# Minecraft Server Manager [![Build Status](https://secure.travis-ci.org/marcuswhybrow/minecraft-server-manager.png?branch=master)](http://travis-ci.org/marcuswhybrow/minecraft-server-manager) [![Flattr this git repo](http://api.flattr.com/button/flattr-badge-large.png)](https://flattr.com/submit/auto?user_id=marcuswhybrow&url=https://github.com/marcuswhybrow/minecraft-server-manager&title=Minecraft%20Server%20Manager&language=en_GB&tags=github,minecraft,bukkit,init,init.d,linux,ubunut&category=software)
* Tab completion for all commands, makes everything faster and getting started a breeze.
* Keep server logs organsied by periodically "rolling" them.
* Organises jar files into groups (such as minecraft and craftbukkit) and links each server to a single jar. Includes automated download of new versions.
* Plethora of in-game commands (whitelist, blacklist, operator, gamemode, kick, say, time, toggledownfall, save)
* Send commands straight to the server via the command line.
* **QuickBackup:** If you store your backups non-locally (maybe on a NAS), QuickBackup optionally creates a backup locally for speed, and then moves it after your players are building again! My initial testing shows a 54 second network backup confaltes to 23 seconds of in-game time.