[
    // Weapons
    (4.0, LootTable("common.loot_tables.weapons.tier-2")),
    // Armor
    (4.0, LootTable("common.loot_tables.armor.tier-2")),
    // Misc
    (2.0, Item("common.items.armor.misc.neck.pendant_of_protection")),
    (0.5, Item("common.items.tool.instruments.wildskin_drum")),
]