#![enable(unwrap_newtypes)]

[
    (
        specifier: "world.structure.spots.grave_small",
        center: (2, 2, 1),
        custom_indices: {
            8: Filled(Air, (r: 255, g: 255, b: 255)),
            9: RotatedSprite(Grave, 6),
            10: RotatedSprite(Gravestone, 6),
            11: Grass,
            12: None,
            13: RotatedSprite(Bones, 4),
         },
    ),
]