[Thruster] nickname = ge_s_thruster_01 ids_name = 263737 ids_info = 264737 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1000 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 max_force = 72000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 165 lootable = true separation_explosion = sever_debris LODranges = 0, 999999 [Thruster] nickname = ge_s_thruster_02 ids_name = 263738 ids_info = 264738 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 2000 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 max_force = 72000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 150 lootable = true separation_explosion = sever_debris LODranges = 0, 999999 [Thruster] nickname = ge_s_thruster_03 ids_name = 263739 ids_info = 264739 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 4000 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 max_force = 72000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 133 lootable = true separation_explosion = sever_debris LODranges = 0, 999999 [Thruster] nickname = ge_s_thruster_04 ids_name = 263740 ids_info = 264740 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 8000 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 max_force = 72000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 125 lootable = true separation_explosion = sever_debris LODranges = 0, 999999 [Thruster] nickname = order_thruster ids_name = 263741 ids_info = 264741 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 2000 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 max_force = 72000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 150 lootable = true separation_explosion = sever_debris LODranges = 0, 999999 [Thruster] nickname = no_thruster ids_name = 263742 ids_info = 264742 DA_archetype = equipment\models\st\no_thruster.3db HP_child = HpConnect hit_pts = 8000 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 max_force = 72000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 125 lootable = true separation_explosion = sever_debris LODranges = 0, 999999 [ShieldGenerator] nickname = light_fighter_invulnerable_shield ids_name = 263757 ids_info = 264757 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2000 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 100000 max_capacity = 1000000 toughness = 10000 hp_type = hp_fighter_shield_generator offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = false [ShieldGenerator] nickname = heavy_fighter_invulnerable_shield ids_name = 263758 ids_info = 264758 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2000 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 100000 max_capacity = 1000000 toughness = 10000 hp_type = hp_elite_shield_generator offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = false [ShieldGenerator] nickname = npc_shield01_mark01 ids_name = 263759 ids_info = 264759 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 400 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 1 max_capacity = 600 toughness = 6 hp_type = hp_fighter_shield_special_1 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = false [ShieldGenerator] nickname = npc_shield01_mark02 ids_name = 263760 ids_info = 264760 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 548 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 1 max_capacity = 821 toughness = 8.2 hp_type = hp_fighter_shield_special_2 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = false [ShieldGenerator] nickname = npc_shield01_mark03 ids_name = 263761 ids_info = 264761 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 750 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 1 max_capacity = 1124 toughness = 11.2 hp_type = hp_fighter_shield_special_3 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = false [ShieldGenerator] nickname = npc_shield01_mark04 ids_name = 263762 ids_info = 264762 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1026 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 1 max_capacity = 1539 toughness = 15.4 hp_type = hp_fighter_shield_special_4 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = false [ShieldGenerator] nickname = npc_shield01_mark05 ids_name = 263763 ids_info = 264763 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1405 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 1 max_capacity = 2107 toughness = 21.1 hp_type = hp_fighter_shield_special_5 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = false [ShieldGenerator] nickname = npc_shield01_mark06 ids_name = 263764 ids_info = 264764 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1923 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 1 max_capacity = 2884 toughness = 28.8 hp_type = hp_fighter_shield_special_6 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = false [ShieldGenerator] nickname = npc_shield01_mark07 ids_name = 263765 ids_info = 264765 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2632 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 1 max_capacity = 3948 toughness = 39.5 hp_type = hp_fighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = false [ShieldGenerator] nickname = npc_shield01_mark08 ids_name = 263766 ids_info = 264766 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 4215 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 1 max_capacity = 5404 toughness = 54 hp_type = hp_fighter_shield_special_8 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = false [ShieldGenerator] nickname = npc_shield01_mark09 ids_name = 263767 ids_info = 264767 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 1 max_capacity = 7398 toughness = 74 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = false [ShieldGenerator] nickname = npc_shield01_mark10 ids_name = 263768 ids_info = 264768 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 1 max_capacity = 10127 toughness = 101.3 hp_type = hp_fighter_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = false [ShieldGenerator] nickname = npc_shield02_mark01 ids_name = 263769 ids_info = 264769 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 400 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 1 max_capacity = 600 toughness = 6 hp_type = hp_fighter_shield_special_1 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = false [ShieldGenerator] nickname = npc_shield02_mark02 ids_name = 263770 ids_info = 264770 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 548 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 1 max_capacity = 821 toughness = 8.2 hp_type = hp_fighter_shield_special_2 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = false [ShieldGenerator] nickname = npc_shield02_mark03 ids_name = 263771 ids_info = 264771 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 750 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 1 max_capacity = 1124 toughness = 11.2 hp_type = hp_fighter_shield_special_3 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = false [ShieldGenerator] nickname = npc_shield02_mark04 ids_name = 263772 ids_info = 264772 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1026 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 1 max_capacity = 1539 toughness = 15.4 hp_type = hp_fighter_shield_special_4 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = false [ShieldGenerator] nickname = npc_shield02_mark05 ids_name = 263773 ids_info = 264773 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1405 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 1 max_capacity = 2107 toughness = 21.1 hp_type = hp_fighter_shield_special_5 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = false [ShieldGenerator] nickname = npc_shield02_mark06 ids_name = 263774 ids_info = 264774 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1923 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 1 max_capacity = 2884 toughness = 28.8 hp_type = hp_fighter_shield_special_6 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = false [ShieldGenerator] nickname = npc_shield02_mark07 ids_name = 263775 ids_info = 264775 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2632 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 1 max_capacity = 3948 toughness = 39.5 hp_type = hp_fighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = false [ShieldGenerator] nickname = npc_shield02_mark08 ids_name = 263776 ids_info = 264776 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 4215 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 1 max_capacity = 5404 toughness = 54 hp_type = hp_fighter_shield_special_8 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = false [ShieldGenerator] nickname = npc_shield02_mark09 ids_name = 263777 ids_info = 264777 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 1 max_capacity = 7398 toughness = 74 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = false [ShieldGenerator] nickname = npc_shield02_mark10 ids_name = 263778 ids_info = 264778 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 1 max_capacity = 10127 toughness = 101.3 hp_type = hp_fighter_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = false [ShieldGenerator] nickname = npc_shield03_mark01 ids_name = 263779 ids_info = 264779 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 400 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 1 max_capacity = 600 toughness = 6 hp_type = hp_fighter_shield_special_1 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = false [ShieldGenerator] nickname = npc_shield03_mark02 ids_name = 263780 ids_info = 264780 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 548 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 1 max_capacity = 821 toughness = 8.2 hp_type = hp_fighter_shield_special_2 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = false [ShieldGenerator] nickname = npc_shield03_mark03 ids_name = 263781 ids_info = 264781 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 750 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 1 max_capacity = 1124 toughness = 11.2 hp_type = hp_fighter_shield_special_3 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = false [ShieldGenerator] nickname = npc_shield03_mark04 ids_name = 263782 ids_info = 264782 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1026 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 1 max_capacity = 1539 toughness = 15.4 hp_type = hp_fighter_shield_special_4 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = false [ShieldGenerator] nickname = npc_shield03_mark05 ids_name = 263783 ids_info = 264783 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1405 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 1 max_capacity = 2107 toughness = 21.1 hp_type = hp_fighter_shield_special_5 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = false [ShieldGenerator] nickname = npc_shield03_mark06 ids_name = 263784 ids_info = 264784 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1923 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 1 max_capacity = 2884 toughness = 28.8 hp_type = hp_fighter_shield_special_6 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = false [ShieldGenerator] nickname = npc_shield03_mark07 ids_name = 263785 ids_info = 264785 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2632 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 1 max_capacity = 3948 toughness = 39.5 hp_type = hp_fighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = false [ShieldGenerator] nickname = npc_shield03_mark08 ids_name = 263786 ids_info = 264786 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 4215 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 1 max_capacity = 5404 toughness = 54 hp_type = hp_fighter_shield_special_8 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = false [ShieldGenerator] nickname = npc_shield03_mark09 ids_name = 263787 ids_info = 264787 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 1 max_capacity = 7398 toughness = 74 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = false [ShieldGenerator] nickname = npc_shield03_mark10 ids_name = 263788 ids_info = 264788 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 1 max_capacity = 10127 toughness = 101.3 hp_type = hp_fighter_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = false [ShieldGenerator] nickname = shield01_mark01_lf ids_name = 263789 ids_info = 264789 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 400 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 13.3 max_capacity = 600 toughness = 6 hp_type = hp_fighter_shield_special_1 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield01_mark02_lf ids_name = 263790 ids_info = 264790 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 548 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 18.2 max_capacity = 821 toughness = 8.2 hp_type = hp_fighter_shield_special_2 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield01_mark03_lf ids_name = 263791 ids_info = 264791 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 750 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 25 max_capacity = 1124 toughness = 11.2 hp_type = hp_fighter_shield_special_3 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield01_mark04_lf ids_name = 263792 ids_info = 264792 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1026 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 34.2 max_capacity = 1539 toughness = 15.4 hp_type = hp_fighter_shield_special_4 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield01_mark05_lf ids_name = 263793 ids_info = 264793 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1405 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 46.8 max_capacity = 2107 toughness = 21.1 hp_type = hp_fighter_shield_special_5 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield01_mark06_lf ids_name = 263794 ids_info = 264794 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1923 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 64.1 max_capacity = 2884 toughness = 28.8 hp_type = hp_fighter_shield_special_6 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield01_mark07_lf ids_name = 263795 ids_info = 264795 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2632 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 87.7 max_capacity = 3948 toughness = 39.5 hp_type = hp_fighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield01_mark08_lf ids_name = 263796 ids_info = 264796 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 4215 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 120.1 max_capacity = 5404 toughness = 54 hp_type = hp_fighter_shield_special_8 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield01_mark09_lf ids_name = 263797 ids_info = 264797 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 164.4 max_capacity = 7398 toughness = 74 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield01_mark10_lf ids_name = 263798 ids_info = 264798 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 225 max_capacity = 10127 toughness = 101.3 hp_type = hp_fighter_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield01_mark01_hf ids_name = 263799 ids_info = 264799 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 400 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 14.5 max_capacity = 654 toughness = 6.5 hp_type = hp_elite_shield_special_1 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield01_mark02_hf ids_name = 263800 ids_info = 264800 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 548 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 19.9 max_capacity = 894.89 toughness = 8.9 hp_type = hp_elite_shield_special_2 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield01_mark03_hf ids_name = 263801 ids_info = 264801 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 750 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 27.2 max_capacity = 1225.16 toughness = 12.3 hp_type = hp_elite_shield_special_3 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield01_mark04_hf ids_name = 263802 ids_info = 264802 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1026 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 37.3 max_capacity = 1677.51 toughness = 16.8 hp_type = hp_elite_shield_special_4 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield01_mark05_hf ids_name = 263803 ids_info = 264803 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1405 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 51 max_capacity = 2296.63 toughness = 23 hp_type = hp_elite_shield_special_5 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield01_mark06_hf ids_name = 263804 ids_info = 264804 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1923 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 69.9 max_capacity = 3143.56 toughness = 31.4 hp_type = hp_elite_shield_special_6 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield01_mark07_hf ids_name = 263805 ids_info = 264805 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2632 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 95.6 max_capacity = 4303.32 toughness = 43 hp_type = hp_elite_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield01_mark08_hf ids_name = 263806 ids_info = 264806 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 4215 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 130.9 max_capacity = 5890.36 toughness = 58.9 hp_type = hp_elite_shield_special_8 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield01_mark09_hf ids_name = 263807 ids_info = 264807 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 179.2 max_capacity = 8063.82 toughness = 80.6 hp_type = hp_elite_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield01_mark10_hf ids_name = 263808 ids_info = 264808 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 245.3 max_capacity = 11038.4 toughness = 110.4 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield01_mark01_fr ids_name = 263809 ids_info = 264809 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 400 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 17 max_capacity = 765.18 toughness = 7.7 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield01_mark02_fr ids_name = 263810 ids_info = 264810 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 548 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 23.3 max_capacity = 1047.02 toughness = 10.5 hp_type = hp_freighter_shield_special_2 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield01_mark03_fr ids_name = 263811 ids_info = 264811 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 750 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 31.9 max_capacity = 1433.44 toughness = 14.3 hp_type = hp_freighter_shield_special_3 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield01_mark04_fr ids_name = 263812 ids_info = 264812 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1026 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 43.6 max_capacity = 1962.69 toughness = 19.6 hp_type = hp_freighter_shield_special_4 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield01_mark05_fr ids_name = 263813 ids_info = 264813 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1405 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 59.7 max_capacity = 2687.06 toughness = 26.9 hp_type = hp_freighter_shield_special_5 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield01_mark06_fr ids_name = 263814 ids_info = 264814 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1923 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 81.7 max_capacity = 3677.97 toughness = 36.8 hp_type = hp_freighter_shield_special_6 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield01_mark07_fr ids_name = 263815 ids_info = 264815 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2632 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 111.9 max_capacity = 5034.88 toughness = 50.3 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield01_mark08_fr ids_name = 263816 ids_info = 264816 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 4215 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 153.1 max_capacity = 6891.72 toughness = 68.9 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield01_mark09_fr ids_name = 263817 ids_info = 264817 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 209.7 max_capacity = 9434.67 toughness = 94.3 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield01_mark10_fr ids_name = 263818 ids_info = 264818 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 287 max_capacity = 12915 toughness = 129.1 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield02_mark01_lf ids_name = 263819 ids_info = 264819 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 400 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 10 max_capacity = 450 toughness = 4.5 hp_type = hp_fighter_shield_special_1 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield02_mark02_lf ids_name = 263820 ids_info = 264820 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 548 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 13.8 max_capacity = 620 toughness = 6.2 hp_type = hp_fighter_shield_special_2 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield02_mark03_lf ids_name = 263821 ids_info = 264821 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 750 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 18.7 max_capacity = 840 toughness = 8.4 hp_type = hp_fighter_shield_special_3 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield02_mark04_lf ids_name = 263822 ids_info = 264822 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1026 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 25.6 max_capacity = 1150 toughness = 11.5 hp_type = hp_fighter_shield_special_4 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield02_mark05_lf ids_name = 263823 ids_info = 264823 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1405 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 35.1 max_capacity = 1580 toughness = 15.8 hp_type = hp_fighter_shield_special_5 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield02_mark06_lf ids_name = 263824 ids_info = 264824 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1923 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 48 max_capacity = 2160 toughness = 21.6 hp_type = hp_fighter_shield_special_6 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield02_mark07_lf ids_name = 263825 ids_info = 264825 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2632 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 65.8 max_capacity = 2960 toughness = 29.6 hp_type = hp_fighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield02_mark08_lf ids_name = 263826 ids_info = 264826 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 4215 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 90 max_capacity = 4050 toughness = 40.5 hp_type = hp_fighter_shield_special_8 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield02_mark09_lf ids_name = 263827 ids_info = 264827 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 123.3 max_capacity = 5550 toughness = 55.5 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield02_mark10_lf ids_name = 263828 ids_info = 264828 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 168.9 max_capacity = 7600 toughness = 76 hp_type = hp_fighter_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield02_mark01_hf ids_name = 263829 ids_info = 264829 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 400 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 10.9 max_capacity = 490 toughness = 4.9 hp_type = hp_elite_shield_special_1 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield02_mark02_hf ids_name = 263830 ids_info = 264830 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 548 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 14.9 max_capacity = 670 toughness = 6.7 hp_type = hp_elite_shield_special_2 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield02_mark03_hf ids_name = 263831 ids_info = 264831 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 750 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 20.4 max_capacity = 920 toughness = 9.2 hp_type = hp_elite_shield_special_3 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield02_mark04_hf ids_name = 263832 ids_info = 264832 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1026 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 28 max_capacity = 1260 toughness = 12.6 hp_type = hp_elite_shield_special_4 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield02_mark05_hf ids_name = 263833 ids_info = 264833 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1405 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 38.2 max_capacity = 1720 toughness = 17.2 hp_type = hp_elite_shield_special_5 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield02_mark06_hf ids_name = 263834 ids_info = 264834 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1923 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 52.4 max_capacity = 2360 toughness = 23.6 hp_type = hp_elite_shield_special_6 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield02_mark07_hf ids_name = 263835 ids_info = 264835 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2632 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 71.8 max_capacity = 3230 toughness = 32.3 hp_type = hp_elite_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield02_mark08_hf ids_name = 263836 ids_info = 264836 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 4215 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 98.2 max_capacity = 4420 toughness = 44.2 hp_type = hp_elite_shield_special_8 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield02_mark09_hf ids_name = 263837 ids_info = 264837 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 134.4 max_capacity = 6050 toughness = 60.5 hp_type = hp_elite_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield02_mark10_hf ids_name = 263838 ids_info = 264838 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 184 max_capacity = 8280 toughness = 82.8 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield02_mark01_fr ids_name = 263839 ids_info = 264839 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 400 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 12.7 max_capacity = 570 toughness = 5.7 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield02_mark02_fr ids_name = 263840 ids_info = 264840 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 548 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 17.6 max_capacity = 790 toughness = 7.9 hp_type = hp_freighter_shield_special_2 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield02_mark03_fr ids_name = 263841 ids_info = 264841 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 750 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 24 max_capacity = 1080 toughness = 10.8 hp_type = hp_freighter_shield_special_3 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield02_mark04_fr ids_name = 263842 ids_info = 264842 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1026 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 32.7 max_capacity = 1470 toughness = 14.7 hp_type = hp_freighter_shield_special_4 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield02_mark05_fr ids_name = 263843 ids_info = 264843 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1405 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 44.9 max_capacity = 2020 toughness = 20.2 hp_type = hp_freighter_shield_special_5 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield02_mark06_fr ids_name = 263844 ids_info = 264844 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1923 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 61.3 max_capacity = 2760 toughness = 27.6 hp_type = hp_freighter_shield_special_6 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield02_mark07_fr ids_name = 263845 ids_info = 264845 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2632 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 84 max_capacity = 3780 toughness = 37.8 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield02_mark08_fr ids_name = 263846 ids_info = 264846 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 4215 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 114.9 max_capacity = 5170 toughness = 51.7 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield02_mark09_fr ids_name = 263847 ids_info = 264847 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 157.3 max_capacity = 7080 toughness = 70.8 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield02_mark10_fr ids_name = 263848 ids_info = 264848 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 215.3 max_capacity = 9690 toughness = 96.9 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield03_mark01_lf ids_name = 263849 ids_info = 264849 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 400 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 10 max_capacity = 450 toughness = 4.5 hp_type = hp_fighter_shield_special_1 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield03_mark02_lf ids_name = 263850 ids_info = 264850 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 548 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 13.8 max_capacity = 620 toughness = 6.2 hp_type = hp_fighter_shield_special_2 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield03_mark03_lf ids_name = 263851 ids_info = 264851 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 750 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 18.7 max_capacity = 840 toughness = 8.4 hp_type = hp_fighter_shield_special_3 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield03_mark04_lf ids_name = 263852 ids_info = 264852 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1026 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 25.6 max_capacity = 1150 toughness = 11.5 hp_type = hp_fighter_shield_special_4 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield03_mark05_lf ids_name = 263853 ids_info = 264853 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1405 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 35.1 max_capacity = 1580 toughness = 15.8 hp_type = hp_fighter_shield_special_5 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield03_mark06_lf ids_name = 263854 ids_info = 264854 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1923 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 48 max_capacity = 2160 toughness = 21.6 hp_type = hp_fighter_shield_special_6 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield03_mark07_lf ids_name = 263855 ids_info = 264855 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2632 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 65.8 max_capacity = 2960 toughness = 29.6 hp_type = hp_fighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield03_mark08_lf ids_name = 263856 ids_info = 264856 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 4215 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 90 max_capacity = 4050 toughness = 40.5 hp_type = hp_fighter_shield_special_8 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield03_mark09_lf ids_name = 263857 ids_info = 264857 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 123.3 max_capacity = 5550 toughness = 55.5 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield03_mark10_lf ids_name = 263858 ids_info = 264858 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 168.9 max_capacity = 7600 toughness = 76 hp_type = hp_fighter_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield03_mark01_hf ids_name = 263859 ids_info = 264859 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 400 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 10.9 max_capacity = 490 toughness = 4.9 hp_type = hp_elite_shield_special_1 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield03_mark02_hf ids_name = 263860 ids_info = 264860 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 548 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 14.9 max_capacity = 670 toughness = 6.7 hp_type = hp_elite_shield_special_2 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield03_mark03_hf ids_name = 263861 ids_info = 264861 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 750 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 20.4 max_capacity = 920 toughness = 9.2 hp_type = hp_elite_shield_special_3 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield03_mark04_hf ids_name = 263862 ids_info = 264862 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1026 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 28 max_capacity = 1260 toughness = 12.6 hp_type = hp_elite_shield_special_4 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield03_mark05_hf ids_name = 263863 ids_info = 264863 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1405 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 38.2 max_capacity = 1720 toughness = 17.2 hp_type = hp_elite_shield_special_5 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield03_mark06_hf ids_name = 263864 ids_info = 264864 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1923 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 52.4 max_capacity = 2360 toughness = 23.6 hp_type = hp_elite_shield_special_6 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield03_mark07_hf ids_name = 263865 ids_info = 264865 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2632 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 71.8 max_capacity = 3230 toughness = 32.3 hp_type = hp_elite_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield03_mark08_hf ids_name = 263866 ids_info = 264866 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 4215 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 98.2 max_capacity = 4420 toughness = 44.2 hp_type = hp_elite_shield_special_8 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield03_mark09_hf ids_name = 263867 ids_info = 264867 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 134.4 max_capacity = 6050 toughness = 60.5 hp_type = hp_elite_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield03_mark10_hf ids_name = 263868 ids_info = 264868 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 184 max_capacity = 8280 toughness = 82.8 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield03_mark01_fr ids_name = 263869 ids_info = 264869 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 400 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 12.7 max_capacity = 570 toughness = 5.7 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield03_mark02_fr ids_name = 263870 ids_info = 264870 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 548 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 17.6 max_capacity = 790 toughness = 7.9 hp_type = hp_freighter_shield_special_2 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield03_mark03_fr ids_name = 263871 ids_info = 264871 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 750 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 24 max_capacity = 1080 toughness = 10.8 hp_type = hp_freighter_shield_special_3 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield03_mark04_fr ids_name = 263872 ids_info = 264872 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1026 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 32.7 max_capacity = 1470 toughness = 14.7 hp_type = hp_freighter_shield_special_4 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield03_mark05_fr ids_name = 263873 ids_info = 264873 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1405 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 44.9 max_capacity = 2020 toughness = 20.2 hp_type = hp_freighter_shield_special_5 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield03_mark06_fr ids_name = 263874 ids_info = 264874 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1923 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 61.3 max_capacity = 2760 toughness = 27.6 hp_type = hp_freighter_shield_special_6 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield03_mark07_fr ids_name = 263875 ids_info = 264875 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2632 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 84 max_capacity = 3780 toughness = 37.8 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield03_mark08_fr ids_name = 263876 ids_info = 264876 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 4215 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 114.9 max_capacity = 5170 toughness = 51.7 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield03_mark09_fr ids_name = 263877 ids_info = 264877 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 157.3 max_capacity = 7080 toughness = 70.8 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = shield03_mark10_fr ids_name = 263878 ids_info = 264878 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 215.3 max_capacity = 9690 toughness = 96.9 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true [ShieldGenerator] nickname = order_shield ids_name = 263879 ids_info = 264879 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1923 explosion_resistance = 0.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 regeneration_rate = 69.9 max_capacity = 3143.56 toughness = 31.4 hp_type = hp_elite_shield_special_6 offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 999999 lootable = true