FinisherMelee(
    energy_cost: 0,
    buildup_duration: 0.2,
    swing_duration: 0.1,
    recover_duration: 0.3,
    melee_constructor: (
        kind: Hook(
            damage: 0,
            poise: 0,
            pull: 0,
        ),
        scaled: Some(Hook(
            damage: 2,
            poise: 3,
            pull: 1,
        )),
        range: 6.0,
        angle: 30.0,
    ),
    minimum_combo: 1,
    scaling: Some((
        target: Attack,
        kind: Linear,
        max_factor: 20,
    )),
    combo_consumption: Half,
)