obs-websocket/src/eventhandler/EventHandler.h

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#pragma once
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#include <obs.hpp>
#include <obs-frontend-api.h>
#include <util/platform.h>
#include "../obs-websocket.h"
#include "../WebSocketServer.h"
#include "types/EventSubscription.h"
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template <typename T> T* GetCalldataPointer(const calldata_t *data, const char* name) {
void* ptr = nullptr;
calldata_get_ptr(data, name, &ptr);
return reinterpret_cast<T*>(ptr);
}
std::string GetCalldataString(const calldata_t *data, const char* name);
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class EventHandler
{
public:
EventHandler(WebSocketServerPtr webSocketServer);
~EventHandler();
private:
WebSocketServerPtr _webSocketServer;
os_cpu_usage_info_t *_cpuUsageInfo;
std::atomic<bool> _obsLoaded;
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void ConnectSourceSignals(obs_source_t *source);
void DisconnectSourceSignals(obs_source_t *source);
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// Signal handler: frontend
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static void OnFrontendEvent(enum obs_frontend_event event, void *private_data);
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// Signal handler: libobs
static void SourceCreatedMultiHandler(void *param, calldata_t *data);
static void SourceDestroyedMultiHandler(void *param, calldata_t *data);
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static void SourceRemovedMultiHandler(void *param, calldata_t *data);
// Signal handler: source
static void SourceRenamedMultiHandler(void *param, calldata_t *data);
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// General
void HandleExitStarted();
void HandleStudioModeStateChanged(bool enabled);
// Config
void HandleCurrentSceneCollectionChanged();
void HandleSceneCollectionListChanged();
void HandleCurrentProfileChanged();
void HandleProfileListChanged();
// Scenes
void HandleSceneCreated(obs_source_t *source);
void HandleSceneRemoved(obs_source_t *source);
void HandleSceneNameChanged(obs_source_t *source, std::string oldSceneName, std::string sceneName);
void HandleCurrentSceneChanged();
void HandleCurrentPreviewSceneChanged();
void HandleSceneListReindexed();
// Inputs
void HandleInputCreated(obs_source_t *source);
void HandleInputRemoved(obs_source_t *source);
void HandleInputNameChanged(obs_source_t *source, std::string oldInputName, std::string inputName);
static void HandleInputActiveStateChanged(void *param, calldata_t *data); // Direct callback
static void HandleInputShowStateChanged(void *param, calldata_t *data); // Direct callback
static void HandleInputMuteStateChanged(void *param, calldata_t *data); // Direct callback
static void HandleInputVolumeChanged(void *param, calldata_t *data); // Direct callback
static void HandleInputAudioSyncOffsetChanged(void *param, calldata_t *data); // Direct callback
static void HandleInputAudioTracksChanged(void *param, calldata_t *data); // Direct callback
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};