#![enable(implicit_some)]
(
    name: Name("Clockwork"),
    body: RandomWith("clockwork"),
    alignment: Alignment(Enemy),
    loot: LootTable("common.loot_tables.nothing"),
    inventory: (
        loadout: Inline((
            active_hands: InHands((Item("common.items.npc_weapons.unique.husk"), None)),
            inherit: Asset("common.loadout.dungeon.dwarven_quarry.clockwork"),
        )),
    ),
    agent: (
        idle_wander_factor: 0.1,
    ),
    meta: [],
)
