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* Added a Heartbeat in WSEvents (.cpp and .h updated) Lines where the coded is added are marked with "//mod-0x =============" (x denotes a number). * Updated the Heartbeat: - Default it is off, and via JSON request can be switched on. - The Heartbeat has configurable elements. Each individual element can be requested via a JSON request to be added to the Heartbeat. - Maximum elements are in this example JSON update: { "current-profile": "#2-PGH", "current-scene": "#2-HG", "pulse": true, "recording": false, "streaming": false, "total-record-time": 0, "total-stream-time": 0, "update-type": "Heartbeat" } * Cleaning * Process all Palakis his comment/advice, and added 3 key/value pairs. * Processed cleaning up comments as proposed by Stephane. * Still found tabs in the comment header, and replaced by spaces. * FUNCTIONAL MODIFICATION: - Removed selective content of Heartbeat, and show all key/value parameters. - Only request left is "on" or "off" selection of heartbeat. FIX: - Show streaming/recording related data only when streaming/recording is active, due to OBS showing wrong values when not active. * Changed request type to start the Heartbeat to a boolean parameter. * Delete ZERO_CHECK.log * Delete obs-websocket_autogen.log * Delete obs-websocket.log
127 lines
5.2 KiB
C++
127 lines
5.2 KiB
C++
/*
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obs-websocket
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Copyright (C) 2016-2017 Stéphane Lepin <stephane.lepin@gmail.com>
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Copyright (C) 2017 Mikhail Swift <https://github.com/mikhailswift>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program. If not, see <https://www.gnu.org/licenses/>
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*/
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#ifndef WSREQUESTHANDLER_H
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#define WSREQUESTHANDLER_H
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#include <QMap>
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#include <QWebSocket>
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#include <QWebSocketServer>
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#include <obs-frontend-api.h>
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class WSRequestHandler : public QObject {
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Q_OBJECT
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public:
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explicit WSRequestHandler(QWebSocket* client);
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~WSRequestHandler();
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void processIncomingMessage(QString textMessage);
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bool hasField(const char* name);
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private:
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static obs_service_t* _service;
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QWebSocket* _client;
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const char* _messageId;
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const char* _requestType;
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obs_data_t* data;
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QMap<QString, void(*)(WSRequestHandler*)> messageMap;
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QSet<QString> authNotRequired;
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void SendOKResponse(obs_data_t* additionalFields = NULL);
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void SendErrorResponse(const char* errorMessage);
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void SendResponse(obs_data_t* response);
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static void HandleGetVersion(WSRequestHandler* req);
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static void HandleGetAuthRequired(WSRequestHandler* req);
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static void HandleAuthenticate(WSRequestHandler* req);
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static void HandleSetHeartbeat(WSRequestHandler* req);
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static void HandleSetCurrentScene(WSRequestHandler* req);
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static void HandleGetCurrentScene(WSRequestHandler* req);
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static void HandleGetSceneList(WSRequestHandler* req);
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static void HandleSetSceneItemRender(WSRequestHandler* req);
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static void HandleSetSceneItemPosition(WSRequestHandler* req);
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static void HandleSetSceneItemTransform(WSRequestHandler* req);
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static void HandleSetSceneItemCrop(WSRequestHandler* req);
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static void HandleResetSceneItem(WSRequestHandler* req);
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static void HandleGetStreamingStatus(WSRequestHandler* req);
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static void HandleStartStopStreaming(WSRequestHandler* req);
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static void HandleStartStopRecording(WSRequestHandler* req);
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static void HandleStartStreaming(WSRequestHandler* req);
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static void HandleStopStreaming(WSRequestHandler* req);
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static void HandleStartRecording(WSRequestHandler* req);
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static void HandleStopRecording(WSRequestHandler* req);
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static void HandleStartStopReplayBuffer(WSRequestHandler* req);
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static void HandleStartReplayBuffer(WSRequestHandler* req);
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static void HandleStopReplayBuffer(WSRequestHandler* req);
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static void HandleSaveReplayBuffer(WSRequestHandler* req);
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static void HandleSetRecordingFolder(WSRequestHandler* req);
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static void HandleGetRecordingFolder(WSRequestHandler* req);
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static void HandleGetTransitionList(WSRequestHandler* req);
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static void HandleGetCurrentTransition(WSRequestHandler* req);
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static void HandleSetCurrentTransition(WSRequestHandler* req);
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static void HandleSetVolume(WSRequestHandler* req);
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static void HandleGetVolume(WSRequestHandler* req);
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static void HandleToggleMute(WSRequestHandler* req);
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static void HandleSetMute(WSRequestHandler* req);
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static void HandleGetMute(WSRequestHandler* req);
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static void HandleSetSyncOffset(WSRequestHandler* req);
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static void HandleGetSyncOffset(WSRequestHandler* req);
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static void HandleGetSpecialSources(WSRequestHandler* req);
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static void HandleSetCurrentSceneCollection(WSRequestHandler* req);
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static void HandleGetCurrentSceneCollection(WSRequestHandler* req);
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static void HandleListSceneCollections(WSRequestHandler* req);
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static void HandleSetCurrentProfile(WSRequestHandler* req);
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static void HandleGetCurrentProfile(WSRequestHandler* req);
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static void HandleListProfiles(WSRequestHandler* req);
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static void HandleSetStreamSettings(WSRequestHandler* req);
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static void HandleGetStreamSettings(WSRequestHandler* req);
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static void HandleSaveStreamSettings(WSRequestHandler* req);
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static void HandleSetTransitionDuration(WSRequestHandler* req);
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static void HandleGetTransitionDuration(WSRequestHandler* req);
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static void HandleGetStudioModeStatus(WSRequestHandler* req);
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static void HandleGetPreviewScene(WSRequestHandler* req);
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static void HandleSetPreviewScene(WSRequestHandler* req);
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static void HandleTransitionToProgram(WSRequestHandler* req);
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static void HandleEnableStudioMode(WSRequestHandler* req);
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static void HandleDisableStudioMode(WSRequestHandler* req);
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static void HandleToggleStudioMode(WSRequestHandler* req);
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static void HandleSetTextGDIPlusProperties(WSRequestHandler* req);
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static void HandleGetTextGDIPlusProperties(WSRequestHandler* req);
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static void HandleSetBrowserSourceProperties(WSRequestHandler* req);
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static void HandleGetBrowserSourceProperties(WSRequestHandler* req);
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};
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#endif // WSPROTOCOL_H
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