[SystemInfo] space_color = 0, 0, 0 local_faction = li_p_grp [EncounterParameters] nickname = tradelane_trade_armored filename = missions\encounters\tradelane_trade_armored.ini [EncounterParameters] nickname = tradelane_trade_freighter filename = missions\encounters\tradelane_trade_freighter.ini [EncounterParameters] nickname = tradelane_trade_transport filename = missions\encounters\tradelane_trade_transport.ini [EncounterParameters] nickname = area_scout filename = missions\encounters\area_scout.ini [EncounterParameters] nickname = area_bh_scout filename = missions\encounters\area_bh_scout.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = area_bh_defend filename = missions\encounters\area_bh_defend.ini [EncounterParameters] nickname = patrolp_pirate_patrol filename = missions\encounters\patrolp_pirate_patrol.ini [EncounterParameters] nickname = patrolp_bh_patrol filename = missions\encounters\patrolp_bh_patrol.ini [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [EncounterParameters] nickname = area_bh_assault filename = missions\encounters\area_bh_assault.ini [EncounterParameters] nickname = patrolp_assault filename = missions\encounters\patrolp_assault.ini [EncounterParameters] nickname = patrolp_bh_assault filename = missions\encounters\patrolp_bh_assault.ini [EncounterParameters] nickname = area_trade_freighter filename = missions\encounters\area_trade_freighter.ini [EncounterParameters] nickname = area_trade_transport filename = missions\encounters\area_trade_transport.ini [EncounterParameters] nickname = area_trade_armored filename = missions\encounters\area_trade_armored.ini [EncounterParameters] nickname = area_trade_freighter_pirate filename = missions\encounters\area_trade_freighter_pirate.ini [EncounterParameters] nickname = tradep_trade_freighter filename = missions\encounters\tradep_trade_freighter.ini [EncounterParameters] nickname = tradep_trade_transport filename = missions\encounters\tradep_trade_transport.ini [EncounterParameters] nickname = tradep_trade_armored filename = missions\encounters\tradep_trade_armored.ini [EncounterParameters] nickname = tradep_trade_freighter_pirate filename = missions\encounters\tradep_trade_freighter_pirate.ini [EncounterParameters] nickname = area_trade_trader filename = missions\encounters\area_trade_trader.ini [EncounterParameters] nickname = tradep_trade_trader filename = missions\encounters\tradep_trade_trader.ini [EncounterParameters] nickname = area_scavenger filename = missions\encounters\area_scavenger.ini [EncounterParameters] nickname = area_lifter filename = missions\encounters\area_lifter.ini [EncounterParameters] nickname = area_repair filename = missions\encounters\area_repair.ini [EncounterParameters] nickname = miningp_trade_transport filename = missions\encounters\miningp_trade_transport.ini [EncounterParameters] nickname = miningp_scavenger filename = missions\encounters\miningp_scavenger.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_sigma_space danger = music_sigma_danger battle = music_sigma_battle [Dust] spacedust = Dust [Nebula] file = solar\nebula\Bw06_Kunashir_edge_nebula.ini zone = Zone_Bw06_Kunashir_cloud [Asteroids] file = solar\asteroids\Bw06_Nemuro_dust_field.ini zone = Zone_Bw06_Nemuro_dust_field [Ambient] color = 25, 55, 45 [Background] basic_stars = solar\starsphere\starsphere_stars_caps.cmp complex_stars = solar\starsphere\starsphere_bw06_stars.cmp nebulae = solar\starsphere\starsphere_bw06.cmp [LightSource] nickname = Bw06_system_light pos = -31, 0, -48 color = 220, 251, 255 range = 40000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = Bw06_Sun ids_name = 261039 pos = 174, 0, 636 ambient_color = 255, 255, 255 archetype = sun_2000 star = edge_sun atmosphere_range = 7000 ids_info = 66160 [zone] nickname = Zone_Bw06_Kunashir_cloud property_flags = 32768 property_fog_color = 40, 100, 60 ids_name = 261317 pos = 18902, 0, 8143 rotate = 0, -25, 0 shape = ELLIPSOID size = 10000, 10000, 20000 ids_info = 66032 damage = 0.5 visit = 0 spacedust = radioactivedust spacedust_maxparticles = 25 interference = 0.5 sort = 5 toughness = 13 density = 5 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 encounter = area_scout, 13, 0.67 faction = fc_c_grp, 1 Music = zone_nebula_edge [zone] nickname = Zone_Bw06_Nemuro_dust_field property_flags = 65 ids_name = 261318 pos = -13566, 0, -17650 rotate = 0, -50, 0 shape = ELLIPSOID size = 10000, 4000, 20000 ids_info = 66033 visit = 32 spacedust = asteroiddust spacedust_maxparticles = 100 sort = 1 toughness = 13 density = 5 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 encounter = area_scout, 13, 0.67 faction = fc_c_grp, 1 Music = zone_field_asteroid_rock [Object] nickname = Bw06_02 ids_name = 196706 pos = -12374, 0, -12408 archetype = depot ids_info = 65829 base = Bw06_02_Base dock_with = Bw06_02_Base reputation = co_hsp_grp behavior = NOTHING visit = 0 voice = atc_leg_f01 space_costume = pl_female5_head, sc_female1_body difficulty_level = 13 loadout = depot_co_03 pilot = pilot_solar_hardest [zone] nickname = Zone_Bw06_01_exclusion property_flags = 65536 property_fog_color = 40, 100, 60 pos = 21450, 0, 4838 shape = SPHERE size = 6000 edge_fraction = 0.2 visit = 128 sort = 99 [Object] nickname = Bw06_01 ids_name = 196705 pos = 21473, 0, 4911 rotate = 0, 21, 0 archetype = planet_watblucld_1500 ids_info = 65831 spin = 0, 0.01, 0 atmosphere_range = 1600 burn_color = 255, 222, 160 base = Bw06_01_Base reputation = co_shi_grp [Object] nickname = Bw06_dock_ring_1 ids_name = 261188 pos = 19855, 0, 4934 rotate = 0, -91, 0 archetype = dock_ring dock_with = Bw06_01_Base ids_info = 66141 reputation = co_shi_grp behavior = NOTHING voice = atc_leg_f01a space_costume = , robot_body_D difficulty_level = 13 loadout = docking_ring_co_03 pilot = pilot_solar_hardest [zone] nickname = Zone_Bw06_to_Ew04_hole pos = 15731, 0, 14441 shape = SPHERE size = 500 visit = 128 sort = 99 [Object] nickname = Bw06_to_Ew04_hole ids_name = 260869 pos = 15733, 0, 14439 archetype = jumphole_green msg_id_prefix = gcs_refer_system_Ew04 ids_info = 66146 jump_effect = jump_effect_hole visit = 0 goto = Ew04, Ew04_to_Bw06_hole, gate_tunnel_bretonia [zone] nickname = Zone_Bw06_02_exclusion property_flags = 131072 pos = -12318, 0, -12349 shape = SPHERE size = 500 visit = 128 sort = 99 [zone] nickname = Zone_Bw06_to_Bw05_hole property_flags = 131072 pos = -22455, 0, -10255 shape = SPHERE size = 500 visit = 128 sort = 99 [zone] nickname = Zone_Bw06_to_Bw07_hole property_flags = 131072 pos = -9396, 0, -21259 shape = SPHERE size = 500 visit = 128 sort = 99 [Object] nickname = Bw06_to_Bw07_hole ids_name = 260868 pos = -9401, 0, -21261 rotate = 0, -160, 0 archetype = jumphole msg_id_prefix = gcs_refer_system_Bw07 ids_info = 66146 jump_effect = jump_effect_hole visit = 0 goto = Bw07, Bw07_to_Bw06_hole, gate_tunnel_bretonia [Object] nickname = Bw06_to_Bw05_hole ids_name = 260866 pos = -22441, 0, -10245 rotate = 0, -135, 0 archetype = jumphole msg_id_prefix = gcs_refer_system_Bw05 ids_info = 66146 jump_effect = jump_effect_hole visit = 0 goto = Bw05, Bw05_to_Bw06_hole, gate_tunnel_bretonia [Object] nickname = Bw06_sun2 ids_name = 261040 pos = -5200, 0, 11386 archetype = sun_1000 star = Bw06_sun2 atmosphere_range = 7000 ids_info = 66152 [Object] nickname = Bw06_sun3 ids_name = 261041 pos = -17028, 0, 11113 archetype = sun_1000 star = Bw06_sun3 atmosphere_range = 7000 ids_info = 66151 [LightSource] nickname = Bw06_Crow_light pos = -23156, 0, -25168 color = 45, 92, 172 range = 50000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = Bw06_to_Bw07 ids_name = 260867 pos = 7528, 0, -31099 rotate = 0, -150, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Bw07 ids_info = 66145 jump_effect = jump_effect_bretonia reputation = co_shi_grp behavior = NOTHING difficulty_level = 12 goto = Bw07, Bw07_to_Bw06, gate_tunnel_bretonia loadout = jumpgate_co_03 pilot = pilot_solar_hard [LightSource] nickname = edge_light pos = 18204, 0, -41848 color = 70, 108, 89 range = 20000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = Bw06_nav_buoy_2 ids_name = 261162 pos = 19127, 0, 2794 rotate = 0, 19, 0 archetype = nav_buoy reputation = co_shi_grp ids_info = 66147 [Object] nickname = Bw06_nav_buoy_3 ids_name = 261162 pos = 18480, 0, 901 rotate = 0, 19, 0 archetype = nav_buoy reputation = co_shi_grp ids_info = 66147 [Object] nickname = Bw06_nav_buoy_4 ids_name = 261162 pos = 17832, 0, -991 rotate = 0, 19, 0 archetype = nav_buoy reputation = co_shi_grp ids_info = 66147 [Object] nickname = Bw06_nav_buoy_5 ids_name = 261162 pos = 17184, 0, -2883 rotate = 0, 19, 0 archetype = nav_buoy reputation = co_shi_grp ids_info = 66147 [Object] nickname = Bw06_nav_buoy_6 ids_name = 261162 pos = 16537, 0, -4775 rotate = 0, 19, 0 archetype = nav_buoy reputation = co_shi_grp ids_info = 66147 [Object] nickname = Bw06_nav_buoy_7 ids_name = 261162 pos = 15889, 0, -6668 rotate = 0, 19, 0 archetype = nav_buoy reputation = co_shi_grp ids_info = 66147 [Object] nickname = Bw06_nav_buoy_8 ids_name = 261162 pos = 15242, 0, -8560 rotate = 0, 19, 0 archetype = nav_buoy reputation = co_shi_grp ids_info = 66147 [Object] nickname = Bw06_nav_buoy_9 ids_name = 261162 pos = 14594, 0, -10452 rotate = 0, 19, 0 archetype = nav_buoy reputation = co_shi_grp ids_info = 66147 [Object] nickname = Bw06_nav_buoy_10 ids_name = 261162 pos = 13946, 0, -12344 rotate = 0, 19, 0 archetype = nav_buoy reputation = co_shi_grp ids_info = 66147 [Object] nickname = Bw06_nav_buoy_11 ids_name = 261162 pos = 13299, 0, -14237 rotate = 0, 19, 0 archetype = nav_buoy reputation = co_shi_grp ids_info = 66147 [Object] nickname = Bw06_nav_buoy_12 ids_name = 261162 pos = 12651, 0, -16129 rotate = 0, 19, 0 archetype = nav_buoy reputation = co_shi_grp ids_info = 66147 [Object] nickname = Bw06_nav_buoy_13 ids_name = 261162 pos = 12004, 0, -18021 rotate = 0, 19, 0 archetype = nav_buoy reputation = co_shi_grp ids_info = 66147 [Object] nickname = Bw06_nav_buoy_14 ids_name = 261162 pos = 11356, 0, -19913 rotate = 0, 19, 0 archetype = nav_buoy reputation = co_shi_grp ids_info = 66147 [Object] nickname = Bw06_nav_buoy_15 ids_name = 261162 pos = 10708, 0, -21806 rotate = 0, 19, 0 archetype = nav_buoy reputation = co_shi_grp ids_info = 66147 [Object] nickname = Bw06_nav_buoy_16 ids_name = 261162 pos = 10061, 0, -23698 rotate = 0, 19, 0 archetype = nav_buoy reputation = co_shi_grp ids_info = 66147 [Object] nickname = Bw06_nav_buoy_17 ids_name = 261162 pos = 9413, 0, -25590 rotate = 0, 19, 0 archetype = nav_buoy reputation = co_shi_grp ids_info = 66147 [Object] nickname = Bw06_nav_buoy_18 ids_name = 261162 pos = 8766, 0, -27482 rotate = 0, 19, 0 archetype = nav_buoy reputation = co_shi_grp ids_info = 66147 [Object] nickname = Bw06_nav_buoy_19 ids_name = 261162 pos = 8118, 0, -29375 rotate = 0, 19, 0 archetype = nav_buoy reputation = co_shi_grp ids_info = 66147 [zone] nickname = zone_bw06_pop_sigma19_hole pos = -9363, 0, -21387 shape = SPHERE size = 4000 sort = 2 toughness = 14 density = 9 repop_time = 10 max_battle_size = 4 pop_type = wormhole relief_time = 15 density_restriction = 4, lawfuls encounter = area_defend, 14, 0.24 faction = fc_c_grp, 0.5 faction = fc_ou_grp, 0.5 encounter = area_trade_trader, 14, 0.41 faction = fc_c_grp, 0.5 faction = fc_ou_grp, 0.5 [zone] nickname = zone_bw06_pop_atka pos = -12293, 0, -12376 shape = SPHERE size = 4000 comment = Atka depot sort = 3 toughness = 12 density = 9 repop_time = 10 max_battle_size = 6 pop_type = co_hsp_grp, single_base_law relief_time = 20 density_restriction = 4, unlawfuls encounter = area_defend, 12, 0.21 faction = co_hsp_grp, 1 encounter = area_assault, 12, 0.07 faction = fc_c_grp, 1 encounter = area_trade_transport, 12, 0.07 faction = co_hsp_grp, 1 [zone] nickname = zone_bw06_pop_sigma13_hole pos = -22461, 0, -10094 shape = SPHERE size = 4000 sort = 4 toughness = 14 density = 9 repop_time = 10 max_battle_size = 4 pop_type = wormhole relief_time = 15 density_restriction = 4, lawfuls encounter = area_defend, 14, 0.24 faction = fc_c_grp, 1 encounter = area_trade_trader, 14, 0.41 faction = fc_c_grp, 1 [zone] nickname = zone_bw06_pop_otheta_hole pos = 15797, 0, 14541 shape = SPHERE size = 4000 sort = 7 toughness = 14 density = 9 repop_time = 10 max_battle_size = 4 pop_type = wormhole relief_time = 15 density_restriction = 4, lawfuls encounter = area_defend, 14, 0.24 faction = fc_c_grp, 1 encounter = area_trade_trader, 14, 0.41 faction = fc_c_grp, 1 [zone] nickname = zone_bw06_pop_kurile pos = 19765, 0, 4867 shape = SPHERE size = 4000 comment = Planet Kurile sort = 6 toughness = 12 density = 9 repop_time = 10 max_battle_size = 6 pop_type = co_shi_grp, single_base_law relief_time = 20 density_restriction = 4, unlawfuls encounter = area_defend, 12, 0.18 faction = co_shi_grp, 1 encounter = area_assault, 12, 0.06 faction = fc_c_grp, 1 encounter = area_trade_transport, 12, 0.06 faction = co_shi_grp, 1 encounter = area_trade_armored, 12, 0.06 faction = co_shi_grp, 1 [zone] nickname = zone_bw06_pop_sigma19_gate pos = 7609, 0, -31189 shape = SPHERE size = 4000 sort = 99 [zone] nickname = Zone_Bw06_path_cryer1_1 pos = 17488, 0, -2136 rotate = -90, 17, 0 shape = CYLINDER size = 750, 14489 sort = 74 toughness = 12 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = cryer1, 1 usage = trade mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_transport, 12, 0.33 faction = co_hsp_grp, 1 [zone] nickname = Zone_Bw06_path_cryer1_2 pos = 1748, 0, -10666 rotate = -90, 83, 0 shape = CYLINDER size = 750, 27354 sort = 74 toughness = 12 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = cryer1, 2 usage = trade mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_transport, 12, 0.33 faction = co_hsp_grp, 1 [zone] nickname = Zone_Bw06_path_bounty1_1 pos = -11644, 0, -16173 rotate = -90, -10, 0 shape = CYLINDER size = 750, 8663 sort = 76 toughness = 13 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty1, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 13, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Bw06_path_bounty1_2 pos = -6009, 0, -20935 rotate = -90, -84, 0 shape = CYLINDER size = 750, 9779 sort = 76 toughness = 13 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty1, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 13, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Bw06_path_bounty1_3 pos = 1872, 0, -17792 rotate = 90, -40, 180 shape = CYLINDER size = 750, 9459 sort = 76 toughness = 13 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty1, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 13, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Bw06_path_bounty1_4 pos = 703, 0, -12768 rotate = 90, 70, 180 shape = CYLINDER size = 750, 8909 sort = 76 toughness = 13 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty1, 4 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 13, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Bw06_path_bounty1_5 pos = -7926, 0, -11578 rotate = -90, 86, 0 shape = CYLINDER size = 750, 8911 sort = 76 toughness = 13 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty1, 5 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 13, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Bw06_path_bounty2_1 pos = -1916, 0, -17888 rotate = -90, -62, 0 shape = CYLINDER size = 750, 24515 sort = 76 toughness = 13 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 13, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Bw06_path_bounty2_2 pos = 12208, 0, -17530 rotate = 90, -28, 180 shape = CYLINDER size = 750, 14072 sort = 76 toughness = 13 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 13, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Bw06_path_bounty2_3 pos = 1451, 0, -11673 rotate = -90, 89, 0 shape = CYLINDER size = 750, 28210 sort = 76 toughness = 13 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 13, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Bw06_path_samura1_1 pos = 13728, 0, -12792 rotate = -90, 19, 0 shape = CYLINDER size = 750, 36933 sort = 74 toughness = 12 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = samura1, 1 usage = trade mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_transport, 12, 0.25 faction = co_shi_grp, 1 encounter = tradep_trade_armored, 12, 0.1 faction = co_shi_grp, 1 [zone] nickname = Zone_Bw06_path_samura2_1 pos = 17188, 0, 4228 rotate = -90, 87, 0 shape = CYLINDER size = 750, 4755 sort = 76 toughness = 12 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = samura2, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 12, 0.29 faction = co_shi_grp, 1 [zone] nickname = Zone_Bw06_path_samura2_2 pos = 13266, 0, 7280 rotate = 90, 26, 180 shape = CYLINDER size = 750, 7042 sort = 76 toughness = 12 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = samura2, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 12, 0.29 faction = co_shi_grp, 1 [zone] nickname = Zone_Bw06_path_samura2_3 pos = 13045, 0, 12496 rotate = 90, -33, 180 shape = CYLINDER size = 750, 4887 sort = 76 toughness = 12 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = samura2, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 12, 0.29 faction = co_shi_grp, 1 [zone] nickname = Zone_Bw06_path_samura2_4 pos = 16000, 0, 14015 rotate = -90, -72, 0 shape = CYLINDER size = 750, 3429 sort = 76 toughness = 12 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = samura2, 4 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 12, 0.29 faction = co_shi_grp, 1 [zone] nickname = Zone_Bw06_path_samura2_5 pos = 18610, 0, 8995 rotate = -90, -12, 0 shape = CYLINDER size = 750, 9182 sort = 76 toughness = 12 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = samura2, 5 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 12, 0.29 faction = co_shi_grp, 1 [zone] nickname = Zone_Bw06_path_zoners1_1 pos = 11894, 0, 2833 rotate = -90, 19, 0 shape = CYLINDER size = 750, 23437 sort = 74 toughness = 12 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = zoners1, 1 usage = trade mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_freighter_pirate, 12, 0.4 faction = gd_z_grp, 1 [zone] nickname = Zone_Bw06_path_zoners1_2 pos = -1837, 0, -10268 rotate = -90, 79, 0 shape = CYLINDER size = 750, 20403 sort = 74 toughness = 12 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = zoners1, 2 usage = trade mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_freighter_pirate, 12, 0.4 faction = gd_z_grp, 1 [zone] nickname = Zone_Bw06_path_zoners2_1 pos = -17398, 0, -11285 rotate = 90, 79, 180 shape = CYLINDER size = 750, 9494 sort = 74 toughness = 12 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = zoners2, 1 usage = trade mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_freighter_pirate, 12, 0.4 faction = gd_z_grp, 1 [zone] nickname = Zone_Bw06_path_zoners3_1 pos = -6897, 0, -9246 rotate = 90, -87, 180 shape = CYLINDER size = 750, 30283 sort = 74 toughness = 12 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = zoners3, 1 usage = trade mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_freighter_pirate, 12, 0.2 faction = gd_z_grp, 1 encounter = tradep_trade_trader, 12, 0.5 faction = fc_c_grp, 1 [zone] nickname = Zone_Bw06_path_zoners3_2 pos = 11908, 0, 2809 rotate = 90, -18, 180 shape = CYLINDER size = 750, 23498 sort = 74 toughness = 12 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = zoners3, 2 usage = trade mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_freighter_pirate, 12, 0.2 faction = gd_z_grp, 1 encounter = tradep_trade_trader, 12, 0.5 faction = fc_c_grp, 1 [zone] nickname = Zone_Bw06_path_outcasts1_1 pos = -10829, 0, -16800 rotate = 90, 18, 180 shape = CYLINDER size = 750, 10349 sort = 76 toughness = 13 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = outcasts1, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 13, 0.29 faction = fc_ou_grp, 1 [zone] nickname = Zone_Bw06_path_outcasts2_1 pos = -9347, 0, -16898 rotate = 90, -3, 180 shape = CYLINDER size = 750, 9741 sort = 76 toughness = 13 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = outcasts2, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 13, 0.29 faction = fc_ou_grp, 1 [zone] nickname = Zone_Bw06_path_outcasts2_2 pos = 852, 0, -11767 rotate = 90, -88, 180 shape = CYLINDER size = 750, 19827 sort = 76 toughness = 13 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = outcasts2, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 13, 0.29 faction = fc_ou_grp, 1 [zone] nickname = Zone_Bw06_path_outcasts2_3 pos = 540, 0, -16629 rotate = -90, 63, 0 shape = CYLINDER size = 750, 22875 sort = 76 toughness = 13 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = outcasts2, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 13, 0.29 faction = fc_ou_grp, 1 [zone] nickname = Zone_Bw06_path_outcasts3_1 pos = 12, 0, -23251 rotate = -90, -81, 0 shape = CYLINDER size = 750, 19900 sort = 76 toughness = 13 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = outcasts3, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 13, 0.29 faction = fc_ou_grp, 1 [zone] nickname = Zone_Bw06_path_outcasts3_2 pos = 14553, 0, -10717 rotate = 90, -19, 180 shape = CYLINDER size = 750, 29584 sort = 76 toughness = 13 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = outcasts3, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 13, 0.29 faction = fc_ou_grp, 1 [zone] nickname = Zone_Bw06_path_corsairs1_1 pos = -876, 0, -16336 rotate = 90, -60, 180 shape = CYLINDER size = 750, 18614 sort = 74 toughness = 13 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = corsairs1, 1 usage = trade mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 13, 1 faction = fc_c_grp, 1 [zone] nickname = Zone_Bw06_path_corsairs1_2 pos = 11410, 0, 1133 rotate = 90, -18, 180 shape = CYLINDER size = 750, 26931 sort = 74 toughness = 13 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = corsairs1, 2 usage = trade mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 13, 1 faction = fc_c_grp, 1 [zone] nickname = Zone_Bw06_path_corsairs2_1 pos = 10378, 0, 1329 rotate = -90, 23, 0 shape = CYLINDER size = 750, 29247 sort = 76 toughness = 13 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs2, 1, 5 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 13, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Bw06_path_corsairs2_2 pos = -1620, 0, -17045 rotate = -90, 52, 0 shape = CYLINDER size = 750, 15955 sort = 76 toughness = 13 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs2, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 13, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Bw06_path_corsairs2_3 pos = -11122, 0, -19854 rotate = 90, 57, 180 shape = CYLINDER size = 750, 7682 sort = 76 toughness = 13 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs2, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 13, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Bw06_path_corsairs2_4 pos = -4787, 0, -14870 rotate = 90, -73, 180 shape = CYLINDER size = 750, 19951 sort = 76 toughness = 13 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs2, 4 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 13, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Bw06_path_corsairs3_1 pos = 15465, 0, 2844 rotate = -90, 1, 0 shape = CYLINDER size = 750, 24095 sort = 76 toughness = 13 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs3, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 13, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Bw06_path_corsairs3_2 pos = 17432, 0, -1970 rotate = 90, -17, 180 shape = CYLINDER size = 750, 15123 sort = 76 toughness = 13 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs3, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 13, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Bw06_path_corsairs3_3 pos = 17696, 0, 10076 rotate = 90, 22, 180 shape = CYLINDER size = 750, 10381 sort = 76 toughness = 13 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs3, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 13, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Bw06_sun1_death pos = 172, 0, 627 shape = SPHERE size = 6000 damage = 10000 sort = 99.5 density = 0 relief_time = 0 [zone] nickname = Zone_Bw06_sun2_death pos = -5187, 0, 11358 shape = SPHERE size = 6000 damage = 10000 sort = 99.5 density = 0 relief_time = 0 [zone] nickname = Zone_Bw06_sun3_death pos = -17030, 0, 11173 shape = SPHERE size = 6000 damage = 10000 sort = 99.5 density = 0 relief_time = 0 [zone] nickname = Zone_Bw06_Kurile_death pos = 21473, 0, 4911 shape = SPHERE size = 1575 damage = 2000000 sort = 99.5 density = 0 relief_time = 0 [zone] nickname = zone_bw06_pop_ambient pos = 8047, 0, -14717 shape = ELLIPSOID size = 21463, 12172, 27090 comment = Ambient Pop sort = 50 toughness = 12 density = 3 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = false encounter = area_scout, 12, 0.67 faction = fc_c_grp, 1 [zone] nickname = zone_Bw06_destroy_vignette_1 pos = 2954, 0, -19138 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.5 vignette_type = open [zone] nickname = zone_Bw06_destroy_vignette_2 pos = -16308, 0, 675 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.5 vignette_type = open [zone] nickname = zone_Bw06_destroy_vignette_3 pos = -21800, 0, -23234 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.5 vignette_type = field [zone] nickname = zone_Bw06_destroy_vignette_4 pos = 14757, 0, -9189 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.5 vignette_type = open [zone] nickname = zone_Bw06_destroy_vignette_5 pos = 4511, 0, 21241 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.5 vignette_type = open [zone] nickname = zone_Bw06_destroy_vignette_6 pos = 27708, 0, 18399 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.5 vignette_type = open [zone] nickname = zone_Bw06_destroy_vignette_7 pos = 34840, 0, 8952 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.5 vignette_type = open [zone] nickname = zone_Bw06_destroy_vignette_8 pos = 34020, 0, -4675 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.5 vignette_type = open [zone] nickname = zone_Bw06_destroy_vignette_9 pos = -9259, 0, -34688 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.5 vignette_type = open [Object] nickname = Bw06_suprise_li_freighter_1 ids_name = 261755 pos = 20785, 0, -2621 rotate = 40, 0, 20 archetype = suprise_li_freighter visit = 16 ids_info = 66421 loadout = SECRET_co_li_freighter_bw06 [Object] nickname = Bw06_suprise_bh_elite2_1 ids_name = 261756 pos = 13065, 0, 16750 rotate = 143, 10, 57 archetype = suprise_bh_elite2 visit = 16 loadout = SECRET_bh_bh_elite2_bw06 ids_info = 66420 [Object] nickname = Bw06_docking_fixture_1 ids_name = 261166 pos = 19827, 300, 4927 rotate = 0, -90, 0 archetype = docking_fixture ids_info = 66489 reputation = co_shi_grp behavior = NOTHING dock_with = Bw06_01_Base base = Bw06_01_Base [Object] nickname = Bw06_space_police_dmg_1 pos = 3259, 0, -20866 rotate = -15, 0, 0 archetype = space_police_dmg [Object] nickname = Bw06_space_habitat_dmg_1 pos = 2838, -300, -20816 rotate = 90, 0, 0 archetype = space_habitat_dmg [Object] nickname = Bw06_space_habitat_dmg_2 pos = 3118, -100, -20419 rotate = 60, 0, 0 archetype = space_habitat_dmg [Object] nickname = Bw06_space_habitat_dmg_3 pos = 2398, 333, -20982 rotate = -15, 0, 0 archetype = space_habitat_dmg [Object] nickname = Bw06_space_habitat_dmg_4 pos = 3086, -200, -20885 rotate = 68, 10, -18 archetype = space_habitat_dmg [Object] nickname = Bw06_space_beamx_dmg_1 pos = 3022, 0, -20784 rotate = -15, 0, 0 archetype = space_beamx_dmg [Object] nickname = Bw06_space_beaml_dmg_1 pos = 3026, 500, -20928 rotate = 77, -15, -48 archetype = space_beaml_dmg [Object] nickname = Bw06_space_tankl4_dmg_1 pos = 3543, 0, -19958 rotate = -15, 0, 0 archetype = space_tankl4_dmg [Object] nickname = Bw06_debris_large01_1 pos = 3006, 0, -20943 rotate = -15, 0, 0 archetype = debris_large01 [Object] nickname = Bw06_debris_med01_1 pos = 2638, 118, -20487 rotate = -15, 0, 0 archetype = debris_med01 [Object] nickname = Bw06_debris_med02_1 pos = 3220, 0, -20728 rotate = -15, 0, 0 archetype = debris_med02 [Object] nickname = Bw06_debris_med02_2 pos = 3418, 0, -20469 rotate = -15, 0, 0 archetype = debris_med02 [Object] nickname = Bw06_debris_xlarge01_2 pos = 2919, 300, -20855 rotate = -70, 0, 0 archetype = debris_xlarge01