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Events can be tricky when it comes to the size of payloads. Many embedded devices can have troubles receiving large payloads, so we should be mindful of that. It is much harder to avoid large payload sizes as a client for events than it is for requests. Clients that need the data not included here should either cache it from other sources or grab it fresh. |
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.. | ||
types | ||
EventHandler_Config.cpp | ||
EventHandler_Filters.cpp | ||
EventHandler_General.cpp | ||
EventHandler_Inputs.cpp | ||
EventHandler_MediaInputs.cpp | ||
EventHandler_Outputs.cpp | ||
EventHandler_SceneItems.cpp | ||
EventHandler_Scenes.cpp | ||
EventHandler_Transitions.cpp | ||
EventHandler.cpp | ||
EventHandler.h |