BasicRanged(
    energy_cost: 0,
    buildup_duration: 0.6,
    recover_duration: 1.0,
    projectile: Frostball(
        damage: 30.0,
        radius: 3.0,
        min_falloff: 0.1,
    ),
    projectile_body: Object(IceBomb),
    projectile_speed: 25.0,
    num_projectiles: 3,
    projectile_spread: 0.07,
    move_efficiency: 0.75,
)
