BasicBeam(
    buildup_duration: 1.4,
    recover_duration: 0.9,
    beam_duration: 1.0,
    damage: 9.0,
    tick_rate: 1.5,
    range: 20.0,
    max_angle: 15.0,
    damage_effect: Some(Buff((
        kind: Burning,
        dur_secs: 10.0,
        strength: DamageFraction(1.0),
        chance: 1.0,
    ))),
    energy_regen: 0,
    energy_drain: 0,
    ori_rate: 0.3,
    specifier: Flamethrower,
)
