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Utils: Add stuff to Obs
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@ -235,42 +235,32 @@ std::vector<json> Utils::Obs::ListHelper::GetSceneList()
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std::vector<json> Utils::Obs::ListHelper::GetSceneItemList(obs_scene_t *scene, bool basic)
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{
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std::vector<json> ret;
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std::pair<std::vector<json>, bool> enumData;
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enumData.second = basic;
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if (basic) {
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obs_scene_enum_items(scene, [](obs_scene_t* scene, obs_sceneitem_t* sceneItem, void* param) {
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auto ret = reinterpret_cast<std::vector<json>*>(param);
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json item;
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item["sceneItemId"] = obs_sceneitem_get_id(sceneItem);
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// Should be slightly faster than calling obs_sceneitem_get_order_position()
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item["sceneItemIndex"] = ret->size();
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ret->push_back(item);
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return true;
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}, &ret);
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} else {
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obs_scene_enum_items(scene, [](obs_scene_t* scene, obs_sceneitem_t* sceneItem, void* param) {
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auto ret = reinterpret_cast<std::vector<json>*>(param);
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obs_scene_enum_items(scene, [](obs_scene_t* scene, obs_sceneitem_t* sceneItem, void* param) {
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auto enumData = reinterpret_cast<std::pair<std::vector<json>, bool>*>(param);
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json item;
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item["sceneItemId"] = obs_sceneitem_get_id(sceneItem);
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// Should be slightly faster than calling obs_sceneitem_get_order_position()
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item["sceneItemIndex"] = enumData->first.size();
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if (!enumData->second) {
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OBSSource itemSource = obs_sceneitem_get_source(sceneItem);
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json item;
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item["sceneItemId"] = obs_sceneitem_get_id(sceneItem);
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item["sceneItemIndex"] = ret->size();
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item["sourceName"] = obs_source_get_name(itemSource);
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item["sourceType"] = StringHelper::GetSourceTypeString(itemSource);
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if (obs_source_get_type(itemSource) == OBS_SOURCE_TYPE_INPUT)
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item["inputKind"] = obs_source_get_id(itemSource);
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else if (obs_source_get_type(itemSource) == OBS_SOURCE_TYPE_SCENE)
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item["isGroup"] = obs_source_is_group(itemSource);
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}
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ret->push_back(item);
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enumData->first.push_back(item);
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return true;
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}, &ret);
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}
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return true;
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}, &enumData);
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return ret;
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return enumData.first;
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}
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std::vector<json> Utils::Obs::ListHelper::GetTransitionList()
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@ -387,7 +377,7 @@ obs_hotkey_t *Utils::Obs::SearchHelper::GetHotkeyByName(std::string name)
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}
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struct CreateSceneItemData {
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obs_source_t *input;
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obs_source_t *source;
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bool sceneItemEnabled;
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obs_sceneitem_t *sceneItem;
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};
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@ -395,19 +385,19 @@ struct CreateSceneItemData {
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void CreateSceneItemHelper(void *_data, obs_scene_t *scene)
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{
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auto *data = reinterpret_cast<CreateSceneItemData*>(_data);
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data->sceneItem = obs_scene_add(scene, data->input);
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data->sceneItem = obs_scene_add(scene, data->source);
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obs_sceneitem_set_visible(data->sceneItem, data->sceneItemEnabled);
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}
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obs_sceneitem_t *Utils::Obs::ActionHelper::CreateSceneItem(obs_source_t *input, obs_scene_t *scene, bool sceneItemEnabled)
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obs_sceneitem_t *Utils::Obs::ActionHelper::CreateSceneItem(obs_source_t *source, obs_scene_t *scene, bool sceneItemEnabled)
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{
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// Sanity check for valid scene
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if (!(input && scene))
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if (!(source && scene))
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return nullptr;
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// Create data struct and populate for scene item creation
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CreateSceneItemData data;
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data.input = input;
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data.source = source;
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data.sceneItemEnabled = sceneItemEnabled;
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// Enter graphics context and create the scene item
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@ -64,7 +64,7 @@ namespace Utils {
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}
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namespace ActionHelper {
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obs_sceneitem_t *CreateSceneItem(obs_source_t *input, obs_scene_t *scene, bool sceneItemEnabled = true);
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obs_sceneitem_t *CreateSceneItem(obs_source_t *source, obs_scene_t *scene, bool sceneItemEnabled = true);
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obs_sceneitem_t *CreateInput(std::string inputName, std::string inputKind, obs_data_t *inputSettings, obs_scene_t *scene, bool sceneItemEnabled = true);
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}
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}
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