/* ron file pointing to voxel model and defining special colors
        base_structures: "spots_general.mage_tower",
        maximum occurance per each 1000km^2 world area
        freq: 1.0,
        placement requirements
        condition: All([Typical, MaxGradient(0.2), Biome([Forest, Taiga, Snowland, Grassland])]),
        Available Conditions: Typical (Not near river, way, cliffs or underwater), NearRiver,IsWay, IsUnderwater, NearCliffs
        Available Biomes: Void, Lake, Grassland, Ocean, Mountain, Snowland, Desert, Swamp, Jungle, Forest, Savannah, Taiga
        whether to prevent trees etc. around this spot
        spawn: true, */
[
    (
        base_structures: "spots_general.mage_tower",
        freq: 1.0,
        condition: All([Typical, MaxGradient(0.2), Biome([Forest, Taiga, Snowland, Grassland])]),
        spawn: true,
    ),
]
