BasicRanged(
    energy_cost: 0,
    buildup_duration: 0.75,
    recover_duration: 0.45,
    projectile: Arrow(
        damage: 4,
        knockback: 0,
        energy_regen: 0,
    ),
    projectile_body: Object(Dart),
    projectile_light: None,
    projectile_speed: 80.0,
    num_projectiles: 1,
    projectile_spread: 0.0,
    move_efficiency: 0.3,
)
