obs-websocket/WSRequestHandler.h

39 lines
1.2 KiB
C++

#ifndef WSREQUESTHANDLER_H
#define WSREQUESTHANDLER_H
#include <map>
#include <QtWebSockets/QWebSocket>
#include <obs-frontend-api.h>
class WSRequestHandler
{
public:
explicit WSRequestHandler(QWebSocket *client);
~WSRequestHandler();
void handleMessage(const char* message);
private:
QWebSocket *_client;
long _messageId;
const char *_requestType;
obs_data_t *_requestData;
std::map<std::string, void(*)(WSRequestHandler*)> messageMap;
void SendOKResponse(obs_data_t *additionalFields = NULL);
void SendErrorResponse(const char *errorMessage);
static void ErrNotImplemented(WSRequestHandler *owner);
static void HandleGetVersion(WSRequestHandler *owner);
static void HandleGetAuthRequired(WSRequestHandler *owner);
static void HandleAuthenticate(WSRequestHandler *owner);
static void HandleSetCurrentScene(WSRequestHandler *owner);
static void HandleGetCurrentScene(WSRequestHandler *owner);
static void HandleGetSceneList(WSRequestHandler *owner);
static void HandleSetSourceRender(WSRequestHandler *owner);
static void HandleGetStreamingStatus(WSRequestHandler *owner);
static void HandleStartStopStreaming(WSRequestHandler *owner);
static void HandleStartStopRecording(WSRequestHandler *owner);
};
#endif // WSPROTOCOL_H