BasicRanged(
    energy_cost: 0,
    buildup_duration: 1.5,
    recover_duration: 1.0,
     projectile: Magicball(
        damage: 8.0,
        radius: 3.0,
        energy_regen: 0,
        min_falloff: 0.5,
    ),
    projectile_body: Object(FireworkGreen),
    projectile_speed: 25.0,
    num_projectiles: 1,
    projectile_spread: 0.0,
    move_efficiency: 0.3,
)
