RapidMelee(
    buildup_duration: 0.1,
    swing_duration: 0.1,
    recover_duration: 0.3,
    melee_constructor: (
        kind: Slash(
            damage: 10,
            poise: 5,
            knockback: 0,
            energy_regen: 0,
        ),
        range: 4.0,
        angle: 15.0,
        damage_effect: Some(BuffsVulnerable(1.0, Bleeding)),
    ),
    energy_cost: 5,
    max_strikes: Some(4),
    move_modifier: 0.7,
    ori_modifier: 0.2,
    minimum_combo: 12,
)
