BasicRanged(
    energy_cost: 0.0,
    buildup_duration: 1.6,
    recover_duration: 1.2,
    projectile: LaserBeam(
        damage: 48.0,
        radius: 8.0,
        knockback: 5.0,
        energy_regen: 20.0,
        min_falloff: 0.0,
    ),
    projectile_body: Object(LaserBeam),
    projectile_speed: 100.0,
    num_projectiles: 1,
    projectile_spread: 0,
    move_efficiency: 0.3,
)
