#ifndef WSREQUESTHANDLER_H #define WSREQUESTHANDLER_H #include #include #include #include class WSRequestHandler : public QObject { Q_OBJECT public: explicit WSRequestHandler(QWebSocket *client); ~WSRequestHandler(); void sendTextMessage(QString textMessage); private Q_SLOTS: void processTextMessage(QString textMessage); void socketDisconnected(); Q_SIGNALS: void disconnected(); private: QWebSocket *_client; bool _authenticated; unsigned long _messageId; const char *_requestType; obs_data_t *_requestData; std::map messageMap; std::set authNotRequired; void SendOKResponse(obs_data_t *additionalFields = NULL); void SendErrorResponse(const char *errorMessage); static void ErrNotImplemented(WSRequestHandler *owner); static void HandleGetVersion(WSRequestHandler *owner); static void HandleGetAuthRequired(WSRequestHandler *owner); static void HandleAuthenticate(WSRequestHandler *owner); static void HandleSetCurrentScene(WSRequestHandler *owner); static void HandleGetCurrentScene(WSRequestHandler *owner); static void HandleGetSceneList(WSRequestHandler *owner); static void HandleSetSourceRender(WSRequestHandler *owner); static void HandleGetStreamingStatus(WSRequestHandler *owner); static void HandleStartStopStreaming(WSRequestHandler *owner); static void HandleStartStopRecording(WSRequestHandler *owner); static void HandleGetTransitionList(WSRequestHandler *owner); static void HandleGetCurrentTransition(WSRequestHandler *owner); static void HandleSetCurrentTransition(WSRequestHandler *owner); }; #endif // WSPROTOCOL_H