SpawnEntry (
    name: "Temperate wood wildlife.",
    note: "",
    rules: [
        Pack(
            groups: [
                // Aggressive
                (5, (1, 1, "common.entity.wild.aggressive.weevil")),
                // Peaceful
                (5, (1, 1, "common.entity.wild.peaceful.skunk")),
                (5, (1, 4, "common.entity.wild.peaceful.crow")),
                (5, (1, 1, "common.entity.wild.peaceful.leaf_beetle")),
                (5, (1, 7, "common.entity.wild.peaceful.deer")),
                (5, (1, 7, "common.entity.wild.peaceful.rabbit")),
                (5, (1, 2, "common.entity.wild.peaceful.squirrel")),
                (5, (1, 1, "common.entity.wild.peaceful.mossy_snail")),
                (5, (1, 1, "common.entity.wild.peaceful.treant_sapling")),
                (5, (1, 1, "common.entity.wild.peaceful.raccoon")),
                (5, (1, 1, "common.entity.wild.peaceful.turtle")),
                (5, (1, 2, "common.entity.wild.peaceful.frog")),
                (5, (1, 2, "common.entity.wild.peaceful.fungome")),
                (1, (1, 1, "common.entity.wild.peaceful.hirdrasil")),
            ],
            spawn_mode: Land,
            day_period: [Morning, Noon, Evening],
        ),
        Pack(
            groups: [
                // Solitary
                (1, (1, 1, "common.entity.wild.peaceful.forest_fox")),
                // Pack
                (1, (1, 3, "common.entity.wild.peaceful.rat")),
                (1, (1, 3, "common.entity.wild.peaceful.squirrel")),
                (1, (1, 3, "common.entity.wild.peaceful.raccoon")),
            ],
            spawn_mode: Land,
            day_period: [Night],
        ),
    ],
)
