BasicRanged(
    energy_cost: 0.0,
    buildup_duration: 1.1,
    recover_duration: 0.2,
    projectile: Knife(
        damage: 34.0,
        radius: 3.8,
        knockback: 5.0,
        energy_regen: 20.0,
        min_falloff: 0.3,
    ),
    projectile_body: Object(SpectralSwordSmall),
    projectile_speed: 20.0,
    num_projectiles: 12,
    projectile_spread: 0.4,
    move_efficiency: 0.3,
)