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test.sh |
Minecraft Server Manager
A single init script which makes running multiple Minecraft/Bukkit servers easier for us admins.
See the installation page to get started, or visit the wiki for the full list of resources.
Features
As well as starting, stopping and restarting MSM has the following features:
- One script handles multiple servers, run two or more servers on one machine.
- Can create and start new servers with a single command, downloads the jars for you.
- Periodically makes WorldEdit snapshot compatible backups of your worlds.
- Backup the entire server directory for complete protection.
- Load world's into RAM for faster access (reduces lag).
- Easily configurable global defaults, with per server overrides if needed.
- Apply server commands to one, multiple, or all servers in one go (useful for whitelisting a player on all servers.)
- Tab completion for all commands, makes everything faster and getting started a breeze.
- Keep server logs organsied by periodically "rolling" them.
- Organises jar files into groups (such as minecraft and craftbukkit) and links each server to a single jar. Includes automated download of new versions.
- Plethora of in-game commands (whitelist, blacklist, operator, gamemode, kick, say, time, toggledownfall, save)
- Send commands straight to the server via the command line.
Upcomming features
- QuickBackup: If you store your backups non-locally (maybe on a NAS), QuickBackup optionally creates a backup locally for speed, and then moves it after your players are building again! My initial testing shows a 54 second network backup confaltes to 23 seconds of in-game time.
- Restore: Roll-back to an old world or whole server backup automatically.
Acknowledgements
This code grew out of an old version of Ahtenus' Minecraft Init Script.