[TexturePanels] file = solar\nebula\crow_shapes.ini [Fog] fog_enabled = 1 near = 0 distance = 2000 color = 0, 90, 140 [properties] flag = nebula [Exclusion Zones] exclusion = ZONE_Ku04_Chuyu_exclusion_1 fog_far = 2000 zone_shell = solar\nebula\generic_exclusion.3db max_alpha = 0.3 exclusion = ZONE_Ku04_Chuyu_exclusion_2 fog_far = 2000 zone_shell = solar\nebula\generic_exclusion.3db max_alpha = 0.3 exclusion = ZONE_Ku04_Chuyu_exclusion_3 fog_far = 2000 zone_shell = solar\nebula\crow_exclusion.3db max_alpha = 0.3 exclusion = ZONE_Ku04_Chuyu_exclusion_4 fog_far = 2000 zone_shell = solar\nebula\crow_exclusion.3db max_alpha = 0.3 exclusion = Zone_Ku04_05 fog_far = 10000 zone_shell = solar\nebula\generic_exclusion.3db shell_scalar = 1.1 max_alpha = 0.7 exclusion_tint = 155, 175, 255 [Exterior] shape = crow_exterior1 shape = crow_exterior2 shape = crow_exterior3 shape = crow_exterior4 shape_weights = 1, 1, 1, 1 fill_shape = nebula_circle2 plane_slices = 3 bit_radius = 9000 bit_radius_random_variation = 0.2 min_bits = 5 max_bits = 12 move_bit_percent = 0.75 equator_bias = 0.5 color = 80, 160, 200 [NebulaLight] ambient = 30, 40, 80 sun_burnthrough_intensity = 1 sun_burnthrough_scaler = 2 [Clouds] max_distance = 300 puff_count = 10 puff_radius = 100 puff_colora = 100, 130, 200 puff_colorb = 50, 200, 160 puff_max_alpha = 0.5 puff_shape = crow_cloud1 puff_shape = crow_cloud2 puff_shape = crow_cloud3 puff_shape = crow_cloud4 puff_weights = 1, 1, 1, 1 puff_drift = 1 near_fade_distance = 125, 200 lightning_intensity = 1 lightning_color = 65, 25, 85 lightning_gap = 20 lightning_duration = 0.5 [BackgroundLightning] duration = 0.55 gap = 4 color = 50, 60, 80