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docs: Finish authentication stuff
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@ -57,7 +57,9 @@ These steps should be followed precisely. Failure to connect to the server as in
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- The client will begin receiving events from obs-websocket and may now make requests to obs-websocket.
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#### Notes
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- At any time after a client has been identified, it may send a `Reidentify` message to update certain allowed session parameters. The server will respond in the same way it does during initial identification.
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#### Connection Notes
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- The obs-websocket server listens for any messages containing a `request-type` field in the first level JSON from unidentified clients. If a message matches, the connection is dropped with `WebsocketCloseCode::UnsupportedProtocolVersion`.
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- If a message with a `messageType` is not recognized to the obs-websocket server, the connection is dropped with `WebsocketCloseCode::UnknownMessageType`.
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- At no point may the client send any message other than a single `Identify` before it has received an `Identified`. Breaking this rule will result in the connection being dropped by the server with `WebsocketCloseCode::NotIdentified`.
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@ -79,6 +81,14 @@ The `authentication` object in `Hello` looks like this (example):
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}
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```
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To generate the authentication string, follow these steps:
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- Concatenate the websocket password with the `salt` provided by the server (`password + salt`)
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- Generate an SHA256 binary hash of the result and encode it with base64, known as a base64 secret.
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- Concatenate the base64 secret with the `challenge` sent by the server (`base64_secret + challenge`)
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- Generate a binary SHA256 hash of that result and encode it to base64. You now have your `authentication` string.
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For more info on how to create the `authentication` string, refer to the obs-websocket client libraries listed on the [README](README.md).
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## Message Types
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The following message types are the base message types which may be sent to and from obs-websocket.
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