[NPCShipArch] nickname = MSN12_King loadout = MSN12_King level = d12 ship_archetype = or_elite pilot = MSN12_King state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN12_Juni loadout = MSN12_Juni level = d12 ship_archetype = or_elite pilot = MSN12_Juni state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN12_Von_Claussen loadout = MSN12_Von_Claussen level = d12 ship_archetype = rh_elite pilot = MSN12_Von_Claussen state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN12_Order_Heavy_Fighter loadout = MSN12_Order_Heavy_Fighter level = d12 ship_archetype = or_elite pilot = MSN12_Order_Heavy_Fighter state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN12_Nomad_Fighter_Patrol loadout = MSN12_Nomad_Fighter_Patrol level = d12 ship_archetype = no_fighter pilot = MSN12_Nomad_Fighter_Patrol state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN12_Nomad_Fighter_Defense loadout = MSN12_Nomad_Fighter_Defense level = d12 ship_archetype = no_fighter pilot = MSN12_Nomad_Fighter_Defense state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN12_Nomad_Fighter_Defense_Ace loadout = MSN12_Nomad_Fighter_Defense_Ace level = d12 ship_archetype = no_fighter pilot = MSN12_Nomad_Fighter_Defense_Ace state_graph = FIGHTER npc_class = lawful, fighter_ace [NPCShipArch] nickname = MSN12_Nomad_Fighter_Chase loadout = MSN12_Nomad_Fighter_Chase level = d12 ship_archetype = no_fighter pilot = MSN12_Nomad_Fighter_Chase state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN12_Nomad_Gunboat loadout = MSN12_Nomad_Gunboat level = d16 ship_archetype = no_gunboat pilot = MSN12_Nomad_Gunboat state_graph = GUNBOAT npc_class = lawful, GUNBOAT [NPCShipArch] nickname = MSN12_Nomad_Battleship loadout = MSN12_Nomad_Battleship level = d18 ship_archetype = no_battleship pilot = MSN12_Nomad_Battleship state_graph = CRUISER npc_class = lawful, CRUISER