obs-websocket/src/WSRequestHandler_Scenes.cpp
2019-05-16 13:12:18 +02:00

142 lines
4.3 KiB
C++

#include "Utils.h"
#include "WSRequestHandler.h"
/**
* @typedef {Object} `Scene`
* @property {String} `name` Name of the currently active scene.
* @property {Array<SceneItem>} `sources` Ordered list of the current scene's source items.
*/
/**
* Switch to the specified scene.
*
* @param {String} `scene-name` Name of the scene to switch to.
*
* @api requests
* @name SetCurrentScene
* @category scenes
* @since 0.3
*/
HandlerResponse WSRequestHandler::HandleSetCurrentScene(WSRequestHandler* req) {
if (!req->hasField("scene-name")) {
return req->SendErrorResponse("missing request parameters");
}
const char* sceneName = obs_data_get_string(req->data, "scene-name");
OBSSourceAutoRelease source = obs_get_source_by_name(sceneName);
if (source) {
obs_frontend_set_current_scene(source);
return req->SendOKResponse();
} else {
return req->SendErrorResponse("requested scene does not exist");
}
}
/**
* Get the current scene's name and source items.
*
* @return {String} `name` Name of the currently active scene.
* @return {Array<SceneItem>} `sources` Ordered list of the current scene's source items.
*
* @api requests
* @name GetCurrentScene
* @category scenes
* @since 0.3
*/
HandlerResponse WSRequestHandler::HandleGetCurrentScene(WSRequestHandler* req) {
OBSSourceAutoRelease currentScene = obs_frontend_get_current_scene();
OBSDataArrayAutoRelease sceneItems = Utils::GetSceneItems(currentScene);
OBSDataAutoRelease data = obs_data_create();
obs_data_set_string(data, "name", obs_source_get_name(currentScene));
obs_data_set_array(data, "sources", sceneItems);
return req->SendOKResponse(data);
}
/**
* Get a list of scenes in the currently active profile.
*
* @return {String} `current-scene` Name of the currently active scene.
* @return {Array<Scene>} `scenes` Ordered list of the current profile's scenes (See `[GetCurrentScene](#getcurrentscene)` for more information).
*
* @api requests
* @name GetSceneList
* @category scenes
* @since 0.3
*/
HandlerResponse WSRequestHandler::HandleGetSceneList(WSRequestHandler* req) {
OBSSourceAutoRelease currentScene = obs_frontend_get_current_scene();
OBSDataArrayAutoRelease scenes = Utils::GetScenes();
OBSDataAutoRelease data = obs_data_create();
obs_data_set_string(data, "current-scene",
obs_source_get_name(currentScene));
obs_data_set_array(data, "scenes", scenes);
return req->SendOKResponse(data);
}
/**
* Changes the order of scene items in the requested scene.
*
* @param {String (optional)} `scene` Name of the scene to reorder (defaults to current).
* @param {Array<Scene>} `items` Ordered list of objects with name and/or id specified. Id preferred due to uniqueness per scene
* @param {int (optional)} `items[].id` Id of a specific scene item. Unique on a scene by scene basis.
* @param {String (optional)} `items[].name` Name of a scene item. Sufficiently unique if no scene items share sources within the scene.
*
* @api requests
* @name ReorderSceneItems
* @category scenes
* @since 4.5.0
*/
HandlerResponse WSRequestHandler::HandleReorderSceneItems(WSRequestHandler* req) {
QString sceneName = obs_data_get_string(req->data, "scene");
OBSSourceAutoRelease scene = Utils::GetSceneFromNameOrCurrent(sceneName);
if (!scene) {
return req->SendErrorResponse("requested scene doesn't exist");
}
OBSDataArrayAutoRelease items = obs_data_get_array(req->data, "items");
if (!items) {
return req->SendErrorResponse("sceneItem order not specified");
}
size_t count = obs_data_array_count(items);
std::vector<obs_sceneitem_t*> newOrder;
newOrder.reserve(count);
for (size_t i = 0; i < count; ++i) {
OBSDataAutoRelease item = obs_data_array_item(items, i);
OBSSceneItemAutoRelease sceneItem = Utils::GetSceneItemFromItem(scene, item);
obs_sceneitem_release(sceneItem); // ref dec
if (!sceneItem) {
return req->SendErrorResponse("Invalid sceneItem id or name specified");
}
for (size_t j = 0; j <= i; ++j) {
if (sceneItem == newOrder[j]) {
return req->SendErrorResponse("Duplicate sceneItem in specified order");
}
}
newOrder.push_back(sceneItem);
}
bool success = obs_scene_reorder_items(obs_scene_from_source(scene), newOrder.data(), count);
if (!success) {
return req->SendErrorResponse("Invalid sceneItem order");
}
for (auto const& item: newOrder) {
obs_sceneitem_release(item);
}
return req->SendOKResponse();
}