mirror of
https://github.com/Palakis/obs-websocket.git
synced 2024-08-30 18:12:16 +00:00
192 lines
4.9 KiB
C++
192 lines
4.9 KiB
C++
/*
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obs-websocket
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Copyright (C) 2016-2017 Stéphane Lepin <stephane.lepin@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program. If not, see <https://www.gnu.org/licenses/>
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*/
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#include <QtCore/QThread>
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#include <QtCore/QByteArray>
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#include <QMainWindow>
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#include <QMessageBox>
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#include <QtConcurrent/QtConcurrent>
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#include <obs-frontend-api.h>
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#include "WSServer.h"
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#include "obs-websocket.h"
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#include "Config.h"
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#include "Utils.h"
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QT_USE_NAMESPACE
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using websocketpp::lib::placeholders::_1;
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using websocketpp::lib::placeholders::_2;
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using websocketpp::lib::bind;
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WSServerPtr WSServer::_instance = WSServerPtr(nullptr);
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WSServerPtr WSServer::Current()
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{
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if (!_instance) {
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ResetCurrent();
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}
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return _instance;
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}
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void WSServer::ResetCurrent()
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{
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_instance = WSServerPtr(new WSServer());
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}
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WSServer::WSServer()
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: QObject(nullptr),
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_connections(),
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_clMutex(QMutex::Recursive)
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{
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_server.init_asio();
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_server.set_open_handler(bind(&WSServer::onOpen, this, ::_1));
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_server.set_close_handler(bind(&WSServer::onClose, this, ::_1));
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_server.set_message_handler(bind(&WSServer::onMessage, this, ::_1, ::_2));
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}
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WSServer::~WSServer()
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{
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stop();
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}
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void WSServer::start(quint16 port)
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{
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if (_server.is_listening() && port == _serverPort) {
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blog(LOG_INFO, "WebSocketsServer::start: server already on this port. no restart needed");
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return;
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}
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if (_server.is_listening()) {
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stop();
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}
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_serverPort = port;
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_server.listen(_serverPort);
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_server.start_accept();
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QtConcurrent::run([=]() {
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_server.run();
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});
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blog(LOG_INFO, "server started successfully on port %d", _serverPort);
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}
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void WSServer::stop()
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{
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if (!_server.is_listening()) {
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return;
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}
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_server.stop_listening();
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_server.stop();
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blog(LOG_INFO, "server stopped successfully");
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}
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void WSServer::broadcast(std::string message)
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{
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QMutexLocker locker(&_clMutex);
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for (connection_hdl hdl : _connections) {
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if (Config::Current()->AuthRequired) {
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bool authenticated = _connectionProperties[hdl].value(PROP_AUTHENTICATED).toBool();
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if (!authenticated) {
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continue;
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}
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}
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_server.send(hdl, message, websocketpp::frame::opcode::text);
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}
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}
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void WSServer::onOpen(connection_hdl hdl)
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{
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QMutexLocker locker(&_clMutex);
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_connections.insert(hdl);
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locker.unlock();
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QString clientIp = getRemoteEndpoint(hdl);
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notifyConnection(clientIp);
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blog(LOG_INFO, "new client connection from %s", clientIp.toUtf8().constData());
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}
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void WSServer::onMessage(connection_hdl hdl, server::message_ptr message)
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{
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auto opcode = message->get_opcode();
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if (opcode != websocketpp::frame::opcode::text) {
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return;
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}
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std::string payload = message->get_payload();
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QMutexLocker locker(&_clMutex);
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QVariantHash connProperties = _connectionProperties[hdl];
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locker.unlock();
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WSRequestHandler handler(connProperties);
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std::string response = handler.processIncomingMessage(payload);
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_server.send(hdl, response, websocketpp::frame::opcode::text);
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locker.relock();
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// In multithreaded processing this would be problematic to put back
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// a copy of the connection properties, because there might conflicts
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// between several simultaneous handlers.
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// In our case, it's fine because all messages are processed in one thread.
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_connectionProperties[hdl] = connProperties;
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locker.unlock();
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}
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void WSServer::onClose(connection_hdl hdl)
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{
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QMutexLocker locker(&_clMutex);
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_connections.erase(hdl);
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_connectionProperties.erase(hdl);
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locker.unlock();
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QString clientIp = getRemoteEndpoint(hdl);
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notifyDisconnection(clientIp);
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blog(LOG_INFO, "client %s disconnected", clientIp.toUtf8().constData());
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}
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QString WSServer::getRemoteEndpoint(connection_hdl hdl)
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{
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auto conn = _server.get_con_from_hdl(hdl);
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return QString::fromStdString(conn->get_remote_endpoint());
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}
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void WSServer::notifyConnection(QString clientIp)
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{
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obs_frontend_push_ui_translation(obs_module_get_string);
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QString title = tr("OBSWebsocket.NotifyConnect.Title");
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QString msg = tr("OBSWebsocket.NotifyConnect.Message").arg(clientIp);
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obs_frontend_pop_ui_translation();
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Utils::SysTrayNotify(msg, QSystemTrayIcon::Information, title);
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}
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void WSServer::notifyDisconnection(QString clientIp)
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{
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obs_frontend_push_ui_translation(obs_module_get_string);
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QString title = tr("OBSWebsocket.NotifyDisconnect.Title");
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QString msg = tr("OBSWebsocket.NotifyDisconnect.Message").arg(clientIp);
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obs_frontend_pop_ui_translation();
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Utils::SysTrayNotify(msg, QSystemTrayIcon::Information, title);
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}
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