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##### Coding Guidelines
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## Contributing to obs-websocket
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### Translating obs-websocket to your language
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Localization happens on Crowdin: https://crowdin.com/project/obs-websocket
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### Writing code for obs-websocket
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#### Coding Guidelines
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- Function and variable names: snake_case for C names, CamelCase for C++ names
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- Function and variable names: snake_case for C names, CamelCase for C++ names
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- Tabs are 8 columns wide
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- Tabs are 8 columns wide
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- 80 columns max.
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- 80 columns max.
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##### Commit Guidelines
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#### Commit Guidelines
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- Commits follow the 50/72 standard:
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- Commits follow the 50/72 standard:
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- 50 characters max for the title
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- 50 characters max for the title
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- One empty line after the title
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- One empty line after the title
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- Prefix the title with a "scope" name
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- Prefix the title with a "scope" name
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- e.g: "CI: fix wrong behaviour when packaging for OS X"
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- e.g: "CI: fix wrong behaviour when packaging for OS X"
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- Typical scopes: CI, General, Request, Event, Server
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- Typical scopes: CI, General, Request, Event, Server
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- Look at existing commits for more examples
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- Look at existing commits for more examples
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.github/ISSUE_TEMPLATE.md
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#### Issue type
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- [ ] Bug
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- [ ] Feature request
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- [ ] Other
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#### Description
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*Replace this with a description of the bug encountered or feature requested.*
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#### Steps to reproduce
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*If it's a bug, please describe the steps to reproduce it. Otherwise, remove this section.*
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#### Technical information
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- **Operating System** :
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- **OBS Studio version** :
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#### Development Environment
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*If you're trying to compile obs-websocket, please describe your compiler type and version (e.g: GCC 4.7, VC2013, ...), and the CMake settings used.
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Remove this section if it doesn't apply to your case.*
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obs-websocket 4.1 protocol reference
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obs-websocket 4.1 protocol reference
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================================
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================================
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**This is the reference for the latest 4.1 developement build. [See here for obs-websocket 4.0.0!](https://github.com/Palakis/obs-websocket/blob/4.0.0/PROTOCOL.md)**
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## General Introduction
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## General Introduction
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Messages exchanged between the client and the server are JSON objects.
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Messages exchanged between the client and the server are JSON objects.
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