obs-websocket/src/WebSocketServer.cpp

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#include <chrono>
#include <thread>
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#include <QtConcurrent>
#include <QDateTime>
#include <QTime>
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#include "WebSocketServer.h"
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#include "obs-websocket.h"
#include "Config.h"
#include "requesthandler/RequestHandler.h"
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#include "utils/Utils.h"
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#include "plugin-macros.generated.h"
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WebSocketServer::WebSocketServer() :
_sessions()
{
// Randomize the random number generator
qsrand(QTime::currentTime().msec());
_server.get_alog().clear_channels(websocketpp::log::alevel::all);
_server.get_elog().clear_channels(websocketpp::log::elevel::all);
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_server.init_asio();
#ifndef _WIN32
_server.set_reuse_addr(true);
#endif
_server.set_open_handler(
websocketpp::lib::bind(
&WebSocketServer::onOpen, this, websocketpp::lib::placeholders::_1
)
);
_server.set_close_handler(
websocketpp::lib::bind(
&WebSocketServer::onClose, this, websocketpp::lib::placeholders::_1
)
);
_server.set_message_handler(
websocketpp::lib::bind(
&WebSocketServer::onMessage, this, websocketpp::lib::placeholders::_1, websocketpp::lib::placeholders::_2
)
);
}
WebSocketServer::~WebSocketServer()
{
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if (_server.is_listening())
Stop();
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}
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void WebSocketServer::ServerRunner()
{
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blog(LOG_INFO, "[ServerRunner] IO thread started.");
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try {
_server.run();
} catch (websocketpp::exception const & e) {
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blog(LOG_ERROR, "[ServerRunner] websocketpp instance returned an error: %s", e.what());
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} catch (const std::exception & e) {
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blog(LOG_ERROR, "[ServerRunner] websocketpp instance returned an error: %s", e.what());
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} catch (...) {
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blog(LOG_ERROR, "[ServerRunner] websocketpp instance returned an error");
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}
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blog(LOG_INFO, "[ServerRunner] IO thread exited.");
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}
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void WebSocketServer::Start()
{
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if (_server.is_listening()) {
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blog(LOG_WARNING, "[Start] Call to Start() but the server is already listening.");
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return;
}
auto conf = GetConfig();
if (!conf) {
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blog(LOG_ERROR, "[Start] Unable to retreive config!");
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return;
}
_serverPort = conf->ServerPort;
_authenticationSalt = Utils::Crypto::GenerateSalt();
_authenticationSecret = Utils::Crypto::GenerateSecret(conf->ServerPassword.toStdString(), _authenticationSalt);
// Set log levels if debug is enabled
if (conf->DebugEnabled) {
_server.get_alog().set_channels(websocketpp::log::alevel::all);
_server.get_alog().clear_channels(websocketpp::log::alevel::frame_header | websocketpp::log::alevel::frame_payload | websocketpp::log::alevel::control);
_server.get_elog().set_channels(websocketpp::log::elevel::all);
_server.get_alog().clear_channels(websocketpp::log::elevel::info);
} else {
_server.get_alog().clear_channels(websocketpp::log::alevel::all);
_server.get_elog().clear_channels(websocketpp::log::elevel::all);
}
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_server.reset();
websocketpp::lib::error_code errorCode;
_server.listen(websocketpp::lib::asio::ip::tcp::v4(), _serverPort, errorCode);
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if (errorCode) {
std::string errorCodeMessage = errorCode.message();
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blog(LOG_INFO, "[Start] Listen failed: %s", errorCodeMessage.c_str());
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return;
}
_server.start_accept();
_serverThread = std::thread(&WebSocketServer::ServerRunner, this);
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blog(LOG_INFO, "[Start] Server started successfully on port %d. Possible connect address: %s", _serverPort, Utils::Platform::GetLocalAddress().c_str());
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}
void WebSocketServer::Stop()
{
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if (!_server.is_listening()) {
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blog(LOG_WARNING, "[Stop] Call to Stop() but the server is not listening.");
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return;
}
_server.stop_listening();
std::unique_lock<std::mutex> lock(_sessionMutex);
for (auto const& [hdl, session] : _sessions) {
websocketpp::lib::error_code errorCode;
_server.pause_reading(hdl, errorCode);
if (errorCode) {
blog(LOG_INFO, "[Stop] Error: %s", errorCode.message().c_str());
continue;
}
_server.close(hdl, websocketpp::close::status::going_away, "Server stopping.", errorCode);
if (errorCode) {
blog(LOG_INFO, "[Stop] Error: %s", errorCode.message().c_str());
continue;
}
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}
lock.unlock();
_threadPool.waitForDone();
// This can delay the thread that it is running on. Bad but kinda required.
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while (_sessions.size() > 0) {
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
_serverThread.join();
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blog(LOG_INFO, "[Stop] Server stopped successfully");
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}
void WebSocketServer::InvalidateSession(websocketpp::connection_hdl hdl)
{
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blog(LOG_INFO, "[InvalidateSession] Invalidating a session.");
websocketpp::lib::error_code errorCode;
_server.pause_reading(hdl);
if (errorCode) {
blog(LOG_INFO, "[InvalidateSession] Error: %s", errorCode.message().c_str());
return;
}
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_server.close(hdl, WebSocketCloseCode::SessionInvalidated, "Your session has been invalidated.");
if (errorCode) {
blog(LOG_INFO, "[InvalidateSession] Error: %s", errorCode.message().c_str());
return;
}
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}
std::vector<WebSocketServer::WebSocketSessionState> WebSocketServer::GetWebSocketSessions()
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{
std::vector<WebSocketServer::WebSocketSessionState> webSocketSessions;
std::unique_lock<std::mutex> lock(_sessionMutex);
for (auto & [hdl, session] : _sessions) {
uint64_t connectedAt = session.ConnectedAt();
uint64_t incomingMessages = session.IncomingMessages();
uint64_t outgoingMessages = session.OutgoingMessages();
std::string remoteAddress = session.RemoteAddress();
webSocketSessions.emplace_back(WebSocketSessionState{hdl, remoteAddress, connectedAt, incomingMessages, outgoingMessages});
}
lock.unlock();
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return webSocketSessions;
}
std::string WebSocketServer::GetConnectUrl()
{
return "";
}
void WebSocketServer::BroadcastEvent(uint64_t requiredIntent, std::string eventType, json eventData)
{
;
}
WebSocketSession *WebSocketServer::GetWebSocketSession(websocketpp::connection_hdl hdl)
{
return new WebSocketSession();
}
void WebSocketServer::onOpen(websocketpp::connection_hdl hdl)
{
auto conn = _server.get_con_from_hdl(hdl);
std::unique_lock<std::mutex> lock(_sessionMutex);
_sessions[hdl].SetRemoteAddress(conn->get_remote_endpoint());
_sessions[hdl].SetConnectedAt(QDateTime::currentSecsSinceEpoch());
lock.unlock();
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}
void WebSocketServer::onClose(websocketpp::connection_hdl hdl)
{
std::unique_lock<std::mutex> lock(_sessionMutex);
_sessions.erase(hdl);
lock.unlock();
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}
void WebSocketServer::onMessage(websocketpp::connection_hdl hdl, websocketpp::server<websocketpp::config::asio>::message_ptr message)
{
;
}