BasicRanged(
    energy_cost: 0,
    buildup_duration: 0.5,
    recover_duration: 0.9,
    projectile: IceBomb(
        damage: 30.0,
        radius: 3.0,
        knockback: 12.0,
        min_falloff: 0.1,
    ),
    projectile_body: Object(IceBomb),
    projectile_speed: 40.0,
    num_projectiles: 5,
    projectile_spread: 0.05,
    move_efficiency: 0.3,
)