BasicRanged(
    energy_cost: 0,
    buildup_duration: 0.5,
    recover_duration: 1.5,
    projectile: Fireball(
        damage: 32.0,
        radius: 5.0,
        energy_regen: 5.0,
        min_falloff: 0.1,
    ),
    projectile_body: Object(BoltFire),
    projectile_light: None,
    projectile_speed: 100.0,
    num_projectiles: 1,
    projectile_spread: 0.0,
    move_efficiency: 0.3,
)