#![enable(implicit_some)]
(
    name: Name("Beastmaster"),
    body: RandomWith("humanoid"),
    alignment: Alignment(Enemy),
    loot: LootTable("common.loot_tables.dungeon.cultist.miniboss"),
    inventory: (
        loadout: Inline((
            inherit: Asset("common.loadout.dungeon.cultist.beastmaster"),
            active_hands: InHands((Choice([
                (1, Item("common.items.weapons.axe.malachite_axe-0")),
                (1, ModularWeapon(tool: Sword, material: Bloodsteel, hands: Two)),
                (1, Item("common.items.weapons.bow.velorite")),
            ]), None)),
        )),
    ),
    meta: [
        SkillSetAsset("common.skillset.preset.rank5.fullskill"),
    ],
)