[NPCShipArch] nickname = MSN10_Nomad_Rheinland_Light_Fighter loadout = MSN10_Nomad_Rheinland_Light_Fighter level = d10 ship_archetype = rh_fighter pilot = MSN10_Nomad_Rheinland_Light_Fighter state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN10_Nomad_Rheinland_Light_Fighter_Leader loadout = MSN10_Nomad_Rheinland_Light_Fighter_Leader level = d10 ship_archetype = rh_fighter pilot = MSN10_Nomad_Rheinland_Light_Fighter_Leader state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN10_Nomad_Rheinland_Light_Fighter_Ace loadout = MSN10_Nomad_Rheinland_Light_Fighter_Ace level = d10 ship_archetype = rh_fighter pilot = MSN10_Nomad_Rheinland_Light_Fighter_Ace state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN10_Nomad_Rheinland_Heavy_Fighter loadout = MSN10_Nomad_Rheinland_Heavy_Fighter level = d10 ship_archetype = rh_elite pilot = MSN10_Nomad_Rheinland_Heavy_Fighter state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN10_Nomad_Rheinland_Heavy_Fighter_Leader loadout = MSN10_Nomad_Rheinland_Heavy_Fighter_Leader level = d10 ship_archetype = rh_elite pilot = MSN10_Nomad_Rheinland_Heavy_Fighter_Leader state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN10_Nomad_Rheinland_Heavy_Fighter_Ace loadout = MSN10_Nomad_Rheinland_Heavy_Fighter_Ace level = d10 ship_archetype = rh_elite pilot = MSN10_Nomad_Rheinland_Heavy_Fighter_Ace state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN10_Jonner_Friend loadout = MSN10_Jonner_Friend level = d10 ship_archetype = bw_fighter pilot = MSN10_Jonner_Friend state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN10_Bundschuh loadout = MSN10_Bundschuh level = d10 ship_archetype = bw_fighter pilot = MSN10_Bundschuh state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN10_Von_Claussen loadout = MSN10_Von_Claussen level = d10 ship_archetype = rh_elite pilot = MSN10_Von_Claussen state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN10_Hakkera loadout = MSN10_Hakkera level = d10 ship_archetype = bw_elite2 pilot = MSN10_Hakkera state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN10_Cobo loadout = MSN10_Cobo level = d10 ship_archetype = bw_elite2 pilot = MSN10_Cobo state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN10_Blood_Dragon_Ace loadout = MSN10_Blood_Dragon_Ace level = d10 ship_archetype = ku_dragon pilot = MSN10_Blood_Dragon_Ace state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN10_Bundschuh_Ace loadout = MSN10_Bundschuh_Ace level = d10 ship_archetype = bw_elite pilot = MSN10_Bundschuh_Ace state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN10_Botzler loadout = MSN10_Botzler level = d10 ship_archetype = rh_elite pilot = MSN10_Botzler state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN10_Fischer loadout = MSN10_Fischer level = d10 ship_archetype = rh_freighter pilot = MSN10_Fischer state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN10_Rheinland_Light_Ace loadout = MSN10_Rheinland_Light_Ace level = d10 ship_archetype = rh_fighter pilot = MSN10_Rheinland_Light_Ace state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN10_Rheinland_Light_Difficult loadout = MSN10_Rheinland_Light_Difficult level = d10 ship_archetype = rh_fighter pilot = MSN10_Rheinland_Light_Difficult state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN10_Rheinland_Heavy_Ace loadout = MSN10_Rheinland_Heavy_Ace level = d10 ship_archetype = rh_elite pilot = MSN10_Rheinland_Heavy_Ace state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN10_Rheinland_Heavy_Difficult loadout = MSN10_Rheinland_Heavy_Difficult level = d10 ship_archetype = rh_elite pilot = MSN10_Rheinland_Heavy_Difficult state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN10_Nomad_Gunboat loadout = MSN10_Nomad_Gunboat level = d15 ship_archetype = no_gunboat pilot = MSN10_Nomad_Gunboat state_graph = GUNBOAT npc_class = lawful, GUNBOAT [NPCShipArch] nickname = MSN10_Nomad_Battleship loadout = MSN10_Nomad_Battleship level = d18 ship_archetype = no_battleship pilot = MSN10_Nomad_Battleship state_graph = CRUISER npc_class = lawful, CRUISER [NPCShipArch] nickname = MSN10_Nomad_Rheinland_Gunboat loadout = MSN10_Nomad_Rheinland_Gunboat level = d15 ship_archetype = rh_gunboat pilot = MSN10_Nomad_Rheinland_Gunboat state_graph = GUNBOAT npc_class = lawful, GUNBOAT [NPCShipArch] nickname = MSN10_Rheinland_Battleship loadout = MSN10_Rheinland_Battleship level = d18 ship_archetype = rh_battleship pilot = MSN10_Rheinland_Battleship state_graph = CRUISER npc_class = lawful, CRUISER [NPCShipArch] nickname = MSN10_Rheinland_Gunboat loadout = MSN10_Rheinland_Gunboat level = d15 ship_archetype = rh_gunboat pilot = MSN10_Rheinland_Gunboat state_graph = GUNBOAT npc_class = lawful, GUNBOAT [NPCShipArch] nickname = MSN10_Battleship_Osiris loadout = MSN10_Battleship_Osiris level = d20 ship_archetype = or_osiris pilot = MSN10_Battleship_Osiris state_graph = CRUISER npc_class = lawful, CRUISER [NPCShipArch] nickname = MSN10_Nomad_Fighter_Ace loadout = MSN10_Nomad_Fighter_Ace level = d10 ship_archetype = no_fighter pilot = MSN10_Nomad_Fighter_Ace state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN10_Bountyhunter_Bretonia_Light_Fighter loadout = MSN10_Bountyhunter_Bretonia_Light_Fighter level = d10 ship_archetype = br_fighter pilot = MSN10_Bountyhunter_Bretonia_Light_Fighter state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN10_Rheinland_Cruiser loadout = MSN10_Rheinland_Cruiser level = d15 ship_archetype = rh_cruiser pilot = MSN10_Rheinland_Cruiser state_graph = CRUISER npc_class = lawful, CRUISER