[Sound] nickname = interior_thruster_sound file = audio\sounds\engines\thruster_01.wav attenuation = -8 range = 20, 400 [Sound] nickname = exterior_thruster_sound file = audio\sounds\engines\ge_s_thruster_01.wav attenuation = -8 range = 20, 400 [Sound] nickname = engine_thruster file = audio\sounds\engines\ge_s_thruster_01.wav attenuation = -8 range = 30, 400 [Sound] nickname = ge_s_thruster_01 file = audio\sounds\engines\ge_s_thruster_01.wav attenuation = -8 range = 30, 400 [Sound] nickname = ge_s_thruster_02 file = audio\sounds\engines\ge_s_thruster_02.wav attenuation = -8 range = 30, 400 [Sound] nickname = ge_s_thruster_03 file = audio\sounds\engines\ge_s_thruster_03.wav attenuation = -8 range = 30, 400 [Sound] nickname = ge_s_thruster_04 file = audio\sounds\engines\ge_s_thruster_04.wav attenuation = -8 range = 30, 400 [Sound] nickname = engine_br_fighter_kill file = audio\sounds\engines\engine_br_fighter_kill.wav attenuation = -6 range = 60, 200 [Sound] nickname = engine_br_freighter_kill file = audio\sounds\engines\engine_br_freighter_kill.wav attenuation = -6 range = 60, 200 [Sound] nickname = engine_bw_fighter_kill file = audio\sounds\engines\engine_bw_fighter_kill.wav attenuation = -6 range = 60, 200 [Sound] nickname = engine_bw_freighter_kill file = audio\sounds\engines\engine_bw_freighter_kill.wav attenuation = -6 range = 60, 200 [Sound] nickname = engine_ci_fighter_kill file = audio\sounds\engines\engine_ci_fighter_kill.wav attenuation = -6 range = 60, 200 [Sound] nickname = engine_ci_freighter_kill file = audio\sounds\engines\engine_ci_freighter_kill.wav attenuation = -6 range = 60, 200 [Sound] nickname = engine_ku_fighter_kill file = audio\sounds\engines\engine_ku_fighter_kill.wav attenuation = -6 range = 60, 200 [Sound] nickname = engine_ku_freighter_kill file = audio\sounds\engines\engine_ku_freighter_kill.wav attenuation = -6 range = 60, 200 [Sound] nickname = engine_li_fighter_kill file = audio\sounds\engines\engine_li_fighter_kill.wav attenuation = -6 range = 60, 200 [Sound] nickname = engine_li_freighter_kill file = audio\sounds\engines\engine_li_freighter_kill.wav attenuation = -6 range = 60, 200 [Sound] nickname = engine_oe_h_fighter_kill file = audio\sounds\engines\engine_oe_h_fighter_kill.wav attenuation = -6 range = 60, 200 [Sound] nickname = engine_pi_fighter_kill file = audio\sounds\engines\engine_pi_fighter_kill.wav attenuation = -6 range = 60, 200 [Sound] nickname = engine_pi_freighter_kill file = audio\sounds\engines\engine_pi_freighter_kill.wav attenuation = -6 range = 60, 200 [Sound] nickname = engine_rh_fighter_kill file = audio\sounds\engines\engine_rh_fighter_kill.wav attenuation = -6 range = 60, 200 [Sound] nickname = engine_rh_freighter_kill file = audio\sounds\engines\engine_rh_freighter_kill.wav attenuation = -6 range = 60, 200 [Sound] nickname = rumble_bw_fighter file = audio\sounds\engines\rumble_bw_fighter.wav attenuation = -6 range = 40, 250 pitch_bendable = true [Sound] nickname = rumble_bw_freighter file = audio\sounds\engines\rumble_bw_freighter.wav attenuation = -6 range = 60, 350 pitch_bendable = true [Sound] nickname = rumble_bw_h_fighter file = audio\sounds\engines\rumble_bw_h_fighter.wav attenuation = -6 range = 50, 300 pitch_bendable = true [Sound] nickname = rumble_ci_fighter file = audio\sounds\engines\rumble_ci_fighter.wav attenuation = -6 range = 40, 250 pitch_bendable = true [Sound] nickname = rumble_ci_h_fighter file = audio\sounds\engines\rumble_ci_h_fighter.wav attenuation = -6 range = 50, 300 pitch_bendable = true [Sound] nickname = rumble_fighter file = audio\sounds\engines\rumble_fighter.wav attenuation = -6 range = 40, 250 pitch_bendable = true [Sound] nickname = rumble_freighter file = audio\sounds\engines\rumble_freighter.wav attenuation = -6 range = 60, 350 pitch_bendable = true [Sound] nickname = rumble_h_fighter file = audio\sounds\engines\rumble_h_fighter.wav attenuation = -6 range = 60, 300 pitch_bendable = true [Sound] nickname = rumble_nomad file = audio\sounds\engines\rumble_nomad.wav attenuation = -6 range = 50, 200 pitch_bendable = true [Sound] nickname = rumble_oe_h_fighter file = audio\sounds\engines\rumble_oe_h_fighter.wav attenuation = -6 range = 50, 300 pitch_bendable = true [Sound] nickname = rumble_pi_fighter file = audio\sounds\engines\rumble_pi_fighter.wav attenuation = -6 range = 40, 250 pitch_bendable = true [Sound] nickname = rumble_pi_freighter file = audio\sounds\engines\rumble_pi_freighter.wav attenuation = -6 range = 60, 350 pitch_bendable = true [Sound] nickname = rumble_pi_h_fighter file = audio\sounds\engines\rumble_pi_h_fighter.wav attenuation = -6 range = 50, 300 pitch_bendable = true [Sound] nickname = rumble_cruiser file = audio\sounds\engines\rumble_cruiser.wav attenuation = -1 range = 80, 400 pitch_bendable = true [Sound] nickname = rumble_destroyer file = audio\sounds\engines\rumble_destroyer.wav attenuation = -2 range = 80, 450 pitch_bendable = true [Sound] nickname = rumble_gunboat file = audio\sounds\engines\rumble_gunboat.wav attenuation = -3 range = 80, 350 pitch_bendable = true [Sound] nickname = rumble_transport file = audio\sounds\engines\rumble_transport.wav attenuation = -3 range = 60, 350 pitch_bendable = true [Sound] nickname = rumble_utility_small file = audio\sounds\engines\rumble_utility_small.wav attenuation = -5 range = 40, 300 pitch_bendable = true [Sound] nickname = engine_bw_fighter_start file = audio\sounds\engines\engine_bw_fighter_start.wav attenuation = -11 range = 25, 200 [Sound] nickname = engine_bw_freighter_start file = audio\sounds\engines\engine_bw_freighter_start.wav attenuation = -11 range = 25, 200 [Sound] nickname = engine_br_fighter_start file = audio\sounds\engines\engine_br_fighter_start.wav attenuation = -11 range = 25, 200 [Sound] nickname = engine_br_freighter_start file = audio\sounds\engines\engine_br_freighter_start.wav attenuation = -11 range = 25, 200 [Sound] nickname = engine_ci_fighter_start file = audio\sounds\engines\engine_ci_fighter_start.wav attenuation = -11 range = 25, 200 [Sound] nickname = engine_ci_freighter_start file = audio\sounds\engines\engine_ci_freighter_start.wav attenuation = -11 range = 25, 200 [Sound] nickname = engine_ku_fighter_start file = audio\sounds\engines\engine_ku_fighter_start.wav attenuation = -11 range = 25, 200 [Sound] nickname = engine_ku_freighter_start file = audio\sounds\engines\engine_ku_freighter_start.wav attenuation = -11 range = 25, 200 [Sound] nickname = engine_li_fighter_start file = audio\sounds\engines\engine_li_fighter_start.wav attenuation = -11 range = 25, 200 [Sound] nickname = engine_li_freighter_start file = audio\sounds\engines\engine_li_freighter_start.wav attenuation = -11 range = 25, 200 [Sound] nickname = engine_oe_h_fighter_start file = audio\sounds\engines\engine_oe_h_fighter_start.wav attenuation = -11 range = 25, 200 [Sound] nickname = engine_pi_fighter_start file = audio\sounds\engines\engine_pi_fighter_start.wav attenuation = -11 range = 25, 200 [Sound] nickname = engine_pi_freighter_start file = audio\sounds\engines\engine_pi_freighter_start.wav attenuation = -11 range = 25, 200 [Sound] nickname = engine_rh_fighter_start file = audio\sounds\engines\engine_rh_fighter_start.wav attenuation = -11 range = 25, 200 [Sound] nickname = engine_rh_freighter_start file = audio\sounds\engines\engine_rh_freighter_start.wav attenuation = -11 range = 25, 200 [Sound] nickname = engine_bw_fighter_loop file = audio\sounds\engines\engine_bw_fighter_loop.wav attenuation = -8 range = 30, 250 pitch_bendable = true [Sound] nickname = engine_bw_freighter_loop file = audio\sounds\engines\engine_bw_freighter_loop.wav attenuation = -8 range = 30, 300 pitch_bendable = true [Sound] nickname = engine_br_fighter_loop file = audio\sounds\engines\engine_br_fighter_loop.wav attenuation = -8 range = 30, 250 pitch_bendable = true [Sound] nickname = engine_br_freighter_loop file = audio\sounds\engines\engine_br_freighter_loop.wav attenuation = -8 range = 30, 300 pitch_bendable = true [Sound] nickname = engine_ci_fighter_loop file = audio\sounds\engines\engine_ci_fighter_loop.wav attenuation = -8 range = 30, 250 pitch_bendable = true [Sound] nickname = engine_ci_freighter_loop file = audio\sounds\engines\engine_ci_freighter_loop.wav attenuation = -8 range = 30, 300 pitch_bendable = true [Sound] nickname = engine_ku_fighter_loop file = audio\sounds\engines\engine_ku_fighter_loop.wav attenuation = -8 range = 30, 250 pitch_bendable = true [Sound] nickname = engine_ku_freighter_loop file = audio\sounds\engines\engine_ku_freighter_loop.wav attenuation = -8 range = 30, 300 pitch_bendable = true [Sound] nickname = engine_li_fighter_loop file = audio\sounds\engines\engine_li_fighter_loop.wav attenuation = -8 range = 30, 250 pitch_bendable = true [Sound] nickname = engine_li_freighter_loop file = audio\sounds\engines\engine_li_freighter_loop.wav attenuation = -8 range = 30, 300 pitch_bendable = true [Sound] nickname = engine_no_loop file = audio\sounds\engines\engine_no_loop.wav attenuation = -8 range = 30, 250 pitch_bendable = true [Sound] nickname = engine_oe_h_fighter_loop file = audio\sounds\engines\engine_oe_h_fighter_loop.wav attenuation = -8 range = 30, 300 pitch_bendable = true [Sound] nickname = engine_pi_fighter_loop file = audio\sounds\engines\engine_pi_fighter_loop.wav attenuation = -8 range = 30, 250 pitch_bendable = true [Sound] nickname = engine_pi_freighter_loop file = audio\sounds\engines\engine_pi_freighter_loop.wav attenuation = -8 range = 30, 300 pitch_bendable = true [Sound] nickname = engine_rh_fighter_loop file = audio\sounds\engines\engine_rh_fighter_loop.wav attenuation = -8 range = 30, 250 pitch_bendable = true [Sound] nickname = engine_rh_freighter_loop file = audio\sounds\engines\engine_rh_freighter_loop.wav attenuation = -8 range = 30, 300 pitch_bendable = true [Sound] nickname = cruise_backfire file = audio\sounds\engines\cruise_backfire.wav attenuation = -2 range = 30, 200 [Sound] nickname = cruise_disrupt file = audio\sounds\engines\cruise_disrupt.wav attenuation = -2 range = 40, 400 [Sound] nickname = engine_br_cruise_start file = audio\sounds\engines\engine_br_cruise_start.wav attenuation = -2 range = 40, 400 [Sound] nickname = engine_br_cruise_loop file = audio\sounds\engines\engine_br_cruise_loop.wav attenuation = -2 range = 40, 400 [Sound] nickname = engine_br_cruise_stop file = audio\sounds\engines\engine_br_cruise_stop.wav attenuation = -5 range = 40, 400 [Sound] nickname = engine_bw_cruise_start file = audio\sounds\engines\engine_bw_cruise_start.wav attenuation = -2 range = 40, 400 [Sound] nickname = engine_bw_cruise_loop file = audio\sounds\engines\engine_bw_cruise_loop.wav attenuation = -5 range = 40, 400 [Sound] nickname = engine_bw_cruise_stop file = audio\sounds\engines\engine_bw_cruise_stop.wav attenuation = -2 range = 40, 400 [Sound] nickname = engine_ci_cruise_start file = audio\sounds\engines\engine_ci_cruise_start.wav attenuation = -6 range = 40, 400 [Sound] nickname = engine_ci_cruise_loop file = audio\sounds\engines\engine_ci_cruise_loop.wav attenuation = -4 range = 40, 400 [Sound] nickname = engine_ci_cruise_stop file = audio\sounds\engines\engine_ci_cruise_stop.wav attenuation = -7 range = 40, 400 [Sound] nickname = engine_ku_cruise_start file = audio\sounds\engines\engine_ku_cruise_start.wav attenuation = -2 range = 40, 400 [Sound] nickname = engine_ku_cruise_loop file = audio\sounds\engines\engine_ku_cruise_loop.wav attenuation = -2 range = 40, 400 [Sound] nickname = engine_ku_cruise_stop file = audio\sounds\engines\engine_ku_cruise_stop.wav attenuation = -5 range = 40, 400 [Sound] nickname = engine_li_cruise_start file = audio\sounds\engines\engine_li_cruise_start.wav attenuation = -5 range = 40, 400 [Sound] nickname = engine_li_cruise_loop file = audio\sounds\engines\engine_li_cruise_loop.wav attenuation = -5 range = 40, 400 [Sound] nickname = engine_li_cruise_stop file = audio\sounds\engines\engine_li_cruise_stop.wav attenuation = -6 range = 40, 400 [Sound] nickname = engine_no_cruise_start file = audio\sounds\engines\engine_no_cruise_start.wav attenuation = -2 range = 40, 400 [Sound] nickname = engine_no_cruise_loop file = audio\sounds\engines\engine_no_cruise_loop.wav attenuation = -2 range = 40, 400 [Sound] nickname = engine_no_cruise_stop file = audio\sounds\engines\engine_no_cruise_stop.wav attenuation = -5 range = 40, 400 [Sound] nickname = engine_rh_cruise_start file = audio\sounds\engines\engine_rh_cruise_start.wav attenuation = -2 range = 40, 400 [Sound] nickname = engine_rh_cruise_loop file = audio\sounds\engines\engine_rh_cruise_loop.wav attenuation = -2 range = 40, 400 [Sound] nickname = engine_rh_cruise_stop file = audio\sounds\engines\engine_rh_cruise_stop.wav attenuation = -5 range = 40, 400 [Sound] nickname = rumble_miner file = audio\sounds\engines\rumble_miner.wav type = ambience attenuation = -2 range = 70, 500 [Sound] nickname = rumble_battleship type = ambience file = audio\sounds\engines\rumble_battleship.wav attenuation = -1 range = 70, 500 [Sound] nickname = rumble_lifter file = audio\sounds\engines\rumble_lifter.wav attenuation = -4 range = 50, 500 [Sound] nickname = rumble_liner type = ambience file = audio\sounds\engines\rumble_liner.wav attenuation = -3 range = 70, 500 [Sound] nickname = engine_fp7_lifepod file = audio\tone.wav attenuation = 0 range = 2, 60 pitch_bendable = true [Sound] nickname = rumble_fp7_lifepod file = audio\tone.wav attenuation = 0 range = 3, 80 pitch_bendable = true [Sound] nickname = engine_playership file = audio\null.wav attenuation = -6 range = 40, 2000 [Sound] nickname = engine_playership_launch file = audio\sounds\engines\engine_ku_freighter_launch.wav attenuation = -1 range = 40, 2000 [Sound] nickname = engine_playership_land file = audio\sounds\engines\engine_ku_freighter_land.wav attenuation = -1 range = 40, 2000 [Sound] nickname = engine_playership_start file = audio\sounds\engines\engine_ku_freighter_start.wav attenuation = -1 range = 40, 2000 [Sound] nickname = engine_playership_kill file = audio\sounds\engines\engine_ku_freighter_kill.wav attenuation = -6 range = 40, 2000 [Sound] nickname = engine_playership_rumble file = audio\sounds\engines\rumble_freighter.wav attenuation = -1 range = 40, 2000 [Sound] nickname = engine_playership_launch_rumble file = audio\sounds\engines\rumble_launch.wav attenuation = -1 range = 40, 2000 [Sound] nickname = engine_playership_land_rumble file = audio\sounds\engines\rumble_landing.wav attenuation = -1 range = 40, 2000 [Sound] nickname = engine_playership_launch_turbine file = audio\sounds\engines\turbine_launch.wav attenuation = -1 range = 40, 2000 [Sound] nickname = engine_playership_land_turbine file = audio\sounds\engines\turbine_landing.wav attenuation = -1 range = 40, 2000 [Sound] nickname = engine_nd_small file = audio\sounds\engines\engine_ci_fighter_loop.wav attenuation = -6 range = 50, 1750 [Sound] nickname = engine_ku_small file = audio\sounds\engines\engine_ku_fighter_loop.wav attenuation = -6 range = 50, 1750 [Sound] nickname = engine_br_large file = audio\sounds\engines\engine_br_freighter_loop.wav attenuation = -6 range = 50, 1750 [Sound] nickname = engine_br_small file = audio\sounds\engines\engine_br_freighter_loop.wav attenuation = -6 range = 50, 1750 [Sound] nickname = engine_li_medium file = audio\sounds\engines\engine_li_freighter_loop.wav attenuation = -6 range = 50, 1750 [Sound] nickname = engine_li_small file = audio\sounds\engines\engine_li_fighter_loop.wav attenuation = -6 range = 50, 1750 [Sound] nickname = engine_no_medium file = audio\sounds\engines\engine_no.wav attenuation = -6 range = 50, 1750 [Sound] nickname = engine_rh_medium file = audio\sounds\engines\engine_rh_freighter_loop.wav attenuation = -6 range = 50, 1750 [Sound] nickname = engine_rh_small file = audio\sounds\engines\engine_rh_fighter_loop.wav attenuation = -6 range = 50, 1750 [Sound] nickname = rtc_exterior_thruster_sound file = audio\sounds\engines\ge_s_thruster_01.wav attenuation = -8 is_2d = true [Sound] nickname = rtc_rumble_cruiser file = audio\sounds\engines\rumble_cruiser.wav attenuation = -1 is_2d = true pitch_bendable = true [Sound] nickname = rtc_rumble_destroyer file = audio\sounds\engines\rumble_destroyer.wav attenuation = -2 is_2d = true pitch_bendable = true [Sound] nickname = rtc_engine_li_fighter_loop file = audio\sounds\engines\engine_li_fighter_loop.wav attenuation = -8 is_2d = true pitch_bendable = true [Sound] nickname = rtc_engine_rh_small file = audio\sounds\engines\engine_rh_fighter_loop.wav attenuation = -6 is_2d = true