((
    //This shouldn't be the none option, but what is?
    default: (
        left: (
            vox_spec: ("armor.empty", (-3.0, -3.5, 1.0)),
            color: None
        ),
        right: (
            vox_spec: ("armor.empty", (-2.0, -3.5, 1.0)),
            color: None
        )
    ),
    map: {
        "Brown1": (
            left: (
                vox_spec: ("armor.shoulder.brown_right", (-3.0, -3.5, 1.0)),
                color: None
            ),
            right: (
                vox_spec: ("armor.shoulder.brown_right", (-2.0, -3.5, 1.0)),
                color: None
            )
        ),
        "Assassin": (
            left: (
                vox_spec: ("armor.shoulder.assa_right", (-4.0, -3.5, 1.0)),
                color: None
            ),
            right: (
                vox_spec: ("armor.shoulder.assa_right", (-2.0, -3.5, 1.0)),
                color: None
            )
        ),
        "Chain": (
            left: (
                vox_spec: ("armor.shoulder.chain_right-1", (-4.0, -3.5, 1.0)),
                color: None
            ),
            right: (
                vox_spec: ("armor.shoulder.chain_right-1", (-2.0, -3.5, 1.0)),
                color: None
            )
        ),
        "Plate0": (
            left: (
                vox_spec: ("armor.shoulder.plate_right-0", (-3.6, -3.5, -0.0)),
                color: None
            ),
            right: (
                vox_spec: ("armor.shoulder.plate_right-0", (-2.6, -3.5, 0.0)),
                color: None
            )
        ),
        "Leather0": (
            left: (
                vox_spec: ("armor.shoulder.leather_right-0", (-3.2, -3.5, 0.0)),
                color: None
            ),
            right: (
                vox_spec: ("armor.shoulder.leather_right-0", (-1.8, -3.5, 0.0)),
                color: None
            )
        ),
        "Leather1": (
            left: (
                vox_spec: ("armor.shoulder.leather_right-1", (-3.6, -4.5, 0.0)),
                color: None
            ),
            right: (
                vox_spec: ("armor.shoulder.leather_right-1", (-2.6, -4.5, 0.0)),
                color: None
            )
        ),
        "ClothPurple0": (
            left: (
                vox_spec: ("armor.shoulder.cloth_purple_right-0", (-3.2, -3.5, 0.0)),
                color: None
            ),
            right: (
                vox_spec: ("armor.shoulder.cloth_purple_right-0", (-1.8, -3.5, 0.0)),
                color: None
            )
        ),
        "ClothBlue0": (
            left: (
                vox_spec: ("armor.shoulder.cloth_blue_left-0", (-3.2, -3.5, 0.0)),
                color: None
            ),
            right: (
                vox_spec: ("armor.shoulder.cloth_blue_right-0", (-1.8, -3.5, 0.0)),
                color: None
            )
        ),
        "ClothGreen0": (
            left: (
                vox_spec: ("armor.shoulder.cloth_green_left-0", (-3.2, -3.5, 0.0)),
                color: None
            ),
            right: (
                vox_spec: ("armor.shoulder.cloth_green_right-0", (-1.8, -3.5, 0.0)),
                color: None
            )
        ),
        "CultistPurple": (
            left: (
                vox_spec: ("armor.shoulder.cultist_right", (-2.0, -3.5, 0.0)),
                color: Some((30, 0, 64))
            ),
            right: (
                 vox_spec: ("armor.shoulder.cultist_right", (-2.9, -3.5, 0.0)),
                color: Some((30, 0, 64))
            )
        ),
        "VeloriteMage0": (
            left: (
                vox_spec: ("armor.shoulder.cultist_right", (-2.0, -3.5, 0.0)),
                color: Some((57, 81, 132))
            ),
            right: (
                 vox_spec: ("armor.shoulder.cultist_right", (-2.9, -3.5, 0.0)),
                color: Some((57, 81, 132))
            )
        ),
        "Steel0": (
            left: (
                vox_spec: ("armor.shoulder.steel_left-0", (-5.0, -4.5 , 0.0)),
                color: None
            ),
            right: (
                vox_spec: ("armor.shoulder.steel_right-0", (-1.0, -4.5, 0.0)),
                color: None
            )
        ),
        "Leather2": (
            left: (
                vox_spec: ("armor.shoulder.leather_left-2", (-5.0, -3.8, -0.9)),
                color: None
            ),
            right: (
                vox_spec: ("armor.shoulder.leather_right-2", (-1.0, -3.8, -0.9)),
                color: None
            )
        ),
        "TwiggyShoulder": (
            left: (
                vox_spec: ("armor.shoulder.twigs_left", (-5.0, -4.5 , -1.0)),
                color: None
            ),
            right: (
                vox_spec: ("armor.shoulder.twigs_right", (-1.0, -4.5, -1.0)),
                color: None
            )
        ),
        "LeafyShoulder": (
            left: (
                vox_spec: ("armor.shoulder.twigsleaves_shoulder_left", (-5.5, -5.0 , 0.0)),
                color: None
            ),
            right: (
                vox_spec: ("armor.shoulder.twigsleaves_shoulder_right", (-1.5, -5.0, 0.0)),
                color: None
            )
        ),
        "FlowerShoulder": (
            left: (
                vox_spec: ("armor.shoulder.twigsflowers_shoulder_left", (-5.5, -5.0 , 0.0)),
                color: None
            ),
            right: (
                vox_spec: ("armor.shoulder.twigsflowers_shoulder_right", (-1.5, -5.0, 0.0)),
                color: None
            ),
        ),
        "ClothBlue1": (
            left: (
                vox_spec: ("armor.shoulder.cloth_blue_left-1", (-4.0, -2.5, -0.5)),
                color: None
            ),
            right: (
                vox_spec: ("armor.shoulder.cloth_blue_right-1", (-1.0, -2.5, -0.5)),
                color: None
            )
        ),
        "IronSpikes": (
            left: (
                vox_spec: ("armor.shoulder.iron_spikes_left", (-5.5, -3.8, -2.0)),
                color: None
            ),
            right: (
                vox_spec: ("armor.shoulder.iron_spikes_right", (-1.5, -3.8, -2.0)),
                color: None
            )
        ),
        "IronLeather3": (
            left: (
                vox_spec: ("armor.shoulder.leather_iron_left-3", (-4.0, -2.5, -1.0)),
                color: None
            ),
            right: (
                vox_spec: ("armor.shoulder.leather_iron_right-3", (-2.0, -2.5, -1.0)),
                color: None
            )
        ),
        "IronLeather2": (
            left: (
                vox_spec: ("armor.shoulder.leather_iron_left-2", (-5.0, -2.5, -0.5)),
                color: None
            ),
            right: (
                vox_spec: ("armor.shoulder.leather_iron_right-2", (-2.0, -2.5, -0.5)),
                color: None
            )
        ),
        "IronLeather1": (
            left: (
                vox_spec: ("armor.shoulder.leather_iron_left-1", (-5.0, -2.5, -0.5)),
                color: None
            ),
            right: (
                vox_spec: ("armor.shoulder.leather_iron_right-1", (-2.0, -2.5, -0.5)),
                color: None
            )
        ),
        "IronLeather0": (
            left: (
                vox_spec: ("armor.shoulder.leather_iron_left-0", (-6.0, -2.5, -0.5)),
                color: None
            ),
            right: (
                vox_spec: ("armor.shoulder.leather_iron_right-0", (-2.0, -2.5, -0.5)),
                color: None
            )
        ),
        "LeatherStrips": (
            left: (
                vox_spec: ("armor.shoulder.leather_strips_left", (-3.0, -2.5, -2.0)),
                color: None
            ),
            right: (
                vox_spec: ("armor.shoulder.leather_strips_right", (-2.0, -2.5, -2.0)),
                color: None
            )
        ),
        "DruidShoulder": (
            left: (
                vox_spec: ("armor.shoulder.druid_left", (-4.0, -4.5 , -3.0)),
                color: None
            ),
            right: (
                vox_spec: ("armor.shoulder.druid_right", (-2.0, -4.5, -3.0)),
                color: None
            )
        ),
        "Tarasque": (
            left: (
                vox_spec: ("armor.shoulder.tarasque_left", (-5.0, -3.5 , 0.0)),
                color: None
            ),
            right: (
                vox_spec: ("armor.shoulder.tarasque_right", (-0.0, -3.5, 0.0)),
                color: None
            )
        ),
        "Bonerattler": (
            left: (
                vox_spec: ("armor.shoulder.bonerattler_left", (-4.0, -3.5 , 1.0)),
                color: None
            ),
            right: (
                vox_spec: ("armor.shoulder.bonerattler_right", (-1.0, -3.5, 1.0)),
                color: None
            )
        ),
        "VeloriteMage0": (
            left: (
                vox_spec: ("armor.shoulder.velorite_battlemage_left", (-6.0, -4.0 , 0.0)),
                color: None
            ),
            right: (
                vox_spec: ("armor.shoulder.velorite_battlemage_left", (-1.0, -4.0, 0.0)),
                color: None
            )
        ),
        "Warlord": (
            left: (
                vox_spec: ("armor.shoulder.warlord_left", (-8.0, -3.5 , -2.5)),
                color: None
            ),
            right: (
                vox_spec: ("armor.shoulder.warlord_right", (-1.0, -3.5 , -2.5)),
                color: None
            )
        ),
        "Warlock": (
            left: (
                vox_spec: ("armor.shoulder.warlock_left", (-6.0, -4.0 , -2.0)),
                color: None
            ),
            right: (
                vox_spec: ("armor.shoulder.warlock_left", (0.0, -4.0, -2.0)),
                color: None
            )
        ),
    },
))
