mirror of
https://github.com/Palakis/obs-websocket.git
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101 lines
2.5 KiB
C++
101 lines
2.5 KiB
C++
/*
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obs-websocket
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Copyright (C) 2016 Stéphane Lepin <stephane.lepin@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program. If not, see <https://www.gnu.org/licenses/>
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*/
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#include "WSServer.h"
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#include "WSRequestHandler.h"
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#include "Config.h"
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#include <QtWebSockets/QWebSocketServer>
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#include <QtWebSockets/QWebSocket>
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#include <QtCore/QDebug>
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#include <QtCore/QThread>
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#include <obs-frontend-api.h>
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QT_USE_NAMESPACE
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WSServer::WSServer(quint16 port, QObject *parent) :
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QObject(parent),
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_wsServer(Q_NULLPTR),
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_clients(),
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_clMutex(QMutex::NonRecursive)
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{
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_serverThread = new QThread();
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_wsServer = new QWebSocketServer(
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QStringLiteral("obs-websocket"),
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QWebSocketServer::NonSecureMode,
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this);
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_wsServer->moveToThread(_serverThread);
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_serverThread->start();
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bool serverStarted = _wsServer->listen(QHostAddress::Any, port);
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if (serverStarted) {
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connect(_wsServer, &QWebSocketServer::newConnection, this, &WSServer::onNewConnection);
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}
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}
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WSServer::~WSServer()
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{
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_wsServer->close();
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_clMutex.lock();
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qDeleteAll(_clients.begin(), _clients.end());
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_clMutex.unlock();
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}
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void WSServer::broadcast(QString message)
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{
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_clMutex.lock();
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Q_FOREACH(WSRequestHandler *pClient, _clients) {
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if (Config::Current()->AuthRequired == true
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&& pClient->isAuthenticated() == false) {
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// Skip this client if unauthenticated
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continue;
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}
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pClient->sendTextMessage(message);
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}
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_clMutex.unlock();
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}
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void WSServer::onNewConnection()
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{
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QWebSocket *pSocket = _wsServer->nextPendingConnection();
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if (pSocket) {
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WSRequestHandler *pHandler = new WSRequestHandler(pSocket);
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connect(pHandler, &WSRequestHandler::disconnected, this, &WSServer::socketDisconnected);
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_clMutex.lock();
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_clients << pHandler;
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_clMutex.unlock();
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}
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}
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void WSServer::socketDisconnected()
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{
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WSRequestHandler *pClient = qobject_cast<WSRequestHandler *>(sender());
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if (pClient) {
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_clMutex.lock();
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_clients.removeAll(pClient);
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_clMutex.unlock();
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pClient->deleteLater();
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}
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} |