tt2468 7adfb5874c requesthandler: Implement input, scene, and transition UUID support
Transition UUID support is partial due to the current state of the OBS
frontend API.

Most requests which accepted things like `sourceName` now allow
`sourceUuid` (or equivalent) to be specified instead. While both fields
on the various requests may be marked as optional, at least one field
will still be required.
2024-01-18 19:27:57 -08:00

80 lines
4.4 KiB
C++

/*
obs-websocket
Copyright (C) 2016-2021 Stephane Lepin <stephane.lepin@gmail.com>
Copyright (C) 2020-2021 Kyle Manning <tt2468@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program. If not, see <https://www.gnu.org/licenses/>
*/
#pragma once
#include "../types/RequestStatus.h"
#include "../types/RequestBatchExecutionType.h"
#include "../../utils/Json.h"
enum ObsWebSocketSceneFilter {
OBS_WEBSOCKET_SCENE_FILTER_SCENE_ONLY,
OBS_WEBSOCKET_SCENE_FILTER_GROUP_ONLY,
OBS_WEBSOCKET_SCENE_FILTER_SCENE_OR_GROUP,
};
// We return filters as a pair because `obs_filter_get_parent()` is apparently volatile
struct FilterPair {
OBSSourceAutoRelease source;
OBSSourceAutoRelease filter;
};
struct Request {
Request(const std::string &requestType, const json &requestData = nullptr,
const RequestBatchExecutionType::RequestBatchExecutionType executionType = RequestBatchExecutionType::None);
// Contains the key and is not null
bool Contains(const std::string &keyName) const;
bool ValidateBasic(const std::string &keyName, RequestStatus::RequestStatus &statusCode, std::string &comment) const;
bool ValidateOptionalNumber(const std::string &keyName, RequestStatus::RequestStatus &statusCode, std::string &comment,
const double minValue = -INFINITY, const double maxValue = INFINITY) const;
bool ValidateNumber(const std::string &keyName, RequestStatus::RequestStatus &statusCode, std::string &comment,
const double minValue = -INFINITY, const double maxValue = INFINITY) const;
bool ValidateOptionalString(const std::string &keyName, RequestStatus::RequestStatus &statusCode, std::string &comment,
const bool allowEmpty = false) const;
bool ValidateString(const std::string &keyName, RequestStatus::RequestStatus &statusCode, std::string &comment,
const bool allowEmpty = false) const;
bool ValidateOptionalBoolean(const std::string &keyName, RequestStatus::RequestStatus &statusCode,
std::string &comment) const;
bool ValidateBoolean(const std::string &keyName, RequestStatus::RequestStatus &statusCode, std::string &comment) const;
bool ValidateOptionalObject(const std::string &keyName, RequestStatus::RequestStatus &statusCode, std::string &comment,
const bool allowEmpty = false) const;
bool ValidateObject(const std::string &keyName, RequestStatus::RequestStatus &statusCode, std::string &comment,
const bool allowEmpty = false) const;
bool ValidateOptionalArray(const std::string &keyName, RequestStatus::RequestStatus &statusCode, std::string &comment,
const bool allowEmpty = false) const;
bool ValidateArray(const std::string &keyName, RequestStatus::RequestStatus &statusCode, std::string &comment,
const bool allowEmpty = false) const;
// All return values have incremented refcounts
obs_source_t *ValidateSource(const std::string &nameKeyName, const std::string &uuidKeyName, RequestStatus::RequestStatus &statusCode, std::string &comment) const;
obs_source_t *ValidateScene(RequestStatus::RequestStatus &statusCode, std::string &comment, const ObsWebSocketSceneFilter filter = OBS_WEBSOCKET_SCENE_FILTER_SCENE_ONLY) const;
obs_scene_t *ValidateScene2(RequestStatus::RequestStatus &statusCode, std::string &comment, const ObsWebSocketSceneFilter filter = OBS_WEBSOCKET_SCENE_FILTER_SCENE_ONLY) const;
obs_source_t *ValidateInput(RequestStatus::RequestStatus &statusCode, std::string &comment) const;
FilterPair ValidateFilter(RequestStatus::RequestStatus &statusCode, std::string &comment) const;
obs_sceneitem_t *ValidateSceneItem(RequestStatus::RequestStatus &statusCode, std::string &comment, const ObsWebSocketSceneFilter filter = OBS_WEBSOCKET_SCENE_FILTER_SCENE_ONLY) const;
obs_output_t *ValidateOutput(const std::string &keyName, RequestStatus::RequestStatus &statusCode, std::string &comment) const;
std::string RequestType;
bool HasRequestData;
json RequestData;
RequestBatchExecutionType::RequestBatchExecutionType ExecutionType;
};