BasicBeam(
    buildup_duration: 0.20,
    recover_duration: 0.20,
    beam_duration: 1.0,
    damage: 4,
    tick_rate: 3,
    range: 25.0,
    max_angle: 1.0,
    damage_effect: Some(Lifesteal(0.05)),
    energy_regen: 7.5,
    energy_drain: 0,
    ori_rate: 0.4,
    specifier: LifestealBeam
)
