/* obs-websocket Copyright (C) 2016-2017 Stéphane Lepin Copyright (C) 2017 Mikhail Swift This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see */ #ifndef WSREQUESTHANDLER_H #define WSREQUESTHANDLER_H #include #include #include class WSRequestHandler : public QObject { Q_OBJECT public: explicit WSRequestHandler(QWebSocket* client); ~WSRequestHandler(); void processIncomingMessage(QString textMessage); bool hasField(const char* name); private: QWebSocket* _client; const char* _messageId; const char* _requestType; obs_data_t* data; QMap messageMap; QSet authNotRequired; void SendOKResponse(obs_data_t* additionalFields = NULL); void SendErrorResponse(const char* errorMessage); static void HandleGetVersion(WSRequestHandler* req); static void HandleGetAuthRequired(WSRequestHandler* req); static void HandleAuthenticate(WSRequestHandler* req); static void HandleSetCurrentScene(WSRequestHandler* req); static void HandleGetCurrentScene(WSRequestHandler* req); static void HandleGetSceneList(WSRequestHandler* req); static void HandleSetSceneItemRender(WSRequestHandler* req); static void HandleSetSceneItemPosition(WSRequestHandler* req); static void HandleSetSceneItemTransform(WSRequestHandler* req); static void HandleSetSceneItemCrop(WSRequestHandler* req); static void HandleGetStreamingStatus(WSRequestHandler* req); static void HandleStartStopStreaming(WSRequestHandler* req); static void HandleStartStopRecording(WSRequestHandler* req); static void HandleStartStreaming(WSRequestHandler* req); static void HandleStopStreaming(WSRequestHandler* req); static void HandleStartRecording(WSRequestHandler* req); static void HandleStopRecording(WSRequestHandler* req); static void HandleSetRecordingFolder(WSRequestHandler* req); static void HandleGetRecordingFolder(WSRequestHandler* req); static void HandleGetTransitionList(WSRequestHandler* req); static void HandleGetCurrentTransition(WSRequestHandler* req); static void HandleSetCurrentTransition(WSRequestHandler* req); static void HandleSetVolume(WSRequestHandler* req); static void HandleGetVolume(WSRequestHandler* req); static void HandleToggleMute(WSRequestHandler* req); static void HandleSetMute(WSRequestHandler* req); static void HandleGetMute(WSRequestHandler* req); static void HandleGetSpecialSources(WSRequestHandler* req); static void HandleSetCurrentSceneCollection(WSRequestHandler* req); static void HandleGetCurrentSceneCollection(WSRequestHandler* req); static void HandleListSceneCollections(WSRequestHandler* req); static void HandleSetCurrentProfile(WSRequestHandler* req); static void HandleGetCurrentProfile(WSRequestHandler* req); static void HandleListProfiles(WSRequestHandler* req); static void HandleSetTransitionDuration(WSRequestHandler* req); static void HandleGetTransitionDuration(WSRequestHandler* req); static void HandleGetStudioModeStatus(WSRequestHandler* req); static void HandleGetPreviewScene(WSRequestHandler* req); static void HandleSetPreviewScene(WSRequestHandler* req); static void HandleTransitionToProgram(WSRequestHandler* req); static void HandleEnableStudioMode(WSRequestHandler* req); static void HandleDisableStudioMode(WSRequestHandler* req); static void HandleToggleStudioMode(WSRequestHandler* req); static void HandleSetTextGDIPlusProperties(WSRequestHandler* req); static void HandleGetTextGDIPlusProperties(WSRequestHandler* req); }; #endif // WSPROTOCOL_H