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214 lines
7.9 KiB
Plaintext
214 lines
7.9 KiB
Plaintext
#
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# Minecraft Server Manager Configuration File
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# ===========================================
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#
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#
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# User
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# ----
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# The user which Minecraft Server Manager commands will be executed as.
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# Also used by default for starting servers who do not specify an individual
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# server user.
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USERNAME="minecraft"
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# Directory Locations
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# -------------------
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# These values are very important. They define where MSM stores various files
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# Where new servers are stored
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SERVER_STORAGE_PATH="/opt/msm/servers"
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# Where runnable jar files for use by servers are stored
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JAR_STORAGE_PATH="/opt/msm/jars"
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# Where versioning data is stored to help MSM accommodate all Minecraft versions
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VERSIONING_STORAGE_PATH="/opt/msm/versioning"
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# Change this to "true" to allow MSM to use RAMDisk for storing worlds.
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# Note: RAMDisk will only be used for worlds enabled as "in ram".
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RAMDISK_STORAGE_ENABLED="true"
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# Where RAM enabled worlds are stored
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# This needs to be a path located inside the mounted ramdisk for your system
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# under Ubuntu this would be "/dev/shm", so "/dev/shm/msm" would be a good
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# location. This is ignored if RAMDISK_STORAGE_ENABLED is not "true"
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RAMDISK_STORAGE_PATH="/dev/shm/msm"
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# Backup Options
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# -------------------
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# Quick IMPORTANT note:
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# The following three paths are used to store backups of your servers which
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# MSM creates periodically. Backups are useful if a world becomes unplayable
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# and needs to be restored to an earlier point in time. Or maybe a new plugin
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# for a server corrupts some files. In these cases you can restore to a
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# backup from these directories.
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#
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# If you want protection for disk failure also, be sure to specify paths to a
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# separate disk. This can be achieved by mounting an external hard drive, or
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# a NAS and locating the following paths there.
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# Did zip backup enabled ?
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WORLD_ARCHIVE_ENABLED="true"
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# Where "WorldEdit snapshot" compatible world backups are stored.
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WORLD_ARCHIVE_PATH="/opt/msm/archives/worlds"
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# Where archived logs are stored, when a servers logs are "rolled":
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LOG_ARCHIVE_PATH="/opt/msm/archives/logs"
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# Where complete server backups are stored:
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BACKUP_ARCHIVE_PATH="/opt/msm/archives/backups"
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# rdiff-backup for worlds note:
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# If you want to use rdiff-backup as backup system for your worlds you need to have
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# it installed on your server.
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# You can enable it and set number of days to keep versions in RDIFF_BACKUP_ROTATION.
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# The RDIFF_BACKUP_NICE indice is the priority when the task is launched: -20 is
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# the higher priority, let to default (19) as a less priority is probably what you need.
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# Did rdiff-backup enabled ?
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RDIFF_BACKUP_ENABLED="false"
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# Number of days to keep versions
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RDIFF_BACKUP_ROTATION="7"
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# The nice parameter "-20" to "19", -20 is the higher priority on the system, 19 is the lessest
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RDIFF_BACKUP_NICE="19"
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# Where "rdiff-backup" world backups are stored.
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WORLD_RDIFF_PATH="/opt/msm/rdiff-backup/worlds"
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# rsync backup note:
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# rsync backups are simple copies of your world data. They are similar to the default
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# zip backups but are not placed in .zip files. They are uncompressed, but files that
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# are unchanged between backups will be hardlinked so they occupy no additional space.
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# Compared to rdiff-backups, they will usually take up more space, but they are
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# "WorldEdit snapshot" compatible like zip backups.
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# If you want to use rsync for backups you need to have it installed on your server.
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# Are rsync backups enabled ?
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RSYNC_BACKUP_ENABLED="false"
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# Where "rsync" world backups are stored.
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WORLD_RSYNC_PATH="/opt/msm/rsync/worlds"
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# Server Defaults
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# ---------------
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# These values are the default values used when a server does not override
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# them in its individual config file.
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# They are also the default values used when a new server is created, without
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# specifying any arguments.
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# Any settings in the Server Defaults sections ending in PATH are relative
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# to the server directory. That is unless an absolute path is given (one
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# starting with a forward slash '/'.)
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# User which stars the server, and interacts with it
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DEFAULT_USERNAME="minecraft"
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# The name under which to run a servers screen session, each is made unique
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# by including the {SERVER_NAME} tag.
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DEFAULT_SCREEN_NAME="msm-{SERVER_NAME}"
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# A directory name relative to the server directory where worlds are stored
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DEFAULT_WORLD_STORAGE_PATH="worldstorage"
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# A directory name relative to the server directory where old worlds are stored
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# These worlds will cannot be used by the server and will not be saved when
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# backing up all worlds. But will be included in a complete server backup.
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DEFAULT_WORLD_STORAGE_INACTIVE_PATH="worldstorage_inactive"
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# "true" and symlinks are followed when performing a complete backup,
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# "false" and symlinks are replaced in the zip with a file containing the
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# path to the original symlink target.
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# Setting this to false is useful if symlinks point to files that will
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# already be included in the backup (such as world symlinks.)
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DEFAULT_COMPLETE_BACKUP_FOLLOW_SYMLINKS="false"
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# The location of standard Minecraft server files, relative to the
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# server directory
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DEFAULT_LOG_PATH="logs/latest.log"
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DEFAULT_PROPERTIES_PATH="server.properties"
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DEFAULT_WHITELIST_PATH="white-list.txt"
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DEFAULT_BANNED_PLAYERS_PATH="banned-players.txt"
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DEFAULT_BANNED_IPS_PATH="banned-ips.txt"
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DEFAULT_OPS_PATH="ops.txt"
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# List of comma-separated users that are added by default to ops.txt on server
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# creation.
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DEFAULT_OPS_LIST=""
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# The location of the jar file to execute, relative to the server directory
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DEFAULT_JAR_PATH="server.jar"
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# The amount of memory to dedicate to a server (in MB)
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DEFAULT_RAM="1024"
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# The command used to start the server. You may use the following tags which
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# will be replaced:
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#
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# {RAM} - Gets replaced with the amount of RAM specified for the server
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# {JAR} - Gets replaced with the location of the jar file for the server
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#
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# Hard coding values here (not using {MEMORY} and {JAR} tags) will prevent
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# servers from individually overriding those values.
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DEFAULT_INVOCATION="java -Xms{RAM}M -Xmx{RAM}M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalPacing -XX:+AggressiveOpts -jar {JAR} nogui"
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# The default time to delay between warning players the server is stopping and
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# actually stopping the server:
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DEFAULT_STOP_DELAY=10
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# The default time to delay between warning players the server is restarting
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# and actually restarting the server:
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DEFAULT_RESTART_DELAY=10
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# The default message to send to players on a server which is about to be
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# shut down. You may use the tag "{DELAY}" to specify the time delay
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# before shutdown:
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DEFAULT_MESSAGE_STOP="SERVER SHUTTING DOWN IN {DELAY} SECONDS!"
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# The default message sent to players on a server which was in the process of
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# shutting down, but was aborted by an admin probably pressing Ctrl+C.
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DEFAULT_MESSAGE_STOP_ABORT="Server shut down aborted."
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# The default message sent to players on a server which is about to be
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# restarted. You may use the tag "{DELAY}" to specify the time delay before
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# the server restarts:
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DEFAULT_MESSAGE_RESTART="SERVER REBOOT IN {DELAY} SECONDS!"
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# The default message sent to players on a server which was in the process of
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# restarting, but was aborted by an admin probably pressing Ctrl+C.
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DEFAULT_MESSAGE_RESTART_ABORT="Server reboot aborted."
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# The default message to send to players when a server begins backing up
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# its worlds:
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DEFAULT_MESSAGE_WORLD_BACKUP_STARTED="Backing up world."
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# The default message to send to players when a server has finished backing
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# up its worlds:
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DEFAULT_MESSAGE_WORLD_BACKUP_FINISHED="Backup complete."
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# The default message to send to players when a server begins backing up the
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# entire server directory:
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DEFAULT_MESSAGE_COMPLETE_BACKUP_STARTED="Backing up entire server."
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# The default message to send to players when a server finishes backing up the
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# entire server directory:
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DEFAULT_MESSAGE_COMPLETE_BACKUP_FINISHED="Backup complete."
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# Default github url to pull updates from. Do not change this unless you want
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# to use another github fork of msm.
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UPDATE_URL="https://raw.githubusercontent.com/msmhq/msm/master"
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