#![enable(unwrap_newtypes)]

[
    (
        specifier: "world.structure.natural.troll_cave",
        center: (23, 25, 17),
        custom_indices: {
            8: Filled(Air, (r: 255, g: 255, b: 255)),
            241: EntitySpawner("common.entity.wild.aggressive.swamp_troll", 1.0),
            242: Sprite(Mushroom),
            243: Sprite(CommonLockedChest),
            244: Sprite(Bones),
            245: EntitySpawner("common.entity.wild.aggressive.bat", 0.4),
         },
    ),
]
