#![enable(implicit_some)]
(
    name: Name("Bowman"),
    body: RandomWith("humanoid"),
    alignment: Alignment(Npc),
    loot: LootTable("common.loot_tables.nothing"),
    inventory: (
        loadout: Inline((
            inherit: Choice([
                (1, Asset("common.loadout.world.traveler1.leather")),
                (1, Asset("common.loadout.world.traveler2.carapace")),
                (1, Asset("common.loadout.world.traveler2.scale")),
            ]),
            active_hands: InHands((Choice([
                (1, ModularWeapon(tool: Bow, material: Ironwood, hands: None)),

            ]), None)),
        )),
        items: [
            (10, "common.items.consumable.potion_big"),
            (10, "common.items.food.sunflower_icetea"),
        ],
    ),
    meta: [],
)
