msm/versioning/minecraft/1.3.0.yaml
Marcus Whybrow 5fbb6c649d WIP: Add versioning determination + get closest version func
Simplified confirmation server settings to accept just "expected
output"  and not have multiple settings for each command, such as
"success", "failure1" and "failure2".
2012-08-09 13:13:58 +01:00

55 lines
1.6 KiB
YAML

extends: minecraft/1.2.0
log-confirmations:
commands:
gamemode:
pattern: "gamemode <mode> <player>"
output: "That player cannot be found"
kick:
pattern: "kick <player>"
output:
- "Kicked <player> from the game"
- "That player cannot be found"
time-set:
pattern: "time set <time>"
output:
- "Set the time to <time>"
- "The number you have entered (<time>) is too small, it must be at least 0"
- "'<time>' is not a valid number"
time-add:
pattern: "time add <time>"
output:
- "Added <time> to the time"
- "The number you have entered (<time>) is too small, it must be at least 0"
- "'<time>' is not a valid number"
toggledownfall:
pattern: "toggledownfall"
output: "Toggled downfall"
give:
pattern: "give <player> <item> <amount> <damage>"
output:
- "Given .+ (ID <item>) * <amount> to <player>"
- "That player cannot be found"
- "'<item>' is not a valid number"
xp:
pattern: "xp <amount> <player>"
output:
- "Given <amount> experience to <player>"
- "That player cannot be found"
- "'<amount>' is not a valid number"
- "The number you have entered (<amount>) is too small, it must be at least 0"
save-on:
pattern: "save-on"
output: "Turned on world auto-saving"
save-off:
pattern: "save-off"
output: "Turned off world auto-saving"
save-all:
pattern: "save-all"
output: "Saved the world"
timeout: 10