[Mission] npc_ship_file = missions\m07\npcships.ini [NNObjective] nickname = mlog_awaiting_objective state = HIDDEN type = ids, 21660 [NNObjective] nickname = mlog_fly_in_the_border_worlds_to_find_kress state = HIDDEN type = navmarker, Br04, 23215, 26215, 13215, 0, 35862 [NNObjective] nickname = mlog_destroy_the_rhineland_agents state = HIDDEN type = ids, 23220 [NNObjective] nickname = mlog_take_the_tradelane_to_stokes state = HIDDEN type = rep_inst, Br04, 23225, 26225, 14521, 0, 30571, Br04_Trade_Lane_Ring_8 [NNObjective] nickname = mlog_engage_the_rheinland_fighters state = HIDDEN type = ids, 23230 [NNObjective] nickname = mlog_take_the_tradelane_to_the_tau31_gate state = HIDDEN type = rep_inst, Br04, 23235, 26235, 37182, 0, -21598, Br04_Trade_Lane_Ring_16 [NNObjective] nickname = mlog_destroy_the_rheinland_blockade_ships state = HIDDEN type = ids, 23240 [NNObjective] nickname = mlog_take_the_tradelane_to_the_tau31_gate_2 state = HIDDEN type = rep_inst, Br04, 23349, 26349, 37182, 0, -21598, Br04_Trade_Lane_Ring_16 [NNObjective] nickname = mlog_dock_with_the_jumpgate_to_tau31 state = HIDDEN type = rep_inst, Br04, 23245, 26245, 40887, 0, -69523, Br04_to_Bw10 [NNObjective] nickname = mlog_dock_with_the_jumpgate_to_tau31_on_glasgow state = HIDDEN type = navmarker, Br04, 23245, 26245, 40887, 0, -69523 [NNObjective] nickname = mlog_take_the_tradelane_to_holman state = HIDDEN type = rep_inst, Bw10, 23250, 26250, -30149, 0, 34536, Bw10_Trade_Lane_Ring_1 [NNObjective] nickname = mlog_take_the_tradelane_to_the_tau29_gate state = HIDDEN type = rep_inst, Bw10, 23255, 26255, 22944, 0, 16142, Bw10_Trade_Lane_Ring_12 [NNObjective] nickname = mlog_fly_to_the_tradelane state = HIDDEN type = rep_inst, Bw10, 23260, 26260, 16207, 0, 18233, Bw10_Trade_Lane_Ring_Construct_A_8 [NNObjective] nickname = mlog_take_the_tradelane_to_the_tau23_gate state = HIDDEN type = rep_inst, Bw10, 23265, 26265, 16236, 0, 10733, Bw10_Trade_Lane_Ring_Construct_A_7 [NNObjective] nickname = mlog_hold_off_the_rheinland_gunships state = HIDDEN type = ids, 23270 [NNObjective] nickname = mlog_meet_up_with_the_others_at_the_tau29_hole state = HIDDEN type = rep_inst, Bw10, 23275, 26275, 22000, 0, -13750, Bw10_to_Bw09_hole [NNObjective] nickname = mlog_take_the_jumphole_to_tau29 state = HIDDEN type = rep_inst, Bw10, 23280, 26280, 22000, 0, -13750, Bw10_to_Bw09_hole [NNObjective] nickname = mlog_fly_to_shinkaku state = HIDDEN type = rep_inst, Bw09, 23285, 26285, -20505, 0, 2897, Bw09_02 [NNObjective] nickname = mlog_dock_with_shinkaku state = HIDDEN type = rep_inst, Bw09, 23290, 26290, -20505, 0, 2897, Bw09_02 [NNObjective] nickname = mlog_meet_quintaine_in_space_outside_shinkaku state = HIDDEN type = navmarker, Bw09, 23348, 23348, -20505, 0, 2897 [NNObjective] nickname = mlog_fly_to_coordinate_of_kress_base state = HIDDEN type = navmarker, Bw09, 23295, 26295, -22214, -5, -17148 [NNObjective] nickname = mlog_help_the_order_destroy_the_rhineland_fleet state = HIDDEN type = ids, 23300 [NNObjective] nickname = mlog_rendezvous_with_quintaine_and_sinclair state = HIDDEN type = navmarker, Bw09, 23305, 26305, -11975, 0, -22860 [NNObjective] nickname = mlog_fly_to_the_tau23_jumphole state = HIDDEN type = rep_inst, Bw09, 23310, 26310, -4878, 0, -30114, Bw09_to_Bw08_hole [NNObjective] nickname = mlog_dock_with_tau23_jumphole state = HIDDEN type = rep_inst, Bw09, 23315, 26315, -4878, 0, -30114, Bw09_to_Bw08_hole [NNObjective] nickname = mlog_fly_to_kress_base state = HIDDEN type = rep_inst, Bw08, 23320, 26320, 15888, 0, -5780, Bw08_01 [NNObjective] nickname = mlog_land_on_cali_base state = HIDDEN type = rep_inst, Bw08, 23325, 26325, 15888, 0, -5780, Bw08_01 [NNObjective] nickname = mlog_launch_and_meet_razor_one_in_space state = HIDDEN type = navmarker, Bw08, 23330, 26330, 15888, 0, -5780 [NNObjective] nickname = mlog_follow_razor_one_to_kyushu_jumphole state = HIDDEN type = rep_inst, Bw08, 23335, 26335, 21711, 0, -14178, Bw08_to_Ku03_hole [NNObjective] nickname = mlog_take_the_jumphole_to_the_kyushu_system state = HIDDEN type = rep_inst, Bw08, 23340, 26340, 21711, 0, -14178, Bw08_to_Ku03_hole [NPC] nickname = juni_m07 npc_ship_arch = MSN07_Juni voice = juni space_costume = pl_female4_head_helmet, li_hatcher_body, comm_br_elite_female affiliation = fc_uk_grp individual_name = 216702 [NPC] nickname = sinclair_m07 npc_ship_arch = MSN07_Sinclair voice = sinclair space_costume = pl_female3_head, sc_female1_body affiliation = fc_uk_grp individual_name = 216700 [NPC] nickname = quintaine_m07 npc_ship_arch = MSN07_Quintaine affiliation = fc_uk_grp individual_name = 216703 space_costume = rh_reichman_head, pi_pirate2_body voice = quintaine [NPC] nickname = tobias_m07 npc_ship_arch = MSN07_Tobias affiliation = fc_uk_grp individual_name = 216704 space_costume = br_tobias_head, br_tobias_body, comm_ku_kym voice = tobias [NPC] nickname = tobias_escort_1 npc_ship_arch = MSN07_Tobias_Escort affiliation = fc_uk_grp individual_name = 216722 space_costume = rh_reichman_head, pi_pirate2_body, comm_ku_kym voice = pilot_c_leg_m01a [NPC] nickname = tobias_escort_2 npc_ship_arch = MSN07_Tobias_Escort affiliation = fc_uk_grp individual_name = 216723 space_costume = rh_reichman_head, pi_pirate2_body, comm_ku_kym voice = pilot_c_leg_m01a [NPC] nickname = rcruiser_m07 affiliation = rh_n_grp npc_ship_arch = MSN07_Rheinland_Cruiser voice = pilot_c_leg_m01 individual_name = 216709 [NPC] nickname = rh_agent1_m07 affiliation = rh_n_grp npc_ship_arch = MSN07_Nomad_Rheinland_Heavy_Fighter space_costume = rh_hassler_head, rh_male_elite_body, comm_rh_reichman voice = botzler individual_name = 216706 [NPC] nickname = rh_fighter_m07 affiliation = rh_n_grp npc_ship_arch = MSN07_Nomad_Rheinland_Heavy_Fighter voice = pilot_c_leg_m01 individual_name = 1 [NPC] nickname = rh_gunboat_m07_1 affiliation = rh_n_grp npc_ship_arch = MSN07_Nomad_Rheinland_Gunboat space_costume = rh_captain_head, li_male_elite_body, comm_rh_reichman voice = pilot_c_leg_m01 individual_name = 216710 [NPC] nickname = rh_gunboat_m07_2 affiliation = rh_n_grp npc_ship_arch = MSN07_Nomad_Rheinland_Gunboat space_costume = rh_captain_head, li_male_elite_body, comm_rh_reichman voice = pilot_c_leg_m01 individual_name = 216711 [NPC] nickname = rh_gunboat_m07_3 affiliation = rh_n_grp npc_ship_arch = MSN07_Nomad_Rheinland_Gunboat_Tradelane space_costume = rh_captain_head, li_male_elite_body, comm_rh_reichman voice = pilot_c_leg_m01 individual_name = 216712 [NPC] nickname = rh_gunboat_m07_4 affiliation = rh_n_grp npc_ship_arch = MSN07_Nomad_Rheinland_Gunboat_Tradelane space_costume = rh_captain_head, li_male_elite_body, comm_rh_reichman voice = pilot_c_leg_m01 individual_name = 216713 [NPC] nickname = rh_gunboat_m07_5 affiliation = rh_n_grp npc_ship_arch = MSN07_Nomad_Rheinland_Gunboat space_costume = rh_captain_head, li_male_elite_body, comm_rh_reichman voice = pilot_c_leg_m01 individual_name = 216714 [NPC] nickname = rh_gunboat_m07_6 affiliation = rh_n_grp npc_ship_arch = MSN07_Nomad_Rheinland_Gunboat space_costume = rh_captain_head, li_male_elite_body, comm_rh_reichman voice = pilot_c_leg_m01 individual_name = 216715 [NPC] nickname = rh_fleet_wing1_1_pilot affiliation = rh_n_grp npc_ship_arch = MSN07_Nomad_Rheinland_Cruiser space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D voice = pilot_c_leg_m01 individual_name = 216708 [NPC] nickname = rh_fleet_wing2_1_pilot affiliation = rh_n_grp npc_ship_arch = MSN07_Nomad_Rheinland_Cruiser space_costume = rh_captain_head, li_male_elite_body, comm_rh_reichman voice = pilot_c_leg_m01 individual_name = 216720 [NPC] nickname = rh_fleet_wing3_1_pilot affiliation = rh_n_grp npc_ship_arch = MSN07_Nomad_Rheinland_Cruiser space_costume = rh_captain_head, li_male_elite_body, comm_rh_reichman voice = pilot_c_leg_m01 individual_name = 216721 [NPC] nickname = razor_one_m07 affiliation = fc_ouk_grp npc_ship_arch = MSN07_Kress_Escort space_costume = pi_pirate1_head, pi_pirate3_body, comm_pl_player voice = pilot_f_leg_m01 individual_name = 216705 [NPC] nickname = razor_one_escort1_m07 affiliation = fc_ouk_grp npc_ship_arch = MSN07_Kress_Escort space_costume = li_newscaster_head_gen_hat, br_female_guard_body, comm_pi_pirate_female voice = pilot_c_ill_f01 individual_name = 216724 [NPC] nickname = razor_one_escort2_m07 affiliation = fc_ouk_grp npc_ship_arch = MSN07_Kress_Escort space_costume = pi_pirate1_head, pi_pirate3_body, comm_pi_pirate voice = pilot_c_ill_m02 individual_name = 216725 [MsnSolar] nickname = sluthammer1 position = -22187, 150, -18508 orientation = -0.039383, -0.002138, 0.999208, 0.00535 radius = 0 string_id = 216707 faction = rh_n_grp archetype = MSN_d_r_battleship loadout = MSN07_Nomad_Rheinland_Battleship label = sluthammer label = lbl_rh_fleet label = lbl_hostile_to_player_and_juni label = lbl_must_die_to_end_fleet_battle voice = pilot_f_mil_m02 [MsnShip] nickname = juni NPC = juni_m07 position = 12743, 0, 35870 jumper = true label = lbl_friends label = lbl_heal_me [MsnShip] nickname = sinclair NPC = sinclair_m07 position = 12000, 100, 35000 jumper = true label = lbl_friends label = cleanup_friends_at_cali label = lbl_heal_me [MsnShip] nickname = quintaine NPC = quintaine_m07 position = 11800, 100, 35870 jumper = true label = lbl_friends label = cleanup_friends_at_cali label = lbl_heal_me [MsnShip] nickname = tobias NPC = tobias_m07 position = 39685, 100, -58457 jumper = true label = lbl_friends label = tobias_wing label = lbl_heal_me [MsnShip] nickname = tobias_escort1 NPC = tobias_escort_1 jumper = true label = lbl_friends label = lbl_tobias_escort label = tobias_wing [MsnShip] nickname = tobias_escort2 NPC = tobias_escort_2 jumper = true label = lbl_friends label = lbl_tobias_escort label = tobias_wing [MsnShip] nickname = rh_force_guarding_tau31_gate_cruiser NPC = rcruiser_m07 position = 40628, 500, -68662 orientation = 0.8271, 0.0031, 0.562, 0.0016 label = lbl_rh_force_guarding_tau31_gate_wing label = lbl_hostile_to_player_and_juni label = lbl_rh_force_guarding_tau31_gate [MsnShip] nickname = rh_force_guarding_tau31_gate_wing_2 NPC = rh_agent1_m07 label = lbl_rh_force_guarding_tau31_gate_wing label = lbl_rh_force_guarding_tau31_gate_cruiser_escort label = lbl_hostile_to_player_and_juni label = lbl_rh_force_guarding_tau31_gate_fighter label = lbl_rh_force_guarding_tau31_gate [MsnShip] nickname = rh_force_guarding_tau31_gate_wing_3 NPC = rh_fighter_m07 label = lbl_rh_force_guarding_tau31_gate_wing label = lbl_rh_force_guarding_tau31_gate_cruiser_escort label = lbl_hostile_to_player_and_juni label = lbl_rh_force_guarding_tau31_gate_fighter label = lbl_rh_force_guarding_tau31_gate random_name = true [MsnShip] nickname = rh_force_guarding_tau31_gate_wing_4 NPC = rh_fighter_m07 label = lbl_rh_force_guarding_tau31_gate_wing label = lbl_rh_force_guarding_tau31_gate_cruiser_escort label = lbl_hostile_to_player_and_juni label = lbl_rh_force_guarding_tau31_gate_fighter label = lbl_rh_force_guarding_tau31_gate random_name = true [MsnShip] nickname = rh_force_guarding_tau31_gate_wing_5 NPC = rh_fighter_m07 label = lbl_rh_force_guarding_tau31_glasgow_attackers label = lbl_hostile_to_player_and_juni label = lbl_rh_force_guarding_tau31_gate_fighter label = lbl_rh_force_guarding_tau31_gate random_name = true [MsnShip] nickname = rh_force_guarding_tau31_gate_wing_6 NPC = rh_fighter_m07 label = lbl_rh_force_guarding_tau31_glasgow_attackers label = lbl_hostile_to_player_and_juni label = lbl_rh_force_guarding_tau31_gate_fighter label = lbl_rh_force_guarding_tau31_gate random_name = true [MsnShip] nickname = rh_force_guarding_tau31_gate_wing_7 NPC = rh_fighter_m07 label = lbl_rh_force_guarding_tau31_glasgow_attackers label = lbl_hostile_to_player_and_juni label = lbl_rh_force_guarding_tau31_gate_fighter label = lbl_rh_force_guarding_tau31_gate random_name = true [MsnShip] nickname = rh_agent1 NPC = rh_agent1_m07 label = lbl_rh_agent_wing label = lbl_hostile_to_player_and_juni [MsnShip] nickname = rh_agent2 NPC = rh_agent1_m07 label = lbl_rh_agent_wing label = lbl_hostile_to_player_and_juni [MsnShip] nickname = rh_force_wing1_1 NPC = rh_agent1_m07 label = lbl_rh_force_wing1 label = lbl_hostile_to_player_and_juni [MsnShip] nickname = rh_force_wing1_2 NPC = rh_fighter_m07 label = lbl_rh_force_wing1 label = lbl_hostile_to_player_and_juni random_name = true [MsnShip] nickname = rh_force_wing1_3 NPC = rh_fighter_m07 label = lbl_rh_force_wing1 label = lbl_hostile_to_player_and_juni random_name = true [MsnShip] nickname = rh_force_wing1_4 NPC = rh_fighter_m07 label = lbl_rh_force_wing1 label = lbl_hostile_to_player_and_juni random_name = true [MsnSolar] nickname = rh_battleship_force_wing2 position = 22584, 0, 16518 orientation = -0.039383, -0.002138, 0.999208, 0.00535 string_id = 216701 faction = rh_n_grp archetype = MSN_d_r_battleship loadout = MSN07_Nomad_Rheinland_Battleship voice = pilot_f_mil_m02 label = lbl_rh_force_wing2_battleship label = lbl_hostile_to_player_and_juni [MsnShip] nickname = rh_gunship_force_wing2_1 NPC = rh_gunboat_m07_1 position = 22833, 150, 16719 label = lbl_rh_force_wing2_gunboat label = lbl_hostile_to_player_and_juni [MsnShip] nickname = rh_gunship_force_wing2_2 NPC = rh_gunboat_m07_2 position = 22358, 150, 16234 label = lbl_rh_force_wing2_gunboat label = lbl_hostile_to_player_and_juni [MsnShip] nickname = rh_force_wing2_1 NPC = rh_fighter_m07 label = lbl_rh_force_wing2 label = lbl_hostile_to_player_and_juni random_name = true [MsnShip] nickname = rh_force_wing2_2 NPC = rh_fighter_m07 label = lbl_rh_force_wing2 label = lbl_hostile_to_player_and_juni random_name = true [MsnShip] nickname = rh_force_wing2_3 NPC = rh_fighter_m07 label = lbl_rh_force_wing2 label = lbl_hostile_to_player_and_juni random_name = true [MsnShip] nickname = rh_force_wing2_4 NPC = rh_fighter_m07 label = lbl_rh_force_wing2 label = lbl_hostile_to_player_and_juni random_name = true [MsnShip] nickname = rh_force_wing2_5 NPC = rh_fighter_m07 label = lbl_rh_force_wing2 label = lbl_hostile_to_player_and_juni random_name = true [MsnShip] nickname = rh_force_wing3_1 NPC = rh_gunboat_m07_3 label = lbl_rh_force_wing3 label = lbl_hostile_to_player_and_juni [MsnShip] nickname = rh_force_wing3_2 NPC = rh_gunboat_m07_4 label = lbl_rh_force_wing3 label = lbl_hostile_to_player_and_juni [MsnShip] nickname = rh_chase_wing2_1 NPC = rh_fighter_m07 label = lbl_rh_chase_wing2 label = lbl_rh_chase_wing label = lbl_hostile_to_player_and_juni random_name = true [MsnShip] nickname = rh_chase_wing2_2 NPC = rh_fighter_m07 label = lbl_rh_chase_wing2 label = lbl_rh_chase_wing label = lbl_hostile_to_player_and_juni random_name = true [MsnShip] nickname = rh_chase_wing2_3 NPC = rh_fighter_m07 label = lbl_rh_chase_wing2 label = lbl_rh_chase_wing label = lbl_hostile_to_player_and_juni random_name = true [MsnShip] nickname = rh_fleet_wingB_1 NPC = rh_fleet_wing1_1_pilot label = lbl_rh_fleet label = lbl_hostile_to_player_and_juni label = lbl_rh_cruiser label = lbl_must_die_to_end_fleet_battle [MsnShip] nickname = rh_fleet_wingB_2 NPC = rh_gunboat_m07_5 label = lbl_rh_fleet label = lbl_hostile_to_player_and_juni [MsnShip] nickname = rh_fleet_wingB_3 NPC = rh_gunboat_m07_6 label = lbl_rh_fleet label = lbl_hostile_to_player_and_juni [MsnShip] nickname = rh_fleet_wingC_1 NPC = rh_fleet_wing2_1_pilot label = lbl_rh_fleet label = lbl_hostile_to_player_and_juni label = lbl_rh_cruiser label = lbl_must_die_to_end_fleet_battle [MsnShip] nickname = rh_force_wingC_fighter_1 NPC = rh_fighter_m07 label = lbl_rh_fleet label = lbl_hostile_to_player_and_juni random_name = true [MsnShip] nickname = rh_force_wingC_fighter_2 NPC = rh_fighter_m07 label = lbl_rh_fleet label = lbl_hostile_to_player_and_juni random_name = true [MsnShip] nickname = rh_force_wingC_fighter_3 NPC = rh_fighter_m07 label = lbl_rh_fleet label = lbl_hostile_to_player_and_juni random_name = true [MsnShip] nickname = rh_fleet_wingD_1 NPC = rh_fleet_wing3_1_pilot label = lbl_rh_fleet label = lbl_hostile_to_player_and_juni label = lbl_rh_cruiser label = lbl_must_die_to_end_fleet_battle [MsnShip] nickname = rh_force_wingD_fighter_1 NPC = rh_fighter_m07 label = lbl_rh_fleet label = lbl_hostile_to_player_and_juni random_name = true [MsnShip] nickname = rh_force_wingD_fighter_2 NPC = rh_fighter_m07 label = lbl_rh_fleet label = lbl_hostile_to_player_and_juni random_name = true [MsnShip] nickname = rh_force_wingD_fighter_3 NPC = rh_fighter_m07 label = lbl_rh_fleet label = lbl_hostile_to_player_and_juni random_name = true [MsnShip] nickname = order_wing1_1 NPC = razor_one_m07 label = lbl_order_wing1 label = lbl_friends label = cleanup_friends_at_cali init_objectives = no_ol jumper = true label = lbl_heal_me [MsnShip] nickname = order_wing1_2 NPC = razor_one_escort1_m07 label = lbl_order_wing1 label = lbl_order_wing1_wingman label = lbl_order_wing1_wingman1 init_objectives = no_ol label = lbl_friends label = cleanup_friends_at_cali jumper = true [MsnShip] nickname = order_wing1_3 NPC = razor_one_escort2_m07 label = lbl_order_wing1 label = lbl_order_wing1_wingman label = lbl_order_wing1_wingman2 init_objectives = no_ol label = lbl_friends label = cleanup_friends_at_cali jumper = true [MsnShip] nickname = order_wing1_4 NPC = razor_one_escort2_m07 label = lbl_order_wing1 label = lbl_order_wing1_wingman label = lbl_order_wing1_wingman3 init_objectives = no_ol random_name = true label = lbl_friends label = cleanup_friends_at_cali jumper = true [MsnShip] nickname = order_wing2_1 NPC = razor_one_m07 label = order_wing2 init_objectives = no_ol label = lbl_friends [MsnFormation] nickname = rh_agent_wing_formation position = 14297, 100, 31190 orientation = 0.206917, 0, 0.978359, 0 formation = fighter_basic ship = rh_agent1 ship = rh_agent2 [MsnFormation] nickname = tobias_wing position = 39785, 100, -58457 formation = fighter_basic ship = tobias_escort1 ship = tobias_escort2 [MsnFormation] nickname = rh_force_guarding_tau31_gate_wing_formation position = 40628, 0, -68662 formation = gunboat_rh_n ship = rh_force_guarding_tau31_gate_wing_2 ship = rh_force_guarding_tau31_gate_wing_3 ship = rh_force_guarding_tau31_gate_wing_4 [MsnFormation] nickname = rh_force_attacking_glasgow_wing_formation position = 39528, 400, -67988 formation = fighter_rh_n ship = rh_force_guarding_tau31_gate_wing_5 ship = rh_force_guarding_tau31_gate_wing_6 ship = rh_force_guarding_tau31_gate_wing_7 [MsnFormation] nickname = rh_force_wing1_formation position = 37779, -275, -29685 orientation = -0.0326, 0.0033, 0.9992, 0.0231 formation = fighter_rh_n ship = rh_force_wing1_1 ship = rh_force_wing1_2 ship = rh_force_wing1_3 ship = rh_force_wing1_4 [MsnFormation] nickname = rh_force_wing2_formation position = 22326, -150, 16680 orientation = 0.29352, -0.016404, 0.954519, 0.049698 formation = fighter_rh_n ship = rh_force_wing2_1 ship = rh_force_wing2_2 ship = rh_force_wing2_3 ship = rh_force_wing2_4 ship = rh_force_wing2_5 [MsnFormation] nickname = rh_force_wing3_formation position = 15737, -350, -8586 orientation = 0.29352, -0.016404, 0.954519, 0.049698 formation = fighter_rh_n ship = rh_force_wing3_1 ship = rh_force_wing3_2 [MsnFormation] nickname = order_wing1_formation position = -19790, 1000, -20400 orientation = 0.29352, -0.016404, 0.954519, 0.049698 formation = fighter_basic ship = order_wing1_1 ship = order_wing1_2 ship = order_wing1_3 ship = order_wing1_4 [MsnFormation] nickname = rh_fleet_wingB_formation formation = M07fleet_rh_n orientation = -0.039383, -0.002138, 0.999208, 0.00535 ship = rh_fleet_wingB_1 ship = rh_fleet_wingB_2 ship = rh_fleet_wingB_3 [MsnFormation] nickname = rh_fleet_wingC_formation formation = M07fleet_rh_n_no_gunboat orientation = -0.039383, -0.002138, 0.999208, 0.00535 ship = rh_fleet_wingC_1 ship = rh_force_wingC_fighter_1 ship = rh_force_wingC_fighter_2 ship = rh_force_wingC_fighter_3 [MsnFormation] nickname = rh_fleet_wingD_formation formation = M07fleet_rh_n_no_gunboat orientation = -0.039383, -0.002138, 0.999208, 0.00535 ship = rh_fleet_wingD_1 ship = rh_force_wingD_fighter_1 ship = rh_force_wingD_fighter_2 ship = rh_force_wingD_fighter_3 [ObjList] nickname = cruise_to_player_obj GotoShip = goto, Player, 500, true [ObjList] nickname = no_cruise_to_player_obj StayInRange = Br04_02, 2500 GotoShip = goto_no_cruise, Player, 500, true [ObjList] nickname = break_formation BreakFormation = no_params [ObjList] nickname = Idle Idle = no_params [ObjList] nickname = make_a_formation MakeNewFormation = fighter_basic, sinclair, quintaine [ObjList] nickname = dock_with_Bw09_02 system = Bw09 BreakFormation = no_params Dock = Bw09_02 [Trigger] nickname = general_triggers system = Br04 Cnd_True = no_params Act_RandomPop = false [Trigger] nickname = setup_juni Cnd_True = no_params Act_MarkObj = juni, 1 Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD Act_ActTrig = juni_dies Act_Invulnerable = juni, true, false, 0.99 [Trigger] nickname = setup_quintaine Cnd_True = no_params Act_MarkObj = quintaine, 1 Act_SetVibe = quintaine, Player, REP_FRIEND_THRESHOLD Act_ActTrig = quintaine_damaged Act_ActTrig = quintaine_hurt Act_ActTrig = quintaine_dies Act_Invulnerable = quintaine, true, false, 0.99 [Trigger] nickname = setup_sinclair Cnd_True = no_params Act_MarkObj = sinclair, 1 Act_SetVibe = sinclair, Player, REP_FRIEND_THRESHOLD Act_ActTrig = sinclair_damaged Act_ActTrig = sinclair_hurt Act_ActTrig = sinclair_dies Act_Invulnerable = sinclair, true, false, 0.99 [Trigger] nickname = setup_tobias Cnd_True = no_params Act_ActTrig = tobias_dies Act_MarkObj = tobias, 1 Act_SetVibe = tobias, Player, REP_FRIEND_THRESHOLD Act_Invulnerable = tobias, true, false, 0.99 [Trigger] nickname = setup_razor_one Cnd_True = no_params Act_MarkObj = order_wing1_1, 1 Act_ActTrig = razor_one_dies Act_Invulnerable = order_wing1_1, true, false, 0.99 Act_SetVibe = order_wing1_1, Player, REP_FRIEND_THRESHOLD [Trigger] nickname = setup_razor_one_alone Cnd_True = no_params Act_MarkObj = order_wing2_1, 1 Act_ActTrig = razor_one_alone_dies Act_Invulnerable = order_wing2_1, true, false, 0.99 Act_SetVibe = order_wing2_1, Player, REP_FRIEND_THRESHOLD [Trigger] nickname = juni_dies Cnd_Destroyed = juni, 1, EXPLODE Act_ChangeState = FAIL, 23388 [Trigger] nickname = quintaine_damaged Cnd_HealthDec = quintaine, 0.5 Act_SendComm = quintaine, Player, DX_M07_0720_QUINTAINE [Trigger] nickname = quintaine_hurt Cnd_HealthDec = quintaine, 0.2 Act_DeactTrig = quintaine_damaged Act_SendComm = quintaine, Player, DX_M07_0730_QUINTAINE [Trigger] nickname = quintaine_dies Cnd_Destroyed = quintaine, 1, EXPLODE Act_DeactTrig = quintaine_damaged Act_DeactTrig = quintaine_hurt Act_SendComm = quintaine, Player, DX_M07_0740_QUINTAINE Act_ActTrig = commcomplete_DX_M07_0740_QUINTAINE [Trigger] nickname = commcomplete_DX_M07_0740_QUINTAINE Cnd_CommComplete = DX_M07_0740_QUINTAINE Act_ChangeState = FAIL, 23392 [Trigger] nickname = sinclair_damaged Cnd_HealthDec = sinclair, 0.5 Act_SendComm = sinclair, Player, DX_M07_0750_SINCLAIR [Trigger] nickname = sinclair_hurt Cnd_HealthDec = sinclair, 0.2 Act_DeactTrig = sinclair_damaged Act_SendComm = sinclair, Player, DX_M07_0760_SINCLAIR [Trigger] nickname = sinclair_dies Cnd_Destroyed = sinclair, 1, EXPLODE Act_DeactTrig = sinclair_damaged Act_DeactTrig = sinclair_hurt Act_SendComm = sinclair, Player, DX_M07_0770_SINCLAIR Act_ActTrig = commcomplete_DX_M07_0770_SINCLAIR [Trigger] nickname = commcomplete_DX_M07_0770_SINCLAIR Cnd_CommComplete = DX_M07_0770_SINCLAIR Act_ChangeState = FAIL, 23386 [Trigger] nickname = tobias_dies Cnd_Destroyed = tobias, 1, EXPLODE Act_ChangeState = FAIL, 23390 [Trigger] nickname = razor_one_dies Cnd_Destroyed = order_wing1_1, 1, EXPLODE Act_ChangeState = FAIL, 23384 [Trigger] nickname = razor_one_alone_dies Cnd_Destroyed = order_wing2_1, 1, EXPLODE Act_ChangeState = FAIL, 23384 [Trigger] nickname = tr_offer InitState = ACTIVE Cnd_True = no_params Act_AddRTC = missions\m07\M007_s037a_Br04_01_offer.ini Act_ActTrig = mrp_reject Act_ActTrig = mrp_accept Act_ActTrig = always_friendly_leeds [Trigger] nickname = always_friendly_leeds Cnd_True = no_params repeatable = true Act_SetVibeOfferBaseHack = Br04_01_dock_ring [Trigger] nickname = mrp_reject Cnd_MsnResponse = reject Act_RemoveRTC = missions\m07\M007_s037a_Br04_01_offer.ini Act_AddRTC = missions\m07\M007_s037d_Br04_01_reoffer.ini, repeatable Act_NNIds = 30705, HISTORY [Trigger] nickname = mrp_accept Cnd_MsnResponse = accept Act_RemoveRTC = missions\m07\M007_s037d_Br04_01_reoffer.ini Act_DeactTrig = mrp_reject Act_SetTitle = 23200 Act_SetOffer = 23205 Act_ActTrig = give_postaccept_objective Act_ActTrig = lce_cityscape_br04_01 Act_RandomPop = false Act_PlayerCanTradelane = false Act_NNIds = 30700, HISTORY Act_DeactTrig = always_friendly_leeds [Trigger] nickname = give_postaccept_objective Cnd_True = no_params Act_SetNNObj = mlog_fly_in_the_border_worlds_to_find_kress [Trigger] nickname = lce_cityscape_br04_01 Cnd_LocEnter = cityscape, Br04_01_base Act_ActTrig = spe_Br04_01 [Trigger] nickname = spe_Br04_01 Cnd_SpaceEnter = no_params Act_PlayerCanDock = false Act_SpawnShip = sinclair, creep_to_agents, 12832, -10, 35638, 0.987351, 0, -0.15855, 0 Act_ActTrig = setup_sinclair Act_SpawnShip = quintaine, creep_to_agents, 12823, -34, 35572, 0.987351, 0, -0.15855, 0 Act_ActTrig = setup_quintaine Act_SpawnShip = juni, creep_to_agents, 12864, 0, 35593, 0.987351, 0, -0.15855, 0 Act_ActTrig = setup_juni Act_PlayMusic = music_danger, none, none, none Act_CallThorn = missions\m07\M07_Intro.thn, Player Act_ActTrig = general_triggers Act_ActTrig = tr_to_space Act_ActTrig = Cam2_Timer [ObjList] nickname = creep_to_agents GotoVec = goto_no_cruise, 14392, 100, 30957, 1, false, 23 [Trigger] nickname = Cam2_Timer Cnd_Timer = 15 Act_CallThorn = missions\m07\M07_Intro2.thn, juni Act_GiveObjList = juni, make_a_formation Act_GiveObjList = juni, new_goto_agents Act_ActTrig = Cam3_Timer [ObjList] nickname = new_goto_agents GotoVec = goto_cruise, 14392, 100, 30957, 1, true [Trigger] nickname = Cam3_Timer Cnd_CommComplete = DX_M07_0130_QUINTAINE Act_CallThorn = missions\m07\M07_Intro2b.thn, Player [Trigger] nickname = tr_to_space Cnd_True = no_params Act_GCSClamp = true Act_StartDialog = intro_dialog Act_SpawnFormation = rh_agent_wing_formation Act_MarkObj = lbl_rh_agent_wing, 1 Act_GiveObjList = rh_agent1, break_formation Act_GiveObjList = Player, follow_juni Act_SetVibeLbl = lbl_friends, lbl_friends, REP_FRIEND_MAXIMUM Act_SetVibeLbl = lbl_friends, lbl_rh_agent_wing, REP_FRIEND_MAXIMUM Act_SetVibeLbl = lbl_rh_agent_wing, lbl_friends, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = lbl_rh_agent_wing, Player, REP_FRIEND_MAXIMUM Act_ActTrig = rh_agent1_dead Act_ActTrig = rh_agent2_dead Act_ActTrig = rh_agents_detected [ObjList] nickname = follow_juni avoidance = false Follow = juni, 15, 0, -45, 105 [Dialog] nickname = intro_dialog system = Br04 line = juni, Player, DX_M07_0100_JUNI line = Player, juni, DX_M07_0110_TRENT line = juni, Player, DX_M07_0120_JUNI line = quintaine, Player, DX_M07_0130_QUINTAINE [Trigger] nickname = rh_agents_detected Cnd_DistShip = inside, juni, rh_agent1, 350 Act_CallThorn = missions\m07\M07_Intro3.thn, Player Act_GiveObjList = juni, stop_for_agents Act_StartDialog = rh_agents_detected_dialog Act_Cloak = lbl_rh_agent_wing, false Act_ActTrig = engage_rheinlanders_outside_leeds Act_PlayMusic = music_reveal_challenging, none, none, none [ObjList] nickname = stop_for_agents GotoVec = goto_no_cruise, 14392, 100, 30957, 1, false, 1 [Dialog] nickname = rh_agents_detected_dialog system = Br04 line = juni, Player, DX_M07_0140_JUNI line = rh_agent1, Player, DX_M07_0150_RH_AGENT_01 line = juni, Player, DX_M07_0160_JUNI line = rh_agent1, Player, DX_M07_0170_RH_AGENT_01 [Trigger] nickname = engage_rheinlanders_outside_leeds Cnd_CommComplete = DX_M07_0170_RH_AGENT_01 Act_RevertCam = no_params Act_SetVibeLbl = lbl_friends, lbl_rh_agent_wing, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = lbl_rh_agent_wing, lbl_friends, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = lbl_rh_agent_wing, Player, REP_HOSTILE_MAXIMUM Act_GiveObjList = juni, break_formation Act_GiveObjList = Player, Idle Act_SetNNObj = mlog_destroy_the_rhineland_agents [Trigger] nickname = rh_agent1_dead system = Br04 Cnd_Destroyed = rh_agent1, 1 Act_DeactTrig = rh_agent2_dead Act_Invulnerable = rh_agent2, true, false Act_MarkObj = rh_agent2, 0 Act_Cloak = rh_agent2, true Act_ActTrig = agent_runs1 Act_GiveObjList = rh_agent2, cloaked_ships_flee Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY [Trigger] nickname = rh_agent2_dead system = Br04 Cnd_Destroyed = rh_agent2, 1 Act_DeactTrig = rh_agent1_dead Act_Invulnerable = rh_agent1, true, false Act_MarkObj = rh_agent1, 0 Act_Cloak = rh_agent1, true Act_GiveObjList = rh_agent1, cloaked_ships_flee Act_ActTrig = agent_runs1 Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY [ObjList] nickname = cloaked_ships_flee SetLifeTime = 5 GotoVec = goto, 0, 0, 0, 500, false [Trigger] nickname = agent_runs1 Cnd_True = no_params Act_EtherComm = botzler, 216706, Player, DX_M07_0180_RH_AGENT_01, -1, rh_hassler_head, rh_male_elite_body, comm_rh_reichman Act_ActTrig = commcomplete_DX_M07_0180_RH_AGENT_01 Act_PlayMusic = music_anticipation_motivated, none, none, none Act_AdjHealth = lbl_heal_me, 0.75 [Trigger] nickname = commcomplete_DX_M07_0180_RH_AGENT_01 Cnd_CommComplete = DX_M07_0180_RH_AGENT_01 Act_StartDialog = start_end_agent_battle_dialog Act_ActTrig = commcomplete_DX_M07_0200_JUNI [Dialog] nickname = start_end_agent_battle_dialog system = Br04 line = sinclair, Player, DX_M07_0190_SINCLAIR line = juni, Player, DX_M07_0200_JUNI [Trigger] nickname = commcomplete_DX_M07_0200_JUNI system = Br04 Cnd_CommComplete = DX_M07_0200_JUNI Act_GCSClamp = false Act_ActTrig = dialog_to_stokes Act_SetNNObj = mlog_take_the_tradelane_to_stokes Act_SetVibeLblToShip = Br04_Trade_Lane_Ring_8, Player, REP_FRIEND_MAXIMUM Act_NagDistLeaving = at_tradelane_to_stokes, juni, Br04_Trade_Lane_Ring_8, 23350 Act_Save = launch_key_save_after_agents, 32705 Act_GiveObjList = Player, formup_friends Act_SetPriority = lbl_friends, NORMAL Act_PlayerCanTradelane = false, Br04_Trade_Lane_Ring_8, Br04_Trade_Lane_Ring_9 [ObjList] nickname = formup_friends SetPriority = NORMAL FollowPlayer = y_formation, sinclair, quintaine, juni [Trigger] nickname = launch_key_save_after_agents Cnd_PlayerLaunch = no_params Act_SetInitialPlayerPos = 13854, -49, 32149, 0.9799, 0.015, -0.1988, 0.0017 Act_ActTrig = spe_key_save_after_agents [Trigger] nickname = spe_key_save_after_agents system = Br04 Cnd_SpaceEnter = Br04 Act_SpawnShip = juni, no_ol, 13860, -100, 32135, 0.984, 0.0008, -0.1782, -0.0001 Act_ActTrig = setup_juni Act_SpawnShip = sinclair, no_ol, 13912, 0, 32140, 0.9706, -0.1476, -0.1885, -0.0248 Act_ActTrig = setup_sinclair Act_SpawnShip = quintaine, no_ol, 13811, 0, 32123, 0.9874, -0.1092, -0.1136, -0.0141 Act_ActTrig = setup_quintaine Act_PlayMusic = music_anticipation_motivated, none, none, none Act_GiveObjList = Player, formup_friends Act_SetPriority = lbl_friends, NORMAL Act_SetNNObj = mlog_take_the_tradelane_to_stokes Act_SetVibeLblToShip = Br04_Trade_Lane_Ring_8, Player, REP_FRIEND_MAXIMUM Act_NagDistLeaving = at_tradelane_to_stokes, juni, Br04_Trade_Lane_Ring_8, 23350 Act_PlayerCanTradelane = false, Br04_Trade_Lane_Ring_8, Br04_Trade_Lane_Ring_9 Act_ActTrig = dialog_to_stokes Act_ActTrig = general_triggers [Trigger] nickname = dialog_to_stokes Cnd_TLEntered = Player, Br04_Trade_Lane_Ring_8, Br04_Trade_Lane_Ring_9 Act_ActTrig = spawn_rh_force_wing1 Act_NagOff = at_tradelane_to_stokes Act_GCSClamp = true Act_LockManeuvers = true Act_StartDialog = dialog_in_tradelane_to_stokes Act_ActTrig = commcomplete_DX_M07_0240_JUNI Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY Act_SetVibeShipToLbl = Br04_02, lbl_friends, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = lbl_friends, Br04_02, REP_FRIEND_MAXIMUM Act_SetVibe = Br04_02, Player, REP_FRIEND_MAXIMUM [Dialog] nickname = dialog_in_tradelane_to_stokes system = Br04 line = quintaine, Player, DX_M07_0210_QUINTAINE line = juni, Player, DX_M07_0220_JUNI line = sinclair, Player, DX_M07_0230_SINCLAIR line = juni, Player, DX_M07_0240_JUNI line = juni, Player, DX_M07_0250_JUNI [Trigger] nickname = commcomplete_DX_M07_0240_JUNI Cnd_CommComplete = DX_M07_0240_JUNI Act_PlayMusic = music_upcoming_action_light, none, none, none [Trigger] nickname = spawn_rh_force_wing1 Cnd_DistShip = inside, Player, Br04_02, 10000 Act_SpawnFormation = rh_force_wing1_formation Act_GiveObjList = rh_force_wing1_formation, formation_take_tradelane_to_stokes Act_Cloak = lbl_rh_force_wing1, false Act_SetVibeLbl = lbl_friends, lbl_rh_force_wing1, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = lbl_rh_force_wing1, lbl_friends, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = lbl_rh_force_wing1, Player, REP_HOSTILE_MAXIMUM Act_SetVibeShipToLbl = Br04_02, lbl_rh_force_wing1, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = lbl_rh_force_wing1, Br04_02, REP_HOSTILE_THRESHOLD Act_ActTrig = send_in_rh_force_wing1 Act_ActTrig = rh_force_wing1_move_to_player [ObjList] nickname = formation_take_tradelane_to_stokes Dock = Br04_Trade_Lane_Ring_17, Br04_Trade_Lane_Ring_16 [Trigger] nickname = rh_force_wing1_move_to_player Cnd_TLExited = rh_force_wing1_1, Br04_Trade_Lane_Ring_16 Act_GiveObjList = rh_force_wing1_formation, no_cruise_to_player_obj Act_ActTrig = rh_force_wing1_one_down Act_ActTrig = rh_force_wing1_two_down Act_EtherComm = botzler, 216706, Player, DX_M07_0290_RH_AGENT_01, -1, rh_hassler_head, rh_male_elite_body, comm_rh_reichman Act_EtherComm = stokes_mining_station, 196676, rh_force_wing1_1, DX_M07_0260_STOKES, -1, li_captain_head, li_male_elite_body Act_ActTrig = commcomplete_DX_M07_0290_RH_AGENT_01 [Trigger] nickname = commcomplete_DX_M07_0290_RH_AGENT_01 Cnd_CommComplete = DX_M07_0290_RH_AGENT_01 Act_SendComm = juni, Player, DX_M07_0300_JUNI Act_ActTrig = commcomplete_DX_M07_0300_JUNI [Trigger] nickname = commcomplete_DX_M07_0300_JUNI Cnd_CommComplete = DX_M07_0300_JUNI Act_SendComm = juni, Player, DX_M07_0280_JUNI Act_SetNNObj = mlog_engage_the_rheinland_fighters Act_MarkObj = lbl_rh_force_wing1, 1 Act_ActTrig = commcomplete_DX_M07_0280_JUNI [Trigger] nickname = commcomplete_DX_M07_0280_JUNI Cnd_CommComplete = DX_M07_0280_JUNI Act_EtherComm = stokes_mining_station, 196676, Player, DX_M07_0310_STOKES, -1, br_newscaster_head_gen, br_female_elite_body [Trigger] nickname = send_in_rh_force_wing1 system = Br04 Cnd_TLExited = Player, Br04_Trade_Lane_Ring_15 Act_NagDistLeaving = at_stokes, juni, position, 37995, 0, -19398, 23351, 3000, NAG_ALWAYS Act_SetNNObj = mlog_take_the_tradelane_to_the_tau31_gate Act_PlayerCanTradelane = false Act_LockManeuvers = false [Trigger] nickname = rh_force_wing1_one_down system = Br04 Cnd_Destroyed = lbl_rh_force_wing1, 1 Act_SendComm = juni, Player, DX_M07_0320_JUNI Act_ActTrig = commcomplete_DX_M07_0320_JUNI [Trigger] nickname = commcomplete_DX_M07_0320_JUNI Cnd_CommComplete = DX_M07_0320_JUNI Act_EtherComm = stokes_mining_station, 196676, Player, DX_M07_0330_STOKES, -1, br_newscaster_head_gen, br_female_elite_body [Trigger] nickname = rh_force_wing1_two_down system = Br04 Cnd_Destroyed = lbl_rh_force_wing1, 2 Act_StartDialog = rh_force_wing1_survivors_cloak Act_Cloak = lbl_rh_force_wing1, true Act_MarkObj = lbl_rh_force_wing1, 0 Act_SetLifeTime = lbl_rh_force_wing1, 5 Act_GiveObjList = rh_force_wing1_formation, cloaked_ships_flee Act_ActTrig = commcomplete_DX_M07_0350_QUINTAINE Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY Act_PlayMusic = music_anticipation_motivated, none, none, none Act_AdjHealth = lbl_heal_me, 0.75 [Dialog] nickname = rh_force_wing1_survivors_cloak system = Br04 line = juni, Player, DX_M07_0340_JUNI line = quintaine, Player, DX_M07_0350_QUINTAINE [Trigger] nickname = commcomplete_DX_M07_0350_QUINTAINE Cnd_CommComplete = DX_M07_0350_QUINTAINE Act_EtherComm = stokes_mining_station, 196676, Player, DX_M07_0370_STOKES, -1, br_newscaster_head_gen, br_female_elite_body Act_ActTrig = commcomplete_DX_M07_0370_STOKES [Trigger] nickname = commcomplete_DX_M07_0370_STOKES Cnd_CommComplete = DX_M07_0370_STOKES Act_SendComm = juni, Player, DX_M07_0380_JUNI Act_ActTrig = commcomplete_DX_M07_0380_JUNI [Trigger] nickname = commcomplete_DX_M07_0380_JUNI system = Br04 Cnd_CommComplete = DX_M07_0380_JUNI Act_GCSClamp = false Act_SetNNObj = mlog_take_the_tradelane_to_the_tau31_gate_2 Act_SetVibeLblToShip = Br04_Trade_Lane_Ring_16, Player, REP_FRIEND_MAXIMUM Act_NagOff = at_stokes Act_NagDistTowards = OBJ, towards_tradelane_to_glasgow, juni, Br04_Trade_Lane_Ring_16, 23350, 2000 Act_ActTrig = tr_to_tradelane2 Act_Save = launch_key_save_after_stokes, 32710 Act_PlayerCanTradelane = false, Br04_Trade_Lane_Ring_16, Br04_Trade_Lane_Ring_17 [Trigger] nickname = launch_key_save_after_stokes Cnd_PlayerLaunch = no_params Act_SetInitialPlayerPos = 36918, -72, -20125, 0.9957, 0.0248, -0.0891, 0.0064 Act_ActTrig = spe_key_save_after_stokes [Trigger] nickname = spe_key_save_after_stokes system = Br04 Cnd_SpaceEnter = Br04 Act_ActTrig = general_triggers Act_SpawnShip = juni, no_ol, 36920, -122, -20133, 0.994, 0.0687, -0.0851, 0.0051 Act_ActTrig = setup_juni Act_SpawnShip = sinclair, no_ol, 36970, -23, -20130, 0.9939, -0.0797, -0.076, -0.0061 Act_ActTrig = setup_sinclair Act_SpawnShip = quintaine, no_ol, 36869, -21, -20134, 0.9943, -0.0645, -0.0852, -0.0043 Act_ActTrig = setup_quintaine Act_PlayMusic = music_anticipation_motivated, none, none, none Act_GiveObjList = Player, formup_friends Act_SetPriority = lbl_friends, NORMAL Act_SetNNObj = mlog_take_the_tradelane_to_the_tau31_gate_2 Act_SetVibeLblToShip = Br04_Trade_Lane_Ring_16, Player, REP_FRIEND_MAXIMUM Act_NagDistLeaving = at_tradelane_to_glasgow, juni, Br04_Trade_Lane_Ring_16, 23350 Act_PlayerCanTradelane = false, Br04_Trade_Lane_Ring_16, Br04_Trade_Lane_Ring_17 Act_LightFuse = Br04_04, fuse_outpost_burning Act_ActTrig = tl_enter_to_tau31_jumpgate [Trigger] nickname = tr_to_tradelane2 Cnd_DistShip = inside, Player, Br04_Trade_Lane_Ring_16, 1500 Act_NagOff = towards_tradelane_to_glasgow Act_NagDistLeaving = at_tradelane_to_glasgow, juni, Br04_Trade_Lane_Ring_16, 23350 Act_LightFuse = Br04_04, fuse_outpost_burning Act_ActTrig = tl_enter_to_tau31_jumpgate [Trigger] nickname = tl_enter_to_tau31_jumpgate Cnd_TLEntered = Player, Br04_Trade_Lane_Ring_16, Br04_Trade_Lane_Ring_17 Act_NagOff = at_tradelane_to_glasgow Act_GCSClamp = true Act_LockManeuvers = true Act_SpawnFormation = rh_force_guarding_tau31_gate_wing_formation Act_SpawnFormation = rh_force_attacking_glasgow_wing_formation Act_GiveObjList = rh_force_attacking_glasgow_wing_formation, break_formation Act_SpawnShip = rh_force_guarding_tau31_gate_cruiser Act_GiveObjList = rh_force_guarding_tau31_gate_cruiser, stay_near_tau31_gate Act_GiveObjList = rh_force_guarding_tau31_gate_wing_formation, stay_near_tau31_gate Act_GiveObjList = rh_force_guarding_tau31_gate_wing_formation, gate_guarding_fighter_delay Act_GiveObjList = rh_force_attacking_glasgow_wing_formation, stay_near_tau31_gate Act_SetVibeLbl = lbl_friends, lbl_rh_force_guarding_tau31_gate_wing, REP_NEUTRAL_HOSTILE Act_SetVibeLbl = lbl_rh_force_guarding_tau31_gate_wing, lbl_friends, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = lbl_rh_force_guarding_tau31_gate_wing, Player, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = lbl_rh_force_guarding_tau31_glasgow_attackers, Br04_04, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = lbl_rh_force_guarding_tau31_glasgow_attackers, lbl_friends, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = lbl_rh_force_guarding_tau31_glasgow_attackers, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = lbl_rh_force_guarding_tau31_glasgow_attackers, Br04_to_Bw10, REP_NEUTRAL_HOSTILE Act_SetVibeLbl = lbl_friends, lbl_rh_force_guarding_tau31_glasgow_attackers, REP_NEUTRAL_HOSTILE Act_SetVibeShipToLbl = Br04_04, lbl_friends, REP_FRIEND_MAXIMUM Act_SetVibeShipToLbl = Br04_to_Bw10, lbl_friends, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = lbl_friends, Br04_04, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = lbl_friends, Br04_to_Bw10, REP_FRIEND_MAXIMUM Act_SetVibe = Br04_04, Player, REP_FRIEND_MAXIMUM Act_Cloak = lbl_rh_force_guarding_tau31_gate_wing, false Act_Cloak = lbl_rh_force_guarding_tau31_glasgow_attackers, false Act_ActTrig = rh_force_guarding_tau31_gate_detected Act_ActTrig = near_tau31_gate Act_ActTrig = start_tl_to_tau31_jumpgate_dialog Act_PlayMusic = music_upcoming_action_heavy, none, none, none Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY [ObjList] nickname = gate_guarding_fighter_delay Delay = 100000 [ObjList] nickname = stay_near_tau31_gate StayInRange = Br04_to_Bw10, 2500 [Trigger] nickname = start_tl_to_tau31_jumpgate_dialog Cnd_DistShip = inside, Player, Br04_to_Bw10, 40000 Act_StartDialog = tl_to_tau31_jumpgate_dialog [Dialog] nickname = tl_to_tau31_jumpgate_dialog system = Br04 line = sinclair, Player, DX_M07_0390_SINCLAIR line = juni, Player, DX_M07_0400_JUNI [Trigger] nickname = near_tau31_gate Cnd_DistShip = inside, Player, Br04_to_Bw10, 3500 Act_SendComm = juni, Player, DX_M07_0410_JUNI [Trigger] nickname = rh_force_guarding_tau31_gate_detected Cnd_TLExited = Player, Br04_Trade_Lane_ring_22 Act_SetVibeShipToLbl = Br04_04, lbl_rh_force_guarding_tau31_gate, REP_HOSTILE_THRESHOLD Act_SetVibeShipToLbl = Br04_04, lbl_rh_force_guarding_tau31_glasgow_attackers, REP_HOSTILE_MAXIMUM Act_NagDistLeaving = at_blockade_battle, juni, position, 40887, 0, -69523, 23352, 3000, NAG_ALWAYS Act_MarkObj = lbl_rh_force_guarding_tau31_gate_wing, 1 Act_MarkObj = lbl_rh_force_guarding_tau31_glasgow_attackers, 1 Act_SendComm = quintaine, Player, DX_M07_0420_QUINTAINE Act_ActTrig = pjh_rh_force_guarding_tau31_gate Act_ActTrig = rh_force_guarding_tau31_gate_dies Act_ActTrig = rh_force_fighters_guarding_tau31_gate_dies Act_ActTrig = two_ships_defending_gate_die Act_ActTrig = pjh_rh_force_guarding_tau31_gate_wing_5 Act_ActTrig = pjh_rh_force_guarding_tau31_gate_wing_6 Act_ActTrig = pjh_rh_force_guarding_tau31_gate_wing_7 Act_ActTrig = commcomplete_DX_M07_0420_QUINTAINE Act_PlayerCanTradelane = false Act_LockManeuvers = false [Trigger] nickname = two_ships_defending_gate_die Cnd_Destroyed = lbl_rh_force_guarding_tau31_gate_wing, 2, EXPLODE Act_SetVibeLblToShip = lbl_rh_force_guarding_tau31_glasgow_attackers, Br04_04, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = lbl_rh_force_guarding_tau31_glasgow_attackers, lbl_friends, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = lbl_rh_force_guarding_tau31_glasgow_attackers, Player, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = lbl_rh_force_guarding_tau31_glasgow_attackers, tobias_wing, REP_HOSTILE_MAXIMUM [Trigger] nickname = pjh_rh_force_guarding_tau31_gate_wing_5 Cnd_HealthDec = rh_force_guarding_tau31_gate_wing_5, 0.8 Act_SetVibe = rh_force_guarding_tau31_gate_wing_5, Player, REP_HOSTILE_MAXIMUM Act_SetVibeShipToLbl = rh_force_guarding_tau31_gate_wing_5, lbl_friends, REP_HOSTILE_MAXIMUM Act_SetVibeShipToLbl = rh_force_guarding_tau31_gate_wing_5, tobias_wing, REP_HOSTILE_MAXIMUM [Trigger] nickname = pjh_rh_force_guarding_tau31_gate_wing_6 Cnd_HealthDec = rh_force_guarding_tau31_gate_wing_6, 0.8 Act_SetVibe = rh_force_guarding_tau31_gate_wing_6, Player, REP_HOSTILE_MAXIMUM Act_SetVibeShipToLbl = rh_force_guarding_tau31_gate_wing_6, lbl_friends, REP_HOSTILE_MAXIMUM Act_SetVibeShipToLbl = rh_force_guarding_tau31_gate_wing_6, tobias_wing, REP_HOSTILE_MAXIMUM [Trigger] nickname = pjh_rh_force_guarding_tau31_gate_wing_7 Cnd_HealthDec = rh_force_guarding_tau31_gate_wing_7, 0.8 Act_SetVibe = rh_force_guarding_tau31_gate_wing_7, Player, REP_HOSTILE_MAXIMUM Act_SetVibeShipToLbl = rh_force_guarding_tau31_gate_wing_7, lbl_friends, REP_HOSTILE_MAXIMUM Act_SetVibeShipToLbl = rh_force_guarding_tau31_gate_wing_7, tobias_wing, REP_HOSTILE_MAXIMUM [Trigger] nickname = commcomplete_DX_M07_0420_QUINTAINE Cnd_CommComplete = DX_M07_0420_QUINTAINE Act_EtherComm = glasgow_outpost, 196678, quintaine, DX_M07_0430_GLASGOW, -1, br_quigly_head, br_quigly_body Act_StartDialog = agent_at_tau31_gate_warning Act_ActTrig = commcomplete_DX_M07_0450_JUNI [Dialog] nickname = agent_at_tau31_gate_warning system = Br04 line = rh_force_guarding_tau31_gate_wing_2, Player, DX_M07_0440_RH_AGENT_01 line = juni, Player, DX_M07_0450_JUNI [Trigger] nickname = commcomplete_DX_M07_0450_JUNI Cnd_CommComplete = DX_M07_0450_JUNI Act_ActTrig = have_we_attacked_the_enemy Act_SetNNObj = mlog_destroy_the_rheinland_blockade_ships [Trigger] nickname = have_we_attacked_the_enemy Cnd_WatchTrigger = pjh_rh_force_guarding_tau31_gate, ACTIVE Act_ActTrig = wait_for_us_to_attack_enemy [Trigger] nickname = wait_for_us_to_attack_enemy Cnd_Timer = 5 Act_DeactTrig = pjh_rh_force_guarding_tau31_gate Act_GiveObjList = rh_force_guarding_tau31_gate_wing_formation, break_delay Act_ActTrig = rh_force_guarding_tau31_gate_wing_attacks [Trigger] nickname = pjh_rh_force_guarding_tau31_gate Cnd_DistShip = inside, Player, rh_force_guarding_tau31_gate_wing_2, 750 Act_DeactTrig = wait_for_us_to_attack_enemy Act_SetNNObj = mlog_destroy_the_rheinland_blockade_ships Act_ActTrig = rh_force_guarding_tau31_gate_wing_attacks Act_GiveObjList = rh_force_guarding_tau31_gate_wing_formation, break_delay [ObjList] nickname = break_delay Idle = no_params [Trigger] nickname = rh_force_guarding_tau31_gate_wing_attacks Cnd_True = no_params Act_SetVibeLbl = lbl_friends, lbl_rh_force_guarding_tau31_gate_wing, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = lbl_friends, lbl_rh_force_guarding_tau31_glasgow_attackers, REP_HOSTILE_THRESHOLD Act_SendComm = rh_force_guarding_tau31_gate_wing_2, Player, DX_M07_0460_RH_AGENT_01 Act_ActTrig = commcomplete_DX_M07_0460_RH_AGENT_01 [Trigger] nickname = commcomplete_DX_M07_0460_RH_AGENT_01 Cnd_CommComplete = DX_M07_0460_RH_AGENT_01 Act_EtherComm = glasgow_outpost, 196678, Player, DX_M07_0470_GLASGOW, -1, br_quigly_head, br_quigly_body Act_ActTrig = bring_in_tobias [Trigger] nickname = bring_in_tobias Cnd_True = no_params Act_SpawnShip = tobias Act_ActTrig = setup_tobias Act_SpawnFormation = tobias_wing Act_GiveObjList = tobias_escort1, break_formation Act_Invulnerable = tobias_escort1, true, true, 0.99 Act_Invulnerable = tobias_escort2, true, true, 0.99 Act_SetVibeShipToLbl = Br04_04, lbl_friends, REP_FRIEND_MAXIMUM Act_SetVibeShipToLbl = Br04_to_Bw10, lbl_friends, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = tobias_wing, Br04_04, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = tobias_wing, Br04_to_Bw10, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = tobias_wing, Player, REP_FRIEND_THRESHOLD Act_GiveObjList = tobias, tobias_wing_to_tau31_gate Act_ActTrig = tobias_at_tau31_gate [ObjList] nickname = tobias_wing_to_tau31_gate MakeNewFormation = fighter_basic, tobias_escort1, tobias_escort2 Dock = Br04_Trade_Lane_Ring_21, Br04_Trade_Lane_ring_22 GotoShip = goto_cruise, rh_force_guarding_tau31_gate_cruiser, 500, true [Trigger] nickname = tobias_at_tau31_gate Cnd_TLExited = tobias, Br04_Trade_Lane_ring_22 Act_MarkObj = tobias, 1 Act_StartDialog = tobias_at_tau31_gate_dialog Act_SetVibeLblToShip = tobias_wing, rh_force_guarding_tau31_gate_cruiser, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = lbl_rh_force_guarding_tau31_gate_wing, tobias_wing, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = lbl_rh_force_guarding_tau31_glasgow_attackers, tobias_wing, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = tobias_wing, lbl_rh_force_guarding_tau31_glasgow_attackers, REP_HOSTILE_THRESHOLD Act_ActTrig = cruiser_destroyed [Dialog] nickname = tobias_at_tau31_gate_dialog system = Br04 line = tobias, Player, DX_M07_0480_TOBIAS line = juni, Player, DX_M07_0490_JUNI [Trigger] nickname = cruiser_destroyed Cnd_Destroyed = rh_force_guarding_tau31_gate_cruiser, 1, EXPLODE Act_SetVibeLbl = tobias_wing, lbl_rh_force_guarding_tau31_gate_wing, REP_HOSTILE_MAXIMUM Act_StartDialog = cruiser_destroyed_dialog Act_ActTrig = commcomplete_DX_M07_0510_TOBIAS [Dialog] nickname = cruiser_destroyed_dialog system = Br04 line = juni, Player, DX_M07_0500_JUNI line = tobias, Player, DX_M07_0510_TOBIAS [Trigger] nickname = commcomplete_DX_M07_0510_TOBIAS Cnd_CommComplete = DX_M07_0510_TOBIAS Act_ActTrig = play_destroy_fighters_comm [Trigger] nickname = play_destroy_fighters_comm Cnd_WatchTrigger = rh_force_fighters_guarding_tau31_gate_dies, ACTIVE Act_DeactTrig = rh_force_fighters_guarding_tau31_gate_dies Act_SendComm = tobias, Player, DX_M07_0510B_TOBIAS [Trigger] nickname = rh_force_fighters_guarding_tau31_gate_dies Cnd_Destroyed = lbl_rh_force_guarding_tau31_gate_fighter, -1, EXPLODE [Trigger] nickname = rh_force_guarding_tau31_gate_dies Cnd_Destroyed = lbl_rh_force_guarding_tau31_gate, -1, EXPLODE Act_EtherComm = glasgow_outpost, 196678, Player, DX_M07_0520_GLASGOW, -1, br_quigly_head, br_quigly_body Act_ActTrig = commcomplete_DX_M07_0520_GLASGOW Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY Act_DeactTrig = pjh_rh_force_guarding_tau31_gate_wing_5 Act_DeactTrig = pjh_rh_force_guarding_tau31_gate_wing_6 Act_DeactTrig = pjh_rh_force_guarding_tau31_gate_wing_7 Act_NagOff = at_blockade_battle Act_PlayMusic = no_params Act_AdjHealth = lbl_heal_me, 0.75 Act_AdjHealth = lbl_tobias_escort, 0.75 [Trigger] nickname = commcomplete_DX_M07_0520_GLASGOW Cnd_CommComplete = DX_M07_0520_GLASGOW Act_SendComm = tobias, Player, DX_M07_0530_TOBIAS Act_ActTrig = commcomplete_DX_M07_0530_TOBIAS [Trigger] nickname = commcomplete_DX_M07_0530_TOBIAS Cnd_CommComplete = DX_M07_0530_TOBIAS Act_EtherComm = glasgow_outpost, 196678, Player, DX_M07_0540_GLASGOW, -1, br_quigly_head, br_quigly_body Act_ActTrig = commcomplete_DX_M07_0540_GLASGOW [Trigger] nickname = commcomplete_DX_M07_0540_GLASGOW Cnd_CommComplete = DX_M07_0540_GLASGOW Act_SendComm = tobias, Player, DX_M07_0550_TOBIAS Act_ActTrig = commcomplete_DX_M07_0550_TOBIAS [Trigger] nickname = commcomplete_DX_M07_0550_TOBIAS Cnd_CommComplete = DX_M07_0550_TOBIAS Act_ActTrig = jumped_to_tau31 Act_GiveObjList = tobias, tobias_formation_sits_in_front_of_tau31_gate Act_ActTrig = syx_Br04 Act_PlayerCanDock = false, Br04_to_Bw10, Br04_04 Act_SetNNObj = mlog_dock_with_the_jumpgate_to_tau31 Act_SetVibeLblToShip = Br04_to_Bw10, Player, REP_FRIEND_MAXIMUM Act_NagDistLeaving = at_tau31_jumpgate, juni, Br04_to_Bw10, 23353 Act_NNIds = 30710, HISTORY Act_DeactTrig = play_destroy_fighters_comm Act_ActTrig = enter_glasgow [Trigger] nickname = enter_glasgow Cnd_BaseEnter = Br04_04_base Act_SetNNObj = mlog_dock_with_the_jumpgate_to_tau31_on_glasgow Act_ActTrig = exit_glasgow [Trigger] nickname = exit_glasgow Cnd_SpaceEnter = Br04 Act_SetNNObj = mlog_dock_with_the_jumpgate_to_tau31 Act_NagGreet = greet_after_exit_glasgow, tobias Act_ActTrig = enter_glasgow [ObjList] nickname = tobias_formation_sits_in_front_of_tau31_gate BreakFormation = no_params MakeNewFormation = fighter_basic, sinclair, quintaine, juni, tobias_escort1, tobias_escort2 GotoVec = goto_no_cruise, 40566, 200, -67968, 500, false [Trigger] nickname = syx_Br04 Cnd_SystemExit = Br04 Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY Act_NagOff = greet_after_exit_glasgow [Trigger] nickname = jumped_to_tau31 system = Bw10 Cnd_NPCSystemEnter = Bw10, Player, juni, sinclair, quintaine, tobias, tobias_escort1, tobias_escort2 Act_GiveObjList = tobias, break_formation Act_NagOff = at_tau31_jumpgate Act_PlayerCanDock = false Act_ActTrig = tr_to_tau31 Act_GCSClamp = true Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY Act_PlayMusic = music_anticipation_light, none, none, none Act_DeactTrig = enter_glasgow [Trigger] nickname = tr_to_tau31 Cnd_True = no_params Act_StartDialog = follow_juni_to_tradelane_dialog Act_ActTrig = commcomplete_DX_M07_0595_JUNI Act_SpawnShip = rh_gunship_force_wing2_1, gunboats_stay_near_holman_battleship Act_SpawnShip = rh_gunship_force_wing2_2, gunboats_stay_near_holman_battleship Act_SpawnFormation = rh_force_wing2_formation Act_GiveObjList = rh_force_wing2_1, gunboats_stay_near_holman_battleship Act_SetVibeLbl = lbl_rh_force_wing2, lbl_friends, REP_NEUTRAL_HOSTILE Act_SetVibeLbl = lbl_friends, lbl_rh_force_wing2, REP_NEUTRAL_HOSTILE Act_SetVibeLbl = lbl_rh_force_wing2_battleship, lbl_friends, REP_NEUTRAL_HOSTILE Act_SetVibeLbl = lbl_rh_force_wing2_gunboat, lbl_friends, REP_NEUTRAL_HOSTILE Act_SetVibeLbl = lbl_friends, lbl_rh_force_wing2_battleship, REP_NEUTRAL_HOSTILE Act_SetVibeLbl = lbl_friends, lbl_rh_force_wing2_gunboat, REP_NEUTRAL_HOSTILE Act_SetVibeLblToShip = lbl_rh_force_wing2, Player, REP_NEUTRAL_HOSTILE Act_SetVibeLblToShip = lbl_rh_force_wing2_battleship, Player, REP_NEUTRAL_HOSTILE Act_SetVibeLblToShip = lbl_rh_force_wing2_gunboat, Player, REP_NEUTRAL_HOSTILE Act_GiveObjList = Player, formup_friends_with_escorts Act_SetPriority = lbl_friends, NORMAL [ObjList] nickname = formup_friends_with_escorts SetPriority = NORMAL FollowPlayer = pentagram_with_escorts, juni, tobias, quintaine, sinclair, tobias_escort1, tobias_escort2 [ObjList] nickname = gunboats_stay_near_holman_battleship StayInRange = 22584, 0, 16518, 1750 [Dialog] nickname = follow_juni_to_tradelane_dialog system = Bw10 line = quintaine, Player, DX_M07_0560_QUINTAINE line = tobias, Player, DX_M07_0570_TOBIAS line = sinclair, Player, DX_M07_0580_SINCLAIR line = tobias, Player, DX_M07_0590_TOBIAS line = juni, Player, DX_M07_0595_JUNI [Trigger] nickname = commcomplete_DX_M07_0595_JUNI Cnd_CommComplete = DX_M07_0595_JUNI Act_SetNNObj = mlog_take_the_tradelane_to_holman Act_SetVibeLblToShip = Bw10_Trade_Lane_Ring_1, Player, REP_FRIEND_MAXIMUM Act_NagDistLeaving = at_tradelane_to_holman, juni, Bw10_Trade_Lane_Ring_1, 23350 Act_ActTrig = tl_enter_to_holman Act_PlayerCanTradelane = false, Bw10_Trade_Lane_Ring_1, Bw10_Trade_Lane_Ring_2 [Trigger] nickname = tl_enter_to_holman Cnd_TLEntered = Player, Bw10_Trade_Lane_Ring_1, Bw10_Trade_Lane_Ring_2 Act_NagOff = at_tradelane_to_holman Act_LockManeuvers = true Act_StartDialog = tl_to_holman_dialog Act_ActTrig = tl_exit_at_holman Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY [Dialog] nickname = tl_to_holman_dialog system = Bw10 line = tobias, Player, DX_M07_0600_TOBIAS line = quintaine, Player, DX_M07_0610_QUINTAINE line = tobias, Player, DX_M07_0620_TOBIAS line = tobias, Player, DX_M07_0630_TOBIAS [Trigger] nickname = tl_exit_at_holman Cnd_TLExited = tobias, Bw10_Trade_Lane_Ring_7 Act_StartDialog = tl_exit_at_holman_dialog Act_ActTrig = commcomplete_DX_M07_0650_TOBIAS Act_PlayerCanTradelane = false Act_LockManeuvers = false [Dialog] nickname = tl_exit_at_holman_dialog system = Bw10 line = juni, Player, DX_M07_0640_JUNI line = tobias, Player, DX_M07_0650_TOBIAS [Trigger] nickname = commcomplete_DX_M07_0650_TOBIAS Cnd_CommComplete = DX_M07_0650_TOBIAS Act_SetNNObj = mlog_take_the_tradelane_to_the_tau29_gate Act_NagDistTowards = OBJ, towards_tradelane_to_holman, juni, Bw10_Trade_Lane_Ring_12, 23350 Act_ActTrig = juni_cautious [Trigger] nickname = juni_cautious Cnd_DistVec = inside, Player, 22584, 0, 16518, 4500 Act_SendComm = juni, Player, DX_M07_0660_JUNI Act_ActTrig = wait_for_holman_response Act_PlayMusic = music_awe_and_wonderment, none, none, none [Trigger] nickname = wait_for_holman_response Cnd_Timer = 3 Act_SendComm = juni, Player, DX_M07_0670_JUNI Act_SpawnSolar = rh_battleship_force_wing2 Act_ActTrig = rh_force_wing2_detected [Trigger] nickname = rh_force_wing2_detected Cnd_DistShip = inside, Player, rh_battleship_force_wing2, 3000 Act_Cloak = rh_battleship_force_wing2, false Act_Cloak = rh_gunship_force_wing2_1, false Act_Cloak = rh_gunship_force_wing2_2, false Act_Cloak = lbl_rh_force_wing2, false Act_SetVibeLbl = lbl_rh_force_wing2, lbl_friends, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = lbl_friends, lbl_rh_force_wing2, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = lbl_rh_force_wing2, lbl_tobias_escort, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = lbl_tobias_escort, lbl_rh_force_wing2_gunboat, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = lbl_tobias_escort, lbl_rh_force_wing2_battleship, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = lbl_rh_force_wing2, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = lbl_rh_force_wing2_battleship, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = lbl_rh_force_wing2_gunboat, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = lbl_rh_force_wing2_battleship, lbl_friends, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = lbl_rh_force_wing2_gunboat, lbl_friends, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = lbl_rh_force_wing2_battleship, lbl_tobias_escort, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = lbl_rh_force_wing2_gunboat, lbl_tobias_escort, REP_HOSTILE_MAXIMUM Act_GiveObjList = rh_force_wing2_1, cruise_to_player_obj Act_GiveObjList = tobias_escort1, break_follow_on_tobias_escorts Act_GiveObjList = tobias_escort2, break_follow_on_tobias_escorts Act_SendComm = tobias, Player, DX_M07_0680_TOBIAS Act_ActTrig = commcomplete_DX_M07_0680_TOBIAS Act_PlayMusic = music_reveal_enemy_position_of_strength, none, none, none [ObjList] nickname = break_follow_on_tobias_escorts StayInRange = 22584, 0, 16518, 1750 Idle = no_params [Trigger] nickname = commcomplete_DX_M07_0680_TOBIAS Cnd_CommComplete = DX_M07_0680_TOBIAS Act_SetNNObj = mlog_fly_to_the_tradelane Act_NagOff = towards_tradelane_to_holman Act_NagDistTowards = POS, towards_broken_tradelane_to_tau29_jumphole, tobias, 16207, 0, 18233, 23354, 1000, NAG_ALWAYS Act_SendComm = tobias_escort1, Player, DX_M07_0710_TOBIAS_FRIEND Act_ActTrig = commcomplete_DX_M07_0710_TOBIAS_FRIEND Act_SetVibeLbl = lbl_heal_me, lbl_hostile_to_player_and_juni, REP_NEUTRAL_HOSTILE Act_GiveObjList = juni, run_for_broken_tradelane_juni Act_GiveObjList = quintaine, run_for_broken_tradelane_quintaine Act_GiveObjList = sinclair, run_for_broken_tradelane_sinclair Act_GiveObjList = tobias, run_for_broken_tradelane Act_ActTrig = tobias_at_broken_tl_to_tau23_gate Act_PlayMusic = music_dangerous_chase, none, none, none [Trigger] nickname = commcomplete_DX_M07_0710_TOBIAS_FRIEND Cnd_CommComplete = DX_M07_0710_TOBIAS_FRIEND Act_SendComm = tobias, Player, DX_M07_0710_TOBIAS Act_Invulnerable = tobias_escort1, false Act_Invulnerable = tobias_escort2, false [ObjList] nickname = run_for_broken_tradelane SetPriority = ALWAYS_EXECUTE GotoShip = goto, Bw10_Trade_Lane_Ring_Construct_A_8, 500, true [ObjList] nickname = run_for_broken_tradelane_juni Follow = tobias, 10000, -50, 0, 50 Idle = no_params [ObjList] nickname = run_for_broken_tradelane_quintaine Follow = tobias, 10000, -30, 0, 125 Idle = no_params [ObjList] nickname = run_for_broken_tradelane_sinclair Follow = tobias, 10000, 30, 0, 125 Idle = no_params [Trigger] nickname = tobias_at_broken_tl_to_tau23_gate Cnd_DistShip = inside, Player, Bw10_Trade_Lane_Ring_Construct_A_8, 1750 Act_NagOff = towards_broken_tradelane_to_tau29_jumphole Act_ActTrig = tr_to_path_to_jumpgate23 Act_Save = launch_key_save_to_broken_tradelane, 32715 Act_AdjHealth = lbl_heal_me, 0.75 [Trigger] nickname = launch_key_save_to_broken_tradelane Cnd_PlayerLaunch = no_params Act_SetInitialPlayerPos = 16124, -67, 17204, 0.9994, 0.0232, -0.0236, -0.005 Act_ActTrig = spe_key_save_to_broken_tradelane [Trigger] nickname = spe_key_save_to_broken_tradelane system = Bw10 Cnd_SpaceEnter = Bw10 Act_SpawnShip = juni, no_ol, 16073, -94, 17221, 0.9998, 0.018, -0.0018, -0.0031 Act_ActTrig = setup_juni Act_SpawnShip = sinclair, no_ol, 16194, 27, 17331, 0.9973, -0.0714, -0.0148, 0.0055 Act_ActTrig = setup_sinclair Act_SpawnShip = quintaine, no_ol, 16044, 29, 17325, 0.9978, -0.0243, 0.0619, 0.0016 Act_ActTrig = setup_quintaine Act_SpawnShip = tobias, no_ol, 16173, -94, 17225, 0.9998, -0.0164, -0.0098, -0.0041 Act_ActTrig = setup_tobias Act_PlayMusic = music_dangerous_chase, none, none, none Act_GiveObjList = Player, formup_friends_with_escorts Act_SetPriority = lbl_friends, NORMAL Act_SetNNObj = mlog_take_the_tradelane_to_the_tau23_gate Act_SetVibeLblToShip = Bw10_Trade_Lane_Ring_Construct_A_7, Player, REP_FRIEND_MAXIMUM Act_NagDistTowards = OBJ, towards_tradelane_to_tau29_jumphole, tobias, Bw10_Trade_Lane_Ring_Construct_A_7, 23350 Act_PlayerCanTradelane = false, Bw10_Trade_Lane_Ring_Construct_A_7, Bw10_Trade_Lane_Ring_Construct_A_6 Act_SpawnFormation = rh_force_wing3_formation Act_Cloak = lbl_rh_force_wing3, false Act_SetVibeLbl = lbl_rh_force_wing3, lbl_friends, REP_NEUTRAL_HOSTILE Act_SetVibeLbl = lbl_friends, lbl_rh_force_wing3, REP_NEUTRAL_HOSTILE Act_ActTrig = one_rh_force_wing3_gunship_dies Act_ActTrig = player_hit_the_gunships Act_GiveObjList = rh_force_wing3_1, keep_enemy_away_from_jumphole Act_ActTrig = tobias_at_active_tl_to_tau23_gate Act_ActTrig = general_triggers [Trigger] nickname = tr_to_path_to_jumpgate23 system = Bw10 Cnd_True = no_params Act_SendComm = tobias, Player, DX_M07_0700_TOBIAS Act_ActTrig = commcomplete_DX_M07_0700_TOBIAS Act_GiveObjList = Player, formup_friends_without_escorts Act_SetPriority = lbl_friends, NORMAL Act_SpawnFormation = rh_force_wing3_formation Act_Cloak = lbl_rh_force_wing3, false Act_SetVibeLbl = lbl_rh_force_wing3, lbl_friends, REP_NEUTRAL_HOSTILE Act_SetVibeLbl = lbl_friends, lbl_rh_force_wing3, REP_NEUTRAL_HOSTILE Act_ActTrig = one_rh_force_wing3_gunship_dies Act_ActTrig = player_hit_the_gunships Act_GiveObjList = rh_force_wing3_1, keep_enemy_away_from_jumphole Act_Cloak = rh_force_wing3_1, false Act_ActTrig = tobias_at_active_tl_to_tau23_gate [ObjList] nickname = formup_friends_without_escorts SetPriority = NORMAL FollowPlayer = pentagram_with_escorts, juni, tobias, quintaine, sinclair [Trigger] nickname = commcomplete_DX_M07_0700_TOBIAS Cnd_CommComplete = DX_M07_0700_TOBIAS Act_SetNNObj = mlog_take_the_tradelane_to_the_tau23_gate Act_SetVibeLblToShip = Bw10_Trade_Lane_Ring_Construct_A_7, Player, REP_FRIEND_MAXIMUM Act_NagDistTowards = OBJ, towards_tradelane_to_tau29_jumphole, tobias, Bw10_Trade_Lane_Ring_Construct_A_7, 23350 Act_PlayerCanTradelane = false, Bw10_Trade_Lane_Ring_Construct_A_7, Bw10_Trade_Lane_Ring_Construct_A_6 [ObjList] nickname = keep_enemy_away_from_jumphole StayInRange = 15737, -350, -8586, 4000 [Trigger] nickname = one_rh_force_wing3_gunship_dies Cnd_Destroyed = lbl_rh_force_wing3, 1, EXPLODE Act_SendComm = tobias, Player, DX_M07_0900_TOBIAS [Trigger] nickname = player_hit_the_gunships Cnd_ProjHitShipToLbl = lbl_rh_force_wing3, 30, Player [Trigger] nickname = tobias_at_active_tl_to_tau23_gate Cnd_DistShip = inside, Player, Bw10_Trade_Lane_Ring_Construct_A_7, 1000 Act_NagOff = towards_tradelane_to_tau29_jumphole Act_NagDistLeaving = at_tradelane_to_tau29_jumphole, tobias, Bw10_Trade_Lane_Ring_Construct_A_7, 23350 Act_SendComm = tobias, Player, DX_M07_0780_TOBIAS Act_ActTrig = enter_tl_to_tau23_gate [Trigger] nickname = enter_tl_to_tau23_gate Cnd_TLEntered = Player, Bw10_Trade_Lane_Ring_Construct_A_7, Bw10_Trade_Lane_Ring_Construct_A_6 Act_NagOff = at_tradelane_to_tau29_jumphole Act_DisableTradelane = Bw10_Trade_Lane_Ring_Construct_A_4 Act_StartDialog = in_tl_to_tau23_gate Act_ActTrig = gunships_break_tradelane Act_LockManeuvers = true Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY [Dialog] nickname = in_tl_to_tau23_gate system = Bw10 line = juni, Player, DX_M07_0790_JUNI line = tobias, Player, DX_M07_0800_TOBIAS line = quintaine, Player, DX_M07_0810_QUINTAINE [Trigger] nickname = gunships_break_tradelane Cnd_TLExited = Player, ANY, Bw10_Trade_Lane_Ring_Construct_A_7 Act_SendComm = juni, Player, DX_M07_0820_JUNI Act_ActTrig = commcomplete_DX_M07_0820_JUNI Act_SetVibeLbl = lbl_hostile_to_player_and_juni, lbl_friends, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = lbl_friends, lbl_hostile_to_player_and_juni, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = lbl_hostile_to_player_and_juni, Player, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = lbl_hostile_to_player_and_juni, tobias, REP_HOSTILE_MAXIMUM Act_GiveObjList = rh_force_wing3_1, cruise_to_player_obj Act_PlayerCanTradelane = false Act_LockManeuvers = false [Trigger] nickname = commcomplete_DX_M07_0820_JUNI Cnd_CommComplete = DX_M07_0820_JUNI Act_MarkObj = lbl_rh_force_wing3, 1 Act_StartDialog = two_more_gunships_dialog Act_ActTrig = commcomplete_DX_M07_0850_TOBIAS [Dialog] nickname = two_more_gunships_dialog system = Bw10 line = sinclair, Player, DX_M07_0830_SINCLAIR line = tobias, Player, DX_M07_0840_TOBIAS line = tobias, Player, DX_M07_0850_TOBIAS [Trigger] nickname = commcomplete_DX_M07_0850_TOBIAS Cnd_CommComplete = DX_M07_0850_TOBIAS Act_SetNNObj = mlog_hold_off_the_rheinland_gunships Act_NagDistLeaving = at_tradelane_break_battle, tobias, position, 16294, 0, -4267, 23355, 8000, NAG_ALWAYS Act_StartDialog = friends_leave_and_we_fight_dialog Act_ActTrig = friends_leave_and_we_fight Act_ActTrig = yell_at_trent_for_leaving [Trigger] nickname = yell_at_trent_for_leaving Cnd_DistVec = outside, Player, 15737, -350, -8586, 6000 Act_SendComm = tobias, Player, DX_M07_0855_TOBIAS [Dialog] nickname = friends_leave_and_we_fight_dialog system = Bw10 line = quintaine, Player, DX_M07_0860_QUINTAINE line = tobias, Player, DX_M07_0870_TOBIAS line = tobias, Player, DX_M07_0880_TOBIAS [Trigger] nickname = friends_leave_and_we_fight Cnd_True = no_params Act_GiveObjList = juni, leave_to_tau29_hole_juni Act_GiveObjList = quintaine, leave_to_tau29_hole_quintaine Act_GiveObjList = sinclair, leave_to_tau29_hole_sinclair Act_ActTrig = friends_at_tau29_hole Act_ActTrig = all_gunships_dead Act_SetVibeShipToLbl = juni, lbl_hostile_to_player_and_juni, REP_FRIEND_MAXIMUM Act_SetVibeShipToLbl = quintaine, lbl_hostile_to_player_and_juni, REP_FRIEND_MAXIMUM Act_SetVibeShipToLbl = sinclair, lbl_hostile_to_player_and_juni, REP_FRIEND_MAXIMUM [ObjList] nickname = leave_to_tau29_hole_juni SetPriority = ALWAYS_EXECUTE GotoShip = goto, Bw10_to_Bw09_hole, 300, false [ObjList] nickname = leave_to_tau29_hole_sinclair SetPriority = ALWAYS_EXECUTE Follow = juni, 10000, -45, 0, 14 [ObjList] nickname = leave_to_tau29_hole_quintaine SetPriority = ALWAYS_EXECUTE Follow = juni, 10000, 45, 0, 14 [Trigger] nickname = friends_at_tau29_hole Cnd_DistShip = inside, juni, Bw10_to_Bw09_hole, 500 Act_DeactTrig = all_gunships_dead Act_ActTrig = get_back_to_our_friends [Trigger] nickname = all_gunships_dead Cnd_Destroyed = lbl_rh_force_wing3, 2, EXPLODE Act_DeactTrig = friends_at_tau29_hole Act_ActTrig = get_back_to_our_friends [Trigger] nickname = get_back_to_our_friends Cnd_True = no_params Act_DeactTrig = yell_at_trent_for_leaving Act_SendComm = tobias, Player, DX_M07_0890_TOBIAS Act_ActTrig = tobias_out_of_enemy_follow_range Act_ActTrig = commcomplete_DX_M07_0890_TOBIAS Act_PlayMusic = music_anticipation_motivated, none, none, none [Trigger] nickname = commcomplete_DX_M07_0890_TOBIAS Cnd_CommComplete = DX_M07_0890_TOBIAS Act_SetNNObj = mlog_meet_up_with_the_others_at_the_tau29_hole Act_NagOff = at_tradelane_break_battle Act_NagDistTowards = OBJ, towards_tau29_jumphole, tobias, Bw10_to_Bw09_hole, 23356 Act_MarkObj = lbl_rh_force_wing3, 0 [Trigger] nickname = tobias_out_of_enemy_follow_range Cnd_DistShip = inside, Player, Bw10_to_Bw09_hole, 2600 Act_DeactTrig = one_rh_force_wing3_gunship_dies Act_SendComm = tobias, Player, DX_M07_0910_TOBIAS Act_ActTrig = tobias_congrats_player Act_ActTrig = tobias_scolds_player Act_PlayMusic = music_friendly_encouragement, none, none, none Act_AdjHealth = lbl_heal_me, 0.75 [Trigger] nickname = tobias_congrats_player Cnd_WatchTrigger = player_hit_the_gunships, COMPLETE Act_SendComm = tobias, Player, DX_M07_0920_TOBIAS Act_DeactTrig = tobias_scolds_player Act_ActTrig = tobias_near_tau29_hole [Trigger] nickname = tobias_scolds_player Cnd_WatchTrigger = player_hit_the_gunships, ACTIVE Act_SendComm = tobias, Player, DX_M07_0930_TOBIAS Act_DeactTrig = tobias_congrats_player Act_DeactTrig = player_hit_the_gunships Act_ActTrig = tobias_near_tau29_hole [Trigger] nickname = tobias_near_tau29_hole Cnd_DistShip = inside, Player, Bw10_to_Bw09_hole, 1000 Act_NagOff = towards_tau29_jumphole Act_NagDistLeaving = at_tau29_jumphole, sinclair, Bw10_to_Bw09_hole, 23358 Act_StartDialog = before_jump_to_tau29_dialog Act_ActTrig = commcomplete_DX_M07_0970_TOBIAS [Dialog] nickname = before_jump_to_tau29_dialog system = Bw10 line = juni, Player, DX_M07_0940_JUNI line = tobias, Player, DX_M07_0950_TOBIAS line = juni, Player, DX_M07_0960_JUNI line = tobias, Player, DX_M07_0970_TOBIAS [Trigger] nickname = commcomplete_DX_M07_0970_TOBIAS Cnd_CommComplete = DX_M07_0970_TOBIAS Act_SetRep = Player, co_shi_grp, 0 Act_PlayerCanDock = false, Bw10_to_Bw09_hole Act_SetNNObj = mlog_take_the_jumphole_to_tau29 Act_GCSClamp = false Act_ActTrig = jumped_to_tau29 Act_NNIds = 30715, HISTORY [Trigger] nickname = jumped_to_tau29 system = Bw09 Cnd_NPCSystemEnter = Bw09, Player, juni, sinclair, tobias, quintaine Act_GiveObjList = Player, formup_friends_with_escorts Act_NagOff = at_tau29_jumphole Act_SetPriority = lbl_friends, NORMAL Act_StartDialog = entered_into_Bw09_dialog Act_ActTrig = commcomplete_DX_M07_0986_JUNI Act_PlayerCanDock = false Act_PlayMusic = music_anticipation_more_forboding, none, none, none [Dialog] nickname = entered_into_Bw09_dialog system = Bw09 line = tobias, Player, DX_M07_0980_TOBIAS line = juni, Player, DX_M07_0986_JUNI [Trigger] nickname = commcomplete_DX_M07_0986_JUNI Cnd_CommComplete = DX_M07_0986_JUNI Act_SetNNObj = mlog_fly_to_shinkaku Act_NagDistTowards = OBJ, towards_shinkaku, tobias, Bw09_02, 23360 Act_StartDialog = going_to_shinkaku_dialog Act_ActTrig = close_to_Bw09_02 [Dialog] nickname = going_to_shinkaku_dialog system = Bw09 line = quintaine, Player, DX_M07_0990_QUINTAINE line = tobias, Player, DX_M07_1000_TOBIAS line = sinclair, Player, DX_M07_1010_SINCLAIR line = quintaine, Player, DX_M07_1020_QUINTAINE line = juni, Player, DX_M07_1040_JUNI [Trigger] nickname = close_to_Bw09_02 system = Bw09 Cnd_DistShip = inside, Player, Bw09_02, 2000 Act_NagOff = towards_shinkaku Act_NagDistLeaving = at_shinkaku, tobias, Bw09_02, 23362 Act_StartDialog = dock_with_Bw09_02_dialog Act_ActTrig = commcomplete_DX_M07_1060_JUNI Act_ActTrig = commcomplete_DX_M07_1050_QUINTAINE [Dialog] nickname = dock_with_Bw09_02_dialog system = Bw09 line = tobias, Player, DX_M07_1030_TOBIAS line = quintaine, Player, DX_M07_1050_QUINTAINE line = juni, Player, DX_M07_1060_JUNI [Trigger] nickname = commcomplete_DX_M07_1050_QUINTAINE Cnd_CommComplete = DX_M07_1050_QUINTAINE Act_Save = launch_key_save_outside_shinkaku, 32725 [Trigger] nickname = commcomplete_DX_M07_1060_JUNI Cnd_CommComplete = DX_M07_1060_JUNI Act_Jumper = quintaine, false Act_SetLifeTime = quintaine, 10 Act_GiveObjList = quintaine, dock_with_Bw09_02 Act_PlayerCanDock = false, Bw09_02 Act_ActTrig = bse_shinkaku Act_SetNNObj = mlog_dock_with_shinkaku Act_SetVibeLblToShip = Bw09_02, Player, REP_FRIEND_MAXIMUM [Trigger] nickname = bse_shinkaku Cnd_BaseEnter = Bw09_02_Base Act_SetNNObj = mlog_meet_quintaine_in_space_outside_shinkaku Act_NagOff = at_shinkaku Act_ActTrig = spe_bw09_02 Act_ActTrig = lcp_bw09_02 Act_DeactTrig = quintaine_damaged Act_DeactTrig = quintaine_hurt Act_DeactTrig = quintaine_dies [Trigger] nickname = launch_key_save_outside_shinkaku Cnd_PlayerLaunch = no_params Act_SetInitialPlayerPos = -21479, 46, 2348, 0.6549, -0.015, -0.7553, -0.0168 Act_ActTrig = spe_key_save_outside_shinkaku [Trigger] nickname = spe_key_save_outside_shinkaku system = Bw09 Cnd_SpaceEnter = Bw09 Act_SpawnShip = juni, no_ol, -21520, 22, 2293, 0.6549, -0.015, -0.7553, -0.0168 Act_ActTrig = setup_juni Act_SpawnShip = sinclair, no_ol, -21633, 152, 2403, 0.6549, -0.015, -0.7553, -0.0168 Act_ActTrig = setup_sinclair Act_SpawnShip = quintaine, no_ol, -21611, 152, 2254, 0.6549, -0.015, -0.7553, -0.0168 Act_ActTrig = setup_quintaine Act_SpawnShip = tobias, no_ol, -21536, 22, 2391, 0.6549, -0.015, -0.7553, -0.0168 Act_ActTrig = setup_tobias Act_PlayMusic = music_anticipation_more_forboding, none, none, none Act_Jumper = quintaine, false Act_SetLifeTime = quintaine, 10 Act_GiveObjList = quintaine, dock_with_Bw09_02 Act_PlayerCanDock = false, Bw09_02 Act_ActTrig = bse_shinkaku Act_SetNNObj = mlog_dock_with_shinkaku Act_SetVibeLblToShip = Bw09_02, Player, REP_FRIEND_MAXIMUM Act_ActTrig = general_triggers [Trigger] nickname = spe_bw09_02 Cnd_SpaceEnter = no_params Act_SpawnShip = quintaine, no_ol, -20599, 100, 2989 Act_ActTrig = setup_quintaine Act_SetPriority = lbl_friends, NORMAL Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY Act_PlayerCanDock = false Act_SetVibeLblToShip = Bw09_02, Player, REP_FRIEND_THRESHOLD Act_NNIds = 30720, HISTORY [Trigger] nickname = tr_to_base Cnd_True = no_params Act_PlayerEnemyClamp = 2, 2 Act_SpawnSolar = sluthammer1 Act_Cloak = sluthammer1, true Act_SpawnFormation = rh_fleet_wingB_formation, -22187, 0, -17608 Act_SpawnFormation = rh_fleet_wingC_formation, -22687, 100, -18108 Act_SpawnFormation = rh_fleet_wingD_formation, -21687, 0, -17608 Act_Invulnerable = rh_fleet_wingB_1, true, false, 0.99 Act_Invulnerable = rh_fleet_wingB_2, true, false, 0.99 Act_SetVibeLbl = lbl_rh_fleet, lbl_friends, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = lbl_rh_fleet, Player, REP_FRIEND_MAXIMUM Act_SetVibeLbl = lbl_friends, lbl_rh_fleet, REP_FRIEND_MAXIMUM [Trigger] nickname = lcp_bw09_02 Cnd_LaunchComplete = Player Act_StartDialog = juni_goes_to_methane_dialog Act_ActTrig = commcomplete_DX_M07_1080_QUINTAINE Act_ActTrig = commcomplete_DX_M07_1110_TOBIAS [Dialog] nickname = juni_goes_to_methane_dialog system = Bw09 line = juni, Player, DX_M07_1070_JUNI line = quintaine, Player, DX_M07_1080_QUINTAINE line = tobias, Player, DX_M07_1090_TOBIAS line = juni, Player, DX_M07_1100_JUNI line = tobias, Player, DX_M07_1110_TOBIAS [Trigger] nickname = commcomplete_DX_M07_1080_QUINTAINE Cnd_CommComplete = DX_M07_1080_QUINTAINE Act_SetNNObj = mlog_fly_to_coordinate_of_kress_base Act_NagDistTowards = POS, towards_fleet_battle, juni, -22214, -5, -17148, 23364 Act_GiveObjList = Player, formup_friends [Trigger] nickname = commcomplete_DX_M07_1110_TOBIAS Cnd_CommComplete = DX_M07_1110_TOBIAS Act_SetLifeTime = tobias, 10 Act_GiveObjList = tobias, tobias_leaves_system_via_gate Act_SendComm = juni, Player, DX_M07_1120_JUNI Act_ActTrig = start_fly_to_fleet_battle_dialog Act_ActTrig = start_near_fleet_battle_dialog [ObjList] nickname = tobias_leaves_system_via_gate Dock = Bw09_to_Bw10 [Trigger] nickname = start_fly_to_fleet_battle_dialog Cnd_DistVec = inside, Player, -22214, -5, -17148, 17000 Act_StartDialog = fly_to_fleet_battle_dialog Act_PlayMusic = music_anticipation_motivated, none, none, none [Dialog] nickname = fly_to_fleet_battle_dialog system = Bw09 line = quintaine, Player, DX_M07_1130_QUINTAINE line = sinclair, Player, DX_M07_1150_SINCLAIR line = quintaine, Player, DX_M07_1160_QUINTAINE line = quintaine, Player, DX_M07_1170_QUINTAINE [Trigger] nickname = start_near_fleet_battle_dialog Cnd_DistVec = inside, Player, -22214, -5, -17148, 3000 Act_ActTrig = tr_to_base Act_StartDialog = near_fleet_battle_dialog Act_ActTrig = commcomplete_DX_M07_1200_SINCLAIR [Dialog] nickname = near_fleet_battle_dialog system = Bw09 line = quintaine, Player, DX_M07_1180_QUINTAINE line = sinclair, Player, DX_M07_1200_SINCLAIR [Trigger] nickname = commcomplete_DX_M07_1200_SINCLAIR Cnd_CommComplete = DX_M07_1200_SINCLAIR Act_ActTrig = juni_sights_sluthammer [Trigger] nickname = juni_sights_sluthammer system = Bw09 Cnd_DistVec = inside, Player, -22214, -5, -17148, 500 Act_NagOff = towards_fleet_battle Act_PObjIdle = no_params Act_CallThorn = missions\m07\M07_Fleet1.thn, sluthammer1 Act_Cloak = sluthammer1, false Act_ActTrig = decloak_group1 Act_ActTrig = decloak_group2 Act_ActTrig = decloak_group3 Act_ActTrig = decloak_group4 Act_ActTrig = decloak_group5 Act_ActTrig = sluthammer_dies Act_ActTrig = nestor_dies Act_ActTrig = cruisers_die Act_GiveObjList = rh_fleet_wingB_1, break_formation Act_GiveObjList = rh_fleet_wingC_1, break_formation Act_GiveObjList = rh_fleet_wingD_1, break_formation Act_GiveObjList = rh_fleet_wingB_1, leash_to_sluthammer Act_GiveObjList = rh_fleet_wingB_2, leash_to_combat_bubble Act_GiveObjList = rh_fleet_wingB_3, leash_to_combat_bubble Act_GiveObjList = rh_fleet_wingC_1, leash_to_sluthammer Act_GiveObjList = rh_force_wingC_fighter_1, leash_to_sluthammer Act_GiveObjList = rh_force_wingC_fighter_2, leash_to_sluthammer Act_GiveObjList = rh_force_wingC_fighter_3, leash_to_sluthammer Act_GiveObjList = rh_fleet_wingD_1, leash_to_sluthammer Act_GiveObjList = rh_force_wingD_fighter_1, leash_to_sluthammer Act_GiveObjList = rh_force_wingD_fighter_2, leash_to_sluthammer Act_GiveObjList = rh_force_wingD_fighter_3, leash_to_sluthammer Act_MarkObj = lbl_rh_fleet, 1 Act_StartDialog = fleet_battle_rtc_opening_dialog Act_ActTrig = commcomplete_DX_M07_1220_JUNI Act_PlayMusic = music_reveal_enemy_position_of_strength, none, none, none [ObjList] nickname = leash_to_combat_bubble StayInRange = -22187, 150, -18508, 2000 [ObjList] nickname = leash_to_sluthammer StayInRange = -22187, 150, -18508, 500 [Trigger] nickname = decloak_group1 Cnd_Timer = 2 Act_Cloak = rh_fleet_wingB_1, false Act_Cloak = rh_fleet_wingB_3, false [Trigger] nickname = decloak_group2 Cnd_Timer = 4 Act_Cloak = rh_fleet_wingC_1, false Act_Cloak = rh_force_wingC_fighter_1, false Act_Cloak = rh_force_wingC_fighter_2, false Act_Cloak = rh_force_wingC_fighter_3, false [Trigger] nickname = decloak_group3 Cnd_Timer = 14 Act_Cloak = rh_fleet_wingD_1, false Act_Cloak = rh_force_wingD_fighter_1, false Act_Cloak = rh_force_wingD_fighter_2, false Act_Cloak = rh_force_wingD_fighter_3, false [Trigger] nickname = decloak_group4 Cnd_Timer = 9 Act_Cloak = rh_fleet_wingB_2, false [Trigger] nickname = decloak_group5 Cnd_Timer = 11 [Dialog] nickname = fleet_battle_rtc_opening_dialog system = Bw09 line = quintaine, Player, DX_M07_1210_QUINTAINE line = juni, Player, DX_M07_1220_JUNI [Trigger] nickname = commcomplete_DX_M07_1220_JUNI Cnd_CommComplete = DX_M07_1220_JUNI Act_EtherComm = pilot_f_mil_m02, 216707, Player, DX_M07_1230_RHEINLAND_BATTLESHIP, -1, br_captain_head, rh_male_elite_body Act_ActTrig = commcomplete_DX_M07_1230_RHEINLAND_BATTLESHIP [Trigger] nickname = commcomplete_DX_M07_1230_RHEINLAND_BATTLESHIP Cnd_CommComplete = DX_M07_1230_RHEINLAND_BATTLESHIP Act_ActTrig = Cam_Fleet2_Timer Act_ActTrig = commcomplete_DX_M07_1250_TRENT Act_StartDialog = fleet_battle_rtc_opening_dialog2 [Trigger] nickname = Cam_Fleet2_Timer Cnd_Timer = 2 Act_CallThorn = missions\m07\M07_Fleet2.thn, Player [Dialog] nickname = fleet_battle_rtc_opening_dialog2 system = Bw09 line = juni, Player, DX_M07_1240_JUNI line = Player, Player, DX_M07_1250_TRENT [Trigger] nickname = commcomplete_DX_M07_1250_TRENT system = Bw09 Cnd_CommComplete = DX_M07_1250_TRENT Act_SpawnFormation = order_wing1_formation Act_ActTrig = setup_razor_one Act_GiveObjList = order_wing1_1, order_wing_starts_run_on_battleship_no_cruise Act_Invulnerable = order_wing1_1, true, false, 0.25 Act_Invulnerable = order_wing1_2, true, false, 0.5 Act_Invulnerable = order_wing1_3, true, false, 0.5 Act_SetVibeLbl = lbl_rh_fleet, lbl_order_wing1, REP_FRIEND_MAXIMUM Act_SetVibeLbl = lbl_order_wing1, lbl_rh_fleet, REP_FRIEND_MAXIMUM Act_SetVibeLbl = lbl_order_wing1, lbl_friends, REP_FRIEND_MAXIMUM Act_SetVibeLbl = lbl_friends, lbl_order_wing1, REP_FRIEND_MAXIMUM Act_StartDialog = rh_fleet_detects_order_ships_dialog Act_ActTrig = commcomplete_DX_M07_1420_RAZOR_1 Act_ActTrig = commcomplete_DX_M07_1280_ESCORT_1 Act_ActTrig = cam3_trigger [Trigger] nickname = cam3_trigger Cnd_Timer = 2 Act_CallThorn = missions\m07\M07_Fleet3.thn, order_wing1_1 [ObjList] nickname = order_wing_starts_run_on_battleship_no_cruise GotoShip = goto_no_cruise, sluthammer1, 1000, true [Dialog] nickname = rh_fleet_detects_order_ships_dialog system = Bw09 line = order_wing1_1, Player, DX_M07_1400_RAZOR_1 line = quintaine, Player, DX_M07_1410_QUINTAINE line = order_wing1_1, Player, DX_M07_1420_RAZOR_1 [Trigger] nickname = commcomplete_DX_M07_1420_RAZOR_1 Cnd_CommComplete = DX_M07_1420_RAZOR_1 Act_EtherComm = pilot_f_mil_m02, 216707, Player, DX_M07_1260_RHEINLAND_BATTLESHIP, -1, br_captain_head, rh_male_elite_body Act_ActTrig = commcomplete_DX_M07_1260_RHEINLAND_BATTLESHIP Act_CallThorn = missions\m07\M07_Fleet4.thn, sluthammer1 [Trigger] nickname = commcomplete_DX_M07_1260_RHEINLAND_BATTLESHIP Cnd_CommComplete = DX_M07_1260_RHEINLAND_BATTLESHIP Act_EtherComm = pilot_f_mil_m02, 216707, Player, DX_M07_1270_RHEINLAND_BATTLESHIP, -1, br_captain_head, rh_male_elite_body Act_ActTrig = commcomplete_DX_M07_1270_RHEINLAND_BATTLESHIP [Trigger] nickname = commcomplete_DX_M07_1270_RHEINLAND_BATTLESHIP Cnd_CommComplete = DX_M07_1270_RHEINLAND_BATTLESHIP Act_ActTrig = commcomplete_DX_M07_1300_ESCORT_1 Act_StartDialog = rh_fleet_detects_order_ships_dialog2 [Dialog] nickname = rh_fleet_detects_order_ships_dialog2 system = Bw09 line = rh_fleet_wingB_2, Player, DX_M07_1280_ESCORT_1 line = order_wing1_1, Player, DX_M07_1370_RAZOR_1 line = order_wing1_2, Player, DX_M07_1380_RAZOR_2 line = order_wing1_3, Player, DX_M07_1390_RAZOR_3 line = rh_fleet_wingB_2, Player, DX_M07_1300_ESCORT_1 [Trigger] nickname = commcomplete_DX_M07_1300_ESCORT_1 Cnd_CommComplete = DX_M07_1300_ESCORT_1 Act_EtherComm = pilot_f_mil_m02, 216707, Player, DX_M07_1310_RHEINLAND_BATTLESHIP, -1, br_captain_head, rh_male_elite_body [Trigger] nickname = commcomplete_DX_M07_1280_ESCORT_1 Cnd_CommComplete = DX_M07_1280_ESCORT_1 Act_GiveObjList = rh_fleet_wingB_2, break_and_intercept_order_ships Act_CallThorn = missions\m07\M07_Fleet6_chasecam.thn, order_wing1_1 Act_SetVibeLblToShip = lbl_order_wing1, sluthammer1, REP_HOSTILE_MAXIMUM Act_ActTrig = battleship_is_hit_by_torps [ObjList] nickname = break_and_intercept_order_ships BreakFormation = no_params GotoVec = goto_no_cruise, -23004, 360, -18283, 500, true [Trigger] nickname = battleship_is_hit_by_torps Cnd_ProjHit = sluthammer1, 1 Act_StartDialog = battleship_hit_comms Act_ActTrig = battleship_fuse_cam Act_SetVibeLbl = lbl_rh_fleet, lbl_order_wing1, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = lbl_order_wing1, lbl_rh_fleet, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = lbl_order_wing1, sluthammer1, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = lbl_order_wing1, rh_fleet_wingB_1, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = lbl_order_wing1, rh_fleet_wingC_1, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = lbl_order_wing1, rh_fleet_wingD_1, REP_HOSTILE_MAXIMUM Act_ActTrig = commcomplete_DX_M07_1320_CRUISER [Trigger] nickname = battleship_fuse_cam Cnd_Timer = 2 Act_LightFuse = sluthammer1, r_battleship_port_torpedo_hit Act_CallThorn = missions\m07\M07_Fleet7_bship.thn, sluthammer1 [Dialog] nickname = battleship_hit_comms system = Bw09 line = rh_fleet_wingB_1, Player, DX_M07_1320_CRUISER [Trigger] nickname = commcomplete_DX_M07_1320_CRUISER Cnd_CommComplete = DX_M07_1320_CRUISER Act_GiveObjList = sinclair, run_from_fleet Act_GiveObjList = quintaine, run_from_fleet Act_StartDialog = close_rtc_dialog Act_ActTrig = commcomplete_DX_M07_1430_RAZOR_1 [ObjList] nickname = run_from_fleet GotoVec = goto, -22187, 1000, -21364, 400, true GotoVec = goto, -11975, 0, -22860, 400, false [Dialog] nickname = close_rtc_dialog system = Bw09 line = order_wing1_1, Player, DX_M07_1430_RAZOR_1 [Trigger] nickname = commcomplete_DX_M07_1430_RAZOR_1 Cnd_CommComplete = DX_M07_1430_RAZOR_1 Act_Invulnerable = rh_fleet_wingB_1, false Act_SetVibeLblToShip = lbl_rh_fleet, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = lbl_rh_fleet, juni, REP_HOSTILE_THRESHOLD Act_SetVibeShipToLbl = juni, lbl_rh_fleet, REP_HOSTILE_MAXIMUM Act_RevertCam = no_params Act_SetNNObj = mlog_help_the_order_destroy_the_rhineland_fleet Act_Save = launch_key_save_at_fleet_battle, 32720 Act_SendComm = rh_fleet_wingB_1, Bw09_Sun, DX_M07_1440_CRUISER Act_ActTrig = commcomplete_DX_M07_1440_CRUISER Act_NagDistLeaving = at_fleet_battle, juni, position, -22187, 150, -18508, 23365, 3500, NAG_ALWAYS Act_SendComm = order_wing1_1, Player, DX_M07_1340_RAZOR_1 Act_ActTrig = commcomplete_DX_M07_1340_RAZOR_1 [Trigger] nickname = commcomplete_DX_M07_1440_CRUISER Cnd_CommComplete = DX_M07_1440_CRUISER Act_SendComm = rh_fleet_wingB_2, Bw09_Sun, DX_M07_1450_ESCORT_1 Act_Invulnerable = rh_fleet_wingB_2, false [Trigger] nickname = commcomplete_DX_M07_1340_RAZOR_1 Cnd_CommComplete = DX_M07_1340_RAZOR_1 Act_SendComm = order_wing1_2, Player, DX_M07_1350_RAZOR_2 Act_Invulnerable = order_wing1_2, false Act_ActTrig = commcomplete_DX_M07_1350_RAZOR_2 [Trigger] nickname = commcomplete_DX_M07_1350_RAZOR_2 Cnd_CommComplete = DX_M07_1350_RAZOR_2 Act_SendComm = order_wing1_3, Player, DX_M07_1360_RAZOR_3 Act_Invulnerable = order_wing1_3, false [Trigger] nickname = launch_key_save_at_fleet_battle Cnd_PlayerLaunch = no_params Act_SetInitialPlayerPos = -22237, 0, -16648, 0.9997, -0.0023, -0.0237, 0.0031 Act_ActTrig = spe_key_save_at_fleet_battle Act_ActTrig = general_triggers [Trigger] nickname = spe_key_save_at_fleet_battle system = Br04 Cnd_SpaceEnter = Bw09 Act_SpawnShip = juni, no_ol, -22237, -50, -16644, 0.9997, -0.0023, -0.0237, 0.0031 Act_ActTrig = setup_juni Act_SpawnShip = sinclair, no_ol, -22187, 50, -16644, 0.9997, -0.0023, -0.0237, 0.0031 Act_ActTrig = setup_sinclair Act_SpawnShip = quintaine, no_ol, -22287, 50, -16644, 0.9997, -0.0023, -0.0237, 0.0031 Act_ActTrig = setup_quintaine Act_SpawnFormation = order_wing1_formation, -21409, 519, -18678, 0.5976, -0.1259, 0.7738, 0.1682 Act_ActTrig = setup_razor_one Act_PlayerEnemyClamp = 2, 2 Act_SpawnSolar = sluthammer1 Act_SpawnFormation = rh_fleet_wingB_formation, -22187, 0, -17608 Act_SpawnFormation = rh_fleet_wingC_formation, -22687, 100, -18108 Act_SpawnFormation = rh_fleet_wingD_formation, -21687, 0, -17608 Act_Cloak = lbl_rh_fleet, false Act_ActTrig = sluthammer_dies Act_ActTrig = nestor_dies Act_ActTrig = cruisers_die Act_GiveObjList = rh_fleet_wingB_1, break_formation Act_GiveObjList = rh_fleet_wingC_1, break_formation Act_GiveObjList = rh_fleet_wingD_1, break_formation Act_GiveObjList = rh_fleet_wingB_1, leash_to_sluthammer Act_GiveObjList = rh_fleet_wingB_2, leash_to_combat_bubble Act_GiveObjList = rh_fleet_wingB_3, leash_to_combat_bubble Act_GiveObjList = rh_fleet_wingC_1, leash_to_sluthammer Act_GiveObjList = rh_force_wingC_fighter_1, leash_to_sluthammer Act_GiveObjList = rh_force_wingC_fighter_2, leash_to_sluthammer Act_GiveObjList = rh_force_wingC_fighter_3, leash_to_sluthammer Act_GiveObjList = rh_fleet_wingD_1, leash_to_sluthammer Act_GiveObjList = rh_force_wingD_fighter_1, leash_to_sluthammer Act_GiveObjList = rh_force_wingD_fighter_2, leash_to_sluthammer Act_GiveObjList = rh_force_wingD_fighter_3, leash_to_sluthammer Act_MarkObj = lbl_rh_fleet, 1 Act_SetVibeLbl = lbl_rh_fleet, lbl_order_wing1, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = lbl_order_wing1, lbl_rh_fleet, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = lbl_order_wing1, sluthammer1, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = lbl_order_wing1, rh_fleet_wingB_1, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = lbl_order_wing1, rh_fleet_wingC_1, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = lbl_order_wing1, rh_fleet_wingD_1, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = lbl_order_wing1, lbl_friends, REP_FRIEND_MAXIMUM Act_SetVibeLbl = lbl_friends, lbl_order_wing1, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = lbl_rh_fleet, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = lbl_rh_fleet, juni, REP_HOSTILE_THRESHOLD Act_SetVibeShipToLbl = juni, lbl_rh_fleet, REP_HOSTILE_THRESHOLD Act_SetNNObj = mlog_help_the_order_destroy_the_rhineland_fleet Act_NagDistLeaving = at_fleet_battle, juni, position, -22187, 150, -18508, 23365, 3500, NAG_ALWAYS Act_GiveObjList = sinclair, run_from_fleet Act_GiveObjList = quintaine, run_from_fleet Act_Invulnerable = Player, true Act_ActTrig = make_player_vuln_again [Trigger] nickname = make_player_vuln_again Cnd_Timer = 8 Act_Invulnerable = Player, false [Trigger] nickname = sluthammer_dies Cnd_HealthDec = sluthammer1, 0 Act_EtherComm = pilot_f_mil_m02, 216707, Player, DX_M07_1330_RHEINLAND_BATTLESHIP, -1, br_captain_head, rh_male_elite_body, prop_neuralnet_D [Trigger] nickname = nestor_dies Cnd_HealthDec = rh_fleet_wingB_1, 0 Act_EtherComm = pilot_c_leg_m01, 216708, Player, DX_M07_1460_CRUISER, -1, rh_captain_head, rh_male_elite_body, prop_neuralnet_D [Trigger] nickname = cruisers_die Cnd_Destroyed = lbl_rh_fleet, -1, EXPLODE Act_PlayMusic = music_anticipation_motivated, none, none, none Act_StartDialog = fighters_disengage_dialog Act_ActTrig = commcomplete_DX_M07_1500_RAZOR_1 Act_AdjHealth = lbl_heal_me, 0.75 [Dialog] nickname = fighters_disengage_dialog system = Bw09 line = quintaine, Player, DX_M07_1490_QUINTAINE line = order_wing1_1, Player, DX_M07_1500_RAZOR_1 [Trigger] nickname = commcomplete_DX_M07_1500_RAZOR_1 Cnd_CommComplete = DX_M07_1500_RAZOR_1 Act_SetNNObj = mlog_rendezvous_with_quintaine_and_sinclair Act_NagOff = at_fleet_battle Act_NagDistTowards = POS, towards_quintaine, quintaine, -11975, 0, -22860, 23366 Act_GiveObjList = Player, formup_with_razorone_and_juni Act_SetPriority = lbl_friends, NORMAL Act_ActTrig = start_travel_to_quintaine_dialog [ObjList] nickname = formup_with_razorone_and_juni SetPriority = NORMAL FollowPlayer = pentagram_with_escorts, juni, order_wing1_1, order_wing1_2, order_wing1_3 [Trigger] nickname = start_travel_to_quintaine_dialog Cnd_DistShip = inside, order_wing1_1, quintaine, 5000 Act_StartDialog = travel_to_quintaine_dialog Act_ActTrig = commcomplete_DX_M07_1530_RAZOR_1 [Dialog] nickname = travel_to_quintaine_dialog system = Bw09 line = juni, Player, DX_M07_1510_JUNI line = order_wing1_1, Player, DX_M07_1520_RAZOR_1 line = order_wing1_1, Player, DX_M07_1530_RAZOR_1 [Trigger] nickname = commcomplete_DX_M07_1530_RAZOR_1 Cnd_CommComplete = DX_M07_1530_RAZOR_1 Act_ActTrig = start_close_to_quintaine_dialog [Trigger] nickname = start_close_to_quintaine_dialog Cnd_DistShip = inside, Player, quintaine, 1000 Act_NagOff = towards_quintaine Act_GiveObjList = Player, formup_with_friends_and_razorone Act_SetPriority = lbl_friends, NORMAL Act_StartDialog = close_to_quintaine_dialog Act_ActTrig = commcomplete_DX_M07_1555_JUNI Act_PlayMusic = music_reveal_and_exposition, none, none, none ;Act_Invulnerable = Player, true Act_SetNNObj = mlog_awaiting_objective [ObjList] nickname = formup_with_friends_and_razorone SetPriority = NORMAL FollowPlayer = pentagram_with_escorts, juni, order_wing1_1, quintaine, sinclair, order_wing1_2, order_wing1_3 [Dialog] nickname = close_to_quintaine_dialog system = Bw09 line = quintaine, Player, DX_M07_1540_QUINTAINE line = order_wing1_1, Player, DX_M07_1550_RAZOR_1 line = juni, Player, DX_M07_1555_JUNI line = juni, Player, DX_M07_1140_JUNI [Trigger] nickname = commcomplete_DX_M07_1555_JUNI Cnd_CommComplete = DX_M07_1555_JUNI Act_SetNNObj = mlog_fly_to_the_tau23_jumphole Act_NagDistTowards = OBJ, towards_tau23_jumphole, juni, Bw09_to_Bw08_hole, 23368 Act_ActTrig = start_close_to_jumphole_dialog [Trigger] nickname = start_close_to_jumphole_dialog Cnd_DistShip = inside, Player, Bw09_to_Bw08_hole, 2000 Act_NagOff = towards_tau23_jumphole Act_NagDistLeaving = at_tau23_jumphole, juni, Bw09_to_Bw08_hole, 23370 Act_StartDialog = close_to_jumphole_dialog Act_ActTrig = commcomplete_DX_M07_1580_RAZOR_1 Act_AdjHealth = lbl_heal_me, 0.75 [Dialog] nickname = close_to_jumphole_dialog system = Bw09 line = quintaine, Player, DX_M07_1560_QUINTAINE line = order_wing1_1, Player, DX_M07_1570_RAZOR_1 line = order_wing1_1, Player, DX_M07_1580_RAZOR_1 [Trigger] nickname = commcomplete_DX_M07_1580_RAZOR_1 Cnd_CommComplete = DX_M07_1580_RAZOR_1 Act_PlayerCanDock = false, Bw09_to_Bw08_hole Act_ActTrig = syx_Bw09 Act_SetNNObj = mlog_dock_with_tau23_jumphole Act_ActTrig = jumped_to_bw08 Act_NNIds = 30725, HISTORY [Trigger] nickname = syx_Bw09 Cnd_SystemExit = Bw09 Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY [Trigger] nickname = jumped_to_bw08 system = Bw08 Cnd_NPCSystemEnter = Bw08, Player, juni, sinclair, order_wing1_1, quintaine Act_Invulnerable = Player, false Act_GiveObjList = Player, formup_with_friends_and_razorone Act_SetPriority = lbl_friends, NORMAL Act_ActTrig = tr_to_tau23 Act_PlayerCanDock = false Act_NagOff = at_tau23_jumphole [Trigger] nickname = tr_to_tau23 system = Bw08 Cnd_True = no_params Act_StartDialog = travel_to_outcast_base_dialog Act_ActTrig = commcomplete_DX_M07_1590_RAZOR_1 Act_ActTrig = close_to_outcast_base Act_ActTrig = make_outcast_base_friendly [Trigger] nickname = make_outcast_base_friendly Cnd_True = no_params Act_SetVibeLblToShip = lbl_friends, Bw08_01, REP_FRIEND_MAXIMUM Act_SetVibeShipToLbl = Bw08_01, lbl_friends, REP_FRIEND_MAXIMUM Act_SetVibe = Bw08_01, Player, REP_FRIEND_THRESHOLD Act_SetVibeLblToShip = lbl_friends, Bw08_wplatform_mineable_1, REP_FRIEND_MAXIMUM Act_SetVibeShipToLbl = Bw08_wplatform_mineable_1, lbl_friends, REP_FRIEND_MAXIMUM Act_SetVibe = Bw08_wplatform_mineable_1, Player, REP_FRIEND_THRESHOLD Act_SetVibeLblToShip = lbl_friends, Bw08_wplatform_mineable_2, REP_FRIEND_MAXIMUM Act_SetVibeShipToLbl = Bw08_wplatform_mineable_2, lbl_friends, REP_FRIEND_MAXIMUM Act_SetVibe = Bw08_wplatform_mineable_2, Player, REP_FRIEND_THRESHOLD Act_SetVibeLblToShip = lbl_friends, Bw08_wplatform_mineable_3, REP_FRIEND_MAXIMUM Act_SetVibeShipToLbl = Bw08_wplatform_mineable_3, lbl_friends, REP_FRIEND_MAXIMUM Act_SetVibe = Bw08_wplatform_mineable_3, Player, REP_FRIEND_THRESHOLD [Dialog] nickname = travel_to_outcast_base_dialog system = Bw08 line = order_wing1_1, Player, DX_M07_1590_RAZOR_1 line = juni, Player, DX_M07_1600_JUNI line = order_wing1_1, Player, DX_M07_1610_RAZOR_1 [Trigger] nickname = commcomplete_DX_M07_1590_RAZOR_1 Cnd_CommComplete = DX_M07_1590_RAZOR_1 Act_SetNNObj = mlog_fly_to_kress_base Act_NagDistTowards = OBJ, towards_cali_base, juni, Bw08_01, 23372 [Trigger] nickname = close_to_outcast_base system = Bw08 Cnd_DistShip = inside, Player, Bw08_01, 4500 Act_NagOff = towards_cali_base Act_NagDistLeaving = at_cali_base, juni, Bw08_01, 23374 Act_SetLifeTime = cleanup_friends_at_cali, 100000 Act_EtherComm = cali_base, 196709, Player, DX_M07_1620_CALI, -1, pi_pirate3_head, pi_pirate3_body, prop_mask_outcast Act_ActTrig = commcomplete_DX_M07_1620_CALI [Trigger] nickname = commcomplete_DX_M07_1620_CALI Cnd_CommComplete = DX_M07_1620_CALI Act_SendComm = order_wing1_1, Player, DX_M07_1630_RAZOR_1 Act_ActTrig = commcomplete_DX_M07_1630_RAZOR_1 [Trigger] nickname = commcomplete_DX_M07_1630_RAZOR_1 Cnd_CommComplete = DX_M07_1630_RAZOR_1 Act_EtherComm = cali_base, 196709, Player, DX_M07_1640_CALI, -1, pi_pirate3_head, pi_pirate3_body, prop_mask_outcast Act_ActTrig = commcomplete_DX_M07_1640_CALI [Trigger] nickname = commcomplete_DX_M07_1640_CALI Cnd_CommComplete = DX_M07_1640_CALI Act_SendComm = order_wing1_1, Player, DX_M07_1650_RAZOR_1 Act_PlayerCanDock = false, Bw08_01 Act_ActTrig = bse_Bw08_01 Act_SetNNObj = mlog_land_on_cali_base Act_SetVibeLblToShip = Bw08_01, Player, REP_FRIEND_MAXIMUM Act_ActTrig = commcomplete_DX_M07_1650_RAZOR_1 [Trigger] nickname = commcomplete_DX_M07_1650_RAZOR_1 Cnd_CommComplete = DX_M07_1650_RAZOR_1 Act_GiveObjList = quintaine, dock_with_Bw08_01 [Trigger] nickname = bse_Bw08_01 Cnd_BaseEnter = Bw08_01_base Act_NagOff = at_cali_base Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY Act_AddRTC = missions\m07\M007_s038xa_Bw08_01_nrml.ini Act_ActTrig = lce_bar_Bw08_01 [Trigger] nickname = lce_bar_Bw08_01 system = Bw08 Cnd_LocEnter = Bar, Bw08_01_base Act_AddRTC = missions\m07\M007_s038xb_Bw08_01_nrml.ini Act_ActTrig = lce_deck_Bw08_01_2 [Trigger] nickname = lce_deck_Bw08_01_2 system = Bw08 Cnd_LocEnter = Deck, Bw08_01_base Act_SetOffer = 23206 Act_SetNNObj = mlog_launch_and_meet_razor_one_in_space Act_NNIds = 30730, HISTORY Act_ActTrig = spe_Bw08_02 Act_ActTrig = lcp_Bw08_02 [Trigger] nickname = spe_Bw08_02 system = Bw08 Cnd_SpaceEnter = no_params Act_PlayerCanDock = false Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY Act_SetVibeLblToShip = Bw08_01, Player, REP_FRIEND_THRESHOLD [Trigger] nickname = lcp_Bw08_02 Cnd_LaunchComplete = Player Act_ActTrig = tr_to_outcast [Trigger] nickname = tr_to_outcast system = Bw08 Cnd_True = no_params Act_SpawnShip = order_wing2_1, no_ol, 15200, 100, -6000 Act_ActTrig = setup_razor_one_alone Act_ActTrig = make_outcast_base_friendly Act_SetVibeLblToShip = lbl_friends, Player, REP_FRIEND_THRESHOLD Act_SetVibeLbl = lbl_friends, lbl_friends, REP_FRIEND_MAXIMUM Act_StartDialog = exit_cali_base_dialog Act_ActTrig = commcomplete_DX_M07_1680_RAZOR_1 Act_GiveObjList = Player, make_razorone_and_juni_formation [ObjList] nickname = make_razorone_and_juni_formation FollowPlayer = fighter_basic, order_wing2_1, juni [Dialog] nickname = exit_cali_base_dialog system = Bw08 line = order_wing2_1, Player, DX_M07_1660_RAZOR_1 line = juni, Player, DX_M07_1670_JUNI line = order_wing2_1, Player, DX_M07_1680_RAZOR_1 [Trigger] nickname = commcomplete_DX_M07_1680_RAZOR_1 Cnd_CommComplete = DX_M07_1680_RAZOR_1 Act_ActTrig = start_travel_to_kyushu_jumphole_dialog Act_SetNNObj = mlog_follow_razor_one_to_kyushu_jumphole Act_NagDistTowards = OBJ, towards_Bw08_to_Ku03_hole, juni, Bw08_to_Ku03_hole, 23376 [Trigger] nickname = start_travel_to_kyushu_jumphole_dialog Cnd_DistShip = inside, Player, Bw08_to_Ku03_hole, 7000 Act_EtherComm = quintaine, 216703, Player, DX_M07_1690_QUINTAINE, -1, rh_reichman_head, pi_pirate2_body Act_ActTrig = commcomplete_DX_M07_1690_QUINTAINE [Trigger] nickname = commcomplete_DX_M07_1690_QUINTAINE Cnd_CommComplete = DX_M07_1690_QUINTAINE Act_SendComm = juni, Player, DX_M07_1700_JUNI Act_ActTrig = close_to_hole [Trigger] nickname = close_to_hole system = Bw08 Cnd_DistShip = inside, Player, Bw08_to_Ku03_hole, 1000 Act_NagOff = towards_Bw08_to_Ku03_hole Act_NagDistLeaving = at_Bw08_to_Ku03_hole, juni, Bw08_to_Ku03_hole, 23378 Act_ActTrig = commcomplete_DX_M07_1710_RAZOR_1 Act_ActTrig = commcomplete_DX_M07_1720_JUNI Act_StartDialog = dock_with_ku03_hole_dialog [Dialog] nickname = dock_with_ku03_hole_dialog system = Bw08 line = order_wing2_1, Player, DX_M07_1710_RAZOR_1 line = juni, Player, DX_M07_1720_JUNI [Trigger] nickname = commcomplete_DX_M07_1710_RAZOR_1 Cnd_CommComplete = DX_M07_1710_RAZOR_1 Act_GiveObjList = order_wing2_1, dock_with_Bw08_01 Act_MarkObj = order_wing2_1, 0 [ObjList] nickname = dock_with_Bw08_01 system = Bw08 BreakFormation = no_params Dock = Bw08_01 [Trigger] nickname = commcomplete_DX_M07_1720_JUNI system = Bw08 Cnd_CommComplete = DX_M07_1720_JUNI Act_PlayerCanDock = false, Bw08_to_Ku03_hole Act_SetNNObj = mlog_take_the_jumphole_to_the_kyushu_system Act_ActTrig = jumped_to_ku03 [Trigger] nickname = jumped_to_ku03 system = Ku03 Cnd_NPCSystemEnter = Ku03, Player, juni Act_ActTrig = tr_to_ku03 Act_PlayerCanDock = false Act_NagOff = at_Bw08_to_Ku03_hole [Trigger] nickname = tr_to_ku03 system = Ku03 Cnd_True = no_params Act_SendComm = juni, Player, DX_M07_1730_JUNI Act_ActTrig = commcomplete_DX_M07_1730_JUNI Act_GiveObjList = Player, formup_friends Act_SetPriority = lbl_friends, NORMAL Act_PlayMusic = music_friendly_encouragement, none, none, none [Trigger] nickname = commcomplete_DX_M07_1730_JUNI Cnd_CommComplete = DX_M07_1730_JUNI Act_NagDistTowards = POS, towards_kyushu, juni, 34289, 0, -41269, 23380 Act_ActTrig = start_travel_to_tsushima_dialog Act_PlayerCanTradelane = true Act_NNPath = 23345, 23347, Ku03_dock_ring_1, Ku03 [Trigger] nickname = start_travel_to_tsushima_dialog Cnd_DistShip = outside, juni, Ku03_to_Bw08_hole, 15000 Act_SendComm = juni, Player, DX_M07_1740_JUNI Act_ActTrig = commcomplete_DX_M07_1740_JUNI [Trigger] nickname = commcomplete_DX_M07_1740_JUNI Cnd_CommComplete = DX_M07_1740_JUNI Act_ActTrig = start_near_kyushu_dialog [Trigger] nickname = start_near_kyushu_dialog Cnd_DistShip = inside, Player, Ku03_Aso, 15000 Act_SendComm = juni, Player, DX_M07_1750_JUNI Act_ActTrig = commcomplete_DX_M07_1750_JUNI Act_ActTrig = start_at_kyushu_dialog [Trigger] nickname = commcomplete_DX_M07_1750_JUNI Cnd_CommComplete = DX_M07_1750_JUNI [Trigger] nickname = start_at_kyushu_dialog Cnd_DistShip = inside, Player, Ku03_01, 5000 Act_SendComm = juni, Player, DX_M07_1760_JUNI Act_ActTrig = commcomplete_DX_M07_1760_JUNI Act_PlayMusic = music_victory, none, none, none [Trigger] nickname = commcomplete_DX_M07_1760_JUNI Cnd_CommComplete = DX_M07_1760_JUNI Act_SetVibeLblToShip = Ku03_dock_ring_1, Player, REP_FRIEND_MAXIMUM Act_PlayerCanDock = false, Ku03_dock_ring_1 Act_NagOff = towards_kyushu Act_NagDistLeaving = at_kyushu, juni, Ku03_dock_ring_1, 23382 Act_ActTrig = bse_ku03 [Trigger] nickname = bse_ku03 Cnd_BaseEnter = Ku03_01_Base Act_AddRTC = missions\m07\M007_s039x_Ku03_01_nrml.ini Act_ActTrig = mission_completed Act_NNIds = 30735, HISTORY [Trigger] nickname = mission_completed Cnd_LocExit = Bar, Ku03_01_Base Act_AdjAcct = 4000 Act_SetRep = Player, ku_p_grp, 0.3 Act_SetRep = Player, ku_n_grp, 0.3 Act_SetRep = Player, fc_ou_grp, 0 Act_SetRep = Player, rh_n_grp, -0.8 Act_SetRep = Player, rh_p_grp, -0.8 Act_ChangeState = SUCCEED