After moving new worlds into the worldstorage directory, the user needs to run sudo msm <server-name> worlds load for MSM to create necessary symlinks.

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Zach Latta 2013-09-01 16:35:08 -07:00
parent bea5767b13
commit c370c56efa

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@ -100,7 +100,11 @@ Manual Installation
When a Minecraft server starts for the first time, it generates a new world according to the `level-name` entry in `server.properties`, which is `world` by default.
MSM requires that you move this newly generated world (and any accompanying folders such as `world_nether` or `world_the_end` in the case of CraftBukkit) to a new directory which you must create inside of the server root folder called `worldstorage`. See [Concepts &rarr; Server Layout][layout] for further explanation.
MSM requires that you move this newly generated world (and any accompanying folders such as `world_nether` or `world_the_end` in the case of CraftBukkit) to a new directory which you must create inside of the server root folder called `worldstorage`.
After moving them, run `sudo msm <server-name> worlds load` to create the symlinks needed for the server to recognize new worlds.
See [Concepts &rarr; Server Layout][layout] for further explanation.
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