[fuse] name = r_battleship_body_fuse lifetime = 12 death_fuse = true [ignite_fuse] at_t = 0.2 fuse = r_battleship_head_fuse fuse_t = 0 [ignite_fuse] at_t = 0.1 fuse = r_battleship_cntrl_twr_fuse fuse_t = 0 [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpFX10 at_t = 0.05 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = HpFX10 at_t = 0.05 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpMount at_t = 0.1 pos_offset = 0, 0, 0 ori_offset = 0, 90, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_flashbang hardpoint = HpFX13 at_t = 0.15 pos_offset = 0, 0, 0 ori_offset = 0, 90, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = HpFX13 at_t = 0.15 pos_offset = 0, 0, 0 ori_offset = 0, 90, 0 attached = true [destroy_hp_attachment] at_t = 0.18 hardpoint = HpTurret_r1_01 fate = debris [start_effect] effect = gf_explosion_rh_battleship_explosionsmall at_t = 0.18 hardpoint = HpTurret_r1_01 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpFX09 at_t = 0.2 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional01 hardpoint = HpFX09 at_t = 0.2 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.023 hardpoint = HpTurret_r2_01 fate = debris [start_effect] effect = explosion_sfx_csx_sectional04 at_t = 0.023 hardpoint = HpTurret_r2_01 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpFX14 at_t = 0.25 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_flashbang hardpoint = HpFX08 at_t = 0.3 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = HpFX08 at_t = 0.3 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.32 hardpoint = HpTurret_r2_02 fate = debris [start_effect] effect = gf_explosion_rh_battleship_explosionsmall at_t = 0.32 hardpoint = HpTurret_r2_02 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.34 hardpoint = HpTurret_r2_04 fate = debris [start_effect] effect = gf_explosion_rh_battleship_explosionsmall at_t = 0.34 hardpoint = HpTurret_r2_04 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 at_t = 0.34 hardpoint = HpTurret_r2_04 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpFX15 at_t = 0.35 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship__gasgeyser hardpoint = HpRadar at_t = 0.4 pos_offset = 0, 0, 0 ori_offset = -45, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large05 hardpoint = HpRadar at_t = 0.4 pos_offset = 0, 0, 0 ori_offset = -45, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.42 hardpoint = HpTurret_r1_04 fate = debris [start_effect] effect = gf_explosion_rh_battleship_explosionsmall at_t = 0.42 hardpoint = HpTurret_r1_04 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = HpFX07 at_t = 0.45 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.47 hardpoint = HpTurret_r3_01 fate = debris [start_effect] effect = gf_explosion_rh_battleship_explosionsmall at_t = 0.47 hardpoint = HpTurret_r3_01 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional03 at_t = 0.47 hardpoint = HpTurret_r3_01 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_flashbang hardpoint = HpFX16 at_t = 0.5 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.01 hardpoint = HpTurret_r2_03 fate = debris [start_effect] effect = gf_explosion_rh_battleship_explosionsmall at_t = 0.01 hardpoint = HpTurret_r2_03 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 at_t = 0.01 hardpoint = HpTurret_r2_03 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpFX06 at_t = 0.55 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [ignite_fuse] at_t = 0.5 fuse = r_battleship_root_death_fuse fuse_t = 0 [destroy_hp_attachment] at_t = 0.55 hardpoint = HpTurret_r4_04 fate = debris [start_effect] effect = gf_explosion_rh_battleship_explosionsmall at_t = 0.55 hardpoint = HpTurret_r4_04 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 at_t = 0.55 hardpoint = HpTurret_r4_04 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.57 hardpoint = HpTurret_r3_01 fate = debris [start_effect] effect = gf_explosion_rh_battleship_explosionsmall at_t = 0.57 hardpoint = HpTurret_r3_01 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.6 hardpoint = HpTurret_r3_01 fate = debris [start_effect] effect = gf_explosion_rh_battleship_explosionsmall at_t = 0.6 hardpoint = HpTurret_r3_01 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.65 hardpoint = HpTurret_r4_01 fate = debris [start_effect] effect = gf_explosion_rh_battleship_explosionsmall at_t = 0.65 hardpoint = HpTurret_r4_01 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 at_t = 0.65 hardpoint = HpTurret_r4_01 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.67 hardpoint = HpTurret_r4_02 fate = debris [start_effect] effect = gf_explosion_rh_battleship_explosionsmall at_t = 0.67 hardpoint = HpTurret_r4_02 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.7 hardpoint = HpTurret_r3_02 fate = debris [start_effect] effect = gf_explosion_rh_battleship_explosionsmall at_t = 0.7 hardpoint = HpTurret_r3_02 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 at_t = 0.7 hardpoint = HpTurret_r3_02 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.7 hardpoint = HpTurret_r3_04 fate = debris [start_effect] effect = gf_explosion_rh_battleship_explosionsmall at_t = 0.7 hardpoint = HpTurret_r3_04 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 at_t = 0.7 hardpoint = HpTurret_r3_04 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.75 hardpoint = HpTurret_r4_05 fate = debris [start_effect] effect = gf_explosion_rh_battleship_explosionsmall at_t = 0.75 hardpoint = HpTurret_r4_05 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 at_t = 0.75 hardpoint = HpTurret_r4_05 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.77 hardpoint = HpTurret_r1_03 fate = debris [start_effect] effect = gf_explosion_rh_battleship_explosionsmall at_t = 0.77 hardpoint = HpTurret_r1_03 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 at_t = 0.77 hardpoint = HpTurret_r1_03 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [ignite_fuse] at_t = 0.9 fuse = r_battleship_engine_fuse fuse_t = 0 [ignite_fuse] at_t = 0.8 fuse = r_battleship_rear_fuse fuse_t = 0 [fuse] name = r_battleship_head_fuse lifetime = 3 [start_effect] effect = gf_explosion_rh_battleship_bigexplosion hardpoint = HpTurret_r1_01 at_t = 0.95 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_bigexplosion hardpoint = HpTurret_r2_01 at_t = 0.93 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional02 hardpoint = DpMidFrnt at_t = 0.96 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_bigexplosion hardpoint = DpMidFrnt at_t = 0.96 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 0.99 group_name = Rh_frnt_lod1 fate = debris [destroy_group] at_t = 1 group_name = Rh_midfrnt_lod1 fate = disappear [fuse] name = r_battleship_rear_fuse lifetime = 2 [start_effect] effect = gf_explosion_rh_cruiser_damage_fire hardpoint = HpTurret_r1_02 at_t = 0.01 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.01 hardpoint = HpTurret_r1_02 fate = debris [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpTurret_r1_02 at_t = 0.01 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpTurret_r1_02 at_t = 0.01 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship__gasgeyser hardpoint = HpTurret_r1_02 at_t = 0.5 pos_offset = 0, -52, -125 ori_offset = -90, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpTurret_r1_02 at_t = 0.95 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpTurret_r1_02 at_t = 0.95 pos_offset = -50, -60, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpTurret_r1_02 at_t = 0.95 pos_offset = 50, -60, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpTurret_r1_02 at_t = 0.95 pos_offset = 0, -90, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_bigexplosion hardpoint = DpMain at_t = 0.97 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_cruiser_damage_fire hardpoint = HpDockMountA at_t = 0.98 pos_offset = 50, 15, -20 ori_offset = 0, 0, -90 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = DpReactor at_t = 0.98 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional03 hardpoint = DpReactor at_t = 0.98 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 0.99 group_name = Rh_thruster_lod1 fate = debris [destroy_group] at_t = 1 group_name = Rh_main_lod1 fate = disappear [fuse] name = r_battleship_root_death_fuse lifetime = 15 [ignite_fuse] at_t = 0 fuse = r_battleship_body_fuse fuse_t = 0.5 [start_effect] effect = gf_explosion_rh_battleship_flashbang hardpoint = DpMain at_t = 0.5 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = DpMidFrnt at_t = 0.6 pos_offset = 30, 20, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_flashbang hardpoint = DpMidFrnt at_t = 0.62 pos_offset = -40, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = explosion_sfx_csx_monster01 hardpoint = DpMidFrnt at_t = 0.66 pos_offset = -40, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = DpMain at_t = 0.68 pos_offset = 40, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_flashbang hardpoint = DpMain at_t = 0.71 pos_offset = 0, 30, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = DpMidFrnt at_t = 0.73 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_flashbang hardpoint = DpMain at_t = 0.76 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = DpMidFrnt at_t = 0.79 pos_offset = 0, 20, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_flashbang hardpoint = DpMidFrnt at_t = 0.8 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = DpMidFrnt at_t = 0.84 pos_offset = -30, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_flashbang hardpoint = DpMain at_t = 0.88 pos_offset = 0, 40, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = DpMidFrnt at_t = 0.9 pos_offset = 30, -20, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_flashbang hardpoint = DpMain at_t = 0.94 pos_offset = 10, 40, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = DpMidFrnt at_t = 0.95 pos_offset = 0, 10, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = explosion_sfx_csx_large04 hardpoint = DpMain at_t = 0.97 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = DpMain at_t = 0.97 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_bigexplosion hardpoint = HpDockMountA at_t = 0.97 pos_offset = 0, 100, -35 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_bigexplosion hardpoint = HpDockMountA at_t = 0.97 pos_offset = 0, 50, 20 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_bigexplosion hardpoint = HpDockMountA at_t = 0.97 pos_offset = 0, 50, -75 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_bigexplosion hardpoint = HpDockMountA at_t = 0.97 pos_offset = 0, -30, -30 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_bigexplosion hardpoint = HpDockMountA at_t = 0.97 pos_offset = 50, 50, -30 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_bigexplosion hardpoint = HpDockMountA at_t = 0.97 pos_offset = -50, 50, -30 ori_offset = 0, 0, 0 attached = false [destroy_root] at_t = 1 [fuse] name = r_battleship_cntrl_twr_fuse lifetime = 2 [destroy_group] at_t = 1 group_name = Rh_cntrl_twr_lod1 fate = disappear [fuse] name = r_battleship_engine_fuse lifetime = 0.5 [start_effect] effect = gf_explosion_rh_battleship_flashbang#1 hardpoint = DpThruster at_t = 0.9 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = DpThruster at_t = 0.9 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 1 group_name = rh_engine_lod1 fate = disappear [fuse] name = r_battleship_port_shield_fuse lifetime = 0.5 [start_effect] effect = gf_explosion_rh_battleship_bigexplosion hardpoint = Dpport_shield at_t = 0.2 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large05 hardpoint = Dpport_shield at_t = 0.2 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 1 group_name = Rh_port_shield_lod1 fate = disappear [fuse] name = r_battleship_starboard_shield_fuse lifetime = 0.5 [start_effect] effect = gf_explosion_rh_battleship_bigexplosion hardpoint = Dpport_shield at_t = 0.2 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = Dpport_shield at_t = 0.2 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 1 group_name = Rh_star_shield_lod1 fate = disappear [fuse] name = rh_battleship_burning_fuse01 lifetime = 5 death_fuse = false [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpMount at_t = 0 [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight01 hardpoint = HpRunningLight02 hardpoint = HpRunningLight03 hardpoint = HpRunningLight04 at_t = 0 attached = true [start_effect] effect = gf_prisonattack_worldsmoke_small hardpoint = HpRunningLight01 hardpoint = HpRunningLight02 hardpoint = HpRunningLight03 hardpoint = HpRunningLight04 at_t = 1 attached = true [fuse] name = rh_battleship_burning_fuse02 lifetime = 5 death_fuse = false [start_effect] effect = explosion_sfx_csx_large05 hardpoint = HpMount at_t = 0 [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight05 hardpoint = HpRunningLight06 hardpoint = HpRunningLight08 at_t = 0 attached = true [start_effect] effect = gf_prisonattack_worldsmoke_small hardpoint = HpRunningLight05 hardpoint = HpRunningLight06 hardpoint = HpRunningLight08 at_t = 1 attached = true [fuse] name = rh_battleship_burning_fuse03 lifetime = 5 death_fuse = false [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpMount at_t = 0 [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight07 hardpoint = HpRunningLight09 hardpoint = HpRunningLight10 hardpoint = HpRunningLight11 hardpoint = HpRunningLight12 hardpoint = HpRunningLight13 at_t = 0 attached = true [start_effect] effect = gf_prisonattack_worldsmoke_small hardpoint = HpRunningLight07 hardpoint = HpRunningLight09 hardpoint = HpRunningLight10 hardpoint = HpRunningLight11 hardpoint = HpRunningLight12 hardpoint = HpRunningLight13 at_t = 1 attached = true [fuse] name = r_battleship_port_torpedo_hit lifetime = 2 death_fuse = false [start_effect] effect = gf_explosion_rh_battleship_bigexplosion hardpoint = HpFX06 at_t = 0 pos_offset = 0, -20, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = HpFX06 at_t = 0 pos_offset = 0, -20, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight10 at_t = 0.33 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight10 at_t = 0.66 pos_offset = 0, 20, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpFX06 at_t = 0.99 pos_offset = 0, -20, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpFX06 at_t = 0.99 pos_offset = 0, -20, 0 ori_offset = 0, 0, 0 attached = true