#include "Config.h" Config *Config::_instance = new Config(); Config::Config() { AuthRequired = false; Challenge = ""; Salt = ""; SettingsLoaded = false; } void Config::SetPassword(const char *password) { } void Config::OBSSaveCallback(obs_data_t *save_data, bool saving, void *private_data) { Config *conf = static_cast(private_data); if (saving) { obs_data_t *settings = obs_data_create(); obs_data_set_bool(settings, "auth_required", conf->AuthRequired); obs_data_set_string(settings, "auth_hash", conf->Challenge); obs_data_set_string(settings, "auth_salt", conf->Salt); obs_data_set_obj(save_data, "obs-websocket", settings); obs_data_release(settings); } else { obs_data_t *settings = obs_data_get_obj(save_data, "obs-websocket"); if (!settings) { settings = obs_data_create(); obs_data_set_bool(settings, "auth_required", conf->AuthRequired); obs_data_set_string(settings, "auth_hash", conf->Challenge); obs_data_set_string(settings, "auth_salt", conf->Salt); } conf->AuthRequired = obs_data_get_bool(settings, "auth_required"); conf->Challenge = obs_data_get_string(settings, "auth_hash"); conf->Salt = obs_data_get_string(settings, "auth_salt"); conf->SettingsLoaded = true; obs_data_release(settings); } } Config* Config::Current() { return _instance; }