obs-websocket/WSRequestHandler.h
2017-03-19 23:57:01 +01:00

93 lines
3.5 KiB
C++

/*
obs-websocket
Copyright (C) 2016-2017 Stéphane Lepin <stephane.lepin@gmail.com>
Copyright (C) 2017 Mikhail Swift <https://github.com/mikhailswift>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program. If not, see <https://www.gnu.org/licenses/>
*/
#ifndef WSREQUESTHANDLER_H
#define WSREQUESTHANDLER_H
#include <obs-frontend-api.h>
#include <QtWebSockets/QWebSocket>
#include <QtWebSockets/QWebSocketServer>
class WSRequestHandler : public QObject
{
Q_OBJECT
public:
explicit WSRequestHandler(QWebSocket *client);
~WSRequestHandler();
void processIncomingMessage(QString textMessage);
private:
QWebSocket *_client;
const char *_messageId;
const char *_requestType;
obs_data_t *_requestData;
QMap<QString, void(*)(WSRequestHandler*)> messageMap;
QSet<QString> authNotRequired;
void SendOKResponse(obs_data_t *additionalFields = NULL);
void SendErrorResponse(const char *errorMessage);
static void ErrNotImplemented(WSRequestHandler *owner);
static void HandleGetVersion(WSRequestHandler *owner);
static void HandleGetAuthRequired(WSRequestHandler *owner);
static void HandleAuthenticate(WSRequestHandler *owner);
static void HandleSetCurrentScene(WSRequestHandler *owner);
static void HandleGetCurrentScene(WSRequestHandler *owner);
static void HandleGetSceneList(WSRequestHandler *owner);
static void HandleSetSceneItemRender(WSRequestHandler *owner);
static void HandleSetSceneItemPosition(WSRequestHandler *owner);
static void HandleSetSceneItemTransform(WSRequestHandler *owner);
static void HandleSetSceneItemCrop(WSRequestHandler *owner);
static void HandleGetStreamingStatus(WSRequestHandler *owner);
static void HandleStartStopStreaming(WSRequestHandler *owner);
static void HandleStartStopRecording(WSRequestHandler *owner);
static void HandleStartStreaming(WSRequestHandler *owner);
static void HandleStopStreaming(WSRequestHandler *owner);
static void HandleStartRecording(WSRequestHandler *owner);
static void HandleStopRecording(WSRequestHandler *owner);
static void HandleGetTransitionList(WSRequestHandler *owner);
static void HandleGetCurrentTransition(WSRequestHandler *owner);
static void HandleSetCurrentTransition(WSRequestHandler *owner);
static void HandleSetVolume(WSRequestHandler *owner);
static void HandleGetVolume(WSRequestHandler *owner);
static void HandleToggleMute(WSRequestHandler *owner);
static void HandleSetMute(WSRequestHandler *owner);
// TODO : GetMute
static void HandleSetCurrentSceneCollection(WSRequestHandler *owner);
static void HandleGetCurrentSceneCollection(WSRequestHandler *owner);
static void HandleListSceneCollections(WSRequestHandler *owner);
static void HandleSetCurrentProfile(WSRequestHandler *owner);
static void HandleGetCurrentProfile(WSRequestHandler *owner);
static void HandleListProfiles(WSRequestHandler *owner);
static void HandleSetTransitionDuration(WSRequestHandler *owner);
static void HandleGetTransitionDuration(WSRequestHandler *owner);
};
#endif // WSPROTOCOL_H