[TexturePanels]
file = solar\nebula\generic_shapes.ini

[Fog]
fog_enabled = 1
near = 0
distance = 1400
color = 60, 80, 130

[Exclusion Zones]

[properties]
flag = nebula

[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 2
bit_radius = 10000
bit_radius_random_variation = 0.2
min_bits = 6
max_bits = 11
move_bit_percent = 0.75
equator_bias = 0.5
color = 110, 110, 140

[NebulaLight]
ambient = 60, 60, 70
sun_burnthrough_intensity = 0.7
sun_burnthrough_scaler = 1.75

[Clouds]
max_distance = 500
puff_count = 10
puff_radius = 100
puff_colora = 100, 200, 255
puff_colorb = 50, 100, 200
puff_max_alpha = 0.5
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200

[BackgroundLightning]
duration = 0.75
gap = 10
color = 55, 50, 60