[fuse] name = ku_battleship_body_fuse lifetime = 15 death_fuse = true [ignite_fuse] at_t = 0.25 fuse = ku_battleship_head_fuse fuse_t = 0 [ignite_fuse] at_t = 0.5 fuse = ku_battleship_cntrl_twr_fuse fuse_t = 0 [ignite_fuse] at_t = 0.5 fuse = ku_battleship_root_death_fuse fuse_t = 0 [ignite_fuse] at_t = 0.75 fuse = ku_battleship_rear_fuse fuse_t = 0 [ignite_fuse] at_t = 0.9 fuse = ku_battleship_engine_fuse fuse_t = 0 [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunninglight08 at_t = 0.01 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = HpRunninglight08 at_t = 0.01 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpRunninglight07 at_t = 0.1 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpFX02 at_t = 0.15 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = HpFX02 at_t = 0.15 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.18 hardpoint = HpTurret_k3_01 fate = debris [start_effect] effect = gf_explosion_ku_battleship_smallexp at_t = 0.18 hardpoint = HpTurret_k3_01 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpFX01 at_t = 0.2 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional01 hardpoint = HpFX01 at_t = 0.2 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.023 hardpoint = HpTurret_k3_02 fate = debris [start_effect] effect = explosion_sfx_csx_sectional04 at_t = 0.023 hardpoint = HpTurret_k3_02 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpTurret_k3_09 at_t = 0.25 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpFX03 at_t = 0.3 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = HpFX03 at_t = 0.3 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.32 hardpoint = HpTurret_k3_10 fate = debris [start_effect] effect = gf_explosion_ku_battleship_flashbang at_t = 0.32 hardpoint = HpTurret_k3_10 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.34 hardpoint = HpTurret_k3_09 fate = debris [start_effect] effect = gf_explosion_ku_battleship_smallexp at_t = 0.34 hardpoint = HpTurret_k3_09 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 at_t = 0.34 hardpoint = HpTurret_k3_09 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpTurret_k1_04 at_t = 0.35 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpTurret_k1_06 at_t = 0.4 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large05 hardpoint = HpTurret_k1_06 at_t = 0.4 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.42 hardpoint = HpTurret_k1_03 fate = debris [start_effect] effect = gf_explosion_ku_battleship_smallexp at_t = 0.42 hardpoint = HpTurret_k1_03 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = HpRunninglight02 at_t = 0.45 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang at_t = 0.42 hardpoint = HpRunninglight02 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp at_t = 0.42 hardpoint = HpRunninglight09 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.47 hardpoint = HpTurret_k1_07 fate = debris [start_effect] effect = gf_explosion_ku_battleship_smallexp at_t = 0.47 hardpoint = HpTurret_k1_07 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional03 at_t = 0.47 hardpoint = HpTurret_k1_07 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpFX05 at_t = 0.5 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.52 hardpoint = HpTurret_r3_07 fate = debris [start_effect] effect = gf_explosion_ku_battleship_flashbang at_t = 0.52 hardpoint = HpTurret_r3_07 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 at_t = 0.52 hardpoint = HpTurret_r3_07 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpFX06 at_t = 0.55 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpFX06 at_t = 0.55 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp at_t = 0.55 hardpoint = HpFX05 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 at_t = 0.55 hardpoint = HpFX05 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang at_t = 0.57 hardpoint = HpFX05 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.6 hardpoint = HpTurret_km_02 fate = debris [start_effect] effect = gf_explosion_ku_battleship_flashbang at_t = 0.6 hardpoint = HpTurret_km_02 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp at_t = 0.65 hardpoint = HpTurret_km_01 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 at_t = 0.65 hardpoint = HpTurret_km_01 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.67 hardpoint = HpTurret_k3_08 fate = debris [start_effect] effect = gf_explosion_ku_battleship_flashbang at_t = 0.67 hardpoint = HpTurret_k3_08 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.7 hardpoint = HpTurret_k3_05 fate = debris [start_effect] effect = gf_explosion_ku_battleship_smallexp at_t = 0.7 hardpoint = HpTurret_k3_05 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 at_t = 0.7 hardpoint = HpTurret_k3_05 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp at_t = 0.7 hardpoint = DpEngine pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 at_t = 0.7 hardpoint = DpEngine pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.75 hardpoint = HpTurret_k3_06 fate = debris [start_effect] effect = gf_explosion_ku_battleship_flashbang at_t = 0.75 hardpoint = HpTurret_k3_06 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 at_t = 0.75 hardpoint = HpTurret_k3_06 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp at_t = 0.77 hardpoint = HpRunninglight10 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 at_t = 0.77 hardpoint = HpRunninglight10 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [fuse] name = ku_battleship_head_fuse lifetime = 5 [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpTurret_k3_09 at_t = 0.95 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpFX01 at_t = 0.93 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional02 hardpoint = HpFX03 at_t = 0.96 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpFX03 at_t = 0.96 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpFX04 at_t = 0.96 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 0.98 group_name = Ku_star_spikemount_lod1 [destroy_group] at_t = 0.98 group_name = Ku_port_spikemount_lod1 fate = debris [destroy_group] at_t = 0.99 group_name = Ku_nose_lod1 fate = debris [destroy_group] at_t = 1 group_name = Ku_front_lod1 fate = disappear [fuse] name = ku_battleship_rear_fuse lifetime = 5 [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpTurret_km_01 at_t = 0.01 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpTurret_km_02 at_t = 0.01 pos_offset = 0, 30, 0 ori_offset = 0, 30, 0 attached = true [destroy_hp_attachment] at_t = 0.01 hardpoint = HpTurret_k3_07 fate = debris [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpTurret_k3_07 at_t = 0.01 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpTurret_k3_07 at_t = 0.01 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = DpRear at_t = 0.5 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpFX05 at_t = 0.95 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpFX06 at_t = 0.95 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpFX07 at_t = 0.95 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpFX08 at_t = 0.95 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_flashbang hardpoint = DpEngine at_t = 0.97 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpDockMountA at_t = 0.98 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = DpRear at_t = 0.98 pos_offset = 0, 0, 50 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional03 hardpoint = DpRear at_t = 0.98 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 0.7 group_name = Ku_port_fan_lod1 fate = debris [destroy_group] at_t = 0.98 group_name = Ku_star_fan_lod1 fate = debris [destroy_group] at_t = 0.99 group_name = Ku_engine_lod1 fate = debris [destroy_group] at_t = 1 group_name = Ku_rear_lod1 fate = disappear [fuse] name = ku_battleship_root_death_fuse lifetime = 15 death_fuse = true [ignite_fuse] at_t = 0 fuse = ku_battleship_body_fuse fuse_t = 0.5 [start_effect] effect = gf_explosion_ku_battleship_damagestar hardpoint = DpCntrltwr at_t = 0.25 pos_offset = 0, 0, -70 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = DpFront at_t = 0.5 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = DpRear at_t = 0.6 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = DpRear at_t = 0.62 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = explosion_sfx_csx_monster01 hardpoint = DpFront at_t = 0.66 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = DpRear at_t = 0.68 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = DpFront at_t = 0.71 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = DpRear at_t = 0.73 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = DpFront at_t = 0.76 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = DpRear at_t = 0.79 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = DpRear at_t = 0.8 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = DpFront at_t = 0.84 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = DpRear at_t = 0.88 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = DpFront at_t = 0.9 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = DpRear at_t = 0.94 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = DpFront at_t = 0.95 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = explosion_sfx_csx_large04 hardpoint = DpFront at_t = 0.97 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = DpRear at_t = 0.97 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpDockMountA at_t = 0.97 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = DpCntrltwr at_t = 0.97 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = DpCntrltwr at_t = 0.97 pos_offset = 40, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = DpCntrltwr at_t = 0.97 pos_offset = -40, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpDockMountA at_t = 0.97 pos_offset = 40, 30, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpDockMountA at_t = 0.97 pos_offset = -40, 30, 0 ori_offset = 0, 0, 0 attached = false [destroy_root] at_t = 1 [fuse] name = ku_battleship_cntrl_twr_fuse lifetime = 0.5 [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = DpCntrltwr at_t = 0.2 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = DpCntrltwr at_t = 0.2 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = DpCntrltwr at_t = 0.4 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 1 group_name = Ku_cntrltwr_lod1 fate = disappear [fuse] name = ku_battleship_engine_fuse lifetime = 5.5 death_fuse = true [ignite_fuse] at_t = 0 fuse = ku_battleship_body_fuse fuse_t = 1 [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = DpPortengine01 at_t = 0.6 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = DpPortengine01 at_t = 0.6 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 0.6 group_name = Ku_port_engine01_lod1 fate = disappear [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = DpPortengine02 at_t = 0.7 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = DpPortengine02 at_t = 0.7 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 0.7 group_name = Ku_port_engine02_lod1 fate = disappear [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = DpStarboardengine02 at_t = 0.8 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = DpStarboardengine02 at_t = 0.8 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 0.8 group_name = Ku_star_engine02_lod1 fate = disappear [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = DpStarboardengine01 at_t = 0.9 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = DpStarboardengine01 at_t = 0.9 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 0.9 group_name = Ku_star_engine01_lod1 fate = disappear [fuse] name = ku_battleship_burning_fuse01 lifetime = 5 death_fuse = false [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpMount at_t = 0 [start_effect] effect = gf_continuous_fire hardpoint = HpRunninglight07 hardpoint = HpRunninglight08 at_t = 0 attached = true [fuse] name = ku_battleship_burning_fuse02 lifetime = 5 death_fuse = false [start_effect] effect = explosion_sfx_csx_large05 hardpoint = HpMount at_t = 0 [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight01 hardpoint = HpRunninglight02 hardpoint = HpRunninglight09 at_t = 0 attached = true [start_effect] effect = gf_prisonattack_worldsmoke_small hardpoint = HpRunningLight01 hardpoint = HpRunninglight02 hardpoint = HpRunninglight09 at_t = 1 attached = true [fuse] name = ku_battleship_burning_fuse03 lifetime = 5 death_fuse = false [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpMount at_t = 0 [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight04 hardpoint = HpRunningLight05 at_t = 0 attached = true [fuse] name = ku_battleship_burning_fuse04 lifetime = 5 death_fuse = false [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpMount at_t = 0 [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight03 hardpoint = HpRunninglight10 at_t = 0 attached = true