RepeaterRanged(
    energy_cost: 450,
    movement_duration: 300,
    buildup_duration: 200,
    shoot_duration: 200,
    recover_duration: 800,
    leap: Some(5.0),
    projectile: Arrow(
        damage: 40.0,
        knockback: 10.0,
        energy_regen: 0,
    ),
    projectile_body: Object(Arrow),
    projectile_light: None,
    projectile_gravity: Some(Gravity(0.2)),
    projectile_speed: 100.0,
    reps_remaining: 5,
)