 [Trigger] nickname = com_1030 Cnd_CommComplete = DX_M06_1030_A-SPECTATOR Act_Ethercomm = c-spectator, 1, dexter, DX_M06_1040_C-SPECTATOR, 3, pi_pirate2_head, pi_pirate3_body Act_ActTrig = com_1040 [Trigger] nickname = com_1040 Cnd_CommComplete = DX_M06_1040_C-SPECTATOR Act_Ethercomm = d-spectator, 1, dexter, DX_M06_1050_D-SPECTATOR, -1, rh_newscaster_head, pl_female1_journeyman_body Act_ActTrig = com_1050 [Trigger] nickname = com_1050 Cnd_CommComplete = DX_M06_1050_D-SPECTATOR Act_Ethercomm = b-spectator, 1, dexter, DX_M06_1060_B-SPECTATOR, 10, ku_newscaster_head, pl_female2_journeyman_body Act_ActTrig = com_1060 [Trigger] nickname = com_1060 Cnd_CommComplete = DX_M06_1060_B-SPECTATOR Act_Ethercomm = a-spectator, 1, dexter, DX_M06_1070_A-SPECTATOR, 7, pi_pirate4_head, pi_pirate2_body Act_ActTrig = com_1070 [Trigger] nickname = com_1070 Cnd_CommComplete = DX_M06_1070_A-SPECTATOR Act_Ethercomm = c-spectator, 1, dexter, DX_M06_1080_C-SPECTATOR, -1, pi_pirate2_head, pi_pirate3_body Act_ActTrig = com_hooble [Trigger] nickname = com_hooble Cnd_CommComplete = DX_M06_1080_C-SPECTATOR [Trigger] nickname = tr_P1winsR1chatter system = Br05 Cnd_True = no_params Act_Ethercomm = a-spectator, 1, dexter, DX_M06_0890_A-SPECTATOR, 2, pi_pirate4_head, pi_pirate2_body Act_ActTrig = com_0890 [Trigger] nickname = com_0890 Cnd_CommComplete = DX_M06_0890_A-SPECTATOR Act_Ethercomm = b-spectator, 1, dexter, DX_M06_0900_B-SPECTATOR, -1, ku_newscaster_head, pl_female2_journeyman_body Act_ActTrig = com_0900 [Trigger] nickname = com_0900 Cnd_CommComplete = DX_M06_0900_B-SPECTATOR Act_Ethercomm = c-spectator, 1, dexter, DX_M06_0910_C-SPECTATOR, 5, pi_pirate2_head, pi_pirate3_body Act_ActTrig = com_0910 [Trigger] nickname = com_0910 Cnd_CommComplete = DX_M06_0910_C-SPECTATOR Act_Ethercomm = b-spectator, 1, dexter, DX_M06_0920_B-SPECTATOR, -1, ku_newscaster_head, pl_female2_journeyman_body Act_ActTrig = com_0920 [Trigger] nickname = com_0920 Cnd_CommComplete = DX_M06_0920_B-SPECTATOR [Trigger] nickname = tr_DexwinsR1chatter system = Br05 Cnd_True = no_params Act_Ethercomm = d-spectator, 1, dexter, DX_M06_0940_D-SPECTATOR, -1, rh_newscaster_head, pl_female1_journeyman_body Act_ActTrig = com_0940 [Trigger] nickname = com_0940 Cnd_CommComplete = DX_M06_0940_D-SPECTATOR Act_Ethercomm = c-spectator, 1, dexter, DX_M06_0950_C-SPECTATOR, 5, pi_pirate2_head, pi_pirate3_body Act_ActTrig = com_0950 [Trigger] nickname = com_0950 Cnd_CommComplete = DX_M06_0950_C-SPECTATOR Act_ActTrig = tr_tweenrace_chatter [Trigger] nickname = tr_tweenrace_chatter system = Br05 Cnd_True = no_params Act_Ethercomm = announcer, 216608, dexter, DX_M06_0960_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body Act_ActTrig = com_0960 [Trigger] nickname = com_0960 Cnd_CommComplete = DX_M06_0960_ANNOUNCER Act_Ethercomm = b-spectator, 1, dexter, DX_M06_0970_B-SPECTATOR, 1, ku_newscaster_head, pl_female2_journeyman_body Act_ActTrig = com_0970 [Trigger] nickname = com_0970 Cnd_CommComplete = DX_M06_0970_B-SPECTATOR Act_Ethercomm = b-spectator, 1, dexter, DX_M06_1010_B-SPECTATOR, -1, ku_newscaster_head, pl_female2_journeyman_body Act_ActTrig = com_1010 [Trigger] nickname = com_1010 Cnd_CommComplete = DX_M06_1010_B-SPECTATOR Act_Ethercomm = c-spectator, 1, dexter, DX_M06_0990_C-SPECTATOR, -1, pi_pirate2_head, pi_pirate3_body Act_ActTrig = com_0990 [Trigger] nickname = com_0990 Cnd_CommComplete = DX_M06_0990_C-SPECTATOR Act_Ethercomm = a-spectator, 1, dexter, DX_M06_1000_A-SPECTATOR, -1, pi_pirate4_head, pi_pirate2_body Act_ActTrig = com_1000 [Trigger] nickname = com_1000 Cnd_CommComplete = DX_M06_1000_A-SPECTATOR Act_Ethercomm = d-spectator, 1, dexter, DX_M06_0980_D-SPECTATOR, -1, rh_newscaster_head, pl_female1_journeyman_body Act_ActTrig = com_0980 [Trigger] nickname = com_0980 Cnd_CommComplete = DX_M06_0980_D-SPECTATOR Act_Ethercomm = a-spectator, 1, dexter, DX_M06_1020_A-SPECTATOR, -1, pi_pirate4_head, pi_pirate2_body Act_ActTrig = com_1020 [Trigger] nickname = com_1020 Cnd_CommComplete = DX_M06_1020_A-SPECTATOR [Trigger] nickname = tr_P1winsR2chatter system = Br05 Cnd_True = no_params Act_Ethercomm = d-spectator, 1, dexter, DX_M06_1160_D-SPECTATOR, -1, rh_newscaster_head, pl_female1_journeyman_body Act_ActTrig = com_1160 [Trigger] nickname = com_1160 Cnd_CommComplete = DX_M06_1160_D-SPECTATOR Act_Ethercomm = c-spectator, 1, dexter, DX_M06_1170_C-SPECTATOR, -1, pi_pirate2_head, pi_pirate3_body Act_ActTrig = com_1170 [Trigger] nickname = com_1170 Cnd_CommComplete = DX_M06_1170_C-SPECTATOR Act_ActTrig = tm_moreP1winchatter [Trigger] nickname = tm_moreP1winchatter Cnd_Timer = 7 Act_Ethercomm = b-spectator, 1, dexter, DX_M06_1180_B-SPECTATOR, -1, ku_newscaster_head, pl_female2_journeyman_body Act_ActTrig = com_1180 [Trigger] nickname = com_1180 Cnd_CommComplete = DX_M06_1180_B-SPECTATOR Act_Ethercomm = a-spectator, 1, dexter, DX_M06_1190_A-SPECTATOR, -1, pi_pirate4_head, pi_pirate2_body Act_ActTrig = com_1190 [Trigger] nickname = com_1190 Cnd_CommComplete = DX_M06_1190_A-SPECTATOR Act_Ethercomm = d-spectator, 1, dexter, DX_M06_1200_D-SPECTATOR, -1, rh_newscaster_head, pl_female1_journeyman_body Act_ActTrig = com_1200 [Trigger] nickname = com_1200 Cnd_CommComplete = DX_M06_1200_D-SPECTATOR Act_Ethercomm = b-spectator, 1, dexter, DX_M06_1210_B-SPECTATOR, 3, ku_newscaster_head, pl_female2_journeyman_body Act_ActTrig = com_1210 [Trigger] nickname = com_1210 Cnd_CommComplete = DX_M06_1210_B-SPECTATOR Act_Ethercomm = c-spectator, 1, dexter, DX_M06_1220_C-SPECTATOR, 2, pi_pirate2_head, pi_pirate3_body Act_ActTrig = com_1220 [Trigger] nickname = com_1220 Cnd_CommComplete = DX_M06_1220_C-SPECTATOR [Trigger] nickname = tr_DexwinsR2chatter system = Br05 Cnd_True = no_params Act_Ethercomm = d-spectator, 1, dexter, DX_M06_1230_D-SPECTATOR, -1, rh_newscaster_head, pl_female1_journeyman_body Act_ActTrig = com_1230 [Trigger] nickname = com_1230 Cnd_CommComplete = DX_M06_1230_D-SPECTATOR Act_Ethercomm = b-spectator, 1, dexter, DX_M06_1240_B-SPECTATOR, -1, ku_newscaster_head, pl_female2_journeyman_body Act_ActTrig = com_1240 [Trigger] nickname = com_1240 Cnd_CommComplete = DX_M06_1240_B-SPECTATOR Act_Ethercomm = c-spectator, 1, dexter, DX_M06_1250_C-SPECTATOR, 1, pi_pirate2_head, pi_pirate3_body [Trigger] nickname = dst_g1 system = Br05 Cnd_DistCircle = Player, Br05_track_ring_2 Act_DeactTrig = tm_fail Act_SetNNObj = mlog_4 Act_ActTrig = tm_fail Act_ActTrig = dst_g2 Act_PlaySoundEffect = ui_info_card_open Act_ActTrig = wt_1stQtr_on Act_ActTrig = wt_1stQtr_off [Trigger] nickname = wt_1stQtr_on system = Br05 Cnd_WatchTrigger = bool_2ndrace, ON Act_DeactTrig = wt_1stQtr_off Act_ActTrig = dst_dex_winning1stQtrR2 Act_ActTrig = dst_P1_winning1stQtrR2 [Trigger] nickname = wt_1stQtr_off system = Br05 Cnd_WatchTrigger = bool_2ndrace, OFF Act_DeactTrig = wt_1stQtr_on Act_ActTrig = dst_dex_winning1stQtrR1 Act_ActTrig = dst_P1_winning1stQtrR1 [Trigger] nickname = dst_g2 system = Br05 Cnd_DistCircle = Player, Br05_track_ring_4 Act_DeactTrig = tm_fail Act_SetNNObj = mlog_5 Act_ActTrig = tm_fail Act_ActTrig = dst_g3 Act_PlaySoundEffect = ui_info_card_open [Trigger] nickname = dst_g3 system = Br05 Cnd_DistCircle = Player, Br05_track_ring_19 Act_DeactTrig = tm_fail Act_SetNNObj = mlog_6 Act_ActTrig = tm_fail Act_ActTrig = dst_g4 Act_PlaySoundEffect = ui_info_card_open [Trigger] nickname = dst_g4 system = Br05 Cnd_DistCircle = Player, Br05_track_ring_5 Act_DeactTrig = tm_fail Act_SetNNObj = mlog_7 Act_ActTrig = tm_fail Act_ActTrig = dst_g5 Act_PlaySoundEffect = ui_info_card_open [Trigger] nickname = dst_g5 system = Br05 Cnd_DistCircle = Player, Br05_track_ring_6 Act_DeactTrig = tm_fail Act_SetNNObj = mlog_8 Act_ActTrig = tm_fail Act_ActTrig = dst_g6 Act_PlaySoundEffect = ui_info_card_open Act_ActTrig = wt_2ndQtr_on Act_ActTrig = wt_2ndQtr_off [Trigger] nickname = wt_2ndQtr_on system = Br05 Cnd_WatchTrigger = bool_2ndrace, ON Act_DeactTrig = wt_2ndQtr_off Act_ActTrig = dst_dex_winning2ndQtrR2 Act_ActTrig = dst_P1_winning2ndQtrR2 [Trigger] nickname = wt_2ndQtr_off system = Br05 Cnd_WatchTrigger = bool_2ndrace, OFF Act_DeactTrig = wt_2ndQtr_on Act_ActTrig = dst_dex_winning2ndQtrR1 Act_ActTrig = dst_P1_winning2ndQtrR1 [Trigger] nickname = dst_dex_winning1stQtrR1 system = Br05 Cnd_DistCircle = dexter, Br05_track_ring_6 Act_DeactTrig = dst_P1_winning1stQtrR1 Act_Ethercomm = announcer, 216608, Player, DX_M06_0222_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body [Trigger] nickname = dst_P1_winning1stQtrR1 system = Br05 Cnd_DistCircle = Player, Br05_track_ring_6 Act_DeactTrig = dst_dex_winning1stQtrR1 Act_Ethercomm = announcer, 216608, Player, DX_M06_0223_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body [Trigger] nickname = dst_dex_winning1stQtrR2 system = Br05 Cnd_DistCircle = dexter, Br05_track_ring_6 Act_DeactTrig = dst_P1_winning1stQtrR2 Act_Ethercomm = announcer, 216608, Player, DX_M06_0222B_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body [Trigger] nickname = dst_P1_winning1stQtrR2 system = Br05 Cnd_DistCircle = Player, Br05_track_ring_6 Act_DeactTrig = dst_dex_winning1stQtrR2 Act_Ethercomm = announcer, 216608, Player, DX_M06_0223B_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body [Trigger] nickname = dst_g6 system = Br05 Cnd_DistCircle = Player, Br05_track_ring_7 Act_DeactTrig = tm_fail Act_SetNNObj = mlog_9 Act_ActTrig = tm_fail Act_ActTrig = dst_g7 Act_PlaySoundEffect = ui_info_card_open [Trigger] nickname = dst_g7 system = Br05 Cnd_DistCircle = Player, Br05_track_ring_8 Act_DeactTrig = tm_fail Act_SetNNObj = mlog_10 Act_ActTrig = tm_fail Act_ActTrig = dst_g8 Act_PlaySoundEffect = ui_info_card_open [Trigger] nickname = dst_g8 system = Br05 Cnd_DistCircle = Player, Br05_track_ring_9 Act_DeactTrig = tm_fail Act_SetNNObj = mlog_11 Act_ActTrig = tm_fail Act_ActTrig = dst_g9 Act_PlaySoundEffect = ui_info_card_open [Trigger] nickname = dst_g9 system = Br05 Cnd_DistCircle = Player, Br05_track_ring_10 Act_DeactTrig = tm_fail Act_SetNNObj = mlog_12 Act_ActTrig = tm_fail Act_ActTrig = dst_g10 Act_PlaySoundEffect = ui_info_card_open [Trigger] nickname = dst_g10 system = Br05 Cnd_DistCircle = Player, Br05_track_ring_11 Act_DeactTrig = tm_fail Act_SetNNObj = mlog_13 Act_ActTrig = tm_fail Act_ActTrig = dst_g11 Act_PlaySoundEffect = ui_info_card_open [Trigger] nickname = dst_g11 system = Br05 Cnd_DistCircle = Player, Br05_track_ring_20 Act_DeactTrig = tm_fail Act_SetNNObj = mlog_14 Act_ActTrig = tm_fail Act_ActTrig = dst_g12 Act_PlaySoundEffect = ui_info_card_open Act_ActTrig = wt_2cheatornot_2ndrace_on Act_ActTrig = wt_2cheatornot_2ndrace_off Act_ActTrig = wt_3rdQtr_on Act_ActTrig = wt_3rdQtr_off [Trigger] nickname = wt_3rdQtr_on system = Br05 Cnd_WatchTrigger = bool_2ndrace, ON Act_DeactTrig = wt_3rdQtr_off Act_ActTrig = dst_dex_winning3rdQtrR2 Act_ActTrig = dst_P1_winning3rdQtrR2 [Trigger] nickname = wt_3rdQtr_off system = Br05 Cnd_WatchTrigger = bool_2ndrace, OFF Act_DeactTrig = wt_3rdQtr_on Act_ActTrig = dst_dex_winning3rdQtrR1 Act_ActTrig = dst_P1_winning3rdQtrR1 [Trigger] nickname = dst_dex_winning2ndQtrR1 system = Br05 Cnd_DistCircle = dexter, Br05_track_ring_20 Act_DeactTrig = dst_P1_winning2ndQtrR1 Act_Ethercomm = announcer, 216608, Player, DX_M06_0224_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body [Trigger] nickname = dst_P1_winning2ndQtrR1 system = Br05 Cnd_DistCircle = Player, Br05_track_ring_20 Act_DeactTrig = dst_dex_winning2ndQtrR1 Act_Ethercomm = announcer, 216608, Player, DX_M06_0225_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body [Trigger] nickname = dst_dex_winning2ndQtrR2 system = Br05 Cnd_DistCircle = dexter, Br05_track_ring_20 Act_DeactTrig = dst_P1_winning2ndQtrR2 Act_Ethercomm = announcer, 216608, Player, DX_M06_0224B_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body [Trigger] nickname = dst_P1_winning2ndQtrR2 system = Br05 Cnd_DistCircle = Player, Br05_track_ring_20 Act_DeactTrig = dst_dex_winning2ndQtrR2 Act_Ethercomm = announcer, 216608, Player, DX_M06_0225B_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body [Trigger] nickname = wt_2cheatornot_2ndrace_on system = Br05 Cnd_WatchTrigger = bool_2ndrace, ON Act_DeactTrig = wt_2cheatornot_2ndrace_off Act_SetVibeLbltoShip = dexplat, Player, REP_HOSTILE_MAXIMUM Act_ActTrig = dst_P1_winning13r2 Act_ActTrig = dst_dex_winning13r2 [Trigger] nickname = dst_P1_winning13r2 system = Br05 Cnd_DistCircle = Player, Br05_track_ring_13 Act_DeactTrig = dst_dex_winning13r2 Act_SendComm = dexter, Player, DX_M06_0230_DEXTER Act_SendComm = dexter, Player, DX_M06_0184_DEXTER, 10 Act_SetVibeLbltoShip = dexplat, Player, REP_HOSTILE_MAXIMUM Act_SpawnFormation = dexboys, -12425, 300, -13300, 0.7, 0, -0.7, 0 Act_SetVibeLbltoShip = dexboys, Player, REP_HOSTILE_MAXIMUM Act_ActTrig = bool_cheating Act_DeactTrig = dst_P1_winning17 Act_DeactTrig = dst_dex_winning17 Act_ActTrig = tr_P1leadsR2_chatter [Trigger] nickname = dst_dex_winning13r2 system = Br05 Cnd_DistShip = inside, dexter, Br05_track_ring_13, 300 Act_DeactTrig = dst_P1_winning13r2 Act_SendComm = dexter, Player, DX_M06_0181_DEXTER Act_ActTrig = tr_DexleadsR2_chatter [Trigger] nickname = wt_2cheatornot_2ndrace_off system = Br05 Cnd_WatchTrigger = bool_2ndrace, OFF Act_DeactTrig = wt_2cheatornot_2ndrace_on Act_ActTrig = dst_P1_winning15 Act_ActTrig = dst_dex_winning15 Act_ActTrig = dst_P1_winning16 Act_ActTrig = dst_dex_winning16 Act_ActTrig = dst_P1_winning17 Act_ActTrig = dst_dex_winning17 [Trigger] nickname = dst_P1_winning15 system = Br05 Cnd_DistCircle = Player, Br05_track_ring_15 Act_DeactTrig = dst_dex_winning15 Act_SendComm = dexter, Player, DX_M06_0230_DEXTER Act_SetVibeLbltoShip = dexplat, Player, REP_HOSTILE_MAXIMUM Act_SpawnFormation = dexboys Act_GiveObjList = dexboys, ol_attack Act_SetVibeLbltoShip = dexboys, Player, REP_HOSTILE_MAXIMUM Act_ActTrig = bool_cheating Act_DeactTrig = dst_P1_winning16 Act_DeactTrig = dst_P1_winning17 Act_DeactTrig = dst_dex_winning16 Act_DeactTrig = dst_dex_winning17 Act_ActTrig = tr_P1leadsR1_chatter [ObjList] nickname = ol_attack GotoShip = goto_cruise, Player, 750, true [Trigger] nickname = bool_cheating system = Br05 Cnd_Destroyed = Player, 1 [Trigger] nickname = dst_dex_winning15 system = Br05 Cnd_DistShip = inside, dexter, Br05_track_ring_15, 300 Act_DeactTrig = dst_P1_winning15 Act_SendComm = dexter, Player, DX_M06_0240_DEXTER Act_ActTrig = tr_DexleadsR1_chatter [Trigger] nickname = dst_P1_winning16 system = Br05 Cnd_DistCircle = Player, Br05_track_ring_16 Act_DeactTrig = dst_dex_winning16 Act_SendComm = dexter, Player, DX_M06_0230_DEXTER Act_SetVibeLbltoShip = dexplat, Player, REP_HOSTILE_MAXIMUM Act_SpawnFormation = dexboys, -12425, 300, -13300, 0.7, 0, -0.7, 0 Act_SetVibeLbltoShip = dexboys, Player, REP_HOSTILE_MAXIMUM Act_ActTrig = bool_cheating Act_DeactTrig = dst_P1_winning17 Act_DeactTrig = dst_dex_winning17 [Trigger] nickname = dst_dex_winning16 system = Br05 Cnd_DistShip = inside, dexter, Br05_track_ring_16, 300 Act_DeactTrig = dst_P1_winning16 [Trigger] nickname = dst_P1_winning17 system = Br05 Cnd_DistCircle = Player, Br05_track_ring_17 Act_DeactTrig = dst_dex_winning17 Act_SendComm = dexter, Player, DX_M06_0230_DEXTER Act_SetVibeLbltoShip = dexplat, Player, REP_HOSTILE_MAXIMUM Act_SpawnFormation = dexboys, -8632, 300, -12570, 0.7, 0, 0.7, 0 Act_SetVibeLbltoShip = dexboys, Player, REP_HOSTILE_MAXIMUM Act_ActTrig = bool_cheating [Trigger] nickname = dst_dex_winning17 system = Br05 Cnd_DistShip = inside, dexter, Br05_track_ring_17, 300 Act_DeactTrig = dst_P1_winning17 [Trigger] nickname = dst_g12 system = Br05 Cnd_DistCircle = Player, Br05_track_ring_12 Act_DeactTrig = tm_fail Act_SetNNObj = mlog_15 Act_ActTrig = tm_fail Act_ActTrig = dst_g13 Act_PlaySoundEffect = ui_info_card_open [Trigger] nickname = dst_g13 system = Br05 Cnd_DistCircle = Player, Br05_track_ring_13 Act_DeactTrig = tm_fail Act_SetNNObj = mlog_16 Act_ActTrig = tm_fail Act_ActTrig = dst_g14 Act_PlaySoundEffect = ui_info_card_open [Trigger] nickname = dst_g14 system = Br05 Cnd_DistCircle = Player, Br05_track_ring_14 Act_DeactTrig = tm_fail Act_SetNNObj = mlog_17 Act_ActTrig = tm_fail Act_ActTrig = dst_g15 Act_PlaySoundEffect = ui_info_card_open [Trigger] nickname = dst_g15 system = Br05 Cnd_DistCircle = Player, Br05_track_ring_21 Act_DeactTrig = tm_fail Act_SetNNObj = mlog_18 Act_ActTrig = tm_fail Act_ActTrig = dst_g16 Act_PlaySoundEffect = ui_info_card_open [Trigger] nickname = dst_g16 system = Br05 Cnd_DistCircle = Player, Br05_track_ring_15 Act_DeactTrig = tm_fail Act_SetNNObj = mlog_19 Act_ActTrig = tm_fail Act_ActTrig = dst_g17 Act_PlaySoundEffect = ui_info_card_open [Trigger] nickname = dst_g17 system = Br05 Cnd_DistCircle = Player, Br05_track_ring_22 Act_DeactTrig = tm_fail Act_SetNNObj = mlog_20 Act_ActTrig = tm_fail Act_ActTrig = dst_g18 Act_PlaySoundEffect = ui_info_card_open [Trigger] nickname = dst_dex_winning3rdQtrR1 system = Br05 Cnd_DistCircle = dexter, Br05_track_ring_22 Act_DeactTrig = dst_P1_winning3rdQtrR1 Act_Ethercomm = announcer, 216608, Player, DX_M06_0226_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body [Trigger] nickname = dst_P1_winning3rdQtrR1 system = Br05 Cnd_DistCircle = Player, Br05_track_ring_22 Act_DeactTrig = dst_dex_winning3rdQtrR1 Act_Ethercomm = announcer, 216608, Player, DX_M06_0227_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body [Trigger] nickname = dst_dex_winning3rdQtrR2 system = Br05 Cnd_DistCircle = dexter, Br05_track_ring_22 Act_DeactTrig = dst_P1_winning3rdQtrR2 Act_Ethercomm = announcer, 216608, Player, DX_M06_0226B_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body [Trigger] nickname = dst_P1_winning3rdQtrR2 system = Br05 Cnd_DistCircle = Player, Br05_track_ring_22 Act_DeactTrig = dst_dex_winning3rdQtrR2 Act_Ethercomm = announcer, 216608, Player, DX_M06_0227B_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body [Trigger] nickname = dst_g18 system = Br05 Cnd_DistCircle = Player, Br05_track_ring_16 Act_DeactTrig = tm_fail Act_SetNNObj = mlog_20a Act_ActTrig = tm_fail Act_ActTrig = dst_g19 Act_PlaySoundEffect = ui_info_card_open [Trigger] nickname = dst_g19 system = Br05 Cnd_DistCircle = Player, Br05_track_ring_23 Act_DeactTrig = tm_fail Act_SetNNObj = mlog_20b Act_ActTrig = tm_fail Act_ActTrig = dst_g20 Act_PlaySoundEffect = ui_info_card_open [Trigger] nickname = dst_g20 system = Br05 Cnd_DistCircle = Player, Br05_track_ring_17 Act_DeactTrig = tm_fail Act_SetNNObj = mlog_20c Act_ActTrig = tm_fail Act_ActTrig = dst_g21 Act_PlaySoundEffect = ui_info_card_open [Trigger] nickname = dst_g21 system = Br05 Cnd_DistCircle = Player, Br05_track_ring_18 Act_DeactTrig = tm_fail Act_SetNNObj = mlog_21 Act_ActTrig = tm_fail Act_PlaySoundEffect = ui_info_card_open Act_ActTrig = wt_cheating Act_ActTrig = wt_notcheating Act_DeactTrig = pjh_dexterracing1a Act_DeactTrig = pjh_dexterracing1 Act_DeactTrig = pjh_dexter Act_ActTrig = pjh_dexter [Trigger] nickname = wt_cheating system = Br05 Cnd_WatchTrigger = bool_cheating, ACTIVE Act_DeactTrig = wt_notcheating Act_ActTrig = dst_lastgate_cheated [Trigger] nickname = wt_notcheating system = Br05 Cnd_WatchTrigger = bool_cheating, OFF Act_DeactTrig = wt_cheating Act_ActTrig = dst_lastgate_nocheat [Trigger] nickname = dst_lastgate_cheated system = Br05 Cnd_DistCircle = Player, Br05_track_ring_2 Act_DeactTrig = dst_dexter_fini Act_DeactTrig = tm_fail Act_PlaySoundEffect = ui_info_card_open Act_SetVibeLbltoShip = dexplat, Player, REP_FRIEND_MAXIMUM Act_SetVibe = Br05_01, Player, REP_FRIEND_MAXIMUM Act_SetVibeLbltoShip = dexboys, Player, REP_FRIEND_MAXIMUM Act_CallThorn = missions\m06\M06_finish_line.thn, Player Act_ActTrig = tm_P1_stops Act_ActTrig = pjh_plat1 Act_ActTrig = pjh_plat2 Act_ActTrig = pjh_plat3 Act_ActTrig = pjh_dexboy Act_ActTrig = tm_fail_killdexters Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY Act_GiveObjList = dexboys, ol_dockdie Act_StartDialog = dlg_p1_win_1sttry Act_ActTrig = tr_P1winsR1chatter Act_ActTrig = com_0590 Act_DeactTrig = dst_dexter_fini2 Act_PlayMusic = music_br_space, music_br_danger, music_br_battle, music_anticipation_more_forboding, 2, false Act_Ethercomm = announcer, 216608, dexter, DX_M06_0229_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body [Dialog] nickname = dlg_p1_win_1sttry system = Br05 line = dexter, Player, DX_M06_0250_DEXTER line = dexter, Player, DX_M06_0260_DEXTER line = dexter, Player, DX_M06_0580_DEXTERB line = dexter, Player, DX_M06_0590_DEXTER [Trigger] nickname = com_0590 Cnd_CommComplete = DX_M06_0590_DEXTER Act_ActTrig = tm_dexterhumbled [Trigger] nickname = tm_dexterhumbled Cnd_Timer = 3 Act_SendComm = dexter, Player, DX_M06_0270_DEXTER Act_RevertCam = no_params Act_Save = winner, 32605 Act_ActTrig = winner_init [ObjList] nickname = ol_dockdie SetLifetime = 25 GotoShip = goto_no_cruise, Br05_01, 800, false, 15 Delay = 10 Dock = Br05_01 [Trigger] nickname = dst_lastgate_nocheat system = Br05 Cnd_DistCircle = Player, Br05_track_ring_2 Act_StaticCam = -10627.4, 104.507, -11858.6, 0.338445, -0.028471, 0.936624, 0.085908 Act_DeactTrig = dst_dexter_fini Act_DeactTrig = tm_fail Act_PlaySoundEffect = ui_info_card_open Act_SetVibe = Br05_01, Player, REP_FRIEND_MAXIMUM Act_SetVibeLbltoShip = dexplat, Player, REP_FRIEND_MAXIMUM Act_ActTrig = pjh_plat1 Act_ActTrig = pjh_plat2 Act_ActTrig = pjh_plat3 Act_ActTrig = tm_fail_killdexters Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY Act_CallThorn = missions\m06\M06_finish_line.thn, Player Act_ActTrig = tm_racecam_end_win Act_ActTrig = tm_P1_stops Act_ActTrig = wt_P1winchatter_on Act_ActTrig = wt_P1winchatter_off Act_Ethercomm = announcer, 216608, dexter, DX_M06_0229_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body Act_ActTrig = com_0229 Act_DeactTrig = dst_dexter_fini2 Act_PlayMusic = music_br_space, music_br_danger, music_br_battle, music_anticipation_more_forboding, 2, false [Trigger] nickname = com_0229 Cnd_CommComplete = DX_M06_0229_ANNOUNCER Act_StartDialog = dlg_win2ndrace Act_ActTrig = com_0590alt [Trigger] nickname = com_0590alt Cnd_CommComplete = DX_M06_0590_DEXTER Act_ActTrig = tm_dexterhumbledalt [Trigger] nickname = tm_dexterhumbledalt Cnd_Timer = 3 Act_SendComm = dexter, Player, DX_M06_0270_DEXTER [Trigger] nickname = wt_P1winchatter_on system = Br05 Cnd_WatchTrigger = bool_2ndrace, ON Act_DeactTrig = wt_P1winchatter_off Act_ActTrig = tr_P1winsR2chatter [Trigger] nickname = wt_P1winchatter_off system = Br05 Cnd_WatchTrigger = bool_2ndrace, OFF Act_DeactTrig = wt_P1winchatter_on Act_ActTrig = tr_P1winsR1chatter [Dialog] nickname = dlg_win2ndrace system = Br05 line = dexter, Player, DX_M06_0250_DEXTER line = dexter, Player, DX_M06_0260_DEXTER line = dexter, Player, DX_M06_0580_DEXTERB line = dexter, Player, DX_M06_0590_DEXTER, 1 [Trigger] nickname = tm_P1_stops system = Br05 Cnd_Timer = 1 Act_PobjIdle = no_params [Trigger] nickname = tm_racecam_end_win system = Br05 Cnd_Timer = 3 Act_RevertCam = no_params Act_Save = winner Act_ActTrig = winner_init [Trigger] nickname = pjh_plat1 system = Br05 Cnd_ProjHit = Br05_wplatform_1, 2, Player Act_SendComm = dexter, Player, DX_M06_0280_DEXTER Act_DeactTrig = pjh_plat2 Act_DeactTrig = pjh_plat3 Act_DeactTrig = pjh_plat4 Act_DeactTrig = pjh_plat5 Act_DeactTrig = pjh_plat6 Act_DeactTrig = pjh_plat7 [Trigger] nickname = pjh_plat2 system = Br05 Cnd_ProjHit = Br05_wplatform_2, 2, Player Act_SendComm = dexter, Player, DX_M06_0280_DEXTER Act_DeactTrig = pjh_plat1 Act_DeactTrig = pjh_plat3 Act_DeactTrig = pjh_plat4 Act_DeactTrig = pjh_plat5 Act_DeactTrig = pjh_plat6 Act_DeactTrig = pjh_plat7 [Trigger] nickname = pjh_plat3 system = Br05 Cnd_ProjHit = Br05_wplatform_3, 2, Player Act_SendComm = dexter, Player, DX_M06_0280_DEXTER Act_DeactTrig = pjh_plat1 Act_DeactTrig = pjh_plat2 Act_DeactTrig = pjh_plat4 Act_DeactTrig = pjh_plat5 Act_DeactTrig = pjh_plat6 Act_DeactTrig = pjh_plat7 [Trigger] nickname = pjh_plat4 system = Br05 Cnd_ProjHit = Br05_wplatform_4, 2, Player Act_SendComm = dexter, Player, DX_M06_0280_DEXTER Act_DeactTrig = pjh_plat1 Act_DeactTrig = pjh_plat3 Act_DeactTrig = pjh_plat2 Act_DeactTrig = pjh_plat5 Act_DeactTrig = pjh_plat6 Act_DeactTrig = pjh_plat7 [Trigger] nickname = pjh_plat5 system = Br05 Cnd_ProjHit = Br05_wplatform_5, 2, Player Act_SendComm = dexter, Player, DX_M06_0280_DEXTER Act_DeactTrig = pjh_plat1 Act_DeactTrig = pjh_plat3 Act_DeactTrig = pjh_plat4 Act_DeactTrig = pjh_plat2 Act_DeactTrig = pjh_plat6 Act_DeactTrig = pjh_plat7 [Trigger] nickname = pjh_plat6 system = Br05 Cnd_ProjHit = Br05_wplatform_6, 2, Player Act_SendComm = dexter, Player, DX_M06_0280_DEXTER Act_DeactTrig = pjh_plat1 Act_DeactTrig = pjh_plat3 Act_DeactTrig = pjh_plat4 Act_DeactTrig = pjh_plat5 Act_DeactTrig = pjh_plat2 Act_DeactTrig = pjh_plat7 [Trigger] nickname = pjh_plat7 system = Br05 Cnd_ProjHit = Br05_wplatform_7, 2, Player Act_SendComm = dexter, Player, DX_M06_0280_DEXTER Act_DeactTrig = pjh_plat1 Act_DeactTrig = pjh_plat3 Act_DeactTrig = pjh_plat4 Act_DeactTrig = pjh_plat5 Act_DeactTrig = pjh_plat6 Act_DeactTrig = pjh_plat2 [Trigger] nickname = pjh_dexboy system = Br05 Cnd_ProjHitShiptoLbl = dexboys, 2, Player Act_SendComm = dexter, Player, DX_M06_0290_DEXTER [Trigger] nickname = tm_fail_killdexters system = Br05 Cnd_Timer = 8 Act_DeactTrig = d_plat1 Act_DeactTrig = d_plat2 Act_DeactTrig = d_plat3 Act_DeactTrig = d_plat4 Act_DeactTrig = d_plat5 Act_DeactTrig = d_plat6 Act_DeactTrig = d_plat7 Act_DeactTrig = d_dexboy Act_ActTrig = d_plat1 Act_ActTrig = d_plat2 Act_ActTrig = d_plat3 Act_ActTrig = d_plat4 Act_ActTrig = d_plat5 Act_ActTrig = d_plat6 Act_ActTrig = d_plat7 Act_ActTrig = d_dexboy Act_DeactTrig = pjh_plat1 Act_DeactTrig = pjh_plat2 Act_DeactTrig = pjh_plat3 Act_DeactTrig = pjh_plat4 Act_DeactTrig = pjh_plat5 Act_DeactTrig = pjh_plat6 Act_DeactTrig = pjh_plat7 Act_DeactTrig = pjh_dexboy Act_SetVibe = Br05_01, Player, REP_FRIEND_MAXIMUM Act_SetVibeLbltoShip = dexplat, Player, REP_FRIEND_THRESHOLD Act_SetVibeLbltoShip = dexboys, Player, REP_FRIEND_THRESHOLD [Trigger] nickname = d_plat1 system = Br05 Cnd_Destroyed = Br05_wplatform_1, 1, ALL_IGNORE_LANDING, Player Act_ChangeState = FAIL, 23165 [Trigger] nickname = d_plat2 system = Br05 Cnd_Destroyed = Br05_wplatform_2, 1, ALL_IGNORE_LANDING, Player Act_ChangeState = FAIL, 23165 [Trigger] nickname = d_plat3 system = Br05 Cnd_Destroyed = Br05_wplatform_3, 1, ALL_IGNORE_LANDING, Player Act_ChangeState = FAIL, 23165 [Trigger] nickname = d_plat4 system = Br05 Cnd_Destroyed = Br05_wplatform_4, 1, ALL_IGNORE_LANDING, Player Act_ChangeState = FAIL, 23165 [Trigger] nickname = d_plat5 system = Br05 Cnd_Destroyed = Br05_wplatform_5, 1, ALL_IGNORE_LANDING, Player Act_ChangeState = FAIL, 23165 [Trigger] nickname = d_plat6 system = Br05 Cnd_Destroyed = Br05_wplatform_6, 1, ALL_IGNORE_LANDING, Player Act_ChangeState = FAIL, 23165 [Trigger] nickname = d_plat7 system = Br05 Cnd_Destroyed = Br05_wplatform_7, 1, ALL_IGNORE_LANDING, Player Act_ChangeState = FAIL, 23165 [Trigger] nickname = d_dexboy system = Br05 Cnd_Destroyed = dexboys, 1, ALL_IGNORE_LANDING, Player Act_ChangeState = FAIL, 23165 [Trigger] nickname = dst_dexter_fini system = Br05 Cnd_DistShip = inside, dexter, Br05_track_ring_2, 100 Act_PobjIdle = no_params Act_ActTrig = tr_1stracefail [Trigger] nickname = tr_1stracefail Cnd_True = no_params Act_CallThorn = missions\m06\m06_Race_Hood2.thn, Player Act_ActTrig = tm_playerstops Act_PlayMusic = music_br_space, music_br_danger, music_br_battle, music_race_start, 2, false Act_DeactTrig = dst_dex_winning1stQtrR1 Act_DeactTrig = dst_P1_winning1stQtrR1 Act_DeactTrig = dst_dex_winning1stQtrR2 Act_DeactTrig = dst_P1_winning1stQtrR2 Act_DeactTrig = dst_dex_winning2ndQtrR1 Act_DeactTrig = dst_P1_winning2ndQtrR1 Act_DeactTrig = dst_dex_winning2ndQtrR2 Act_DeactTrig = dst_P1_winning2ndQtrR2 Act_DeactTrig = dst_dex_winning3rdQtrR1 Act_DeactTrig = dst_P1_winning3rdQtrR1 Act_DeactTrig = dst_dex_winning3rdQtrR2 Act_DeactTrig = dst_P1_winning3rdQtrR2 Act_DeactTrig = dst_lastgate_cheated Act_DeactTrig = dst_lastgate_nocheat Act_RelocateShip = dexter, -10514, 0, -11690, 0.45, 0, 0.78, 0 Act_GiveObjList = dexter, ol_resetdexslower Act_DeactTrig = tr_spectchatterR1 Act_DeactTrig = com_0720 Act_DeactTrig = com_0730 Act_DeactTrig = com_0740 Act_DeactTrig = com_0750 Act_DeactTrig = com_0760 Act_DeactTrig = com_0790 Act_DeactTrig = tr_P1leadsR1_chatter Act_DeactTrig = com_0810 Act_DeactTrig = com_0820 Act_DeactTrig = tr_DexleadsR1_chatter Act_DeactTrig = com_0870 Act_DeactTrig = com_0880 Act_DeactTrig = tm_fail Act_DeactTrig = dst_dexter_fini Act_DeactTrig = dst_g1 Act_DeactTrig = dst_g2 Act_DeactTrig = dst_g3 Act_DeactTrig = dst_g4 Act_DeactTrig = dst_g5 Act_DeactTrig = dst_g6 Act_DeactTrig = dst_g7 Act_DeactTrig = dst_g8 Act_DeactTrig = dst_g9 Act_DeactTrig = dst_g10 Act_DeactTrig = dst_g11 Act_DeactTrig = dst_g12 Act_DeactTrig = dst_g13 Act_DeactTrig = dst_g14 Act_DeactTrig = dst_g15 Act_DeactTrig = dst_g16 Act_DeactTrig = dst_P1_winning16 Act_DeactTrig = dst_g17 Act_DeactTrig = dst_P1_winning17 Act_DeactTrig = dst_g18 Act_DeactTrig = dst_g19 Act_DeactTrig = dst_g20 Act_DeactTrig = dst_g21 Act_Ethercomm = announcer, 216608, Player, DX_M06_0228_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body Act_ActTrig = tr_DexwinsR1chatter Act_DeactTrig = pjh_dexterracing1a Act_DeactTrig = pjh_dexterracing1 Act_DeactTrig = pjh_dexter Act_ActTrig = pjh_dexter Act_SetVibe = Br05_01, Player, REP_FRIEND_MAXIMUM Act_SetVibeLbltoShip = dexplat, Player, REP_FRIEND_MAXIMUM Act_SetVibeLbltoShip = dexboys, Player, REP_FRIEND_MAXIMUM Act_ActTrig = pjh_plat1 Act_ActTrig = pjh_plat2 Act_ActTrig = pjh_plat3 Act_ActTrig = pjh_dexboy Act_ActTrig = tm_fail_killdexters Act_GiveObjList = dexboys, ol_dockdie Act_ActTrig = tm_reset_thn2 [Trigger] nickname = tm_playerstops system = Br05 Cnd_Timer = 1 Act_PobjIdle = no_params Act_ActTrig = tm_P1_fliesback [Trigger] nickname = tm_P1_fliesback Cnd_Timer = 1 Act_GiveObjList = Player, ol_resetP1 [ObjList] nickname = ol_resetP1 GotoVec = goto_no_cruise, -10645, 0, -11925, 200, false, 50 [Trigger] nickname = tm_reset_thn2 Cnd_Timer = 6 Act_CallThorn = missions\m06\m06_Race_Hood2.thn, dexter Act_SendComm = dexter, Player, DX_M06_0540_DEXTER Act_ActTrig = tm_reset_thn3 Act_ActTrig = tm_avoidblipping [Trigger] nickname = tm_avoidblipping Cnd_Timer = 1 Act_GiveObjList = Player, ol_hold Act_RelocateShip = Player, -10792, 0, -11450, 0.6, 0, 0.74, 0 [Trigger] nickname = tm_reset_thn3 Cnd_Timer = 5 Act_CallThorn = missions\m06\m06_Race_Hood2.thn, Player Act_ActTrig = wt_dlg_cheating_on Act_ActTrig = wt_nodlg_cheating_off Act_ActTrig = tm_cuttodex Act_NNIds = 30615, HISTORY [ObjList] nickname = ol_resetdexslower GotoVec = goto_no_cruise, -10985, 0, -11453, 150, false, 30 [Trigger] nickname = wt_dlg_cheating_on system = Br05 Cnd_WatchTrigger = bool_cheating, ON Act_DeactTrig = wt_nodlg_cheating_off Act_SendComm = dexter, Player, DX_M06_0260_DEXTER Act_DeactTrig = bool_cheating [Trigger] nickname = wt_nodlg_cheating_off system = Br05 Cnd_WatchTrigger = bool_cheating, OFF Act_DeactTrig = wt_dlg_cheating_on [Trigger] nickname = tm_cuttodex system = Br05 Cnd_Timer = 4 Act_ActTrig = dst_dexstart [ObjList] nickname = ol_hold Delay = 1 [Trigger] nickname = dst_dexstart Cnd_DistVec = inside, dexter, -10985, 0, -11453, 190 Act_ActTrig = dst_failtostart Act_ActTrig = dst_startpt2 [Trigger] nickname = dst_startpt2 system = Br05 Cnd_True = no_params Act_ActTrig = dst_jumpthegunfail Act_DeactTrig = dst_failtostart Act_DeactTrig = dst_failtostart2 Act_ActTrig = bool_2ndrace Act_ActTrig = tm_watch4dexwin2 Act_ActTrig = tm_lineuptime Act_DeactTrig = com_0960 Act_DeactTrig = com_0970 Act_DeactTrig = com_0980 Act_DeactTrig = com_0990 Act_DeactTrig = com_1000 Act_DeactTrig = com_0980 [Trigger] nickname = tm_lineuptime Cnd_Timer = 1 Act_ActTrig = tm_ready [Trigger] nickname = tm_watch4dexwin2 Cnd_Timer = 30 Act_ActTrig = dst_dexter_fini2 [Trigger] nickname = dst_dexter_fini2 system = Br05 Cnd_DistShip = inside, dexter, Br05_track_ring_2, 100 Act_DeactTrig = dst_lastgate_nocheat Act_DeactTrig = dst_lastgate_cheated Act_PlayMusic = music_br_space, music_br_danger, music_br_battle, music_race_start, 1, false Act_SendComm = dexter, Player, DX_M06_0140_DEXTER Act_ActTrig = tr_DexwinsR2chatter Act_DeactTrig = tm_fail Act_ActTrig = tm_racecam_end_fail2 Act_ActTrig = com_0140 [Trigger] nickname = tm_racecam_end_fail2 system = Br05 Cnd_Timer = 2 Act_RevertCam = no_params [Trigger] nickname = bool_2ndrace Cnd_Destroyed = Player, 1 [MsnSolar] nickname = Br05_02 system = Br05 position = -12062, 400, -24056 orientation = 0, 0, 1, 0 string_id = 216605 faction = fc_q_grp archetype = gas_miner base = Br05_02_Base pilot = MSN06_Station_Glorious loadout = gasminer voice = glorious [Trigger] nickname = winner system = Br05 Cnd_SpaceEnter = no_params Act_SpawnShip = dexter, no_ol, -10789, 0, -11570, 0.35, 0, 0.85, 0 Act_RelocateShip = Player, -11231, 0, -11180, 0.35, 0, 0.85, 0 Act_SpawnFormation = dexboys, -11550, 100, -12190, 0, 0, 1, 0 Act_SetVibe = Br05_01, Player, REP_FRIEND_MAXIMUM Act_SetVibeLbltoShip = dexboys, Player, REP_FRIEND_THRESHOLD Act_ActTrig = pjh_plat1 Act_ActTrig = pjh_plat2 Act_ActTrig = pjh_plat3 Act_ActTrig = pjh_dexboy Act_ActTrig = tm_fail_killdexters Act_GiveObjList = dexboys, ol_dockdie Act_ActTrig = general_triggers Act_ActTrig = winner_init Act_PlayerCanTradelane = false Act_RandomPop = false Act_PlayMusic = music_br_space, music_br_danger, music_br_battle, music_anticipation_more_forboding, 1, false Act_SpawnSolar = Br05_wplatform_1 Act_SpawnSolar = Br05_wplatform_2 Act_SpawnSolar = Br05_wplatform_3 Act_SpawnSolar = Br05_wplatform_4 Act_SpawnSolar = Br05_wplatform_5 Act_SpawnSolar = Br05_wplatform_6 Act_SpawnSolar = Br05_wplatform_7 Act_SetVibeLbltoShip = dexplat, Player, REP_FRIEND_THRESHOLD [Trigger] nickname = winner_init system = Br05 Cnd_True = no_params Act_ActTrig = bse_hoodwinking Act_GiveObjList = dexter, ol_go_hood Act_PlayerCanDock = false Act_ActTrig = dexters_docked Act_SetOffer = 23006 Act_SetNNObj = mlog_22a Act_MarkObj = Br05_01, 1 Act_NNIds = 30620, HISTORY [ObjList] nickname = ol_go_hood SetLifetime = 10000 Delay = 5 GotoShip = goto_cruise, Br05_01, 800, false [Trigger] nickname = dexters_docked system = Br05 Cnd_DistShip = inside, Br05_01, dexter, 1200 Act_PlayerCanDock = false, Br05_01 Act_SendComm = dexter, Player, DX_M06_0310_DEXTER Act_SetNNObj = mlog_22b Act_ActTrig = dst_naghood [Trigger] nickname = dst_naghood Cnd_DistShip = outside, Player, Br05_01, 5, 25, tick_away Act_SendComm = dexter, Player, DX_M06_0110B_DEXTER Act_ActTrig = dst_failhood [Trigger] nickname = dst_failhood Cnd_DistShip = outside, Player, Br05_01, 2200, 25, tick_away Act_SendComm = dexter, Player, DX_M06_0140_DEXTER Act_PlayerCanDock = false Act_ActTrig = com_0140dock [Trigger] nickname = com_0140dock Cnd_CommComplete = DX_M06_0140_DEXTER Act_ChangeState = FAIL, 23160 [ObjList] nickname = ol_breakform BreakFormation = no_params [Trigger] nickname = bse_hoodwinking system = Br05 Cnd_BaseEnter = Br05_01_base Act_MarkObj = Br05_01, 0 Act_DeactTrig = dst_naghood Act_DeactTrig = dst_failhood Act_DeactTrig = d_dexter Act_DeactTrig = d_plat1 Act_DeactTrig = d_plat2 Act_DeactTrig = d_plat3 Act_DeactTrig = d_plat4 Act_DeactTrig = d_plat5 Act_DeactTrig = d_plat6 Act_DeactTrig = d_plat7 Act_DeactTrig = bool_cheating Act_DeactTrig = bool_2ndrace Act_DeactTrig = d_dexboy Act_DeactTrig = pjh_dexter Act_DeactTrig = pjh_dexterracing1a Act_DeactTrig = pjh_dexterracing1 Act_DeactTrig = wv_dex_P1 Act_DeactTrig = pjh_plat1 Act_DeactTrig = pjh_plat2 Act_DeactTrig = pjh_plat3 Act_DeactTrig = pjh_dexboy Act_AddRTC = missions\m06\M006_s033x_Br05_01_nrml.ini Act_SetNNObj = mlog_lts Act_ActTrig = spe_posthood Act_NNIds = 30625, HISTORY [Trigger] nickname = spe_posthood system = Br05 Cnd_SpaceEnter = no_params Act_SpawnSolar = Br05_02 Act_Invulnerable = Br05_02, true, false, 0.8 Act_PlayerCanDock = false, Br05_01 Act_SetNNObj = mlog_23a Act_MarkObj = Br05_02, 1 Act_ActTrig = dst_TLstart Act_ActTrig = dst_Glorious Act_SpawnFormation = glori_h_frm Act_ActTrig = tm_uncloak Act_PlayMusic = music_br_space, music_br_danger, music_br_battle, music_anticipation_light, 0, false Act_NagDistLeaving = nnnagtopt, none, position, -12062, 400, -24056, 23198, 15000 [Trigger] nickname = tm_uncloak Cnd_Timer = 1 Act_Cloak = glori_gunship, false Act_Cloak = glori_hostile1, false Act_Cloak = glori_hostile2, false Act_Cloak = glori_hostile3, false Act_Cloak = glori_hostile4, false Act_Invulnerable = glori_gunship, true, false, 0.9 Act_SetVibeLbl = rhers, drive_friendly, REP_NEUTRAL Act_SetVibeLbl = rhers, rhers, REP_FRIEND_MAXIMUM Act_SetVibeLbltoShip = rhers, Br05_02, REP_FRIEND_MAXIMUM Act_SetVibeLbltoShip = rhers, Player, REP_NEUTRAL_HOSTILE Act_SetVibe = Br05_02, Player, REP_NEUTRAL Act_ActTrig = d_glori_f-warn4 Act_ActTrig = d_glori_f-warn1 Act_ActTrig = d_glori_f-warn2 Act_ActTrig = d_glori_f-warn3 Act_ActTrig = d_glori_h1 Act_ActTrig = d_glori_h2 Act_ActTrig = d_glori_h3 Act_ActTrig = d_glori Act_ActTrig = d_glori_h Act_ActTrig = d_ggunship [Trigger] nickname = dst_TLstart system = Br05 Cnd_DistVec = inside, Player, -6277, 0, -18156, 150 Act_SetNNObj = mlog_23c Act_NagOff = nnnagtopt Act_NagDistLeaving = nnnagtoglor, none, position, -12062, 400, -24056, 23198, 6000 [Trigger] nickname = dst_Glorious system = Br05 Cnd_DistShip = inside, Player, Br05_02, 6000 Act_DeactTrig = dst_TLstart Act_ActTrig = glor_arrive_init [NPC] nickname = gmg_fi1 npc_ship_arch = MSN06_GMG affiliation = fc_q_grp individual_name = 216609 voice = pilot_c_ill_m01 space_costume = pi_pirate1_head, pi_pirate2_body, comm_br_darcy [NPC] nickname = gmg_fi2 npc_ship_arch = MSN06_GMG affiliation = fc_q_grp individual_name = 216610 voice = pilot_c_ill_m01a space_costume = pi_pirate2_head, pi_pirate2_body, comm_br_darcy [NPC] nickname = gmg_fi3 npc_ship_arch = MSN06_GMG affiliation = fc_q_grp individual_name = 216611 voice = pilot_c_ill_m01b space_costume = pi_pirate4_head, pi_pirate2_body, comm_br_darcy [NPC] nickname = gmg_fi4 npc_ship_arch = MSN06_GMG affiliation = fc_q_grp individual_name = 216612 voice = pilot_c_ill_m02 space_costume = rh_wilham_head, pi_pirate2_body, comm_br_darcy [NPC] nickname = r_gunship_vox npc_ship_arch = MSN06_Nomad_Rheinland_Gunboat affiliation = rh_n_grp individual_name = 216613 voice = rheinlander space_costume = rh_bartender_head, rh_male_elite_body, prop_neuralnet_D [MsnShip] nickname = glori_fi1 NPC = gmg_fi1 label = drive_friendly label = glori_f label = glori_gp1 [MsnShip] nickname = glori_fi2 NPC = gmg_fi2 label = drive_friendly label = glori_f label = glori_gp1 [MsnShip] nickname = glori_fi3 NPC = gmg_fi3 label = drive_friendly label = glori_f label = glori_gp2 [MsnShip] nickname = glori_fi4 NPC = gmg_fi4 label = drive_friendly label = glori_f label = glori_gp2 [MsnFormation] nickname = glori_frm position = -11930, 350, -24360 formation = fighter_guild ship = glori_fi1 ship = glori_fi2 ship = glori_fi3 ship = glori_fi4 [NPC] nickname = r_elite npc_ship_arch = MSN06_Nomad_Rhienland_Heavy_Fighter affiliation = rh_n_grp individual_name = 1 [MsnShip] nickname = glori_hostile1 NPC = r_elite random_name = true label = rhers label = rh_fighters [MsnShip] nickname = glori_hostile2 NPC = r_elite random_name = true label = rhers label = rh_fighters [MsnShip] nickname = glori_hostile3 NPC = r_elite random_name = true label = rhers label = rh_fighters [MsnShip] nickname = glori_hostile4 NPC = r_elite random_name = true label = rhers label = rh_fighters [MsnShip] nickname = glori_gunship NPC = r_gunship_vox label = rhers label = rh_gunship [MsnFormation] nickname = glori_h_frm position = -11800, 500, -24113 formation = gunboat_rh_n ship = glori_gunship ship = glori_hostile1 ship = glori_hostile2 ship = glori_hostile3 ship = glori_hostile4 [Trigger] nickname = glor_arrive_init system = Br05 Cnd_True = no_params Act_SpawnFormation = glori_frm Act_Invulnerable = glori_fi1, true, false, 0.9 Act_SetVibeLbltoShip = drive_friendly, Player, REP_NEUTRAL Act_SetVibeLbl = drive_friendly, drive_friendly, REP_FRIEND_MAXIMUM Act_SetVibeLbl = drive_friendly, rhers, REP_FRIEND_MAXIMUM Act_SetVibeLbltoShip = drive_friendly, Br05_02, REP_FRIEND_MAXIMUM Act_Ethercomm = glorious, 216605, Player, DX_M06_0330_GLORIOUS, -1, pl_female5_head, pl_female1_peasant_body Act_ActTrig = com_0330 Act_PlayMusic = music_br_space, music_br_danger, music_br_battle, none, 5, false Act_NagOff = nnnagtopt Act_NagOff = nnnagtoglor Act_NagDistLeaving = nnnagcombat, none, glori_fi1, 23196, 3500, NAG_IN_COMBAT [Trigger] nickname = com_0330 Cnd_CommComplete = DX_M06_0330_GLORIOUS Act_SendComm = glori_gunship, Player, DX_M06_0331_RHEINLANDER Act_ActTrig = com_0331 Act_ActTrig = com_gloriattack [Trigger] nickname = com_0331 Cnd_CommComplete = DX_M06_0331_RHEINLANDER Act_Ethercomm = glorious, 216605, Player, DX_M06_0332_GLORIOUS, -1, pl_female5_head, pl_female1_peasant_body Act_Ethercomm = glorious, 216605, Player, DX_M06_0333_GLORIOUS, 2, pl_female5_head, pl_female1_peasant_body Act_ActTrig = com_0333 [Trigger] nickname = com_0333 Cnd_CommComplete = DX_M06_0333_GLORIOUS Act_SendComm = glori_gunship, Player, DX_M06_0334_RHEINLANDER Act_ActTrig = com_0334 [Trigger] nickname = com_0334 Cnd_CommComplete = DX_M06_0334_RHEINLANDER Act_Invulnerable = glori_gunship, false, true Act_Invulnerable = Br05_02, false, true [Trigger] nickname = com_gloriattack system = Br05 Cnd_CommComplete = DX_M06_0332_GLORIOUS Act_GiveObjList = glori_h_frm, ol_sir Act_GiveObjList = glori_frm, ol_sir Act_PlayerEnemyClamp = 3, 4 Act_SetVibeLbltoShip = rhers, Player, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = rhers, drive_friendly, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = rhers, rhers, REP_FRIEND_MAXIMUM Act_SetVibeLbl = drive_friendly, rhers, REP_HOSTILE_MAXIMUM Act_SetVibeLbltoShip = rhers, Br05_02, REP_HOSTILE_THRESHOLD Act_SetVibeShipToLbl = Br05_02, rhers, REP_HOSTILE_MAXIMUM Act_SetVibeLbltoShip = drive_friendly, Player, REP_FRIEND_THRESHOLD Act_SetNNObj = mlog_24 Act_MarkObj = glori_gunship, 1 Act_MarkObj = glori_hostile1, 1 Act_MarkObj = glori_hostile2, 1 Act_MarkObj = glori_hostile3, 1 Act_MarkObj = glori_hostile4, 1 [Trigger] nickname = d_glori_f-warn4 system = Br05 Cnd_Destroyed = glori_f, -1, EXPLODE Act_Ethercomm = glorious, 216605, Player, DX_M06_0338_GLORIOUS, -1, pl_female5_head, pl_female1_peasant_body [Trigger] nickname = d_glori system = Br05 Cnd_Destroyed = Br05_02, 1 Act_ChangeState = FAIL, 23150 Act_DeactTrig = d_glori_h [Trigger] nickname = d_glori_f-warn3 system = Br05 Cnd_Destroyed = glori_f, 3, EXPLODE Act_Ethercomm = glorious, 216605, Player, DX_M06_0337_GLORIOUS, -1, pl_female5_head, pl_female1_peasant_body [Trigger] nickname = d_glori_f-warn2 system = Br05 Cnd_Destroyed = glori_f, 2, EXPLODE Act_Ethercomm = glorious, 216605, Player, DX_M06_0336_GLORIOUS, -1, pl_female5_head, pl_female1_peasant_body [Trigger] nickname = d_glori_f-warn1 system = Br05 Cnd_Destroyed = glori_f, 1, EXPLODE Act_Ethercomm = glorious, 216605, Player, DX_M06_0335_GLORIOUS, -1, pl_female5_head, pl_female1_peasant_body [Trigger] nickname = d_ggunship system = Br05 Cnd_Destroyed = rh_gunship, 1 Act_Ethercomm = glorious, 216605, Player, DX_M06_0341_GLORIOUS, -1, pl_female5_head, pl_female1_peasant_body [Trigger] nickname = d_glori_h1 system = Br05 Cnd_Destroyed = rh_fighters, 1 Act_Ethercomm = glorious, 216605, Player, DX_M06_0342_GLORIOUS, -1, pl_female5_head, pl_female1_peasant_body [Trigger] nickname = d_glori_h2 system = Br05 Cnd_Destroyed = rh_fighters, 2 Act_Ethercomm = glorious, 216605, Player, DX_M06_0343_GLORIOUS, -1, pl_female5_head, pl_female1_peasant_body [Trigger] nickname = d_glori_h3 system = Br05 Cnd_Destroyed = rh_fighters, 3 Act_Ethercomm = glorious, 216605, Player, DX_M06_0344_GLORIOUS, -1, pl_female5_head, pl_female1_peasant_body [ObjList] nickname = ol_sir StayInRange = Br05_02, 2000 BreakFormation = no_params [Trigger] nickname = d_glori_h system = Br05 Cnd_Destroyed = rhers, -1, EXPLODE Act_DeactTrig = d_glori_f-warn4 Act_DeactTrig = d_glori_f-warn1 Act_DeactTrig = d_glori_f-warn2 Act_DeactTrig = d_glori_f-warn3 Act_DeactTrig = d_glori Act_ActTrig = tm_glori_likes_u Act_SetVibe = Br05_02, Player, REP_FRIEND_MAXIMUM Act_PlayMusic = music_br_space, music_br_danger, music_br_battle, none, 3, false [Trigger] nickname = tm_glori_likes_u Cnd_Timer = 2 Act_Ethercomm = glorious, 216605, Player, DX_M06_0340_GLORIOUS, -1, pl_female5_head, pl_female1_peasant_body Act_SetNNObj = mlog_25 Act_PlayerCanDock = false, Br05_02, Br05_01 Act_ActTrig = bse_glorwinking Act_ActTrig = tm_img_land Act_NagOff = nnnagcombat Act_NagDistLeaving = nnnagglorland, none, Br05_02, 23199, 2000 [Trigger] nickname = tm_img_land system = Br05 Cnd_Timer = 3 Act_SetLifetime = glori_f, 100 Act_GiveObjList = glori_frm, ol_dock_Glor [ObjList] nickname = ol_dock_Glor MakeNewFormation = fighter_guild, glori_fi1, glori_fi2, glori_fi3, glori_fi4 SetLifetime = 100 GotoShip = goto, Br05_02, 1000, true, 20 Delay = 20 Dock = Br05_02 [Trigger] nickname = bse_glorwinking system = Br05 Cnd_BaseEnter = Br05_02_Base Act_AddRTC = missions\m06\M006_s034x_Br05_02_nrml.ini Act_Save = glor_leave_save, 32610 Act_SetNNObj = mlog_meetquint Act_ActTrig = spe_glorend [Trigger] nickname = spe_glorend system = Br05 Cnd_SpaceEnter = no_params Act_ActTrig = glor_leave_init [NPC] nickname = r_gunship npc_ship_arch = MSN06_Nomad_Rheinland_Gunboat affiliation = rh_n_grp individual_name = 216618 voice = pilot_f_mil_m01 space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D [MsnShip] nickname = TL_hostile1 NPC = r_elite random_name = true label = TL_h_fighters label = TL_hostiles label = rh_gp1 [MsnShip] nickname = TL_hostile2 NPC = r_elite random_name = true label = TL_h_fighters label = TL_hostiles label = rh_gp1 [MsnShip] nickname = TL_hostile3 NPC = r_elite random_name = true label = TL_hostiles label = rh_gp2 label = TL_h_fighters ;[MsnShip] ;nickname = TL_hostile4 ;NPC = r_elite ;random_name = true ;label = rh_gp2 ;label = TL_h_fighters ;label = TL_hostiles [MsnShip] nickname = TL_h_gunship NPC = r_gunship label = TL_hostiles label = rh_gp1 [MsnFormation] nickname = TL_h_frm position = -7568, 700, -19470 formation = gunboat_rh_n ship = TL_h_gunship ship = TL_hostile1 ship = TL_hostile2 ship = TL_hostile3 [NPC] nickname = gmg_elite1 npc_ship_arch = MSN06_Quintaine_Escort affiliation = fc_q_grp individual_name = 216604 voice = pilot_c_ill_m02a space_costume = sh_male1_head, pi_pirate2_body, comm_br_darcy [NPC] nickname = gmg_elite2 npc_ship_arch = MSN06_Quintaine_Escort affiliation = fc_q_grp individual_name = 216603 voice = pilot_c_ill_m02b space_costume = sh_male3_head, pi_pirate2_body, comm_br_darcy [NPC] nickname = gmg_elite3 npc_ship_arch = MSN06_Quintaine_Escort affiliation = fc_q_grp individual_name = 216602 voice = pilot_f_leg_f01 space_costume = br_newscaster_head_gen_hat, pl_female1_peasant_body, comm_br_darcy_female [MsnShip] nickname = q_escort1 NPC = gmg_elite1 position = -11767, 0, -23807 label = drive_friendly label = q-frm jumper = true [MsnShip] nickname = q_escort2 NPC = gmg_elite2 position = -11791, 0, -23705 jumper = true label = drive_friendly label = q-frm [MsnShip] nickname = q_escort3 NPC = gmg_elite3 position = -11791, 0, -23705 label = drive_friendly label = q-frm jumper = true [NPC] nickname = quint_ship npc_ship_arch = MSN06_Quintaine affiliation = fc_q_grp individual_name = 216601 space_costume = rh_reichman_head, pi_pirate2_body voice = quintaine [MsnShip] nickname = quint NPC = quint_ship position = -11968, -300, -23772 orientation = -0.3636, -0.003, 0.9315, -0.0071 label = drive_friendly jumper = true [MsnFormation] nickname = q_frm position = -11830, 600, -23367 orientation = -0.35, 0, 0.85, 0 formation = fighter_guild ship = quint ship = q_escort1 ship = q_escort2 ship = q_escort3 ;[MsnShip] ;nickname = tagger1 ;NPC = r_leader ;label = tagger ;random_name = true ;label = rhers ;rel_pos = 160, Player, 2000 ;[MsnShip] ;nickname = tagger2 ;NPC = r_elite ;label = tagger ;random_name = true ;label = rhers ;rel_pos = 190, Player, 2300 [NPC] nickname = r_leader npc_ship_arch = MSN06_Nomad_Rhienland_Heavy_Fighter_Leader affiliation = rh_n_grp individual_name = 1 [MsnShip] nickname = holeboy1 NPC = r_leader label = holeboys random_name = true orientation = 0.35, 0, 0.85, 0 position = 3527, 100, -21020 radius = 100 [MsnShip] nickname = holeboy2 NPC = r_leader label = holeboys random_name = true orientation = 0.35, 0, 0.85, 0 position = 3709, 200, -21476 radius = 100 [MsnShip] nickname = holeboy3 NPC = r_leader label = holeboys random_name = true orientation = 0.35, 0, 0.85, 0 position = 4036, -150, -21127 radius = 100 [Trigger] nickname = glor_leave_save system = Br05 Cnd_BaseEnter = Br05_02_Base Act_ActTrig = general_triggers Act_RandomPop = false Act_ActTrig = plch_glorsave Act_SetNNObj = mlog_meetquint [Trigger] nickname = plch_glorsave system = Br05 Cnd_PlayerLaunch = no_params Act_SpawnSolar = Br05_02 Act_PlayerCanTradelane = false Act_Invulnerable = Br05_02, true, false, 0.8 Act_ActTrig = spe_glorsave [Trigger] nickname = spe_glorsave system = Br05 Cnd_SpaceEnter = no_params Act_ActTrig = glor_leave_init [Trigger] nickname = glor_leave_init system = Br05 Cnd_True = no_params Act_PlayerCanDock = false Act_SpawnFormation = q_frm Act_Invulnerable = q_escort3, true, false, 0.9 Act_MarkObj = quint, 1 Act_ActTrig = d_quint_Br05 Act_SetVibeLbltoShip = drive_friendly, Player, REP_FRIEND_THRESHOLD Act_SetVibeLbltoShip = drive_friendly, Br05_02, REP_FRIEND_MAXIMUM Act_SetVibeShipToLbl = Br05_02, drive_friendly, REP_FRIEND_MAXIMUM Act_SetVibeLbl = drive_friendly, drive_friendly, REP_FRIEND_MAXIMUM Act_ActTrig = com_0350 Act_ActTrig = dst_TLfight Act_NagDistLeaving = std, quint, quint, 23196, 5000, NAG_IN_COMBAT Act_ActTrig = tm_startchat Act_SetNNObj = nn_fly2quint Act_PlayMusic = no_params Act_SpawnFormation = TL_h_frm [Trigger] nickname = tm_startchat Cnd_Timer = 9 Act_StartDialog = dlg_hiquint [Dialog] nickname = dlg_hiquint system = Br05 line = quint, Player, DX_M06_0350_QUINTAINE [Trigger] nickname = com_0350 Cnd_CommComplete = DX_M06_0350_QUINTAINE Act_ActTrig = dst_meetquint Act_NagDistTowards = POS, goquintnag, quint, -11968, -300, -23772, 21950, 900 [ObjList] nickname = ol_followtoambush MakeNewFormation = fighter_guild, q_escort1, q_escort2, q_escort3 Follow = Player, 6000, 50, 50, -150 [Trigger] nickname = dst_meetquint system = Br05 Cnd_DistShip = inside, Player, quint, 500 Act_StartDialog = dlg_hiquint2 Act_NagOff = goquintnag Act_SetNNObj = nn_gonav1 Act_NagDistTowards = POS, nav1nag, quint, -7568, 575, -19470, 23198, 150 Act_GiveObjList = quint, ol_followtoambush [Dialog] nickname = dlg_hiquint2 system = Br05 line = q_escort3, Player, DX_M06_1260_ALBERTSON line = quint, Player, DX_M06_0360_QUINTAINE [Trigger] nickname = d_quint_Br05 system = Br05 Cnd_Destroyed = quint, 1 Act_ChangeState = FAIL, 23155 [Trigger] nickname = dst_TLfight system = Br05 Cnd_DistVec = inside, Player, -7568, 575, -19470, 1500 Act_PlayerEnemyClamp = 3, 5 Act_SetVibeLbltoShip = TL_hostiles, Player, REP_HOSTILE_MAXIMUM Act_SetVibeLbltoShip = TL_hostiles, Br05_02, REP_FRIEND_MAXIMUM Act_SetVibeLbl = TL_hostiles, TL_hostiles, REP_FRIEND_MAXIMUM Act_SetVibeLbl = TL_hostiles, drive_friendly, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = drive_friendly, TL_hostiles, REP_HOSTILE_MAXIMUM Act_GiveObjList = TL_h_frm, ol_breakform Act_GiveObjList = TL_hostile1, ol_stay_close Act_ActTrig = tm_splitup Act_StartDialog = dlg_ambush Act_ActTrig = com_0381 Act_ActTrig = d_TL_fighter1 Act_ActTrig = d_TL_fighter3 Act_ActTrig = d_TL_gunship Act_ActTrig = d_TL_hostiles Act_ActTrig = d_TL_allbut1 Act_ActTrig = hdec_quintlow Act_ActTrig = hdec_quintlower Act_ActTrig = d_perez Act_ActTrig = d_wallace Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY Act_NagOff = nav1nag Act_ActTrig = tm_uncloakTLers Act_PlayMusic = music_br_space, music_br_danger, music_race_loop, none, 3, false [Trigger] nickname = tm_uncloakTLers Cnd_Timer = 1 Act_Cloak = TL_h_gunship, false Act_Cloak = TL_hostile1, false Act_Cloak = TL_hostile2, false Act_Cloak = TL_hostile3, false [ObjList] nickname = ol_stay_close StayInRange = TL_h_gunship, 800 [Trigger] nickname = tm_splitup system = Br05 Cnd_Timer = 6 Act_SetVibeShipToLbl = q_escort3, TL_hostiles, REP_HOSTILE_THRESHOLD Act_SetVibe = q_escort3, TL_h_gunship, REP_HOSTILE_MAXIMUM Act_GiveObjList = q_escort3, ol_attackRh Act_GiveObjList = quint, ol_quint_limpaway Act_ActTrig = dst_quint_limpevade Act_SetVibeLbl = TL_hostiles, drive_friendly, REP_HOSTILE_MAXIMUM Act_SetVibeLbltoShip = TL_hostiles, Player, REP_HOSTILE_MAXIMUM Act_SetVibeLbltoShip = TL_hostiles, quint, REP_HOSTILE_THRESHOLD Act_SetNNObj = nn_protectq Act_NagOff = std [Dialog] nickname = dlg_ambush system = Br05 line = q_escort3, Player, DX_M06_0370_ALBERTSON line = quint, Player, DX_M06_0380_QUINTAINE line = q_escort3, Player, DX_M06_0381_ALBERTSON [Trigger] nickname = com_0381 Cnd_CommComplete = DX_M06_0381_ALBERTSON Act_SetNNObj = nn_gunship Act_MarkObj = TL_h_gunship, 1 Act_GiveObjList = q_escort2, ol_coverQ Act_GiveObjList = q_escort1, ol_coverQ [ObjList] nickname = ol_coverQ BreakFormation = no_params StayInRange = quint, 800 [ObjList] nickname = ol_attackRh BreakFormation = no_params SetPriority = NORMAL GotoShip = goto_cruise, TL_h_gunship, 1000, true, -1 [ObjList] nickname = ol_quint_limpaway BreakFormation = no_params GotoVec = goto_no_cruise, -6880, 400, -18808, 200, true, 50 GotoVec = goto_no_cruise, -6830, -400, -18482, 200, true, 50 GotoVec = goto_no_cruise, -6450, 400, -18150, 200, true, 50 GotoVec = goto_no_cruise, -6200, -400, -18370, 200, true, 50 GotoVec = goto_no_cruise, -6550, 0, -18700, 200, true, 50 [Trigger] nickname = dst_quint_limpevade system = Br05 repeatable = true Cnd_DistVec = inside, quint, -6550, 0, -18700, 300 Act_GiveObjList = quint, ol_quint_limpaway [Trigger] nickname = d_TL_hostiles Cnd_Destroyed = TL_hostiles, -1 [Trigger] nickname = d_TL_allbut1 Cnd_Destroyed = TL_hostiles, 3 Act_ActTrig = tm_delay_qisback [Trigger] nickname = tm_delay_qisback Cnd_Timer = 2 Act_SendComm = quint, Player, DX_M06_0600_QUINTAINE [Trigger] nickname = d_TL_fighter3 Cnd_Destroyed = TL_h_fighters, -1 Act_SendComm = q_escort3, Player, DX_M06_0384_ALBERTSON Act_ActTrig = com_0384 [Trigger] nickname = com_0384 Cnd_CommComplete = DX_M06_0384_ALBERTSON Act_ActTrig = wt_lastfighter_on Act_ActTrig = wt_lastfighter_off [Trigger] nickname = wt_lastfighter_on system = Br05 Cnd_WatchTrigger = d_TL_hostiles, ON Act_DeactTrig = wt_lastfighter_off [Trigger] nickname = wt_lastfighter_off system = Br05 Cnd_WatchTrigger = d_TL_hostiles, OFF Act_DeactTrig = wt_lastfighter_on Act_SendComm = q_escort3, Player, DX_M06_0385_ALBERTSON Act_ActTrig = com_0385 Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY [Trigger] nickname = com_0385 Cnd_CommComplete = DX_M06_0385_ALBERTSON Act_SetNNObj = nn_goBr04hole Act_DeactTrig = dst_quint_limpevade Act_GiveObjList = quint, ol_QfollowP1 Act_ActTrig = dst_P1_Br04hole Act_AdjHealth = quint, 0.85 Act_AdjHealth = q_escort3, 0.75 Act_DeactTrig = hdec_quintlow Act_DeactTrig = hdec_quintlower Act_ActTrig = hdec_quintlow Act_ActTrig = hdec_quintlower Act_NagDistTowards = OBJ, leedshole, quint, Br05_to_Br04_hole, 23170, 1, NAG_ALWAYS [ObjList] nickname = ol_QfollowP1 avoidance = true BreakFormation = no_params MakeNewFormation = fighter_guild, q_escort1, q_escort2, q_escort3 Delay = 1 SetPriority = NORMAL Follow = Player, 6000, 50, 50, 75 [Trigger] nickname = d_TL_fighter1 Cnd_Destroyed = TL_h_fighters, 1 Act_SendComm = q_escort3, Player, DX_M06_0382_ALBERTSON [Trigger] nickname = d_TL_gunship Cnd_Destroyed = TL_h_gunship, 1 Act_GiveObjList = TL_hostile1, ol_breakform Act_SendComm = quint, Player, DX_M06_0381_QUINTAINE Act_ActTrig = com_0381_q [Trigger] nickname = com_0381_q Cnd_CommComplete = DX_M06_0381_QUINTAINE Act_ActTrig = wt_gunshipd_on Act_ActTrig = wt_gunshipd_off [Trigger] nickname = wt_gunshipd_on system = Br05 Cnd_WatchTrigger = d_TL_hostiles, ON Act_DeactTrig = wt_gunshipd_off Act_SetNNObj = nn_killallTLambush Act_SendComm = q_escort3, Player, DX_M06_2010_ALBERTSON Act_MarkObj = TL_h_fighters, 1 [Trigger] nickname = wt_gunshipd_off system = Br05 Cnd_WatchTrigger = d_TL_hostiles, OFF Act_DeactTrig = wt_gunshipd_on Act_SendComm = q_escort3, Player, DX_M06_0385_ALBERTSON Act_ActTrig = com_0385 [Trigger] nickname = hdec_quintlower Cnd_HealthDec = quint, 0.3 Act_AdjHealth = quint, 0.45 Act_SendComm = q_escort3, Player, DX_M06_2040_ALBERTSON [Trigger] nickname = hdec_quintlow Cnd_HealthDec = quint, 0.6 Act_SendComm = q_escort3, Player, DX_M06_0610_ALBERTSON [Trigger] nickname = d_perez system = Br05 Cnd_Destroyed = q_escort1, 1 Act_SendComm = q_escort3, Player, DX_M06_0615_ALBERTSON [Trigger] nickname = d_wallace system = Br05 Cnd_Destroyed = q_escort2, 1 Act_SendComm = q_escort3, Player, DX_M06_2000_ALBERTSON [Trigger] nickname = dst_P1_Br04hole Cnd_DistShip = inside, Player, Br05_to_Br04_hole, 3200 Act_SendComm = q_escort3, Player, DX_M06_2020_ALBERTSON Act_SpawnShip = holeboy1 Act_Cloak = holeboy1, false Act_NagOff = leedshole Act_SetVibeLbltoShip = holeboys, Player, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = holeboys, drive_friendly, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = holeboys, holeboys, REP_FRIEND_MAXIMUM Act_SetVibeLbltoShip = holeboys, quint, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = drive_friendly, holeboys, REP_HOSTILE_MAXIMUM Act_MarkObj = holeboy1, 1 Act_ActTrig = tm_moreholers Act_NagDistLeaving = std, quint, quint, 23196, 4000, NAG_IN_COMBAT Act_ActTrig = com_2020 Act_PlayMusic = music_reveal_and_exposition, music_br_danger, music_race_start, none, 3, false [Trigger] nickname = com_2020 Cnd_CommComplete = DX_M06_2020_ALBERTSON Act_SetNNObj = nn_killhostiles [Trigger] nickname = tm_moreholers Cnd_Timer = 3 Act_SpawnShip = holeboy2 Act_SetVibeLbltoShip = holeboys, Player, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = holeboys, holeboys, REP_FRIEND_MAXIMUM Act_SetVibeLbl = holeboys, drive_friendly, REP_HOSTILE_MAXIMUM Act_SetVibeLbltoShip = holeboys, quint, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = drive_friendly, holeboys, REP_HOSTILE_MAXIMUM Act_MarkObj = holeboy2, 1 Act_Cloak = holeboy2, false Act_ActTrig = tm_lastholer [Trigger] nickname = tm_lastholer Cnd_Timer = 3 Act_SpawnShip = holeboy3 Act_MarkObj = holeboy3, 1 Act_SetVibeLbltoShip = holeboys, Player, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = holeboys, holeboys, REP_FRIEND_MAXIMUM Act_SetVibeLbl = holeboys, drive_friendly, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = drive_friendly, holeboys, REP_HOSTILE_MAXIMUM Act_SetVibeLbltoShip = holeboys, quint, REP_HOSTILE_THRESHOLD Act_Cloak = holeboy3, false Act_ActTrig = d_holers Act_ActTrig = d_holer [Trigger] nickname = d_holer system = Br05 Cnd_Destroyed = holeboys, 1 Act_SendComm = q_escort3, Player, DX_M06_2030_ALBERTSON [Trigger] nickname = d_holers system = Br05 Cnd_Destroyed = holeboys, -1 Act_ActTrig = tm_endholers [Trigger] nickname = tm_endholers system = Br05 Cnd_Timer = 2 Act_SendComm = quint, Player, DX_M06_1400_QUINTAINE Act_SetVibe = Br05_to_Br04_hole, Player, REP_NEUTRAL Act_LockDock = Player, Br05_to_Br04_hole, unlock Act_PlayerCanDock = false, Br05_to_Br04_hole Act_ActTrig = nse_Leeds Act_MarkObj = quint, 1 Act_ActTrig = com_1400 Act_AdjHealth = quint, 0.4 Act_AdjHealth = q_escort3, 0.3 Act_ActTrig = wt_perezheal Act_ActTrig = wt_wallaceheal [Trigger] nickname = wt_perezheal Cnd_WatchTrigger = d_perez, ON Act_AdjHealth = q_escort1, 0.3 [Trigger] nickname = wt_wallaceheal Cnd_WatchTrigger = d_wallace, ON Act_AdjHealth = q_escort2, 0.3 [Trigger] nickname = com_1400 Cnd_CommComplete = DX_M06_1400_QUINTAINE Act_SendComm = q_escort3, Player, DX_M06_1410_ALBERTSON, 3 Act_ActTrig = com_1410 [Trigger] nickname = com_1410 Cnd_CommComplete = DX_M06_1410_ALBERTSON Act_ActTrig = dst_P1_hole Act_ActTrig = dst_hole_failwarn Act_SetNNObj = mlog_takeLeedshole [Trigger] nickname = dst_P1_hole Cnd_DistShip = inside, Br05_to_Br04_hole, Player, 1000 Act_SendComm = quint, Player, DX_M06_1420_QUINTAINE Act_DeactTrig = dst_hole_failwarn Act_DeactTrig = dst_hole_fail Act_NagDistLeaving = dock_Leeds, quint, Br05_to_Br04_hole, 23175, 1 Act_ActTrig = sye_clearobj [Trigger] nickname = sye_clearobj Cnd_SystemEnter = Br04 Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY Act_LockDock = Player, Br05_to_Br04_hole, lock Act_LockDock = Player, Br04_to_Br05_hole, lock [Trigger] nickname = dst_hole_failwarn Cnd_DistShip = outside, Br05_to_Br04_hole, Player, 1000, 20, tick_away Act_SendComm = q_escort3, Player, DX_M06_1460_ALBERTSON Act_ActTrig = dst_hole_fail [Trigger] nickname = dst_hole_fail Cnd_DistShip = outside, Player, Br05_to_Br04_hole, 2300, 25, tick_away Act_SendComm = q_escort3, Player, DX_M06_1470_ALBERTSON Act_PlayerCanDock = false Act_ActTrig = com_1470 [Trigger] nickname = com_1470 Cnd_CommComplete = DX_M06_1470_ALBERTSON Act_ChangeState = FAIL, 23175 [Trigger] nickname = leeds_init system = Br04 Cnd_True = no_params Act_ActTrig = mission_completed Act_PlayerCanDock = false, Br04_01_dock_ring Act_ActTrig = pmn_p1_tl2leeds Act_PlayerCanTradelane = false, Br04_Trade_Lane_Ring_29, Br04_Trade_Lane_Ring_30 Act_PlayMusic = music_awe_and_wonderment, music_br_danger, music_br_battle, none, 10, false [Trigger] nickname = pmn_p1_tl2leeds system = Br04 Cnd_TLEntered = Player, Br04_Trade_Lane_Ring_29, Br04_Trade_Lane_Ring_30 Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY Act_NagOff = TLtoleeds Act_LockManeuvers = true [Trigger] nickname = nse_Leeds system = Br04 Cnd_NPCSystemEnter = Br04, quint, q_escort3, q_escort2, q_escort1, Player Act_Invulnerable = q_escort3, true Act_GiveObjList = quint, ol_Qreform_follow Act_ActTrig = leeds_init Act_ActTrig = tlx_P1_Leeds Act_ActTrig = tlx_q_Leeds Act_DeactTrig = d_quint_Br05 Act_ActTrig = d_quint_Br04 Act_StartDialog = dlg_letsland Act_ActTrig = com_0510 [ObjList] nickname = ol_Qreform_follow MakeNewFormation = fighter_guild, q_escort1, q_escort2, q_escort3 Follow = Player, 1400, 50, 50, 75 [Dialog] nickname = dlg_letsland system = Br04 line = q_escort3, Player, DX_M06_1480_ALBERTSON line = quint, Player, DX_M06_0510_QUINTAINE line = q_escort3, Player, DX_M06_1491_ALBERTSON [Trigger] nickname = com_0510 Cnd_CommComplete = DX_M06_0510_QUINTAINE Act_SetNNObj = nn_23075 Act_NagDistLeaving = TLtoleeds, quint, Br04_Trade_Lane_Ring_29, 23180, 1 Act_ActTrig = tm_ponder Act_NNIds = 30630, HISTORY [Trigger] nickname = tm_ponder Cnd_Timer = 12 Act_SendComm = quint, Player, DX_M06_0430_QUINTAINE Act_ActTrig = com_0430 [Trigger] nickname = com_0430 Cnd_CommComplete = DX_M06_0430_QUINTAINE Act_ActTrig = tm_line440 [Trigger] nickname = tm_line440 Cnd_Timer = 10 Act_SendComm = quint, Player, DX_M06_0440_QUINTAINE [Trigger] nickname = d_quint_Br04 system = Br04 Cnd_Destroyed = quint, 1, EXPLODE Act_ChangeState = FAIL, 23155 [Trigger] nickname = tlx_P1_Leeds system = Br04 Cnd_TLExited = Player, Br04_Trade_Lane_Ring_36 Act_SetVibe = Br04_01_dock_ring, Player, REP_FRIEND_MAXIMUM Act_NagDistLeaving = land_Leeds, quint, Br04_01_dock_ring, 23185, 1 Act_LockManeuvers = false Act_SetNNObj = nn_landleeds [Trigger] nickname = tlx_q_Leeds system = Br04 Cnd_TLExited = q_escort3, Br04_Trade_Lane_Ring_36 Act_SendComm = quint, Player, DX_M06_3000_QUINTAINE Act_ActTrig = com_3000 [Trigger] nickname = com_3000 Cnd_CommComplete = DX_M06_3000_QUINTAINE Act_SendComm = quint, Player, DX_M06_0530_QUINTAINE Act_ActTrig = com_0530 [Trigger] nickname = com_0530 Cnd_CommComplete = DX_M06_0530_QUINTAINE Act_GiveObjList = quint, ol_breakform Act_GiveObjList = q_escort3, ol_escortgohome Act_GiveObjList = quint, ol_go_Leeds [ObjList] nickname = ol_go_Leeds GotoShip = goto, Br04_01_dock_ring, 800, false, 50 [ObjList] nickname = ol_escortgohome MakeNewFormation = fighter_guild, q_escort2, q_escort1 SetLifetime = 50 Dock = Br04_Trade_Lane_Ring_36, Br04_Trade_Lane_Ring_23 Dock = Br04_to_Br05_hole [Trigger] nickname = mission_completed Cnd_BaseEnter = Br04_01_base Act_AdjAcct = 7000 Act_LockDock = Player, Br05_to_Br04_hole, unlock Act_LockDock = Player, Br04_to_Br05_hole, unlock Act_ChangeState = SUCCEED