#![enable(implicit_some)]
(
    name: Automatic,
    body: RandomWith("phoenix"),
    alignment: Alignment(Wild),
    loot: All([
        // Bow and glider, has a lower chance of dropping
        LootTable("common.loot_tables.creature.bird_large.phoenix"),
        // Phoenix feathers and food, always dropped
        LootTable("common.loot_tables.creature.bird_large.phoenix_extra")
    ]),
    inventory: (
        loadout: FromBody,
    ),
    meta: [],
)