#![enable(unwrap_newtypes)]
(
// Windows
Window1: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.window.window-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
Window2: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.window.window-1",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
Window3: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.window.window-2",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
Window4: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.window.window-3",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),

// Cacti
LargeCactus: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.cacti.large_cactus",
            offset: (-13.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cacti.tall",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
BarrelCactus: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.cacti.barrel_cactus",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
RoundCactus: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.cacti.cactus_round",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
ShortCactus: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.cacti.cactus_short",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
MedFlatCactus: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.cacti.flat_cactus_med",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
ShortFlatCactus: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.cacti.flat_cactus_short",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),

// Flowers
BlueFlower: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.flowers.flower_blue_1",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_blue_2",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_blue_3",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_blue_4",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_blue_5",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_blue_6",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_blue_7",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_blue-8",
            offset: (-5.5, -4.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_blue-9",
            offset: (-4.0, -3.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_blue-10",
            offset: (-1.5, -1.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.1,
)),
PinkFlower: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.flowers.flower_pink_1",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_pink_2",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_pink_3",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_pink_4",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.1,
)),
PurpleFlower: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.flowers.flower_purple_1",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_purple-2",
            offset: (-5.0, -2.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_purple-3",
            offset: (-3.5, -2.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_purple-4",
            offset: (-5.0, -4.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_purple-5",
            offset: (-2.5, -2.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_purple-6",
            offset: (-4.5, -4.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_purple-7",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_purple-8",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.1,
)),
RedFlower: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.flowers.flower_red_1",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_red_2",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_red_3",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_red-4",
            offset: (-6.5, -6.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_red-5",
            offset: (-3.5, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.1,
)),
WhiteFlower: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.flowers.flower_white_1",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_white_2",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_white-3",
            offset: (-1.5, -1.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_white-4",
            offset: (-5.0, -4.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_white-5",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.1,
)),
YellowFlower: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.flowers.flower_yellow-1",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_yellow-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.1,
)),
Sunflower: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.flowers.sunflower_1",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.sunflower_2",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.1,
)),


// Grass
LongGrass: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.grass.grass_long_1",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_long_2",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_long_3",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_long_4",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_long_5",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_long_6",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_long_7",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.8,
)),
MediumGrass: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.grass.grass_med_1",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_med_2",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_med_3",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_med_4",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_med_5",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.5,
)),
ShortGrass: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.grass.grass_short_1",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_short_2",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_short_3",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_short_4",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_short_5",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.1,
)),
LargeGrass: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.grass.grass_large-0",
            offset: (-2.0, -2.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_large-1",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_large-2",
            offset: (-5.5, -5.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.5,
)),

// Fruit
Apple: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.fruit.apple",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),

// Mushrooms
Mushroom: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.mushrooms.mushroom-0",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.mushrooms.mushroom-1",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.mushrooms.mushroom-2",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.mushrooms.mushroom-3",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.mushrooms.mushroom-4",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.mushrooms.mushroom-5",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.mushrooms.mushroom-6",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.mushrooms.mushroom-7",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.mushrooms.mushroom-8",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.mushrooms.mushroom-9",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.mushrooms.mushroom-10",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.1,
)),

// Cave Mushrooms
CaveMushroom: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.mushrooms.mushroom-11",
            offset: (-8.0, -8.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.mushrooms.mushroom-12",
            offset: (-5.0, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.mushrooms.mushroom-13",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.mushrooms.mushroom-14",
            offset: (-2.5, -2.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.mushrooms.mushroom-15",
            offset: (-1.5, -1.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.mushrooms.mushroom-16",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),

// Lianas,
Liana: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.lianas.liana-0",
            offset: (-1.5, -0.5, -88.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.lianas.liana-1",
            offset: (-1.0, -0.5, -55.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
    ],
    wind_sway: 0.05,
)),

// Velorite
Velorite: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.velorite.velorite_ore",
            offset: (-5.0, -5.0, -5.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
VeloriteFrag: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.velorite.velorite_1",
            offset: (-3.0, -5.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.velorite.velorite_2",
            offset: (-3.0, -5.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.velorite.velorite_3",
            offset: (-3.0, -5.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.velorite.velorite_4",
            offset: (-3.0, -5.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.velorite.velorite_5",
            offset: (-3.0, -5.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.velorite.velorite_6",
            offset: (-3.0, -5.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.velorite.velorite_7",
            offset: (-3.0, -5.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.velorite.velorite_8",
            offset: (-3.0, -5.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.velorite.velorite_9",
            offset: (-3.0, -5.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.velorite.velorite_10",
            offset: (-3.0, -5.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),

// Chests
Chest: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.chests.chest",
            offset: (-7.0, -5.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.chests.chest_gold",
            offset: (-7.0, -5.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.chests.chest_dark",
            offset: (-7.0, -5.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.chests.chest_vines",
            offset: (-7.0, -5.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),

// Welwitch
Welwitch: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.welwitch.1",
            offset: (-15.0, -17.0, -0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
    ],
    wind_sway: 0.1,
)),

// Pumpkins
Pumpkin: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.pumpkin.1",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.pumpkin.2",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.pumpkin.3",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.pumpkin.4",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.pumpkin.5",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.pumpkin.6",
            offset: (-7.0, -6.5, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.pumpkin.7",
            offset: (-7.0, -9.5, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),

// Lingonberries
LingonBerry: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.lingonberry.1",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.lingonberry.2",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.lingonberry.3",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),

// Leafy Plants
LeafyPlant: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.leafy_plant.1",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.leafy_plant.2",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.leafy_plant.3",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.leafy_plant.4",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.leafy_plant.5",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.leafy_plant.6",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.leafy_plant.7",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.leafy_plant.8",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.leafy_plant.9",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.leafy_plant.10",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.4,
)),

// Ferns
Fern: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.ferns.1",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.ferns.2",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.ferns.3",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.ferns.4",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.ferns.5",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.ferns.6",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.ferns.7",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.ferns.8",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.ferns.9",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.ferns.10",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.ferns.11",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.ferns.12",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.ferns.fern-0",
            offset: (-6.5, -11.5, 0.0),
            lod_axes: (0.0, 0.0, 1.0),
        ),
    ],
    wind_sway: 0.4,
)),

// Dead Bush
DeadBush: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.dead_bush.1",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.dead_bush.2",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.dead_bush.3",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.dead_bush.4",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.1,
)),

// Blueberries
// NOTE: Why are these commented out?
Blueberry: None/* (
    variations: [
        (
            model: "voxygen.voxel.sprite.blueberry.1",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.blueberry.2",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.blueberry.3",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.blueberry.4",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.blueberry.5",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.blueberry.6",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.blueberry.7",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.blueberry.8",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.blueberry.9",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)*/,

// Ember
Ember: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.ember.1",
            offset: (-7.0, -7.0, -2.9),
            lod_axes: (1.0, 1.0, 0.0),
        ),
    ],
    wind_sway: 0.8,
)),

// Corn
Corn: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.corn.corn-0",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.corn.corn-1",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.corn.corn-2",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.corn.corn-3",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.corn.corn-4",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.corn.corn-5",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
    ],
    wind_sway: 0.4,
)),

// Yellow Wheat
WheatYellow: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.wheat_yellow.wheat-0",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.wheat_yellow.wheat-1",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.wheat_yellow.wheat-2",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.wheat_yellow.wheat-3",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.wheat_yellow.wheat-4",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.wheat_yellow.wheat-5",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.wheat_yellow.wheat-6",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.wheat_yellow.wheat-7",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.wheat_yellow.wheat-8",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.wheat_yellow.wheat-9",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
    ],
    wind_sway: 0.4,
)),

// Green Wheat
WheatGreen: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.wheat_green.wheat-0",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.wheat_green.wheat-1",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.wheat_green.wheat-2",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.wheat_green.wheat-3",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.wheat_green.wheat-4",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.wheat_green.wheat-5",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.wheat_green.wheat-6",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.wheat_green.wheat-7",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.wheat_green.wheat-8",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.wheat_green.wheat-9",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
    ],
    wind_sway: 0.4,
)),

// Cabbage
Cabbage: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.cabbage.cabbage-0",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cabbage.cabbage-1",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cabbage.cabbage-2",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),

// Flax
Flax: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.flax.flax-0",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.flax.flax-1",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.flax.flax-2",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.flax.flax-3",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.flax.flax-4",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.flax.flax-5",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
    ],
    wind_sway: 0.4,
)),

// Carrot
Carrot: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.carrot.0",
            offset: (-5.5, -5.5, -0.25),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.carrot.1",
            offset: (-5.5, -5.5, -0.25),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.carrot.2",
            offset: (-5.5, -5.5, -0.25),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.carrot.3",
            offset: (-5.5, -5.5, -0.25),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.carrot.4",
            offset: (-5.5, -5.5, -0.25),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.carrot.5",
            offset: (-5.5, -5.5, -0.25),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.1,
)),

// Tomato
Tomato: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.tomato.0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.tomato.1",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.tomato.2",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.tomato.3",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.tomato.4",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),

// Radish
Radish: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.radish.0",
            offset: (-5.5, -5.5, -0.25),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.radish.1",
            offset: (-5.5, -5.5, -0.25),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.radish.2",
            offset: (-5.5, -5.5, -0.25),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.radish.3",
            offset: (-5.5, -5.5, -0.25),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.radish.4",
            offset: (-5.5, -5.5, -0.25),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.1,
)),

// Turnip
Turnip: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.turnip.turnip-0",
            offset: (-5.5, -5.5, -0.25),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.turnip.turnip-1",
            offset: (-5.5, -5.5, -0.25),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.turnip.turnip-2",
            offset: (-5.5, -5.5, -0.25),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.turnip.turnip-3",
            offset: (-5.5, -5.5, -0.25),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.turnip.turnip-4",
            offset: (-5.5, -5.5, -0.25),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.turnip.turnip-5",
            offset: (-5.5, -5.5, -0.25),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.1,
)),

// Coconut
Coconut: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.fruit.coconut",
            offset: (-6.0, -6.0, 2.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),

// Scarecrow
Scarecrow: Some((
    variations: [
    (
        model: "voxygen.voxel.sprite.misc.scarecrow",
        offset: (-9.5, -3.0, -0.25),
        lod_axes: (0.0, 0.0, 1.0),
    ),
    ],
    wind_sway: 0.0,
)),

// Street Light
StreetLamp: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.misc.street_lamp",
            offset: (-4.5, -4.5, 0.0),
            lod_axes: (0.0, 0.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
StreetLampTall: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.street_lamp-0",
            offset: (-10.5, -10.5, 0.0),
            lod_axes: (0.0, 0.0, 1.0),
        ),

    ],
    wind_sway: 0.0,
)),

// Door
Door: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.door.door-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),

// Bed
Bed: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.bed-0",
            offset: (-9.5, -14.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),

// Bench
Bench: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.bench-0",
            offset: (-14.0, -4.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),

// Chair
ChairSingle: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.chair_single-0",
            offset: (-5.5, -4.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.chair_single-1",
            offset: (-5.5, -4.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
ChairDouble: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.chair_double-0",
            offset: (-9.5, -4.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.chair_double-1",
            offset: (-9.5, -4.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),

// CoatRack
CoatRack: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.coatrack-0",
            offset: (-6.5, -6.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.coatrack-1",
            offset: (-6.5, -6.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),

// Crate
Crate: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.crate-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.crate-1",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.crate-2",
            offset: (-3.0, -3.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.crate-3",
            offset: (-6.0, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.crate-4",
            offset: (-6.0, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.crate-5",
            offset: (-5.5, -3.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.crate-6",
            offset: (-4.5, -3.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),

// DrawerLarge
DrawerLarge: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.drawer_large-0",
            offset: (-11.5, -5.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.drawer_large-1",
            offset: (-11.5, -5.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),

// DrawerMedium
DrawerMedium: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.drawer_medium-0",
            offset: (-11.0, -5.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.drawer_medium-1",
            offset: (-11.0, -5.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),

// DrawerSmall
DrawerSmall: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.drawer_small-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.drawer_small-1",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),

// DungeonWallDecor
DungeonWallDecor: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.dungeon_wall-0",
            offset: (-5.5, -1.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.dungeon_wall-1",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.dungeon_wall-2",
            offset: (-5.5, -3.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.dungeon_wall-3",
            offset: (-1.5, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.dungeon_wall-4",
            offset: (-5.5, -4.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.dungeon_wall-5",
            offset: (-5.5, -0.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.dungeon_wall-6",
            offset: (-5.5, -1.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.dungeon_wall-7",
            offset: (-5.5, -1.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.dungeon_wall-8",
            offset: (-5.5, -1.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.dungeon_wall-9",
            offset: (-1.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),

// HangingBasket
HangingBasket: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.hanging_basket-0",
            offset: (-6.5, -4.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.hanging_basket-1",
            offset: (-9.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),

// HangingSign
HangingSign: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.hanging_sign-0",
            offset: (-3.5, -16.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),

// WallLamp
WallLamp: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.lamp_wall-0",
            offset: (-6.5, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.lamp_wall-1",
            offset: (-10.5, -9.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),

// Planter
Planter: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.planter-0",
            offset: (-6.0, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.planter-1",
            offset: (-13.0, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.planter-2",
            offset: (-6.0, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.planter-3",
            offset: (-6.0, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.planter-4",
            offset: (-6.0, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.planter-5",
            offset: (-6.0, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.planter-6",
            offset: (-7.5, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),

// Shelf
Shelf: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.shelf-0",
            offset: (-14.5, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.shelf-1",
            offset: (-13.5, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),

// TableSide
TableSide: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.table_side-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.table_side-1",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),

// TableDining
TableDining: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.table_dining-0",
            offset: (-8.5, -8.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.table_dining-1",
            offset: (-8.5, -8.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),

// TableDouble
TableDouble: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.table_double-0",
            offset: (-18.5, -11.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),

    ],
    wind_sway: 0.0,
)),

// WardrobeDouble
WardrobeDouble: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.wardrobe_double-0",
            offset: (-10.5, -6.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.wardrobe_double-1",
            offset: (-10.5, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),

// WardrobeSingle
WardrobeSingle: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.wardrobe_single-0",
            offset: (-5.5, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.wardrobe_single-1",
            offset: (-5.5, -6.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),


// Pot
Pot: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.pot-0",
            offset: (-3.5, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.pot-1",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),

// Stones
Stones: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.rocks.rock-0",
            offset: (-3.0, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.rocks.rock-1",
            offset: (-4.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.rocks.rock-2",
            offset: (-4.5, -4.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),

// Twigs
Twigs: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.twigs.twigs-0",
            offset: (-3.5, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.twigs.twigs-1",
            offset: (-2.0, -1.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.twigs.twigs-2",
            offset: (-4.0, -4.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),

// Shiny Gems
ShinyGem: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.gem.gem_blue",
            offset: (-2.0, -3.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.gem.gem_green",
            offset: (-2.0, -3.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.gem.gem_red",
            offset: (-3.0, -2.0, -2.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),

// Drop Gate Parts
DropGate: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.castle.drop_gate_bars-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
DropGateBottom: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.castle.drop_gate_bottom-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),

// Snow covered Grass
GrassSnow: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.grass.grass_snow_0",
            offset: (-2.5, -2.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_snow_1",
            offset: (-2.5, -2.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_snow_2",
            offset: (-2.5, -2.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_snow_3",
            offset: (-2.5, -2.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_snow_4",
            offset: (-2.5, -2.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_snow_5",
            offset: (-2.5, -2.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_snow_6",
            offset: (-2.5, -2.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_snow_7",
            offset: (-2.5, -2.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_snow_8",
            offset: (-2.5, -2.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_snow_9",
            offset: (-2.5, -2.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.2,
)),

// Reed
Reed: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.reed.reed-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.reed.reed-1",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.reed.reed-2",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.reed.reed-3",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.reed.reed-4",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
    ],
    wind_sway: 0.3,
)),

// Beehive
Beehive: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.beehive.beehive",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.1,
)),
// Empty Flask
VialEmpty: Some((
    variations: [
        (
            model: "voxygen.voxel.object.potion_empty",
            offset: (-5.0, -5.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Minor Potion
PotionMinor: Some((
    variations: [
        (
            model: "voxygen.voxel.object.potion_red",
            offset: (-5.0, -5.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
],
    wind_sway: 0.0,
)),
// Ground Fire Bowls
FireBowlGround: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.misc.lantern_ground_open",
            offset: (-3.5, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
],
    wind_sway: 0.0,
)),
// Underwater Grass
GrassBlue: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.underwater_grass.blue-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.underwater_grass.blue-1",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
    ],
    wind_sway: 1.0,
)),
// Underwater Chests
ChestBurried: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.underwater_chests.chest_skull",
            offset: (-10.0, -8.0, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
             model: "voxygen.voxel.sprite.underwater_chests.chest_vines",
            offset: (-10.0, -8.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
    ],
    wind_sway: 0.0,
)),
// Underwater Mud Piles
Mud: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.underwater_mud.mud-0",
            offset: (-9.5, -7.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.underwater_mud.mud-1",
            offset: (-8.5, -7.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
    ],
    wind_sway: 0.0,
)),
)
