FinisherMelee(
    energy_cost: 0,
    buildup_duration: 0.5,
    swing_duration: 0.2,
    recover_duration: 0.4,
    melee_constructor: (
        kind: Slash(
            damage: 60,
            poise: 20,
            knockback: 0,
            energy_regen: 0,
        ),
        range: 3.0,
        angle: 15.0,
    ),
    minimum_combo: 30,
)