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I realized that it was not entirely fair to expect users to fetch a scene's item list, then search the list on the client in order to find an item ID, so this is a compromise. This will also help developers move from the 4.x scene item functionality to 5.x's Operating on scene items by relying on source name can be dangerous and in some cases exhibit what would be considered undefinied behavior. Operating on scene items using IDs is best practice. |
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.. | ||
eventhandler | ||
forms | ||
requesthandler | ||
utils | ||
Config.cpp | ||
Config.h | ||
obs-websocket.cpp | ||
obs-websocket.h | ||
plugin-macros.h.in | ||
WebSocketServer_Protocol.cpp | ||
WebSocketServer.cpp | ||
WebSocketServer.h | ||
WebSocketSession.cpp | ||
WebSocketSession.h |