mirror of
https://github.com/Palakis/obs-websocket.git
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86 lines
3.1 KiB
C++
86 lines
3.1 KiB
C++
/*
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obs-websocket
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Copyright (C) 2016-2017 Stéphane Lepin <stephane.lepin@gmail.com>
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Copyright (C) 2017 Mikhail Swift <https://github.com/mikhailswift>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program. If not, see <https://www.gnu.org/licenses/>
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*/
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#ifndef WSREQUESTHANDLER_H
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#define WSREQUESTHANDLER_H
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#include <obs-frontend-api.h>
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#include <QtWebSockets/QWebSocket>
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#include <QtWebSockets/QWebSocketServer>
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class WSRequestHandler : public QObject
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{
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Q_OBJECT
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public:
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explicit WSRequestHandler(QWebSocket *client);
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~WSRequestHandler();
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void processIncomingMessage(QString textMessage);
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private:
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QWebSocket *_client;
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const char *_messageId;
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const char *_requestType;
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obs_data_t *_requestData;
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QMap<QString, void(*)(WSRequestHandler*)> messageMap;
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QSet<QString> authNotRequired;
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void SendOKResponse(obs_data_t *additionalFields = NULL);
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void SendErrorResponse(const char *errorMessage);
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static void ErrNotImplemented(WSRequestHandler *owner);
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static void HandleGetVersion(WSRequestHandler *owner);
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static void HandleGetAuthRequired(WSRequestHandler *owner);
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static void HandleAuthenticate(WSRequestHandler *owner);
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static void HandleSetCurrentScene(WSRequestHandler *owner);
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static void HandleGetCurrentScene(WSRequestHandler *owner);
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static void HandleGetSceneList(WSRequestHandler *owner);
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static void HandleSetSourceRender(WSRequestHandler *owner);
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static void HandleSetSceneItemPosition(WSRequestHandler *owner);
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static void HandleSetSceneItemTransform(WSRequestHandler *owner);
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static void HandleGetStreamingStatus(WSRequestHandler *owner);
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static void HandleStartStopStreaming(WSRequestHandler *owner);
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static void HandleStartStopRecording(WSRequestHandler *owner);
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static void HandleGetTransitionList(WSRequestHandler *owner);
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static void HandleGetCurrentTransition(WSRequestHandler *owner);
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static void HandleSetCurrentTransition(WSRequestHandler *owner);
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static void HandleSetVolume(WSRequestHandler *owner);
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static void HandleGetVolume(WSRequestHandler *owner);
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static void HandleToggleMute(WSRequestHandler *owner);
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static void HandleSetMute(WSRequestHandler *owner);
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static void HandleSetCurrentSceneCollection(WSRequestHandler *owner);
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static void HandleGetCurrentSceneCollection(WSRequestHandler *owner);
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static void HandleListSceneCollections(WSRequestHandler *owner);
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static void HandleSetCurrentProfile(WSRequestHandler *owner);
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static void HandleGetCurrentProfile(WSRequestHandler *owner);
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static void HandleListProfiles(WSRequestHandler *owner);
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static void HandleSetTransitionDuration(WSRequestHandler *owner);
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};
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#endif // WSPROTOCOL_H
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