[
    (1.05, Nothing),
    // Lantern drop
    (0.15, Item("common.items.lantern.blue_0")),
    // Hat drop
    (0.3, Item("common.items.armor.misc.head.mitre")),
    // Allow for Eldwood to drop until entity droppers are implemented
    (0.5, Item("common.items.log.eldwood")),
]
