#![enable(implicit_some)]
(
    name: Name("Traveler"),
    body: RandomWith("humanoid"),
    alignment: Alignment(Npc),
    loot: LootTable("common.loot_tables.nothing"),
    inventory: (
        loadout: Inline((
            inherit: Choice([
                (1, Asset("common.loadout.world.traveler1.iron")),
                (1, Asset("common.loadout.world.traveler1.leather")),
                (1, Asset("common.loadout.world.traveler1.wool")),
            ]),
            active_hands: InHands((Choice([
                (1, ModularWeapon(tool: Sword, material: Iron, hands: None)),
                (1, ModularWeapon(tool: Axe, material: Iron, hands: None)),
                (1, ModularWeapon(tool: Hammer, material: Iron, hands: None)),
                (1, ModularWeapon(tool: Bow, material: Bamboo, hands: None)),
                (1, ModularWeapon(tool: Staff, material: Bamboo, hands: None)),
                (1, ModularWeapon(tool: Sceptre, material: Bamboo, hands: None)),
            ]), None)),
        )),
        items: [
            (25, "common.items.consumable.potion_minor"),
            (25, "common.items.food.sunflower_icetea"),
        ],
    ),
    meta: [
        SkillSetAsset("common.skillset.preset.rank2.fullskill"),
    ],
)
