BasicRanged(
    energy_cost: 0,
    buildup_duration: 0.75,
    recover_duration: 0.75,
    projectile: Trap(
        damage: 25,
        knockback: 4,
        energy_regen: 0,
    ),
    projectile_body: Object(AdletTrap),
    projectile_light: None,
    projectile_speed: 20.0,
    num_projectiles: 6,
    projectile_spread: 0.3,
    move_efficiency: 0.8,
)