#![enable(unwrap_newtypes)]

[
    (
        specifier: "world.structure.spots.camp",
        center: (3, 3, 1),
        custom_indices: {
            8: Filled(Air, (r: 255, g: 255, b: 255)),
            9: RotatedSprite(BedrollPirate, 0),
            10: Grass,
            11: Sprite(CommonLockedChest),
            12: Filled(Air, (r: 255, g: 255, b: 255)),
            13: Filled(Air, (r: 255, g: 255, b: 255)),
            14: Filled(Air, (r: 255, g: 255, b: 255)),
            15: Filled(Air, (r: 255, g: 255, b: 255)),
            16: Filled(Air, (r: 255, g: 255, b: 255)),
            251: Grass,
         },
    ),
]