obs-websocket/src/WSRequestHandler_Scenes.cpp
2019-11-15 20:29:22 +01:00

151 lines
4.5 KiB
C++

#include "Utils.h"
#include "WSRequestHandler.h"
/**
* @typedef {Object} `Scene`
* @property {String} `name` Name of the currently active scene.
* @property {Array<SceneItem>} `sources` Ordered list of the current scene's source items.
*/
/**
* Switch to the specified scene.
*
* @param {String} `scene-name` Name of the scene to switch to.
*
* @api requests
* @name SetCurrentScene
* @category scenes
* @since 0.3
*/
RpcResponse WSRequestHandler::SetCurrentScene(const RpcRequest& request) {
if (!request.hasField("scene-name")) {
return request.failed("missing request parameters");
}
const char* sceneName = obs_data_get_string(request.parameters(), "scene-name");
OBSSourceAutoRelease source = obs_get_source_by_name(sceneName);
if (source) {
obs_frontend_set_current_scene(source);
return request.success();
} else {
return request.failed("requested scene does not exist");
}
}
/**
* Get the current scene's name and source items.
*
* @return {String} `name` Name of the currently active scene.
* @return {Array<SceneItem>} `sources` Ordered list of the current scene's source items.
*
* @api requests
* @name GetCurrentScene
* @category scenes
* @since 0.3
*/
RpcResponse WSRequestHandler::GetCurrentScene(const RpcRequest& request) {
OBSSourceAutoRelease currentScene = obs_frontend_get_current_scene();
OBSDataArrayAutoRelease sceneItems = Utils::GetSceneItems(currentScene);
OBSDataAutoRelease data = obs_data_create();
obs_data_set_string(data, "name", obs_source_get_name(currentScene));
obs_data_set_array(data, "sources", sceneItems);
return request.success(data);
}
/**
* Get a list of scenes in the currently active profile.
*
* @return {String} `current-scene` Name of the currently active scene.
* @return {Array<Scene>} `scenes` Ordered list of the current profile's scenes (See `[GetCurrentScene](#getcurrentscene)` for more information).
*
* @api requests
* @name GetSceneList
* @category scenes
* @since 0.3
*/
RpcResponse WSRequestHandler::GetSceneList(const RpcRequest& request) {
OBSSourceAutoRelease currentScene = obs_frontend_get_current_scene();
OBSDataArrayAutoRelease scenes = Utils::GetScenes();
OBSDataAutoRelease data = obs_data_create();
obs_data_set_string(data, "current-scene",
obs_source_get_name(currentScene));
obs_data_set_array(data, "scenes", scenes);
return request.success(data);
}
/**
* Changes the order of scene items in the requested scene.
*
* @param {String (optional)} `scene` Name of the scene to reorder (defaults to current).
* @param {Array<Scene>} `items` Ordered list of objects with name and/or id specified. Id preferred due to uniqueness per scene
* @param {int (optional)} `items[].id` Id of a specific scene item. Unique on a scene by scene basis.
* @param {String (optional)} `items[].name` Name of a scene item. Sufficiently unique if no scene items share sources within the scene.
*
* @api requests
* @name ReorderSceneItems
* @category scenes
* @since 4.5.0
*/
RpcResponse WSRequestHandler::ReorderSceneItems(const RpcRequest& request) {
QString sceneName = obs_data_get_string(request.parameters(), "scene");
OBSScene scene = Utils::GetSceneFromNameOrCurrent(sceneName);
if (!scene) {
return request.failed("requested scene doesn't exist");
}
OBSDataArrayAutoRelease items = obs_data_get_array(request.parameters(), "items");
if (!items) {
return request.failed("sceneItem order not specified");
}
struct reorder_context {
obs_data_array_t* items;
bool success;
QString errorMessage;
};
struct reorder_context ctx;
ctx.success = false;
ctx.items = items;
obs_scene_atomic_update(scene, [](void* param, obs_scene_t* scene) {
auto ctx = reinterpret_cast<struct reorder_context*>(param);
QVector<struct obs_sceneitem_order_info> orderList;
struct obs_sceneitem_order_info info;
size_t itemCount = obs_data_array_count(ctx->items);
for (int i = 0; i < itemCount; i++) {
OBSDataAutoRelease item = obs_data_array_item(ctx->items, i);
OBSSceneItemAutoRelease sceneItem = Utils::GetSceneItemFromItem(scene, item);
if (!sceneItem) {
ctx->success = false;
ctx->errorMessage = "Invalid sceneItem id or name specified";
return;
}
info.group = nullptr;
info.item = sceneItem;
orderList.insert(0, info);
}
ctx->success = obs_scene_reorder_items2(scene, orderList.data(), orderList.size());
if (!ctx->success) {
ctx->errorMessage = "Invalid sceneItem order";
}
}, &ctx);
if (!ctx.success) {
return request.failed(ctx.errorMessage);
}
return request.success();
}