[NPCShipArch] nickname = MSN11_King loadout = MSN11_King level = d11 ship_archetype = li_fighter pilot = MSN11_King state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN11_Juni loadout = MSN11_Juni level = d11 ship_archetype = li_elite2 pilot = MSN11_Juni state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN11_Nomad_Rheinland_Light_Fighter loadout = MSN11_Nomad_Rheinland_Light_Fighter level = d11 ship_archetype = rh_fighter pilot = MSN11_Nomad_Rheinland_Light_Fighter state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN11_Nomad_Rheinland_Light_Fighter_Leader loadout = MSN11_Nomad_Rheinland_Light_Fighter_Leader level = d11 ship_archetype = rh_fighter pilot = MSN11_Nomad_Rheinland_Light_Fighter_Leader state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN11_Nomad_Rheinland_Light_Fighter_Ace loadout = MSN11_Nomad_Rheinland_Light_Fighter_Ace level = d11 ship_archetype = rh_fighter pilot = MSN11_Nomad_Rheinland_Light_Fighter_Ace state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN11_Nomad_Rheinland_Heavy_Fighter loadout = MSN11_Nomad_Rheinland_Heavy_Fighter level = d11 ship_archetype = rh_elite pilot = MSN11_Nomad_Rheinland_Heavy_Fighter state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN11_Nomad_Rheinland_Heavy_Fighter_Leader loadout = MSN11_Nomad_Rheinland_Heavy_Fighter_Leader level = d11 ship_archetype = rh_elite pilot = MSN11_Nomad_Rheinland_Heavy_Fighter_Leader state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN11_Nomad_Rheinland_Heavy_Fighter_Ace loadout = MSN11_Nomad_Rheinland_Heavy_Fighter_Ace level = d11 ship_archetype = rh_elite pilot = MSN11_Nomad_Rheinland_Heavy_Fighter_Ace state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN11_Nomad_Liberty_Light_Fighter_Leader loadout = MSN11_Nomad_Liberty_Light_Fighter_Leader level = d11 ship_archetype = li_fighter pilot = MSN11_Nomad_Liberty_Light_Fighter_Leader state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN11_Nomad_Liberty_Light_Fighter_Ace loadout = MSN11_Nomad_Liberty_Light_Fighter_Ace level = d11 ship_archetype = li_fighter pilot = MSN11_Nomad_Liberty_Light_Fighter_Ace state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN11_Walker loadout = MSN11_Walker level = d11 ship_archetype = li_cruiser pilot = MSN11_Walker state_graph = CRUISER npc_class = lawful, CRUISER [NPCShipArch] nickname = MSN11_Liberty_Light_Fighter loadout = MSN11_Liberty_Light_Fighter level = d11 ship_archetype = li_fighter pilot = MSN11_Liberty_Light_Fighter state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN11_Liberty_Heavy_Fighter loadout = MSN11_Liberty_Heavy_Fighter level = d11 ship_archetype = li_elite pilot = MSN11_Liberty_Heavy_Fighter state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN11_Nomad_Liberty_Heavy_Fighter_Prototype loadout = MSN11_Nomad_Liberty_Heavy_Fighter_Prototype level = d11 ship_archetype = li_elite pilot = MSN11_Nomad_Liberty_Heavy_Fighter_Prototype state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN11_Nomad_Liberty_Heavy_Fighter_Ace loadout = MSN11_Nomad_Liberty_Heavy_Fighter_Ace level = d11 ship_archetype = li_elite pilot = MSN11_Nomad_Liberty_Heavy_Fighter_Ace state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN11_Nomad_Liberty_Dreadnought loadout = MSN11_Nomad_Liberty_Dreadnought level = d18 ship_archetype = li_dreadnought pilot = MSN11_Nomad_Liberty_Dreadnought state_graph = CRUISER npc_class = lawful, CRUISER [NPCShipArch] nickname = MSN11_Nomad_Rheinland_Gunboat loadout = MSN11_Nomad_Rheinland_Gunboat level = d16 ship_archetype = rh_gunboat pilot = MSN11_Nomad_Rheinland_Gunboat state_graph = GUNBOAT npc_class = lawful, GUNBOAT [NPCShipArch] nickname = MSN11_Nomad_Liberty_Cruiser loadout = MSN11_Nomad_Liberty_Cruiser level = d16 ship_archetype = li_cruiser pilot = MSN11_Nomad_Liberty_Cruiser state_graph = CRUISER npc_class = lawful, CRUISER [NPCShipArch] nickname = MSN11_Nomad_Fighter loadout = MSN11_Nomad_Fighter level = d11 ship_archetype = no_fighter pilot = MSN11_Nomad_Fighter state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN11_Osirus loadout = MSN11_Osirus level = d20 ship_archetype = or_osiris pilot = MSN11_Osirus state_graph = CRUISER npc_class = lawful, CRUISER