#![enable(implicit_some)]
(
    name: Name("Guard"),
    body: RandomWith("humanoid"),
    alignment: Alignment(Npc),
    loot: LootTable("common.loot_tables.nothing"),
    inventory: (
        loadout: Inline((
            inherit: Asset("common.loadout.village.guard"),
            active_hands: InHands((Choice([
                (1, ModularWeapon(tool: Sword, material: Cobalt, hands: None)),
                (2, ModularWeapon(tool: Bow, material: Ironwood, hands: None)),
                (1, ModularWeapon(tool: Axe, material: Cobalt, hands: None)),
            ]), None)),
        )),
        items: [
            (25, "common.items.consumable.potion_big"),
            (25, "common.items.food.sunflower_icetea"),
        ],
    ),
    meta: [
        SkillSetAsset("common.skillset.preset.rank3.fullskill"),
    ],
)
