obs-websocket/src/WebSocketServer.cpp
2021-04-28 11:40:07 -07:00

177 lines
4.5 KiB
C++

#include <chrono>
#include <thread>
#include <QtConcurrent>
#include <QDateTime>
#include "WebSocketServer.h"
#include "obs-websocket.h"
#include "Config.h"
#include "requesthandler/RequestHandler.h"
#include "utils/Utils.h"
#include "plugin-macros.generated.h"
WebSocketServer::WebSocketServer() :
_sessions()
{
_server.get_alog().clear_channels(websocketpp::log::alevel::frame_header | websocketpp::log::alevel::frame_payload | websocketpp::log::alevel::control);
_server.init_asio();
#ifndef _WIN32
_server.set_reuse_addr(true);
#endif
_server.set_open_handler(
websocketpp::lib::bind(
&WebSocketServer::onOpen, this, websocketpp::lib::placeholders::_1
)
);
_server.set_close_handler(
websocketpp::lib::bind(
&WebSocketServer::onClose, this, websocketpp::lib::placeholders::_1
)
);
_server.set_message_handler(
websocketpp::lib::bind(
&WebSocketServer::onMessage, this, websocketpp::lib::placeholders::_1, websocketpp::lib::placeholders::_2
)
);
}
WebSocketServer::~WebSocketServer()
{
Stop();
}
void WebSocketServer::ServerRunner()
{
blog(LOG_INFO, "IO thread started.");
try {
_server.run();
} catch (websocketpp::exception const & e) {
blog(LOG_ERROR, "websocketpp instance returned an error: %s", e.what());
} catch (const std::exception & e) {
blog(LOG_ERROR, "websocketpp instance returned an error: %s", e.what());
} catch (...) {
blog(LOG_ERROR, "websocketpp instance returned an error");
}
blog(LOG_INFO, "IO thread exited.");
}
void WebSocketServer::Start()
{
if (_server.is_listening()) {
blog(LOG_WARNING, "Call to Start() but the server is already listening.");
return;
}
auto conf = GetConfig();
if (!conf) {
blog(LOG_ERROR, "Unable to retreive config!");
return;
}
_serverPort = conf->ServerPort;
_authenticationSalt = Utils::Crypto::GenerateSalt();
_authenticationSecret = Utils::Crypto::GenerateSecret(conf->ServerPassword.toStdString(), _authenticationSalt);
_server.reset();
websocketpp::lib::error_code errorCode;
_server.listen(_serverPort, errorCode);
if (errorCode) {
std::string errorCodeMessage = errorCode.message();
blog(LOG_INFO, "Listen failed: %s", errorCodeMessage.c_str());
return;
}
_server.start_accept();
_serverThread = std::thread(&WebSocketServer::ServerRunner, this);
blog(LOG_INFO, "Server started successfully on port %d", _serverPort);
}
void WebSocketServer::Stop()
{
if (!_server.is_listening()) {
return;
}
_server.stop_listening();
std::unique_lock<std::mutex> lock(_sessionMutex);
for (auto const& [hdl, session] : _sessions) {
_server.close(hdl, websocketpp::close::status::going_away, "Server stopping.");
}
lock.unlock();
_threadPool.waitForDone();
// This can deadlock the thread that it is running on. Bad but kinda required.
while (_sessions.size() > 0) {
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
_server.stop();
_serverThread.join();
blog(LOG_INFO, "Server stopped successfully");
}
void WebSocketServer::InvalidateSession(websocketpp::connection_hdl hdl)
{
blog(LOG_INFO, "Invalidating a session.");
_server.close(hdl, WebSocketCloseCode::SessionInvalidated, "Your session has been invalidated.");
}
std::vector<WebSocketServer::WebSocketSessionState> WebSocketServer::GetWebSocketSessions()
{
std::vector<WebSocketServer::WebSocketSessionState> webSocketSessions;
std::unique_lock<std::mutex> lock(_sessionMutex);
for (auto & [hdl, session] : _sessions) {
uint64_t connectedAt = session.ConnectedAt();
uint64_t incomingMessages = session.IncomingMessages();
uint64_t outgoingMessages = session.OutgoingMessages();
std::string remoteAddress = session.RemoteAddress();
webSocketSessions.emplace_back(WebSocketSessionState{hdl, remoteAddress, connectedAt, incomingMessages, outgoingMessages});
}
lock.unlock();
return webSocketSessions;
}
std::string WebSocketServer::GetConnectUrl()
{
return "";
}
void WebSocketServer::BroadcastEvent(uint64_t requiredIntent, std::string eventType, json eventData)
{
;
}
WebSocketSession *WebSocketServer::GetWebSocketSession(websocketpp::connection_hdl hdl)
{
return new WebSocketSession();
}
void WebSocketServer::onOpen(websocketpp::connection_hdl hdl)
{
;
}
void WebSocketServer::onClose(websocketpp::connection_hdl hdl)
{
;
}
void WebSocketServer::onMessage(websocketpp::connection_hdl hdl, websocketpp::server<websocketpp::config::asio>::message_ptr message)
{
;
}