[Mission] npc_ship_file = missions\m13\npcships.ini [NPC] nickname = king npc_ship_arch = MSN13_King voice = king space_costume = li_scrote_head, li_scrote_body, comm_li_hatcher affiliation = li_lsf_grp individual_name = 217301 [NPC] nickname = juni space_costume = pl_female4_head_helmet, li_hatcher_body, comm_br_elite_female affiliation = li_lsf_grp npc_ship_arch = MSN13_Juni individual_name = 217300 voice = juni [NPC] nickname = Akira npc_ship_arch = MSN13_Akira space_costume = ge_male2_head, ku_male_guard_body, comm_ge_generic1 affiliation = fc_bd_grp individual_name = 217303 [NPC] nickname = Orillion npc_ship_arch = MSN13_Orillian voice = Orillion space_costume = pl_male4_head, pi_orillion_body, comm_rh_alaric affiliation = fc_or_grp individual_name = 217304 [NPC] nickname = VanClaussn npc_ship_arch = MSN13_Von_Claussen voice = vonclaussn space_costume = br_brighton_head, rh_deidrich_body, comm_br_darcy affiliation = fc_or_grp individual_name = 217302 [NPC] nickname = Sinclair affiliation = fc_or_grp npc_ship_arch = MSN13_Quintaine space_costume = rh_reichman_head, pi_pirate2_body voice = quintaine individual_name = 217305 [NPC] nickname = transport affiliation = fc_or_grp npc_ship_arch = MSN13_Doomed_Transport space_costume = li_captain_head, li_male_elite_body, comm_ge_generic1 individual_name = 217307 voice = transport [NPC] nickname = orderwing affiliation = fc_or_grp npc_ship_arch = MSN13_Order_Heavy_Fighter space_costume = br_brighton_head, rh_deidrich_body, comm_br_darcy voice = pilot_c_leg_m01 individual_name = 197818 [NPC] nickname = orderwing_alpha affiliation = fc_or_grp npc_ship_arch = MSN13_Order_Heavy_Fighter space_costume = li_captain_head, li_male_elite_body, comm_rh_reichman voice = pilot_f_mil_m02 individual_name = 197808 [NPC] nickname = orderwing_beta affiliation = fc_or_grp space_costume = li_captain_head, li_male_elite_body, comm_br_kaitlyn npc_ship_arch = MSN13_Order_Heavy_Fighter voice = pilot_f_leg_f01 individual_name = 197809 [NPC] nickname = orderwing_gama affiliation = fc_or_grp space_costume = li_captain_head, li_male_elite_body, comm_pl_player npc_ship_arch = MSN13_Order_Heavy_Fighter voice = pilot_f_mil_m01 individual_name = 197810 [NPC] nickname = orderwing_delta affiliation = fc_or_grp space_costume = li_captain_head, li_male_elite_body, comm_br_guard npc_ship_arch = MSN13_Order_Heavy_Fighter individual_name = 197811 voice = pilot_c_leg_m01 [NPC] nickname = nomad_wing npc_ship_arch = MSN13_Nomad_Fighter affiliation = fc_n_grp individual_name = 217201 [NPC] nickname = nomadcap npc_ship_arch = MSN13_Nomad_Battleship individual_name = 237038 affiliation = fc_n_grp [NPC] nickname = order_wing1_1_pilot affiliation = fc_or_grp npc_ship_arch = MSN13_Order_Heavy_Fighter_Alpha_Wing space_costume = li_captain_head, li_male_elite_body, comm_ge_generic1 individual_name = 197818 [NPC] nickname = osiris affiliation = fc_or_grp npc_ship_arch = MSN13_Osirus space_costume = li_captain_head, li_male_elite_body, comm_ge_generic1 individual_name = 217306 [NNObjective] nickname = null state = HIDDEN type = ids, 21660 [NNObjective] nickname = start_nn state = HIDDEN type = ids, 24430 [NNObjective] nickname = launch state = HIDDEN type = ids, 24410 [NNObjective] nickname = defend_base state = HIDDEN type = ids, 24414 ;[NNObjective] ;nickname = help ;state = HIDDEN ;type = ids, 24415 [NNObjective] nickname = Cap1 state = HIDDEN type = rep_inst, St01, 24425, 1, 5790, 0, -4795, nomadcap [NNObjective] nickname = Cap2 state = HIDDEN type = rep_inst, St01, 24420, 1, 6350, 0, -5080, NomadCap2 [NNObjective] nickname = go_home state = HIDDEN type = rep_inst, St01, 24430, 27430, 1658, 0, -2026, St01_dock_ring_1 ;[NNObjective] ;nickname = launch_again ;state = HIDDEN ;type = ids, 24435 [NNObjective] nickname = escort_sinclair_ids state = HIDDEN type = ids, 24440 [NNObjective] nickname = escort_sinclair state = HIDDEN type = rep_inst, St01, 24440, 27440, 3400, 0, -2600, osiris [NNObjective] nickname = dock_with_osiris state = HIDDEN type = rep_inst, St01, 24445, 1, 3400, 0, -2600, osiris [NNObjective] nickname = run_to_gate state = HIDDEN type = rep_inst, St01, 24455, 27455, 1943, 0, -2591, St01_to_St03_hole [NNObjective] nickname = lead_through_gate state = HIDDEN type = rep_inst, St01, 24465, 1, 1943, 0, -2591, St01_to_St03_hole [NNObjective] nickname = meet_orillion state = HIDDEN type = ids, 24450 [NNObjective] nickname = take_out_nomads state = HIDDEN type = ids, 24460 [NNObjective] nickname = head_to_sphere state = HIDDEN type = ids, 24470 [NNObjective] nickname = destroy_generators state = HIDDEN type = ids, 24485 [NNObjective] nickname = head_to_city state = HIDDEN type = rep_inst, St03b, 22235, 1, -18412, 0, 18955, Nomad_City [NNObjective] nickname = destroy_generators_again state = HIDDEN type = ids, 23640 [NNObjective] nickname = penetrate state = HIDDEN type = rep_inst, St01, 24475, 1, 0, 0, 0, St03_dyson_airlock_1 [NNObjective] nickname = null state = HIDDEN type = ids, 21660 [MsnShip] nickname = osiris_ship NPC = osiris position = 3400, 0, -2600 label = osiris label = us [MsnShip] nickname = king NPC = king position = 2488, 0, -2577 radius = 0 jumper = true label = king label = us [MsnShip] nickname = juni NPC = juni label = juni position = 2647, 0, -2404 radius = 0 jumper = true label = us [MsnShip] nickname = freighter NPC = transport label = freighter position = 4707, 0, -1397 jumper = true [MsnShip] nickname = Sinclair NPC = Sinclair label = Sinclair position = 1999, 0, -1727 jumper = true label = us [MsnShip] nickname = VanClaussn NPC = VanClaussn position = 1761, 0, -2655 radius = 0 jumper = true label = VanClaussn label = us [MsnShip] nickname = Orillion NPC = Orillion position = 2600, 0, -2591 radius = 0 jumper = true label = Orillion label = us [MsnShip] nickname = Akira NPC = Akira position = 1830, 0, -2868 jumper = true label = Akira label = us [MsnSolar] nickname = nomadcap system = St01 faction = fc_n_grp archetype = d_n_battleship loadout = MSN13_Nomad_Battleship position = 7132, 0, -4182 label = nomadcap label = nomad string_id = 237038 [MsnSolar] nickname = NomadCap2 system = St01 faction = fc_n_grp archetype = d_n_battleship loadout = MSN13_Nomad_Battleship position = 6350, 0, -5080 label = NomadCap2 label = nomad string_id = 237038 [MsnSolar] nickname = NomadCap3 system = St01 faction = fc_n_grp archetype = d_n_battleship loadout = MSN13_Nomad_Battleship position = 46199, 0, -10737 label = NomadCap3 label = nomad string_id = 237038 [MsnSolar] nickname = NomadCap4 system = St01 faction = fc_n_grp archetype = d_n_battleship loadout = MSN13_Nomad_Battleship position = 8050, -50, -5180 label = NomadCap4 label = nomad string_id = 237038 [MsnShip] nickname = AlphaWing_1 NPC = orderwing_alpha position = 2767, 0, -1628 jumper = true label = AlphaWing label = us [MsnShip] nickname = AlphaWing_2 NPC = orderwing_alpha position = 740, 0, -234 jumper = true label = AlphaWing label = us ;[MsnShip] ;nickname = AlphaWing_3 ;NPC = orderwing_alpha ;position = 781, 0, 66 ;jumper = true ;label = AlphaWing ;label = us ;[MsnShip] ;nickname = AlphaWing_4 ;NPC = orderwing_alpha ;position = 836, 0, -349 ;jumper = true ;label = AlphaWing ;label = us [MsnFormation] nickname = AlphaWing position = 2866, 0, -1673 orientation = 0.29352, -0.016404, 0.954519, 0.049698 formation = fighter_basic ship = AlphaWing_1 ship = AlphaWing_2 [MsnShip] nickname = BetaWing_1 NPC = orderwing_beta position = 2631, 0, -2052 jumper = true label = BetaWing label = us [MsnShip] nickname = BetaWing_2 NPC = orderwing_beta position = 479, 0, -234 jumper = true label = BetaWing label = us ;[MsnShip] ;nickname = BetaWing_3 ;NPC = orderwing_beta ;position = 548, 0, -263 ;jumper = true ;label = BetaWing ;label = us ;[MsnShip] ;nickname = BetaWing_4 ;NPC = orderwing_beta ;position = 438, 0, -349 ;jumper = true ;label = BetaWing ;label = us [MsnFormation] nickname = BetaWing position = 2480, 0, -1324 orientation = 0.29352, -0.016404, 0.954519, 0.049698 formation = fighter_basic ship = BetaWing_1 ship = BetaWing_2 [MsnShip] nickname = order_wing1_1 NPC = order_wing1_1_pilot label = order_wing1 init_objectives = no_ol jumper = true label = us [MsnShip] nickname = order_wing1_2 NPC = order_wing1_1_pilot label = order_wing1 init_objectives = no_ol jumper = true label = us ;[MsnShip] ;nickname = order_wing1_3 ;NPC = order_wing1_1_pilot ;label = order_wing1 ;init_objectives = no_ol ;label = us ;[MsnShip] ;nickname = order_wing1_4 ;NPC = order_wing1_1_pilot ;label = order_wing1 ;init_objectives = no_ol ;label = us [MsnFormation] nickname = order_wing1 position = 2608, 0, -2803 orientation = 0.29352, -0.016404, 0.954519, 0.049698 formation = fighter_basic ship = order_wing1_1 ship = order_wing1_2 [MsnShip] nickname = DeltaWing_1 NPC = orderwing_delta position = 2952, 0, -2432 jumper = true label = DeltaWing label = us [MsnShip] nickname = DeltaWing_2 NPC = orderwing_delta position = 603, 0, -263 jumper = true label = DeltaWing label = us ;[MsnShip] ;nickname = DeltaWing_3 ;NPC = orderwing_delta ;position = 397, 0, -206 ;jumper = true ;label = DeltaWing ;label = us ;[MsnShip] ;nickname = DeltaWing_4 ;NPC = orderwing_delta ;position = 479, 0, -220 ;jumper = true ;label = DeltaWing ;label = us [MsnFormation] nickname = DeltaWing position = 2886, 0, -2185 orientation = 0.29352, -0.016404, 0.954519, 0.049698 formation = fighter_basic ship = DeltaWing_1 ship = DeltaWing_2 [MsnShip] nickname = GammaWing_1 NPC = orderwing_gama position = 2713, 0, -2917 jumper = true label = GammaWing label = us [MsnShip] nickname = GammaWing_2 NPC = orderwing_gama position = 616, 0, -34 jumper = true label = GammaWing label = us ;[MsnShip] ;nickname = GammaWing_3 ;NPC = orderwing_gama ;position = 685, 0, 166 ;jumper = true ;label = GammaWing ;label = us ;[MsnShip] ;nickname = GammaWing_4 ;NPC = orderwing_gama ;position = 561, 0, 109 ;jumper = true ;label = GammaWing ;label = us [MsnFormation] nickname = GammaWing position = 3086, 0, -2185 orientation = 0.29352, -0.016404, 0.954519, 0.049698 formation = fighter_basic ship = GammaWing_1 ship = GammaWing_2 [MsnShip] nickname = EpsilonWing_1 NPC = orderwing position = 2833, 0, -2688 jumper = true label = EpsilonWing label = us [MsnShip] nickname = EpsilonWing_2 NPC = orderwing position = 644, 0, -478 jumper = true label = EpsilonWing label = us ;[MsnShip] ;nickname = EpsilonWing_3 ;NPC = orderwing ;position = 465, 0, -564 ;jumper = true ;label = EpsilonWing ;label = us ;[MsnShip] ;nickname = EpsilonWing_4 ;NPC = orderwing ;position = 246, 0, -521 ;jumper = true ;label = EpsilonWing ;label = us [MsnFormation] nickname = EpsilonWing position = 2986, 0, -2385 orientation = 0.29352, -0.016404, 0.954519, 0.049698 formation = fighter_basic ship = EpsilonWing_1 ship = EpsilonWing_2 [MsnShip] nickname = PikaWing_1 NPC = orderwing position = 465, 0, -564 label = PikaWing label = us [MsnShip] nickname = PikaWing_2 NPC = orderwing position = 246, 0, -521 label = PikaWing label = us [MsnFormation] nickname = PikaWing position = 11146, 0, -9037 orientation = 0.900743, -0.00843, -0.43424, -0.005055 formation = fighter_basic ship = PikaWing_1 ship = PikaWing_2 [MsnShip] nickname = bad_1 NPC = nomad_wing label = bad_wing1 radius = 2 label = nomad [MsnShip] nickname = bad_2 NPC = nomad_wing label = bad_wing1 radius = 2 label = nomad [MsnShip] nickname = bad_3 NPC = nomad_wing label = bad_wing1 radius = 2 label = nomad ;[MsnShip] ;nickname = bad_4 ;NPC = nomad_wing ;label = bad_wing1 ;radius = 2 ;label = nomad ;[MsnShip] ;nickname = bad_5 ;NPC = nomad_wing ;label = bad_wing1 ;radius = 2 ;label = nomad [MsnFormation] nickname = bad_wing1 position = 4600, 0, -2800 orientation = 0.29352, -0.016404, 0.954519, 0.049698 formation = nomad_basic ship = bad_1 ship = bad_2 ship = bad_3 [MsnShip] nickname = bad_6 NPC = nomad_wing label = bad_wing2 radius = 2 label = nomad [MsnShip] nickname = bad_7 NPC = nomad_wing label = bad_wing2 radius = 2 label = nomad [MsnShip] nickname = bad_8 NPC = nomad_wing label = bad_wing2 radius = 2 label = nomad ;[MsnShip] ;nickname = bad_9 ;NPC = nomad_wing ;label = bad_wing2 ;radius = 2 ;label = nomad ;[MsnShip] ;nickname = bad_10 ;NPC = nomad_wing ;label = bad_wing2 ;radius = 2 ;label = nomad [MsnFormation] nickname = bad_wing2 position = 3877, 0, -1841 orientation = 0.29352, -0.016404, 0.954519, 0.049698 formation = nomad_basic ship = bad_6 ship = bad_7 ship = bad_8 [MsnShip] nickname = bad_11 NPC = nomad_wing label = bad_wing3 radius = 2 label = nomad [MsnShip] nickname = bad_12 NPC = nomad_wing label = bad_wing3 radius = 2 label = nomad [MsnShip] nickname = bad_13 NPC = nomad_wing label = bad_wing3 radius = 2 label = nomad ;[MsnShip] ;nickname = bad_14 ;NPC = nomad_wing ;label = bad_wing3 ;radius = 2 ;label = nomad ;[MsnShip] ;nickname = bad_15 ;NPC = nomad_wing ;label = bad_wing3 ;radius = 2 ;label = nomad [MsnFormation] nickname = bad_wing3 position = 3000, 0, -1800 orientation = 0.29352, -0.016404, 0.954519, 0.049698 formation = nomad_basic ship = bad_11 ship = bad_12 ship = bad_13 [MsnShip] nickname = bad_16 NPC = nomad_wing label = bad_wing4 radius = 2 label = nomad [MsnShip] nickname = bad_17 NPC = nomad_wing label = bad_wing4 radius = 2 label = nomad [MsnShip] nickname = bad_18 NPC = nomad_wing label = bad_wing4 radius = 2 label = nomad ;[MsnShip] ;nickname = bad_19 ;NPC = nomad_wing ;label = bad_wing4 ;radius = 2 ;label = nomad ;[MsnShip] ;nickname = bad_20 ;NPC = nomad_wing ;label = bad_wing4 ;radius = 2 ;label = nomad [MsnFormation] nickname = bad_wing4 position = 2200, 100, -1241 orientation = 0.29352, -0.016404, 0.954519, 0.049698 formation = nomad_basic ship = bad_16 ship = bad_17 ship = bad_18 [MsnShip] nickname = bad_21 NPC = nomad_wing label = bad_wing5 radius = 2 label = nomad [MsnShip] nickname = bad_22 NPC = nomad_wing label = bad_wing5 radius = 2 label = nomad [MsnShip] nickname = bad_23 NPC = nomad_wing label = bad_wing5 radius = 2 label = nomad [MsnFormation] nickname = bad_wing5 position = 2200, -100, -1241 orientation = 0.29352, -0.016404, 0.954519, 0.049698 formation = nomad_basic ship = bad_21 ship = bad_22 ship = bad_23 [MsnSolar] nickname = osiris system = St01 position = 25289, 0, -20155 orientation = 0.75, 0, 0.6, 0 string_id = 217306 faction = fc_or_grp archetype = o_osiris loadout = or_osiris label = osiris base = st01_02_base [MsnSolar] nickname = dyson_generator1 string_id = 10915 faction = fc_n_grp system = St03 position = 1000, -150, 1000 archetype = dyson_generator loadout = dyson_generator label = generator radius = 0 [MsnSolar] nickname = dyson_generator2 string_id = 10915 faction = fc_n_grp system = St03 position = -1000, -150, 1000 archetype = dyson_generator loadout = dyson_generator label = generator radius = 0 [MsnSolar] nickname = dyson_generator3 string_id = 10915 faction = fc_n_grp system = St03 position = 1000, -150, -1000 archetype = dyson_generator loadout = dyson_generator label = generator radius = 0 [MsnSolar] nickname = dyson_generator4 string_id = 10915 faction = fc_n_grp system = St03 position = -1000, -150, -1000 archetype = dyson_generator loadout = dyson_generator label = generator radius = 0 [MsnSolar] nickname = St03_dyson_airlock_shield_1 string_id = 10917 system = St03 position = 0, -75, 0 archetype = nomad_dome_shield label = shield loadout = nomad_dome_shield faction = fc_n_grp radius = 0 [MsnSolar] nickname = endgame_object string_id = 10915 faction = fc_n_grp system = St03b position = -20000, 0, 0 archetype = dyson_generator loadout = dyson_generator label = endgame_object [MsnSolar] nickname = final_generator1 string_id = 10916 faction = fc_n_grp system = St03b position = -12155.1, 0.661432, 17539 archetype = dyson_city_generator loadout = dyson_city_generator label = final_generator radius = 0 [MsnSolar] nickname = final_generator2 string_id = 10916 faction = fc_n_grp system = St03b position = -16247.3, 0.661432, 24563 archetype = dyson_city_generator loadout = dyson_city_generator label = final_generator radius = 0 [MsnSolar] nickname = final_generator3 string_id = 10916 faction = fc_n_grp system = St03b position = -23352, 0.661432, 22568.3 archetype = dyson_city_generator loadout = dyson_city_generator label = final_generator radius = 0 [MsnSolar] nickname = final_generator4 string_id = 10916 faction = fc_n_grp system = St03b position = -24787.5, 0.661432, 17654.2 archetype = dyson_city_generator loadout = dyson_city_generator label = final_generator radius = 0 [MsnSolar] nickname = final_generator5 string_id = 10916 faction = fc_n_grp system = St03b position = -18156.8, 0.661432, 13442.1 archetype = dyson_city_generator loadout = dyson_city_generator label = final_generator radius = 0 [MsnSolar] nickname = platform1 string_id = 10903 faction = fc_n_grp system = St03b position = -12505.2, -28.6537, 15998.4 archetype = dyson_city_platform loadout = dyson_city_platform label = weapons_platform radius = 0 [MsnSolar] nickname = platform2 string_id = 10903 faction = fc_n_grp system = St03b position = -10607.9, -28.6537, 17178.3 archetype = dyson_city_platform loadout = dyson_city_platform label = weapons_platform radius = 0 [MsnSolar] nickname = platform3 string_id = 10903 faction = fc_n_grp system = St03b position = -11793.1, -28.6538, 19073.5 archetype = dyson_city_platform loadout = dyson_city_platform label = weapons_platform radius = 0 [MsnSolar] nickname = platform4 string_id = 10903 faction = fc_n_grp system = St03b position = -14779.8, -28.6541, 23934 archetype = dyson_city_platform loadout = dyson_city_platform label = weapons_platform radius = 0 [MsnSolar] nickname = platform5 string_id = 10903 faction = fc_n_grp system = St03b position = -15594.2, -28.6543, 26014.5 archetype = dyson_city_platform loadout = dyson_city_platform label = weapons_platform radius = 0 [MsnSolar] nickname = platform6 string_id = 10903 faction = fc_n_grp system = St03b position = -17673.6, -28.6542, 25194.5 archetype = dyson_city_platform loadout = dyson_city_platform label = weapons_platform radius = 0 [MsnSolar] nickname = platform7 string_id = 10903 faction = fc_n_grp system = St03b position = -22406.5, -28.6541, 23839.7 archetype = dyson_city_platform loadout = dyson_city_platform label = weapons_platform radius = 0 [MsnSolar] nickname = platform8 string_id = 10903 faction = fc_n_grp system = St03b position = -24616.9, -28.6541, 23514.2 archetype = dyson_city_platform loadout = dyson_city_platform label = weapons_platform radius = 0 [MsnSolar] nickname = platform9 string_id = 10903 faction = fc_n_grp system = St03b position = -24285.7, -28.654, 21303.7 archetype = dyson_city_platform loadout = dyson_city_platform label = weapons_platform radius = 0 [MsnSolar] nickname = platform10 string_id = 10903 faction = fc_n_grp system = St03b position = -25126, -28.6539, 19198.2 archetype = dyson_city_platform loadout = dyson_city_platform label = weapons_platform radius = 0 [MsnSolar] nickname = platform11 string_id = 10903 faction = fc_n_grp system = St03b position = -26330.4, -28.6537, 17316.5 archetype = dyson_city_platform loadout = dyson_city_platform label = weapons_platform radius = 0 [MsnSolar] nickname = platform12 string_id = 10903 faction = fc_n_grp system = St03b position = -24444.8, -28.6537, 16116.2 archetype = dyson_city_platform loadout = dyson_city_platform label = weapons_platform radius = 0 [MsnSolar] nickname = platform13 string_id = 10903 faction = fc_n_grp system = St03b position = -19720, -28.6535, 13294.5 archetype = dyson_city_platform loadout = dyson_city_platform label = weapons_platform radius = 0 [MsnSolar] nickname = platform14 string_id = 10903 faction = fc_n_grp system = St03b position = -18011.6, -28.6534, 11854.7 archetype = dyson_city_platform loadout = dyson_city_platform label = weapons_platform radius = 0 [MsnSolar] nickname = platform15 string_id = 10903 faction = fc_n_grp system = St03b position = -16575.4, -28.6535, 13567.6 archetype = dyson_city_platform loadout = dyson_city_platform label = weapons_platform radius = 0 [Trigger] nickname = general_triggers system = ANY Cnd_True = no_params Act_ActTrig = juni_dies Act_ActTrig = king_dies Act_ActTrig = orillion_dies Act_ActTrig = sinclair_dies Act_ActTrig = osiris_dies Act_ActTrig = mark_people [Trigger] nickname = mark_people system = ANY Cnd_True = no_params Act_MarkObj = juni, 1 [Trigger] nickname = deact_general_triggers system = ANY Cnd_True = no_params Act_DeactTrig = juni_dies Act_DeactTrig = king_dies Act_DeactTrig = orillion_dies Act_DeactTrig = sinclair_dies Act_DeactTrig = osiris_dies [Trigger] nickname = king_dies system = ANY Cnd_Destroyed = king, 1, ALL_IGNORE_LANDING Act_ChangeState = FAIL, 21960 [Trigger] nickname = juni_dies system = ANY Cnd_Destroyed = juni, 1, ALL_IGNORE_LANDING Act_ChangeState = FAIL, 23388 [Trigger] nickname = orillion_dies system = ANY Cnd_Destroyed = Orillion, 1, ALL_IGNORE_LANDING Act_ChangeState = FAIL, 13088 [Trigger] nickname = sinclair_dies system = ANY Cnd_Destroyed = Sinclair, 1, ALL_IGNORE_LANDING Act_ChangeState = FAIL, 22952 [Trigger] nickname = osiris_dies system = ANY Cnd_Destroyed = osiris, 1, ALL_IGNORE_LANDING Act_ChangeState = FAIL, 13088 [Trigger] nickname = lets_be_friends system = ANY Cnd_True = no_params Act_SetVibeLbl = us, us, REP_FRIEND_THRESHOLD Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD [Trigger] system = ANY nickname = phase_in Cnd_Timer = 1 Act_Cloak = nomad, false [Trigger] system = ANY nickname = invul_chars Cnd_True = no_params Act_Invulnerable = juni, true, false, 0.9 Act_Invulnerable = Sinclair, true, false, 0.9 Act_Invulnerable = AlphaWing_1, true, false, 0.9 Act_Invulnerable = BetaWing_1, true, false, 0.9 [Trigger] nickname = clear_waypoint Cnd_SystemExit = ANY Act_SetNNObj = null, OBJECTIVE_HISTORY [Trigger] nickname = key_offer InitState = ACTIVE Cnd_True = no_params Act_RpopAttClamp = true Act_SetOffer = 1 Act_SetTitle = 1 Act_ActTrig = planetscape_st01_01 Act_ActTrig = beginning_ether [Trigger] nickname = beginning_ether system = St01 Cnd_InSpace = true Act_SetNNObj = start_nn [Trigger] nickname = planetscape_st01_01 Cnd_BaseEnter = st01_01_base Act_AddRTC = missions\m13\M013_s072aa_St01_01_nrml.ini Act_ActTrig = enter_room [Trigger] nickname = enter_room Cnd_LocEnter = trader, st01_01_base Act_AddRTC = missions\m13\M013_s072ab_St01_01_offer.ini Act_ActTrig = mrp_reject Act_ActTrig = mrp_accept [Trigger] nickname = mrp_reject Cnd_MsnResponse = reject Act_RemoveRTC = missions\m13\M013_s072ab_St01_01_offer.ini Act_AddRTC = missions\m13\M013_s072d_St01_01_reoffer.ini, repeatable Act_SetOffer = 1 Act_SetTitle = 1 Act_ActTrig = forceland [Trigger] nickname = mrp_accept Cnd_MsnResponse = accept Act_RemoveRTC = missions\m13\M013_s072d_St01_01_reoffer.ini Act_DeactTrig = mrp_reject Act_SetOffer = 24405 Act_SetTitle = 24400 Act_SetNNObj = launch Act_ActTrig = spawnships Act_ActTrig = exit_base Act_DeactTrig = beginning_ether Act_DeactTrig = forceland Act_ActTrig = wait_in_equipment_room Act_NNIds = 31300, HISTORY [Trigger] nickname = wait_in_equipment_room Cnd_LocEnter = planetscape, st01_01_base Act_AddRTC = missions\m13\M013_s072bb_St01_01_nrml.ini Act_SetRep = Player, fc_or_grp, REP_FRIEND_THRESHOLD Act_SetRep = Player, li_lsf_grp, REP_FRIEND_THRESHOLD Act_SetRep = Player, li_n_grp, REP_FRIEND_THRESHOLD [Trigger] nickname = forceland repeatable = true Cnd_SpaceEnter = St01 Act_Forceland = st01_01_base [Trigger] nickname = exit_base Cnd_BaseExit = st01_01_base Act_SetNNObj = defend_base [Trigger] nickname = spawnships Cnd_SpaceEnter = St01 system = St01 Act_PobjIdle = no_params Act_SpawnFormation = bad_wing1 Act_SpawnFormation = bad_wing2 Act_SpawnFormation = bad_wing3 Act_SpawnFormation = bad_wing4 Act_SpawnFormation = AlphaWing Act_SpawnFormation = BetaWing Act_SpawnShip = juni Act_ActTrig = set_vibes Act_ActTrig = freighter_nn_delay Act_PlayerCanDock = false Act_LockDock = Player, St01_dock_ring_1, lock Act_ActTrig = phase_in Act_ActTrig = ether_to_start_dialog Act_EtherComm = Orillion, 217304, Player, DX_M13_0100_ORILLION, -1, pl_male4_head, pi_orillion_body Act_ActTrig = mark_people Act_ActTrig = invul_chars Act_ActTrig = stop_player Act_ActTrig = general_triggers Act_PlayerEnemyClamp = 3, 4 Act_ActTrig = bad_wing1_down Act_ActTrig = bad_wing2_down Act_ActTrig = bad_wing3_down Act_ActTrig = bad_wing4_down Act_PlayMusic = none, none, none, music_no_lair_battle Act_ActTrig = launch_complete [Trigger] nickname = launch_complete Cnd_LaunchComplete = Player Act_SetNNObj = defend_base, OBJECTIVE [Trigger] system = St01 repeatable = true nickname = bad_wing1_down Cnd_Destroyed = bad_wing1, 3, ALL Act_SpawnFormation = bad_wing1 Act_ActTrig = phase_in Act_ActTrig = set_vibes [Trigger] system = St01 repeatable = true nickname = bad_wing2_down Cnd_Destroyed = bad_wing2, 3, ALL Act_SpawnFormation = bad_wing2 Act_ActTrig = phase_in Act_ActTrig = set_vibes [Trigger] system = St01 nickname = bad_wing3_down repeatable = true Cnd_Destroyed = bad_wing3, 3, ALL Act_SpawnFormation = bad_wing3 Act_ActTrig = phase_in Act_ActTrig = set_vibes [Trigger] system = St01 nickname = bad_wing4_down repeatable = true Cnd_Destroyed = bad_wing4, 3, ALL Act_SpawnFormation = bad_wing4 Act_ActTrig = phase_in Act_ActTrig = set_vibes [Trigger] system = St01 nickname = ether_to_start_dialog Cnd_CommComplete = DX_M13_0100_ORILLION Act_StartDialog = beginning_dialog Act_GiveObjList = bad_wing1, goto_alpha Act_GiveObjList = bad_wing2, goto_beta [Trigger] system = St01 nickname = freighter_nn_delay Cnd_CommComplete = DX_M13_0130_ALPHA_LEADER Act_ActTrig = nomad_timer [Trigger] system = St01 nickname = nomad_timer Cnd_Timer = 15 Act_SpawnSolar = nomadcap Act_ActTrig = freighter_dies [Dialog] nickname = beginning_dialog system = St01 line = juni, Player, DX_M13_0110_JUNI line = juni, Player, DX_M13_0120_JUNI line = AlphaWing_1, Player, DX_M13_0130_ALPHA_LEADER line = BetaWing_1, Player, DX_M13_0132_BETA_LEADER line = juni, Player, DX_M13_0135_JUNI [Trigger] system = St01 nickname = set_vibes Cnd_True = no_params Act_SetVibeLblToShip = nomad, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomadcap, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = us, nomad, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = nomad, us, REP_HOSTILE_THRESHOLD Act_ActTrig = lets_be_friends [ObjList] system = St01 nickname = goto_alpha GotoShip = goto, AlphaWing_1, 500, true [ObjList] system = St01 nickname = goto_beta GotoShip = goto, BetaWing_1, 500, true [ObjList] system = St01 nickname = goto_osiris GotoShip = goto, osiris_ship, 500, true [Trigger] system = St01 nickname = freighter_dies Cnd_True = no_params Act_GiveObjList = bad_wing2, goto_alpha Act_SetVibeLblToShip = bad_wing2, AlphaWing, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = AlphaWing, bad_wing2, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = AlphaWing, nomadcap, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = BetaWing, nomadcap, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = juni, nomadcap, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = nomadcap, AlphaWing, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = nomadcap, BetaWing, REP_HOSTILE_THRESHOLD Act_GiveObjList = AlphaWing, kill_cap_ship Act_GiveObjList = BetaWing, kill_cap_ship Act_GiveObjList = juni, kill_cap_ship Act_ActTrig = cap_dies Act_ActTrig = lets_be_friends Act_ActTrig = phase_in Act_StartDialog = after_freighter_dies Act_ActTrig = near_cap1 Act_ActTrig = condition_watchers Act_ActTrig = cap1_delay Act_Invulnerable = nomadcap, true, true, 0.9 Act_NagDistTowards = POS, kill_cap, juni, 7132, 0, -4182, 22195, 2000, NAG_ALWAYS Act_AdjHealth = us, 0.75 [Trigger] system = St01 nickname = cap1_delay Cnd_CommComplete = DX_M13_0190_JUNI Act_SetNNObj = Cap1 [Dialog] nickname = after_freighter_dies system = St01 line = BetaWing_1, Player, DX_M13_0180_BETA_LEADER line = juni, Player, DX_M13_0190_JUNI line = AlphaWing_1, Player, DX_M13_0200_ALPHA_LEADER line = BetaWing_1, Player, DX_M13_0210_BETA_LEADER [Trigger] system = St01 nickname = near_cap1 Cnd_DistShip = inside, AlphaWing_1, nomadcap, 700 Act_StartDialog = dialog_near_cap Act_ActTrig = cap_watchers [Dialog] nickname = dialog_near_cap system = St01 line = AlphaWing_1, Player, DX_M13_0220_ALPHA_LEADER line = BetaWing_1, Player, DX_M13_0230_BETA_LEADER line = juni, Player, DX_M13_0240_JUNI [ObjList] system = St01 nickname = kill_cap_ship GotoShip = goto, nomadcap, 500, true [Trigger] system = St01 nickname = cap_dies Cnd_Destroyed = nomadcap, 1, EXPLODE Act_ActTrig = cap_timer Act_SetNNHidden = Cap1, true Act_GiveNNObjs = no_params Act_ActTrig = lets_be_friends Act_SendComm = juni, Player, DX_M13_0440_JUNI Act_DeactTrig = near_cap1 Act_SpawnSolar = NomadCap2 Act_NagOff = kill_cap [Trigger] system = St01 nickname = cap_timer Cnd_Timer = 25 Act_ActTrig = trent_go_back Act_SetVibeLbl = AlphaWing, NomadCap2, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = BetaWing, NomadCap2, REP_HOSTILE_MAXIMUM Act_SetVibe = juni, NomadCap2, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = NomadCap2, AlphaWing, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = NomadCap2, BetaWing, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = NomadCap2, juni, REP_HOSTILE_MAXIMUM Act_SetNNObj = Cap2 Act_ActTrig = watch_cap2 Act_ActTrig = lets_be_friends Act_ActTrig = phase_in Act_SendComm = juni, Player, DX_M13_0450_JUNI [Trigger] system = St01 nickname = watch_cap2 Cnd_Destroyed = NomadCap2, 1, ALL Act_SetNNHidden = Cap2, true Act_GiveNNObjs = no_params [Trigger] system = St01 nickname = trent_go_back Cnd_Timer = 15 Act_GiveObjList = juni, dock_with_St01 Act_ActTrig = land_on_base Act_ActTrig = deact_general_triggers Act_PlayerCanDock = false, St01_dock_ring_1 Act_LockDock = Player, St01_dock_ring_1, unlock Act_EtherComm = Orillion, 217304, Player, DX_M13_0460_ORILLION, -1, pl_male4_head, pi_orillion_body Act_ActTrig = ether_one Act_ActTrig = disable_watchers Act_ActTrig = player_near_dockingring Act_DeactTrig = bad_wing1_down Act_DeactTrig = bad_wing2_down Act_DeactTrig = bad_wing3_down Act_DeactTrig = bad_wing4_down [ObjList] nickname = dock_with_St01 system = St01 BreakFormation = no_params Dock = St01_dock_ring_1 [Trigger] system = St01 nickname = ether_one Cnd_CommComplete = DX_M13_0460_ORILLION Act_StartDialog = dialog_ether_one Act_ActTrig = ether_two Act_SetNNObj = go_home Act_SetLifetime = us, 100000 Act_SetLifetime = nomad, 100000 [Dialog] nickname = dialog_ether_one system = St01 line = juni, Player, DX_M13_0470_JUNI [Trigger] system = St01 nickname = ether_two Cnd_CommComplete = DX_M13_0470_JUNI Act_EtherComm = Orillion, 217304, Player, DX_M13_0480_ORILLION, -1, pl_male4_head, pi_orillion_body Act_ActTrig = ether_three [Trigger] system = St01 nickname = ether_three Cnd_CommComplete = DX_M13_0480_ORILLION Act_StartDialog = dialog_ether_three Act_NagDistLeaving = trent_land, juni, St01_dock_ring_1, 23185, 1500, NAG_ALWAYS [Dialog] nickname = dialog_ether_three system = St01 line = juni, Player, DX_M13_0490_JUNI [Trigger] system = St01 nickname = player_docking_timer Cnd_Timer = 130 Act_ChangeState = FAIL, 24365 [Trigger] system = St01 nickname = player_near_dockingring Cnd_DistVec = inside, Player, 1500, 0, -2191, 300 Act_StartDialog = juni_says_go_first Act_ActTrig = watching_0500 [Trigger] system = St01 nickname = watching_0500 Cnd_CommComplete = DX_M13_0500_JUNI Act_DeactTrig = bad_wing1_down Act_DeactTrig = bad_wing2_down Act_DeactTrig = bad_wing3_down Act_DeactTrig = bad_wing4_down Act_SetLifetime = nomad, 100000 [Dialog] nickname = juni_says_go_first system = St01 line = juni, Player, DX_M13_0500_JUNI [Trigger] nickname = land_on_base system = Li01 Cnd_BaseEnter = st01_01_base Act_AddRTC = missions\m13\M013_s074x_St01_01_nrml.ini Act_ActTrig = take_off Act_DeactTrig = watch_cap2 Act_ActTrig = exit_for_nn Act_DeactTrig = player_docking_timer Act_NNIds = 31305, HISTORY Act_NagOff = trent_land Act_DeactTrig = watching_0500 [Trigger] system = St01 nickname = exit_for_nn Cnd_BaseExit = st01_01_base Act_SetNNObj = escort_sinclair_ids Act_DeactTrig = watching_0500 [Trigger] system = St01 nickname = cheese_nn Cnd_True = no_params Act_SetNNObj = escort_sinclair Act_Invulnerable = osiris, true Act_Cloak = osiris, false [Trigger] system = St01 nickname = take_off Cnd_SpaceEnter = St01 Act_SpawnShip = juni Act_SpawnShip = Sinclair Act_SpawnShip = Orillion, no_ol, -13000, 0, -13000 Act_SpawnSolar = osiris Act_SpawnSolar = NomadCap4 Act_SpawnFormation = order_wing1 Act_SpawnFormation = bad_wing1 Act_SpawnFormation = bad_wing2 Act_SpawnFormation = bad_wing3, 1835, 0, -2192 Act_SpawnFormation = AlphaWing Act_SpawnFormation = BetaWing Act_SpawnFormation = EpsilonWing Act_SpawnFormation = DeltaWing Act_SpawnFormation = GammaWing Act_SpawnFormation = PikaWing Act_ActTrig = after_spawning Act_ActTrig = stop_player Act_ActTrig = invul_chars Act_MarkObj = osiris, 1 Act_PlayMusic = none, none, none, music_no_lair_battle Act_PlayerEnemyClamp = 3, 3 Act_DeactTrig = watching_0500 [Trigger] system = St01 nickname = stop_player Cnd_LaunchComplete = Player Act_PobjIdle = no_params Act_GiveObjList = bad_1, stay_near_planet Act_GiveObjList = bad_6, stay_near_planet Act_GiveObjList = bad_11, stay_near_planet [ObjList] system = St01 nickname = stay_near_planet StayInRange = St01_01, 5500 [Trigger] system = St01 nickname = after_spawning Cnd_True = no_params Act_ActTrig = lets_be_friends Act_ActTrig = wait_for_trent_again Act_ActTrig = cheese_nn Act_GiveObjList = Sinclair, guide_osiris Act_SetVibe = Sinclair, NomadCap4, REP_FRIEND_MAXIMUM Act_SetVibe = NomadCap4, Sinclair, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = bad_wing3, Sinclair, REP_HOSTILE_MAXIMUM Act_SetVibeShipToLbl = juni, bad_wing3, REP_HOSTILE_MAXIMUM Act_SetVibeShipToLbl = Sinclair, bad_wing3, REP_HOSTILE_MAXIMUM Act_PlayerCanDock = false, osiris Act_GiveObjList = bad_wing1, stay_by_st01 Act_GiveObjList = bad_wing2, stay_by_st01 Act_GiveObjList = bad_wing3, stay_by_st01 Act_GiveObjList = juni, follow_player Act_ActTrig = near_pika Act_ActTrig = sinclair_near_pika Act_MarkObj = Sinclair, 1 Act_ActTrig = phase_in Act_StartDialog = final_planet_launch Act_ActTrig = cleanup_orillion Act_Invulnerable = PikaWing_1, true, false, 0.9 Act_Invulnerable = PikaWing_2, true, false, 0.9 Act_SetVibeLbl = PikaWing, nomad, REP_FRIEND_MAXIMUM Act_ActTrig = in_osiris_range [Dialog] nickname = final_planet_launch system = St01 line = Orillion, Player, DX_M13_0510_ORILLION line = juni, Player, DX_M13_0520_JUNI line = juni, Player, DX_M13_0540_JUNI line = Sinclair, Player, DX_M13_0550_QUINTAINE [Trigger] system = St01 nickname = near_pika Cnd_DistShip = inside, juni, PikaWing_1, 1500 Act_GiveObjList = PikaWing_1, pika_follow Act_StartDialog = pikawing_Comms Act_AdjHealth = us, 0.75 Act_PlayMusic = none, none, none, music_no_ally_danger [Trigger] system = St01 nickname = sinclair_near_pika Cnd_DistShip = inside, Sinclair, PikaWing_1, 1500 Act_NagDistTowards = POS, sinclair_nag, Sinclair, 25289, 0, -20155, 23198, 1000 [ObjList] system = St01 nickname = follow_player SetPriority = ALWAYS_EXECUTE Follow = Player, 1500, -100, 50, -200 [ObjList] system = St01 nickname = pika_follow Follow = juni, 1500, -100, 50, -200 [Dialog] nickname = pikawing_Comms system = St01 line = juni, Player, DX_M13_0560_JUNI line = PikaWing_1, Player, DX_M13_0570_DELTA_LEADER line = juni, Player, DX_M13_0580_JUNI line = PikaWing_1, Player, DX_M13_0590_DELTA_LEADER line = juni, Player, DX_M13_0600_JUNI line = Orillion, Player, DX_M13_0530_ORILLION [Trigger] system = St01 nickname = cleanup_orillion Cnd_CommComplete = DX_M13_0530_ORILLION Act_Destroy = Orillion, SILENT [Trigger] system = St01 nickname = wait_for_trent_again Cnd_DistShip = inside, Player, Sinclair, 300 Act_GiveObjList = order_wing1, goto_osiris Act_GiveObjList = Sinclair, guide_osiris Act_ActTrig = lets_be_friends Act_SetNNObj = escort_sinclair Act_SetVibeLbl = nomad, us, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = us, nomad, REP_HOSTILE_THRESHOLD [ObjList] system = St01 nickname = guide_osiris GotoVec = goto, 25289, 0, -20155, 400, false [ObjList] system = St01 nickname = stay_by_st01 StayInRange = St01_01, 5000 [Trigger] system = St01 nickname = in_osiris_range Cnd_DistShip = inside, Player, osiris, 1000 Act_SetNNObj = dock_with_osiris Act_ActTrig = inside_osiris Act_StartDialog = landing_on_osiris Act_ActTrig = disable_watchers Act_ActTrig = reap_osiris Act_NagOff = sinclair_nag Act_Save = key_save_land_osiris, 33305 [Trigger] nickname = key_save_land_osiris system = St01 Cnd_PlayerLaunch = no_params Act_SetInitialPlayerPos = 25102.9, -14.0508, -19981, 0.916192, -0.038099, -0.398533, -0.017667 Act_ActTrig = key_save_land_osiris2 Act_NagOff = sinclair_nag [Trigger] nickname = key_save_land_osiris2 system = St01 Cnd_SpaceEnter = St01 Act_SpawnShip = juni, no_ol, 25243.6, -9.52617, -19968 Act_SpawnSolar = osiris Act_SetLifetime = us, 10000 Act_SetLifetime = nomad, 10 Act_NagDistLeaving = nag_osiris, juni, osiris, 23982, 1000 Act_ActTrig = inside_osiris Act_ActTrig = disable_watchers Act_SetNNObj = dock_with_osiris Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD Act_SetVibe = osiris, Player, REP_FRIEND_THRESHOLD Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD Act_Cloak = osiris, false Act_MarkObj = juni, 1 [Trigger] system = St01 nickname = reap_osiris Cnd_CommComplete = DX_M13_0620_JUNI Act_SetLifetime = us, 10000 Act_SetLifetime = nomad, 10 Act_NagDistLeaving = nag_osiris, juni, osiris, 23982, 1000 [Dialog] nickname = landing_on_osiris system = St01 line = PikaWing_1, Player, DX_M13_0610_DELTA_LEADER line = juni, Player, DX_M13_0620_JUNI [Trigger] system = St01 nickname = inside_osiris Cnd_BaseEnter = st01_02_base Act_ActTrig = goto_hole_story Act_AddRTC = missions\m13\M013_s075x_St01_02_nrml.ini Act_SetNNObj = meet_orillion Act_NagOff = nag_osiris Act_NNIds = 31310, HISTORY [Trigger] system = St01 nickname = goto_hole_story Cnd_SpaceEnter = St01 Act_ActTrig = in_hole_range Act_DeactTrig = orillion_dies Act_DeactTrig = sinclair_dies Act_PlayerCanDock = false, St01_to_St03_hole Act_Cloak = osiris, false Act_SpawnShip = juni, no_ol, 25210, 0, -20090 Act_SpawnShip = king, no_ol, 25220, 0, -20100 Act_SpawnShip = VanClaussn, no_ol, 25230, 0, -20100 Act_SpawnShip = Orillion, no_ol, 24961, 0, -20300 Act_SpawnFormation = order_wing1, 25170, 0, -20050 Act_SpawnFormation = BetaWing, 25070, 0, -20050 Act_SpawnFormation = GammaWing, 25470, 0, -20050 Act_SpawnFormation = AlphaWing, 25670, 0, -20050 Act_ActTrig = wait_until_after_launch Act_ActTrig = stop_player Act_ActTrig = lets_be_friends Act_PlayerEnemyClamp = 3, 4 [Trigger] system = St01 nickname = wait_until_after_launch Cnd_LaunchComplete = Player Act_ActTrig = wait_for_trent Act_MarkObj = Orillion, 1 Act_MarkObj = juni, 0 Act_PlayMusic = none, none, none, music_no_ally_danger [Trigger] system = St01 nickname = wait_for_trent Cnd_DistShip = inside, Player, Orillion, 320 Act_LockDock = Player, St01_to_St03_hole, lock Act_GiveObjList = juni, goto_hole Act_GiveObjList = king, goto_hole Act_GiveObjList = Orillion, goto_hole_guiding Act_GiveObjList = VanClaussn, goto_hole Act_GiveObjList = order_wing1, goto_hole Act_GiveObjList = BetaWing, goto_hole Act_GiveObjList = GammaWing, goto_hole Act_GiveObjList = AlphaWing, goto_hole Act_StartDialog = leaving_osiris Act_ActTrig = pause1 Act_ActTrig = near_nomad_gate Act_ActTrig = lets_be_friends Act_SetNNObj = run_to_gate [Dialog] nickname = leaving_osiris system = St01 line = Orillion, Player, DX_M13_0630_ORILLION line = juni, Player, DX_M13_0640_JUNI [Trigger] system = St01 nickname = pause1 Cnd_Timer = 15 Act_StartDialog = leaving_osiris2 Act_ActTrig = pause2 Act_Invulnerable = Orillion, true, false, 0.9 Act_Invulnerable = VanClaussn, true, false, 0.9 Act_Invulnerable = juni, true, false, 0.9 Act_Invulnerable = king, true, false, 0.9 [Dialog] nickname = leaving_osiris2 system = St01 line = Orillion, Player, DX_M13_0650_ORILLION [Trigger] system = St01 nickname = pause2 Cnd_Timer = 10 Act_StartDialog = leaving_osiris3 Act_NagDistTowards = OBJ, nag_gate, juni, St01_to_St03_hole, 21950, 7000 [Dialog] nickname = leaving_osiris3 system = St01 line = Orillion, Player, DX_M13_0660_ORILLION line = VanClaussn, Player, DX_M13_0670_vonclaussn line = Orillion, Player, DX_M13_0680_ORILLION [Trigger] system = St01 nickname = near_nomad_gate Cnd_DistShip = inside, Player, St01_to_St03_hole, 6500 Act_StartDialog = at_nomad_gate Act_SpawnSolar = NomadCap3 [Dialog] nickname = at_nomad_gate system = St01 line = juni, Player, DX_M13_0690_JUNI line = king, Player, DX_M13_0700_KING line = Orillion, Player, DX_M13_0710_ORILLION [ObjList] system = St01 nickname = goto_hole GotoVec = goto, 46983, 0, -10694, 2100, false [ObjList] system = St01 nickname = goto_hole_guiding MakeNewFormation = single_r GotoVec = goto, 46983, 0, -10694, 2100, false, -1, Player, 500, 1000 [Trigger] system = St01 nickname = in_hole_range Cnd_DistVec = inside, Player, 46983, 0, -10694, 2500 Act_SpawnFormation = bad_wing1, 47064, 0, -11047 Act_SpawnFormation = bad_wing2, 46838, 0, -10387 Act_SetVibeLbl = bad_wing1, us, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = bad_wing2, us, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = us, bad_wing1, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = us, bad_wing2, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = NomadCap3, us, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = us, NomadCap3, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = bad_wing1, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = bad_wing2, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = NomadCap3, Player, REP_HOSTILE_THRESHOLD Act_ActTrig = check_cap Act_Cloak = nomad, false Act_StartDialog = suprise_attack Act_SetNNObj = take_out_nomads Act_ActTrig = nomad_marker Act_NagOff = nag_gate Act_PlayMusic = none, none, none, music_no_battle [Trigger] nickname = nomad_marker Cnd_Timer = 2 Act_MarkObj = NomadCap3, 1 [Dialog] nickname = suprise_attack system = St01 line = juni, Player, DX_M13_0720_JUNI line = king, Player, DX_M13_0730_KING [Trigger] system = St01 nickname = check_cap Cnd_Destroyed = NomadCap3, 1, ALL Act_LockDock = Player, St01_to_St03_hole, unlock Act_ActTrig = entering_st03_story Act_StartDialog = before_st03 Act_ActTrig = disable_watchers Act_SetNNObj = lead_through_gate Act_RandomPop = true Act_NagDistLeaving = nag_nomad_gate, Orillion, St01_to_St03_hole, 23175, 1000 Act_AdjHealth = us, 0.75 Act_ActTrig = exiting_st01 [Trigger] system = St01 nickname = exiting_st01 Cnd_SystemExit = St01 Act_SetNNObj = null, OBJECTIVE_HISTORY [Dialog] nickname = before_st03 system = St01 line = Orillion, Player, DX_M13_0740_ORILLION [Trigger] system = St03 nickname = entering_st03_story Cnd_NPCSystemEnter = St03, juni, king, Player, order_wing1_1, GammaWing_1, BetaWing_1, AlphaWing_1 Act_ActTrig = in_story Act_ActTrig = clear_waypoint Act_EnableManeuver = goto, false Act_SetNNObj = null, OBJECTIVE_HISTORY Act_NagOff = nag_nomad_gate Act_PlayerEnemyClamp = 3, 4 Act_ActTrig = fail_range [Trigger] system = St03 nickname = fail_range Cnd_DistShip = outside, Player, St03_dyson_airlock_1, 18000 Act_DeactTrig = generators_destroyed Act_ChangeState = FAIL, 21602 [Trigger] system = St03 nickname = in_story Cnd_True = no_params Act_ActTrig = lets_be_friends Act_ActTrig = near_moon Act_ActTrig = everybody_to_moon Act_SpawnSolar = dyson_generator1 Act_SpawnSolar = dyson_generator2 Act_SpawnSolar = dyson_generator3 Act_SpawnSolar = dyson_generator4 Act_ActTrig = generators_destroyed Act_SpawnSolar = St03_dyson_airlock_shield_1 Act_LockDock = Player, St03_to_St01_hole, lock Act_ActTrig = condition_watchers Act_RpopAttClamp = false Act_Cloak = nomad, false [Trigger] system = St03 nickname = everybody_to_moon Cnd_True = no_params Act_GiveObjList = Orillion, goto_moon Act_GiveObjList = juni, goto_moon Act_GiveObjList = king, goto_moon Act_GiveObjList = VanClaussn, goto_moon Act_GiveObjList = order_wing1, goto_moon Act_GiveObjList = GammaWing, goto_moon Act_GiveObjList = BetaWing, goto_moon Act_GiveObjList = AlphaWing, goto_moon Act_StartDialog = approaching_dysonsphere Act_Invulnerable = Orillion, true, true, 0.9 Act_ActTrig = 0780_watcher Act_PlayMusic = none, none, none, music_no_ally_battle [Trigger] system = St03 nickname = 0780_watcher Cnd_CommComplete = DX_M13_0780_ORILLION Act_SetNNObj = head_to_sphere [Dialog] nickname = approaching_dysonsphere system = St03 line = king, Player, DX_M13_0750_KING line = Orillion, Player, DX_M13_0760_ORILLION line = juni, Player, DX_M13_0770_JUNI line = Orillion, Player, DX_M13_0780_ORILLION [ObjList] system = St03 nickname = goto_moon GotoVec = goto, 5430, 3500, 5290, 300, true [Trigger] system = St03 nickname = near_moon Cnd_DistVecLbl = inside, ANY, us, 5430, 3500, 5290, 2000 Act_GiveObjList = juni, goto_center Act_GiveObjList = king, follow_player Act_GiveObjList = VanClaussn, follow_player Act_SpawnFormation = bad_wing1, -1689, 500, -1586 Act_SpawnFormation = bad_wing2, 2127, 100, 2066 Act_SpawnFormation = bad_wing3, -1732, 500, 2081 Act_SpawnFormation = bad_wing4, 1955, 500, -1887 Act_SetVibeLbl = us, bad_wing1, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = us, bad_wing2, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = us, bad_wing3, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = us, bad_wing4, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = bad_wing1, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = bad_wing2, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = bad_wing3, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = bad_wing4, Player, REP_HOSTILE_THRESHOLD Act_ActTrig = give_everybody_orders Act_ActTrig = juni_near_center Act_ActTrig = generator_watchers Act_NNIds = 31315, HISTORY Act_RandomPopSphere = 0, 0, 0, 700, off [Trigger] nickname = give_everybody_orders system = St03 Cnd_True = no_params Act_GiveObjList = GammaWing, goto_left Act_GiveObjList = AlphaWing, goto_top Act_GiveObjList = BetaWing, goto_right Act_GiveObjList = order_wing1, goto_bottom Act_Cloak = nomad, false [Trigger] nickname = juni_near_center system = St03 Cnd_DistVec = inside, juni, 0, 0, 0, 3500 Act_StartDialog = tell_trent_about_generators Act_ActTrig = marking_generators Act_DeactTrig = fail_range Act_ActTrig = fail_range2 [Trigger] system = St03 nickname = fail_range2 Cnd_DistShip = outside, Player, St03_dyson_airlock_1, 18000 Act_DeactTrig = generators_destroyed Act_ChangeState = FAIL, 23767 [ObjList] nickname = follow_player SetPriority = NORMAL Follow = Player, 100, 25, 20, -100 [ObjList] nickname = goto_center GotoVec = goto, 0, 0, 0, 1000, false [ObjList] system = St03 nickname = goto_left SetPriority = NORMAL GotoShip = goto, bad_11, 500, true [ObjList] system = St03 nickname = goto_right SetPriority = NORMAL GotoShip = goto, bad_16, 500, true [ObjList] system = St03 nickname = goto_top SetPriority = NORMAL GotoShip = goto, bad_1, 500, true [ObjList] system = St03 nickname = goto_bottom SetPriority = NORMAL GotoShip = goto, bad_6, 500, true [Dialog] nickname = tell_trent_about_generators system = St03 line = juni, Player, DX_M13_0810_JUNI line = Orillion, Player, DX_M13_0820_ORILLION [Trigger] system = St03 nickname = marking_generators Cnd_CommComplete = DX_M13_0820_ORILLION Act_MarkObj = dyson_generator1, 1 Act_MarkObj = dyson_generator2, 1 Act_MarkObj = dyson_generator3, 1 Act_MarkObj = dyson_generator4, 1 Act_SetNNObj = destroy_generators [Trigger] system = St03 nickname = generators_destroyed Cnd_Destroyed = generator, 4 Act_MarkObj = St03_dyson_airlock_1, 1 Act_ActTrig = watch_dock Act_PlayerCanDock = true Act_DeactTrig = nomads_5 Act_DeactTrig = enc_counter Act_DisableEnc = se_nomads_5 Act_ActTrig = reactivate_hack Act_ActTrig = destroy_shield Act_NagDistLeaving = trent_dock_sphere, juni, St03_dyson_airlock_1, 24550, 1500, NAG_ALWAYS Act_DeactTrig = fail_range2 Act_ActTrig = fail_range3 [Trigger] system = St03 nickname = fail_range3 Cnd_DistShip = outside, Player, St03_dyson_airlock_1, 18000 Act_DeactTrig = generators_destroyed Act_ChangeState = FAIL, 24550 [Trigger] system = St03 nickname = destroy_shield Cnd_Timer = 5 Act_Destroy = St03_dyson_airlock_shield_1 [Trigger] system = St03 nickname = reactivate_hack Cnd_True = no_params Act_DockRequest = St03_dyson_airlock_1 Act_SetNNObj = penetrate [Trigger] system = St03 nickname = watch_dock Cnd_DistVec = inside, Player, 0, 0, 0, 300 Act_SetLifetime = us, 1 Act_GiveObjList = GammaWing, die Act_Jumper = GammaWing, false Act_GiveObjList = AlphaWing, die Act_Jumper = BetaWing, false Act_GiveObjList = BetaWing, die Act_Jumper = BetaWing, false Act_GiveObjList = order_wing1, die Act_Jumper = order_wing1, false Act_GiveObjList = juni, die Act_Jumper = juni, false Act_GiveObjList = king, die Act_Jumper = king, false Act_GiveObjList = VanClaussn, die Act_Jumper = VanClaussn, false Act_ActTrig = deact_general_triggers Act_DeactTrig = infinite_waves Act_DeactTrig = enc_counter Act_DeactTrig = nomads_5 Act_DisableEnc = se_nomads_5 Act_ActTrig = entering_st03b Act_Jumper = us, false Act_ActTrig = disable_watchers Act_RpopAttClamp = false Act_NagOff = trent_dock_sphere [Trigger] system = St03 nickname = infinite_waves Cnd_Destroyed = badguy, 5 Act_ActTrig = enc_counter [Trigger] nickname = enc_counter system = St03 Cnd_Timer = 20 Act_EnableEnc = se_nomads_5 Act_ActTrig = nomads_5 Act_ActTrig = infinite_waves [ObjList] system = St03 nickname = die SetLifetime = 1 [Trigger] system = St03b nickname = entering_st03b Cnd_SystemEnter = St03b Act_SpawnShip = juni, no_ol, -25000, 25, 0 Act_SpawnShip = king, no_ol, -25000, 50, 0 Act_SpawnShip = VanClaussn, no_ol, -25000, 75, 0 Act_SpawnShip = Orillion, no_ol, -25000, 100, 0 Act_SpawnFormation = AlphaWing, -25000, -25, 0 Act_SpawnFormation = BetaWing, -25000, -50, 0 Act_SpawnFormation = GammaWing, -25000, -75, 0 Act_SpawnFormation = order_wing1, -25000, 100, 0 Act_ActTrig = lets_be_friends Act_ActTrig = watch_endgame_object Act_ActTrig = near_city Act_SpawnSolar = platform1 Act_SpawnSolar = platform2 Act_SpawnSolar = platform3 Act_SpawnSolar = platform4 Act_SpawnSolar = platform5 Act_SpawnSolar = platform6 Act_SpawnSolar = platform7 Act_SpawnSolar = platform8 Act_SpawnSolar = platform9 Act_SpawnSolar = platform10 Act_SpawnSolar = platform11 Act_SpawnSolar = platform12 Act_SpawnSolar = platform13 Act_SpawnSolar = platform14 Act_SpawnSolar = platform15 Act_SpawnSolar = final_generator1 Act_SpawnSolar = final_generator2 Act_SpawnSolar = final_generator3 Act_SpawnSolar = final_generator4 Act_SpawnSolar = final_generator5 Act_ActTrig = breakout_triggers [Trigger] system = St03b nickname = breakout_triggers Cnd_Timer = 2 Act_ActTrig = condition_watchers Act_ActTrig = final_generator_watchers Act_ActTrig = killed_a_generator Act_SetNNHidden = penetrate, true Act_StartDialog = dialog_st03b Act_ActTrig = watcher_920 Act_ActTrig = watcher_930 Act_ActTrig = watcher_960 Act_SetNNObj = null, OBJECTIVE_HISTORY Act_ActTrig = its_a_city Act_PlayMusic = none, none, none, music_no_dyson_battle Act_EnableManeuver = goto, true Act_PobjIdle = no_params Act_PlayerEnemyClamp = 3, 4 Act_DeactTrig = fail_range Act_DeactTrig = fail_range3 [Dialog] nickname = dialog_st03b system = St03b line = king, Player, DX_M13_0880_KING line = juni, Player, DX_M13_0890_JUNI line = Orillion, Player, DX_M13_0900_ORILLION line = VanClaussn, Player, DX_M13_0910_VONCLAUSSN line = king, Player, DX_M13_0920_KING line = Orillion, Player, DX_M13_0930_ORILLION line = juni, Player, DX_M13_0940_JUNI line = king, Player, DX_M13_0950_KING line = Orillion, Player, DX_M13_0960_ORILLION line = juni, Player, DX_M13_0970_JUNI line = king, Player, DX_M13_0980_KING [Trigger] system = St03b nickname = its_a_city Cnd_DistShip = inside, Player, Nomad_City, 8000 Act_StartDialog = dialog_breakout [Dialog] nickname = dialog_breakout system = St03b line = juni, Player, DX_M13_0990_JUNI line = king, Player, DX_M13_1000_KING [Trigger] system = St03b nickname = watcher_920 Cnd_CommComplete = DX_M13_0920_KING Act_SetNNObj = head_to_city Act_SetVibeLbl = weapons_platform, us, REP_HOSTILE_MAXIMUM [Trigger] system = St03b nickname = watcher_930 Cnd_CommComplete = DX_M13_0930_ORILLION Act_GiveObjList = AlphaWing_1, goto_city Act_GiveObjList = BetaWing_1, goto_city Act_GiveObjList = GammaWing_1, goto_city Act_GiveObjList = order_wing1_1, goto_city Act_GiveObjList = VanClaussn, goto_city Act_GiveObjList = Orillion, goto_city [Trigger] system = St03b nickname = watcher_960 Cnd_CommComplete = DX_M13_0960_ORILLION Act_GiveObjList = king, follow_player_to_city Act_GiveObjList = juni, follow_player_to_city [ObjList] system = St03b nickname = follow_player_to_city SetPriority = ALWAYS_EXECUTE Follow = Player, 1500, -100, 50, -200 [ObjList] system = St03b nickname = goto_city SetPriority = NORMAL GotoShip = goto_no_cruise, Nomad_City, 1500, false ;[Trigger] ;system = St03 ;nickname = infinite_waves_more ;Cnd_Destroyed = badguy, 5 ;Act_ActTrig = enc_counter [Trigger] system = St03b nickname = near_city Cnd_DistShip = inside, Player, Nomad_City, 9000 Act_NNIds = 31320, HISTORY Act_ActTrig = mark_generators [Trigger] system = St03b nickname = killed_a_generator Cnd_Destroyed = final_generator, 1, ALL Act_DeactTrig = mark_generators Act_SendComm = king, Player, DX_M13_1040_KING [Trigger] system = St03b nickname = watch_endgame_object Cnd_Destroyed = final_generator, 2, ALL Act_ActTrig = land Act_DeactTrig = nomads_5 ;Act_DeactTrig = infinite_waves_more Act_DisableEnc = se_nomads_5 Act_LightFuse = Nomad_City, fuse_dyson_city_wormhole_start Act_StartDialog = endgame_dialog Act_SetNNObj = null Act_RandomPop = false [Trigger] nickname = mark_generators Cnd_Timer = 60 Act_MarkObj = final_generator1, 1 Act_MarkObj = final_generator2, 1 Act_MarkObj = final_generator3, 1 Act_MarkObj = final_generator4, 1 Act_MarkObj = final_generator5, 1 Act_StartDialog = king_and_juni_bitch Act_ActTrig = watching_1020 [Trigger] system = St03b nickname = watching_1020 Cnd_CommComplete = DX_M13_1020_JUNI Act_SetNNObj = destroy_generators_again [Dialog] nickname = endgame_dialog system = St03b line = juni, Player, DX_M13_1050_JUNI [Dialog] nickname = king_and_juni_bitch system = St03b line = king, Player, DX_M13_1010_KING line = juni, Player, DX_M13_1020_JUNI line = king, Player, DX_M13_1030_KING [Trigger] nickname = land Cnd_CommComplete = DX_M13_1050_JUNI Act_RevertCam = no_params Act_Forceland = St03b_01_Base Act_ActTrig = prep_end_rtc Act_DeactTrig = near_city Act_ActTrig = endgame_rtc Act_ActTrig = enter_bar [Trigger] nickname = endgame_rtc Cnd_LocEnter = Cityscape, St03b_01_Base Act_AddRTC = missions\m13\M013_Endgame_St03b_nrml.ini [Trigger] nickname = prep_end_rtc Cnd_LocEnter = Cityscape, li01_01_base Act_AddRTC = missions\m13\M013_s076xa_Li01_01_nrml.ini [Trigger] nickname = enter_bar Cnd_LocEnter = Bar, li01_01_base Act_AddRTC = missions\m13\M013_s076xb_Li01_01_nrml.ini Act_ActTrig = the_end Act_SetRep = Player, li_n_grp, 0.91 Act_NNIds = 31325, HISTORY Act_SetRep = Player, li_n_grp, 0.91 Act_SetRep = Player, li_lsf_grp, 0.91 Act_SetRep = Player, li_p_grp, 0.65 Act_SetRep = Player, br_n_grp, 0 Act_SetRep = Player, br_p_grp, 0 Act_SetRep = Player, ku_n_grp, 0 Act_SetRep = Player, ku_p_grp, 0 Act_SetRep = Player, rh_n_grp, 0 Act_SetRep = Player, rh_p_grp, 0 Act_SetRep = Player, co_alg_grp, 0 Act_SetRep = Player, co_be_grp, 0 Act_SetRep = Player, br_m_grp, 0 Act_SetRep = Player, co_nws_grp, 0 Act_SetRep = Player, co_hsp_grp, 0 Act_SetRep = Player, co_ic_grp, 0.65 Act_SetRep = Player, co_khc_grp, -0.3 Act_SetRep = Player, co_kt_grp, -0.3 Act_SetRep = Player, rh_m_grp, 0 Act_SetRep = Player, co_me_grp, 0.65 Act_SetRep = Player, co_ni_grp, 0.65 Act_SetRep = Player, co_os_grp, 0 Act_SetRep = Player, co_rs_grp, -0.3 Act_SetRep = Player, co_shi_grp, -0.3 Act_SetRep = Player, co_ss_grp, 0.65 Act_SetRep = Player, co_ti_grp, 0 Act_SetRep = Player, co_vr_grp, 0.65 Act_SetRep = Player, fc_bd_grp, 0.65 Act_SetRep = Player, fc_b_grp, -0.3 Act_SetRep = Player, fc_c_grp, -0.65 Act_SetRep = Player, fc_fa_grp, -0.3 Act_SetRep = Player, fc_g_grp, -0.3 Act_SetRep = Player, fc_gc_grp, -0.3 Act_SetRep = Player, fc_h_grp, -0.3 Act_SetRep = Player, fc_j_grp, -0.3 Act_SetRep = Player, fc_lh_grp, -0.65 Act_SetRep = Player, fc_lr_grp, -0.65 Act_SetRep = Player, fc_lwb_grp, -0.3 Act_SetRep = Player, fc_m_grp, -0.65 Act_SetRep = Player, fc_ou_grp, -0.65 Act_SetRep = Player, fc_rh_grp, -0.65 Act_SetRep = Player, fc_u_grp, -0.65 Act_SetRep = Player, fc_x_grp, -0.65 Act_SetRep = Player, gd_gm_grp, 0 Act_SetRep = Player, gd_im_grp, 0 Act_SetRep = Player, gd_z_grp, 0 Act_SetRep = Player, gd_bh_grp, -0.3 Act_LockDock = Player, Li01a_to_Li01b_hole, unlock Act_LockDock = Player, Li01b_to_Li01a_hole, unlock Act_LockDock = Player, Li01_to_Li04, unlock Act_LockDock = Player, Li04_to_Li01, unlock Act_LockDock = Player, Li01_to_Li05, unlock Act_LockDock = Player, Li05_to_Li01, unlock Act_LockDock = Player, Ku05_to_Ku07_hole, unlock Act_LockDock = Player, Ku07_to_Ku05_hole, unlock Act_LockDock = Player, Ku06_to_Ku07_hole, unlock Act_LockDock = Player, Ku07_to_Ku06_hole, unlock Act_LockDock = Player, St01_to_St02_hole, unlock Act_LockDock = Player, St02_to_St01_hole, unlock Act_LockDock = Player, St01_to_St03_hole, unlock Act_LockDock = Player, St03_to_St01_hole, unlock [Trigger] nickname = the_end Cnd_LocEnter = Cityscape, li01_01_base Act_AdjAcct = 20000 Act_ActTrig = the_end_end [Trigger] nickname = the_end_end Cnd_True = no_params Act_ChangeState = SUCCEED [MsnRandEnc] nickname = se_nomads_5 encounter_type = SP_Attack attacker_rep_name = fc_n_grp target_ship_name = Player activation_type = time, 5, 30 formation = fighter_basic, 5, 5, 5, fighters, 100 num_forms = 1, 1 label = badguy [Trigger] nickname = nomads_5 system = ANY Cnd_EncLaunched = se_nomads_5 Act_SetVibeLblToShip = badguy, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = badguy, juni, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = badguy, king, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = badguy, VanClaussn, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = juni, badguy, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = king, badguy, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = VanClaussn, badguy, REP_HOSTILE_THRESHOLD ;[MsnRandEnc] ;nickname = se_nomads_3 ;encounter_type = SP_Attack ;attacker_rep_name = fc_n_grp ;target_ship_name = Player ;activation_type = time, 5, 30 ;formation = fighter_basic, 3, 3, 3, fighters, 100 ;num_forms = 1, 1 ;label = badguy2 ;[Trigger] ;nickname = nomads_3 ;system = ANY ;Cnd_EncLaunched = se_nomads_3 ;Act_SetVibeLblToShip = badguy, Player, REP_HOSTILE_THRESHOLD ;Act_SetVibeLbl = badguy, juni, REP_HOSTILE_THRESHOLD ;Act_SetVibeLbl = badguy, king, REP_HOSTILE_THRESHOLD ;Act_SetVibeLbl = badguy, VanClaussn, REP_HOSTILE_THRESHOLD ;Act_SetVibeLbl = juni, badguy, REP_HOSTILE_THRESHOLD ;Act_SetVibeLbl = king, badguy, REP_HOSTILE_THRESHOLD ;Act_SetVibeLbl = VanClaussn, badguy, REP_HOSTILE_THRESHOLD ;[MsnRandEnc] ;nickname = se_nomads_5_more ;encounter_type = SP_Attack ;attacker_rep_name = fc_n_grp ;target_ship_name = Player ;activation_type = time, 5, 30 ;formation = fighter_basic, 5, 5, 5, fighters, 100 ;num_forms = 1, 1 ;label = badguy ;[Trigger] ;nickname = nomads_5_more ;system = ANY ;Cnd_EncLaunched = se_nomads_5_more ;Act_SetVibeLblToShip = badguy, Player, REP_HOSTILE_THRESHOLD ;Act_SetVibeLbl = badguy, juni, REP_HOSTILE_THRESHOLD ;Act_SetVibeLbl = badguy, king, REP_HOSTILE_THRESHOLD ;Act_SetVibeLbl = badguy, VanClaussn, REP_HOSTILE_THRESHOLD ;Act_SetVibeLbl = juni, badguy, REP_HOSTILE_THRESHOLD ;Act_SetVibeLbl = king, badguy, REP_HOSTILE_THRESHOLD ;Act_SetVibeLbl = VanClaussn, badguy, REP_HOSTILE_THRESHOLD [Trigger] nickname = generator_watchers system = St03 Cnd_True = no_params Act_ActTrig = generator1_down Act_ActTrig = generator2_down Act_ActTrig = generator3_down Act_ActTrig = generator4_down [Trigger] nickname = generator1_down system = St03 Cnd_Destroyed = generator, 1 Act_SendComm = juni, Player, DX_M13_0830_JUNI Act_DeactTrig = juni_near_center [Trigger] nickname = generator2_down system = St03 Cnd_Destroyed = generator, 2 Act_SendComm = king, Player, DX_M13_0840_KING Act_AdjHealth = us, 0.75 [Trigger] nickname = generator3_down system = St03 Cnd_Destroyed = generator, 3 Act_SendComm = VanClaussn, Player, DX_M13_0850_VONCLAUSSN [Trigger] nickname = generator4_down system = St03 Cnd_Destroyed = generator, 4 Act_StartDialog = shields_down Act_AdjHealth = us, 0.75 [Dialog] nickname = shields_down system = St03 line = juni, Player, DX_M13_0860_JUNI line = Orillion, Player, DX_M13_0870_ORILLION line = juni, Player, DX_M13_0875_JUNI [Trigger] nickname = condition_watchers system = St03 Cnd_True = no_params Act_ActTrig = alpha1_down Act_ActTrig = alpha2_down Act_ActTrig = beta1_down Act_ActTrig = beta2_down Act_ActTrig = gama1_down Act_ActTrig = gama2_down [Trigger] nickname = alpha1_down system = ANY Cnd_Destroyed = AlphaWing_1, 1 Act_SendComm = juni, Player, DX_M13_0250_JUNI [Trigger] nickname = alpha2_down system = ANY Cnd_Destroyed = AlphaWing_2, 1 Act_SendComm = juni, Player, DX_M13_0260_JUNI ;[Trigger] ;nickname = alpha3_down ;system = ANY ;Cnd_Destroyed = AlphaWing_3, 1 ;Act_SendComm = juni, Player, DX_M13_0270_JUNI ;[Trigger] ;nickname = alpha4_down ;system = ANY ;Cnd_Destroyed = AlphaWing_4, 1 ;Act_SendComm = juni, Player, DX_M13_0280_JUNI ;[Trigger] ;nickname = alpha5_down ;system = ANY ;Cnd_Destroyed = AlphaWing_5, 1 ;Act_SendComm = juni, Player, DX_M13_0290_JUNI [Trigger] nickname = beta1_down system = ANY Cnd_Destroyed = BetaWing_1, 1 Act_SendComm = juni, Player, DX_M13_0300_JUNI [Trigger] nickname = beta2_down system = ANY Cnd_Destroyed = BetaWing_2, 1 Act_SendComm = juni, Player, DX_M13_0310_JUNI ;[Trigger] ;nickname = beta3_down ;system = ANY ;Cnd_Destroyed = BetaWing_3, 1 ;Act_SendComm = juni, Player, DX_M13_0320_JUNI ;[Trigger] ;nickname = beta4_down ;system = ANY ;Cnd_Destroyed = BetaWing_4, 1 ;Act_SendComm = juni, Player, DX_M13_0330_JUNI ;[Trigger] ;nickname = beta5_down ;system = ANY ;Cnd_Destroyed = BetaWing_5, 1 ;Act_SendComm = juni, Player, DX_M13_0340_JUNI [Trigger] nickname = gama1_down system = ANY Cnd_Destroyed = GammaWing_1, 1 Act_SendComm = juni, Player, DX_M13_0350_JUNI [Trigger] nickname = gama2_down system = ANY Cnd_Destroyed = GammaWing_2, 1 Act_SendComm = juni, Player, DX_M13_0360_JUNI ;[Trigger] ;nickname = gama3_down ;system = ANY ;Cnd_Destroyed = GammaWing_3, 1 ;Act_SendComm = juni, Player, DX_M13_0370_JUNI ;[Trigger] ;nickname = gama4_down ;system = ANY ;Cnd_Destroyed = GammaWing_4, 1 ;Act_SendComm = juni, Player, DX_M13_0380_JUNI ;[Trigger] ;nickname = gama5_down ;system = ANY ;Cnd_Destroyed = GammaWing_5, 1 ;Act_SendComm = juni, Player, DX_M13_0390_JUNI [Trigger] nickname = cap_watchers system = ANY Cnd_True = no_params Act_ActTrig = cap75 Act_ActTrig = cap50 Act_ActTrig = cap25 Act_ActTrig = cap5 [Trigger] nickname = cap75 system = ANY Cnd_HealthDec = nomadcap, 0.75 Act_SendComm = juni, Player, DX_M13_0400_JUNI [Trigger] nickname = cap50 system = ANY Cnd_HealthDec = nomadcap, 0.5 Act_SendComm = juni, Player, DX_M13_0410_JUNI [Trigger] nickname = cap25 system = ANY Cnd_HealthDec = nomadcap, 0.25 Act_SendComm = juni, Player, DX_M13_0420_JUNI [Trigger] nickname = cap5 system = ANY Cnd_HealthDec = nomadcap, 0.05 Act_SendComm = juni, Player, DX_M13_0430_JUNI [Trigger] nickname = final_generator_watchers system = St03 Cnd_True = no_params Act_ActTrig = final1_down Act_ActTrig = final2_down Act_ActTrig = final3_down Act_ActTrig = final4_down Act_ActTrig = final5_down [Trigger] nickname = final1_down system = St03 Cnd_Destroyed = final_generator1, 1 Act_LightFuse = Nomad_City, fuse_dyson_city_generator_01_offline [Trigger] nickname = final2_down system = St03 Cnd_Destroyed = final_generator2, 1 Act_LightFuse = Nomad_City, fuse_dyson_city_generator_02_offline [Trigger] nickname = final3_down system = St03 Cnd_Destroyed = final_generator3, 1 Act_LightFuse = Nomad_City, fuse_dyson_city_generator_03_offline [Trigger] nickname = final4_down system = St03 Cnd_Destroyed = final_generator4, 1 Act_LightFuse = Nomad_City, fuse_dyson_city_generator_04_offline [Trigger] nickname = final5_down system = St03 Cnd_Destroyed = final_generator5, 1 Act_LightFuse = Nomad_City, fuse_dyson_city_generator_05_offline [Trigger] nickname = disable_watchers system = St03 Cnd_True = no_params Act_DeactTrig = alpha1_down Act_DeactTrig = alpha2_down Act_DeactTrig = beta1_down Act_DeactTrig = beta2_down Act_DeactTrig = gama1_down Act_DeactTrig = gama2_down