From 8b1bb16d18152938634e84c912b9b7726228d8e3 Mon Sep 17 00:00:00 2001 From: Nikush Patel Date: Mon, 31 Dec 2012 12:26:44 +0000 Subject: [PATCH] Fix typos in msm.conf --- msm.conf | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/msm.conf b/msm.conf index 5f0e271..621630b 100644 --- a/msm.conf +++ b/msm.conf @@ -24,7 +24,7 @@ SERVER_STORAGE_PATH="/opt/msm/servers" # Where runnable jar files for use by servers are stored JAR_STORAGE_PATH="/opt/msm/jars" -# Where versioning data is stored to help MSM accomodate all Minecraft versions +# Where versioning data is stored to help MSM accommodate all Minecraft versions VERSIONING_STORAGE_PATH="/opt/msm/versioning" @@ -32,7 +32,7 @@ VERSIONING_STORAGE_PATH="/opt/msm/versioning" # Note: RAMDisk will only be used for worlds enabled as "in ram". RAMDISK_STORAGE_ENABLED="true" -# Where RAM enambled worlds are stored +# Where RAM enabled worlds are stored # This needs to be a path located inside the mounted ramdisk for your system # under Ubuntu this would be "/dev/shm", so "/dev/shm/msm" would be a good # location. This is ignored if RAMDISK_STORAGE_ENABLED is not "true" @@ -41,12 +41,12 @@ RAMDISK_STORAGE_PATH="/dev/shm/msm" # Quick IMPORTANT note: # The following three paths are used to store backups of your servers which -# MSM creates periodically. Backups are usefull if a world becomes unlayable +# MSM creates periodically. Backups are useful if a world becomes unplayable # and needs to be restored to an earlier point in time. Or maybe a new plugin # for a server corrupts some files. In these cases you can restore to a # backup from these directories. # -# If you want protection for disk failure also, be sure to spcify paths to a +# If you want protection for disk failure also, be sure to specify paths to a # separate disk. This can be achieved by mounting an external hard drive, or # a NAS and locating the following paths there. @@ -87,12 +87,12 @@ DEFAULT_WORLD_STORAGE_PATH="worldstorage" # A directory name relative to the server directory where old worlds are stored # These worlds will cannot be used by the server and will not be saved when -# backing up all worlds. But will be inclued in a complete server backup. +# backing up all worlds. But will be included in a complete server backup. DEFAULT_WORLD_STORAGE_INACTIVE_PATH="worldstorage_inactive" # "true" and symlinks are followed when performing a complete backup, # "false" and symlinks are replaced in the zip with a file containing the -# path to the original symlink larget. +# path to the original symlink target. # Setting this to false is useful if symlinks point to files that will # already be included in the backup (such as world symlinks.) DEFAULT_COMPLETE_BACKUP_FOLLOW_SYMLINKS="false" @@ -163,6 +163,6 @@ DEFAULT_MESSAGE_WORLD_BACKUP_FINISHED="Backup complete." # entire server directory: DEFAULT_MESSAGE_COMPLETE_BACKUP_STARTED="Backing up entire server." -# The default message to send to players when a serer finishes backing up the +# The default message to send to players when a server finishes backing up the # entire server directory: DEFAULT_MESSAGE_COMPLETE_BACKUP_FINISHED="Backup complete."