[
    (1.0, LootTable("common.loot_tables.food.prepared")),
    (1.0, LootTable("common.loot_tables.weapons.components.tier-1")),
    (1.0, LootTable("common.loot_tables.weapons.components.tier-2")),
    (1.0, LootTable("common.loot_tables.weapons.components.tier-3")),
]