[Constants] COLLISION_DAMAGE_FACTOR = 0.5 MUSIC_CROSS_FADE_DELAY = 10 MUZZLE_CONE_ANGLE = 40 PLAYER_COLLISION_GROUP_HIT_PTS_SCALE = 3 PLAYER_ATTACHED_EQUIP_HIT_PTS_SCALE = 5 [EngineEquipConsts] CRUISE_DISRUPT_TIME = 5 MAX_DELTA_FX_THROTTLE = 0.25 THROTTLE_STEADY_TIME = 0.5 THROTTLE_ATTEN_MOD_RANGE = 8 DELTA_THROTTLE_ATTEN_MOD_CHANGING = 8 DELTA_THROTTLE_ATTEN_MOD_STEADY = -1 CRUISE_STEADY_TIME = 2 DELTA_CRUISE_ATTEN_MOD_STEADY = -1 CRUISE_ATTEN_MOD_RANGE = 8 [ShieldEquipConsts] HULL_DAMAGE_FACTOR = 0.5 [PhySysConsts] MATERIAL_FRICTION = 0.1 MATERIAL_ELASTICITY = 0.9 DEFAULT_LINEAR_DAMPING = 0.5 DEFAULT_ANGULAR_DAMPING = 0.2, 0.2, 0.2 [CommConsts] COMM_PLAYER_FAR_DIST = 6000 COMM_PLAYER_FAR_DIST_ATTEN = 0 CHATTER_MAX_DIST = 3500 CHATTER_MAX_DIST_ATTEN = -16 CHATTER_START_ATTEN = -2 COMM_CONFLICT_PRIORITY_CUTOFF = -3 WALLA_MAX_DIST = 3500 WALLA_MAX_DIST_ATTEN = -24 WALLA_START_ATTEN = -8 WALLA_PRIORITY_CUTOFF = -3