#![enable(implicit_some)]
(
    name: Name("Prisoner"),
    body: RandomWith("humanoid"),
    alignment: Alignment(Npc),
    loot: LootTable("common.loot_tables.nothing"),
    inventory: (
        loadout: Inline((
            inherit: Asset("common.loadout.village.villager"),
        )),
    ),
    meta: [],
)