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WebSocketServer: Tiny code cleanup
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43e2860709
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@ -156,13 +156,12 @@ static void ObsTickCallback(void *param, float)
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serialFrameBatch->frameCount++;
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serialFrameBatch->frameCount++;
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if (serialFrameBatch->sleepUntilFrame) {
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if (serialFrameBatch->sleepUntilFrame) {
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if (serialFrameBatch->frameCount < serialFrameBatch->sleepUntilFrame) {
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if (serialFrameBatch->frameCount < serialFrameBatch->sleepUntilFrame)
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// Do not process any requests if in "sleep mode"
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// Do not process any requests if in "sleep mode"
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return;
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return;
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} else {
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else
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// Reset frame sleep until counter if not being used
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// Reset frame sleep until counter if not being used
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serialFrameBatch->sleepUntilFrame = 0;
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serialFrameBatch->sleepUntilFrame = 0;
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}
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}
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}
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// Begin recursing any unprocessed requests
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// Begin recursing any unprocessed requests
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@ -194,9 +193,8 @@ static void ObsTickCallback(void *param, float)
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}
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}
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// If request queue is empty, we can notify the paused worker thread
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// If request queue is empty, we can notify the paused worker thread
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if (serialFrameBatch->requests.empty()) {
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if (serialFrameBatch->requests.empty())
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serialFrameBatch->condition.notify_one();
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serialFrameBatch->condition.notify_one();
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}
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}
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}
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void WebSocketServer::ProcessRequestBatch(SessionPtr session, RequestBatchExecutionType::RequestBatchExecutionType executionType, const std::vector<json> &requests, std::vector<json> &results, json &variables, bool haltOnFailure)
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void WebSocketServer::ProcessRequestBatch(SessionPtr session, RequestBatchExecutionType::RequestBatchExecutionType executionType, const std::vector<json> &requests, std::vector<json> &results, json &variables, bool haltOnFailure)
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