BasicRanged(
    energy_cost: 0,
    buildup_duration: 1.75,
    recover_duration: 1.75,
    projectile: Mine(
        damage: 25.0,
        radius: 2.0,
        min_falloff: 0.3,
    ),
    projectile_body: Object(Mine),
    projectile_light: None,
    projectile_speed: 30.0,
    num_projectiles: 12,
    projectile_spread: 0.6,
    move_efficiency: 0.8,
)