[
    // Food
    (1.0, LootTable("common.loot_tables.food.wild_ingredients")),
    // Materials
    (0.25, MultiDrop(Item("common.items.mineral.ore.veloritefrag"), 1, 3)),
    (0.25, MultiDrop(Item("common.items.crafting_ing.animal_misc.fur"), 1, 2)),
    (0.25, MultiDrop(Item("common.items.crafting_ing.leather.thick_leather"), 1, 2)),
    // Nothing
    (0.75, Nothing),
]
