# # Minecraft Server Manager Configuration File # =========================================== # # # User # ---- # The user which Minecraft Server Manager commands will be executed as. # Also used by default for starting servers who do not specify an individual # server user. USERNAME="minecraft" # Directory Locations # ------------------- # These values are very important. They define where MSM stores various files # Where new servers are stored SERVER_STORAGE_PATH="/opt/msm/servers" # Where runnable jar files for use by servers are stored JAR_STORAGE_PATH="/opt/msm/jars" # Where versioning data is stored to help MSM accommodate all Minecraft versions VERSIONING_STORAGE_PATH="/opt/msm/versioning" # Change this to "true" to allow MSM to use RAMDisk for storing worlds. # Note: RAMDisk will only be used for worlds enabled as "in ram". RAMDISK_STORAGE_ENABLED="true" # Where RAM enabled worlds are stored # This needs to be a path located inside the mounted ramdisk for your system # under Ubuntu this would be "/dev/shm", so "/dev/shm/msm" would be a good # location. This is ignored if RAMDISK_STORAGE_ENABLED is not "true" RAMDISK_STORAGE_PATH="/dev/shm/msm" # Backup Options # ------------------- # Quick IMPORTANT note: # The following three paths are used to store backups of your servers which # MSM creates periodically. Backups are useful if a world becomes unplayable # and needs to be restored to an earlier point in time. Or maybe a new plugin # for a server corrupts some files. In these cases you can restore to a # backup from these directories. # # If you want protection for disk failure also, be sure to specify paths to a # separate disk. This can be achieved by mounting an external hard drive, or # a NAS and locating the following paths there. # Did zip backup enabled ? WORLD_ARCHIVE_ENABLED="true" # Where "WorldEdit snapshot" compatible world backups are stored. WORLD_ARCHIVE_PATH="/opt/msm/archives/worlds" # Where archived logs are stored, when a servers logs are "rolled": LOG_ARCHIVE_PATH="/opt/msm/archives/logs" # Where complete server backups are stored: BACKUP_ARCHIVE_PATH="/opt/msm/archives/backups" # rdiff-backup for worlds note: # If you want to use rdiff-backup as backup system for your worlds you need to have # it installed on your server. # You can enable it and set number of days to keep versions in RDIFF_BACKUP_ROTATION. # The RDIFF_BACKUP_NICE indice is the priority when the task is launched: -20 is # the higher priority, let to default (19) as a less priority is probably what you need. # Did rdiff-backup enabled ? RDIFF_BACKUP_ENABLED="false" # Number of days to keep versions RDIFF_BACKUP_ROTATION="7" # The nice parameter "-20" to "19", -20 is the higher priority on the system, 19 is the lessest RDIFF_BACKUP_NICE="19" # Where "rdiff-backup" world backups are stored. WORLD_RDIFF_PATH="/opt/msm/rdiff-backup/worlds" # rsync backup note: # rsync backups are simple copies of your world data. They are similar to the default # zip backups but are not placed in .zip files. They are uncompressed, but files that # are unchanged between backups will be hardlinked so they occupy no additional space. # Compared to rdiff-backups, they will usually take up more space, but they are # "WorldEdit snapshot" compatible like zip backups. # If you want to use rsync for backups you need to have it installed on your server. # Are rsync backups enabled ? RSYNC_BACKUP_ENABLED="false" # Where "rsync" world backups are stored. WORLD_RSYNC_PATH="/opt/msm/rsync/worlds" # Server Defaults # --------------- # These values are the default values used when a server does not override # them in its individual config file. # They are also the default values used when a new server is created, without # specifying any arguments. # Any settings in the Server Defaults sections ending in PATH are relative # to the server directory. That is unless an absolute path is given (one # starting with a forward slash '/'.) # User which stars the server, and interacts with it DEFAULT_USERNAME="minecraft" # The name under which to run a servers screen session, each is made unique # by including the {SERVER_NAME} tag. DEFAULT_SCREEN_NAME="msm-{SERVER_NAME}" # A directory name relative to the server directory where worlds are stored DEFAULT_WORLD_STORAGE_PATH="worldstorage" # A directory name relative to the server directory where old worlds are stored # These worlds will cannot be used by the server and will not be saved when # backing up all worlds. But will be included in a complete server backup. DEFAULT_WORLD_STORAGE_INACTIVE_PATH="worldstorage_inactive" # "true" and symlinks are followed when performing a complete backup, # "false" and symlinks are replaced in the zip with a file containing the # path to the original symlink target. # Setting this to false is useful if symlinks point to files that will # already be included in the backup (such as world symlinks.) DEFAULT_COMPLETE_BACKUP_FOLLOW_SYMLINKS="false" # The location of standard Minecraft server files, relative to the # server directory DEFAULT_LOG_PATH="logs/latest.log" DEFAULT_PROPERTIES_PATH="server.properties" DEFAULT_WHITELIST_PATH="whitelist.json" DEFAULT_BANNED_PLAYERS_PATH="banned-players.json" DEFAULT_BANNED_IPS_PATH="banned-ips.json" DEFAULT_OPS_PATH="ops.json" # List of comma-separated users that are added by default to ops.txt on server # creation. DEFAULT_OPS_LIST="" # The location of the jar file to execute, relative to the server directory DEFAULT_JAR_PATH="server.jar" # The amount of memory to dedicate to a server (in MB) DEFAULT_RAM="1024" # The command used to start the server. You may use the following tags which # will be replaced: # # {RAM} - Gets replaced with the amount of RAM specified for the server # {JAR} - Gets replaced with the location of the jar file for the server # # Hard coding values here (not using {MEMORY} and {JAR} tags) will prevent # servers from individually overriding those values. DEFAULT_INVOCATION="java -Xms{RAM}M -Xmx{RAM}M -jar {JAR} nogui" # The default time to delay between warning players the server is stopping and # actually stopping the server: DEFAULT_STOP_DELAY=10 # The default time to delay between warning players the server is restarting # and actually restarting the server: DEFAULT_RESTART_DELAY=10 # The default message to send to players on a server which is about to be # shut down. You may use the tag "{DELAY}" to specify the time delay # before shutdown: DEFAULT_MESSAGE_STOP="SERVER SHUTTING DOWN IN {DELAY} SECONDS!" # The default message sent to players on a server which was in the process of # shutting down, but was aborted by an admin probably pressing Ctrl+C. DEFAULT_MESSAGE_STOP_ABORT="Server shut down aborted." # The default message sent to players on a server which is about to be # restarted. You may use the tag "{DELAY}" to specify the time delay before # the server restarts: DEFAULT_MESSAGE_RESTART="SERVER REBOOT IN {DELAY} SECONDS!" # The default message sent to players on a server which was in the process of # restarting, but was aborted by an admin probably pressing Ctrl+C. DEFAULT_MESSAGE_RESTART_ABORT="Server reboot aborted." # The default message to send to players when a server begins backing up # its worlds: DEFAULT_MESSAGE_WORLD_BACKUP_STARTED="Backing up world." # The default message to send to players when a server has finished backing # up its worlds: DEFAULT_MESSAGE_WORLD_BACKUP_FINISHED="Backup complete." # The default message to send to players when a server begins backing up the # entire server directory: DEFAULT_MESSAGE_COMPLETE_BACKUP_STARTED="Backing up entire server." # The default message to send to players when a server finishes backing up the # entire server directory: DEFAULT_MESSAGE_COMPLETE_BACKUP_FINISHED="Backup complete." # Default github url to pull updates from. Do not change this unless you want # to use another github fork of msm. UPDATE_URL="https://raw.githubusercontent.com/msmhq/msm/master"