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Request batch processing had less to do with the protocol/server and more to do with the actual request handler, so it felt better to move it.
29 lines
1.0 KiB
C++
29 lines
1.0 KiB
C++
/*
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obs-websocket
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Copyright (C) 2020-2021 Kyle Manning <tt2468@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program. If not, see <https://www.gnu.org/licenses/>
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*/
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#pragma once
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#include "Request.h"
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struct RequestBatchRequest : Request {
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RequestBatchRequest(const std::string &requestType, const json &requestData, RequestBatchExecutionType::RequestBatchExecutionType executionType, const json &inputVariables = nullptr, const json &outputVariables = nullptr);
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json InputVariables;
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json OutputVariables;
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};
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