#![enable(unwrap_newtypes)]

[
    (
        specifier: "world.structure.natural.wolf_burrow",
        center: (10, 10, 6),
        custom_indices: {
            8: Filled(Air, (r: 255, g: 255, b: 255)),
            20: Sprite(ShortGrass),
            19: Sprite(Mushroom),
            18: Sprite(CommonLockedChest),
            17: Sprite(Bones),
            242: EntitySpawner("common.entity.wild.aggressive.wolf", 0.5),
         },
    ),
]
