#![enable(unwrap_newtypes)]
{
// Represents the lack of a sprite.
Empty: None,
// Windows
Window1: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.window.window-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
Window2: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.window.window-1",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
Window3: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.window.window-2",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
Window4: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.window.window-3",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Cacti
BarrelCactus: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.cacti.barrel_cactus",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
		(
            model: "voxygen.voxel.sprite.cacti.cactus_barrel_flower",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
LargeCactus: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.cacti.large_cactus",
            offset: (-12.5, -4.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
		(
            model: "voxygen.voxel.sprite.cacti.cactus_branch_large_1",
            offset: (-2.5, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cacti.cactus_branch_large_2",
            offset: (-11.5, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),

        ),
		(
            model: "voxygen.voxel.sprite.cacti.cactus_branch_large_1_flower",
            offset: (-2.5, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
		(
            model: "voxygen.voxel.sprite.cacti.cactus_branch_large_2_flower",
            offset: (-11.5, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
TallCactus: Some((
    variations: [
		(
            model: "voxygen.voxel.sprite.cacti.tall",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cacti.tall2",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
RoundCactus: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.cacti.cactus_round",
            offset: (-4.5, -4.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
ShortCactus: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.cacti.cactus_short",
            offset: (-10.5, -4.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
MedFlatCactus: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.cacti.flat_cactus_med",
            offset: (-6.0, -2.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
ShortFlatCactus: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.cacti.flat_cactus_short",
            offset: (-6.0, -2.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Flowers
BlueFlower: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.flowers.flower_blue_1",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_blue_2",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_blue_3",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_blue_4",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_blue_5",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_blue_6",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_blue_7",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_blue-8",
            offset: (-5.5, -4.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_blue-9",
            offset: (-4.0, -3.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_blue-10",
            offset: (-1.5, -1.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.1,
)),
PinkFlower: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.flowers.flower_pink_1",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_pink_2",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_pink_3",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_pink_4",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.1,
)),
PurpleFlower: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.flowers.flower_purple_1",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_purple-2",
            offset: (-5.0, -2.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_purple-3",
            offset: (-3.5, -2.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_purple-4",
            offset: (-5.0, -4.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_purple-5",
            offset: (-2.5, -2.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_purple-6",
            offset: (-4.5, -4.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_purple-7",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_purple-8",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.1,
)),
RedFlower: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.flowers.flower_red_1",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_red_2",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_red_3",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_red-4",
            offset: (-6.5, -6.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_red-5",
            offset: (-3.5, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.jungle_flower_red-0",
            offset: (-7.5, -7.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.jungle_flower_red-1",
            offset: (-7.5, -7.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.1,
)),
WhiteFlower: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.flowers.flower_white_1",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_white_2",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_white-3",
            offset: (-1.5, -1.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_white-4",
            offset: (-5.0, -4.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_white-5",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.1,
)),
YellowFlower: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.flowers.flower_yellow-1",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.flower_yellow-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.1,
)),
Sunflower: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.flowers.sunflower_1",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.flowers.sunflower_2",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.1,
)),
// Grass
LongGrass: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.grass.grass_long_1",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_long_2",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_long_3",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_long_4",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_long_5",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_long_6",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_long_7",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.8,
)),
MediumGrass: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.grass.grass_med_1",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_med_2",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_med_3",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_med_4",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_med_5",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.5,
)),
ShortGrass: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.grass.grass_short_1",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_short_2",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_short_3",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_short_4",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_short_5",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.1,
)),
LargeGrass: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.grass.grass_large-0",
            offset: (-2.0, -2.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_large-1",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_large-2",
            offset: (-5.5, -5.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.5,
)),
JungleRedGrass: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.jungleredgrass.jungle_grass_red-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.jungleredgrass.jungle_grass_red-1",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.jungleredgrass.jungle_grass_red-2",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.jungleredgrass.jungle_grass_red-3",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.jungleredgrass.jungle_grass_red-4",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.jungleredgrass.jungle_grass_red-5",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.1,
)),
// Fruit
Apple: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.fruit.apple",
            offset: (-3.5, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Mushrooms
Mushroom: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.mushrooms.mushroom-0",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.mushrooms.mushroom-1",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.mushrooms.mushroom-2",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.mushrooms.mushroom-3",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.mushrooms.mushroom-4",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.mushrooms.mushroom-5",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.mushrooms.mushroom-6",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.mushrooms.mushroom-7",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.mushrooms.mushroom-8",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.mushrooms.mushroom-9",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.mushrooms.mushroom-10",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.1,
)),
// Sewer Mushrooms
SewerMushroom: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.cave.mushroom-0",
            offset: (-8.0, -8.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Cave Mushrooms
CaveMushroom: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.cave.mushroom-0",
            offset: (-8.0, -8.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cave.mushroom-1",
            offset: (-5.0, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cave.mushroom-2",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cave.mushroom-3",
            offset: (-2.5, -2.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cave.mushroom-4",
            offset: (-1.5, -1.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cave.mushroom-5",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cave.mushroom-6",
            offset: (-8.5, -8.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cave.mushroom-7",
            offset: (-11.5, -11.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cave.mushroom-8",
            offset: (-12.5, -15.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Ceiling Mushrooms
CeilingMushroom: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.cave.ceiling.mushroom-0",
            offset: (-8.0, -8.0, -22.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cave.ceiling.mushroom-1",
            offset: (-8.5, -8.5, -9.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cave.ceiling.mushroom-2",
            offset: (-11.5, -11.5, -17.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cave.ceiling.mold-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cave.ceiling.mold-1",
            offset: (-5.5, -5.5, -7.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cave.ceiling.mold-2",
            offset: (-5.5, -5.5, -7.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cave.ceiling.mold-3",
            offset: (-5.5, -5.5, 2.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cave.ceiling.mold-4",
            offset: (-2.0, -2.0, -49.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cave.ceiling.mold-5",
            offset: (-2.0, -2.0, -79.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cave.ceiling.mold-6",
            offset: (-2.0, -2.0, -79.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
Orb: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.cave.ceiling.orb-0",
            offset: (-8.0, -8.0, -79.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cave.ceiling.orb-1",
            offset: (-8.0, -8.0, -20.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cave.ceiling.orb-2",
            offset: (-8.0, -8.0, -65.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cave.ceiling.orb-3",
            offset: (-8.0, -8.0, -44.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Lianas,
Liana: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.lianas.liana-0",
            offset: (-4.0, -4.0, -115.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.lianas.liana-1",
            offset: (-4.0, -4.0, -72.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
    ],
    wind_sway: 0.5,
)),
// Velorite
Velorite: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.velorite.velorite_ore",
            offset: (-5.0, -5.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
VeloriteFrag: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.velorite.velorite",
            offset: (-4.0, -5.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Chests
Chest: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.chests.chest",
            offset: (-7.5, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.chests.chest_dark",
            offset: (-7.5, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.chests.chest_vines",
            offset: (-8.5, -7.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
CommonLockedChest: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.chests.chest_gold",
            offset: (-7.5, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),

    ],
    wind_sway: 0.0,
)),
// Dungeon Chests
DungeonChest0: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.chests.chest_vines",
            offset: (-8.5, -7.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
DungeonChest1: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.chests.chest_skull",
            offset: (-7.5, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
DungeonChest2: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.chests.chest_light",
            offset: (-7.5, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
DungeonChest3: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.chests.chest_gold",
            offset: (-7.5, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
DungeonChest4: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.chests.chest_gold",
            offset: (-7.5, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
DungeonChest5: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.chests.chest_demon",
            offset: (-7.5, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Rope
Rope: Some((
     variations: [
         (
            model: "voxygen.voxel.sprite.misc.rope",
            offset: (-5.5, -5.5, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
         ),
     ],
     wind_sway: 0.0,
)),
// Coral Chest
CoralChest: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.chests.chest_coral",
            offset: (-7.5, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Sea DecorChain
SeaDecorChain: Some((
        variations: [
            (
                model: "voxygen.voxel.sprite.misc.sea_decor_chain",
                offset: (-5.5, -5.5, -0.0),
                lod_axes: (1.0, 1.0, 1.0),
            ),
        ],
        wind_sway: 0.0,
)),
// Sea DecorBlock
SeaDecorBlock: Some((
     variations: [
         (
             model: "voxygen.voxel.sprite.misc.sea_decor_block",
             offset: (-5.5, -5.5, -0.0),
             lod_axes: (1.0, 1.0, 1.0),
         ),
     ],
    wind_sway: 0.0,
)),
// Sea DecorWindow Horizontal
SeaDecorWindowHor: Some((
     variations: [
         (
            model: "voxygen.voxel.sprite.misc.sea_decor_window_hor",
            offset: (-5.5, -5.5, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
         ),
     ],
     wind_sway: 0.0,
)),
// Sea DecorWindow Vertical
SeaDecorWindowVer: Some((
     variations: [
         (
            model: "voxygen.voxel.sprite.misc.sea_decor_window_ver",
            offset: (-5.5, -5.5, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
         ),
     ],
     wind_sway: 0.0,
)),
// Sea Decor Emblem
SeaDecorEmblem: Some((
     variations: [
         (
            model: "voxygen.voxel.sprite.misc.sea_decor_emblem",
            offset: (-16.0, -16.0, -4.0),
            lod_axes: (1.0, 1.0, 1.0),
         ),
     ],
     wind_sway: 0.0,
)),
// Sea Decor Pillar
SeaDecorPillar: Some((
     variations: [
         (
            model: "voxygen.voxel.sprite.misc.sea_decor_pillar-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
         ),
         (
            model: "voxygen.voxel.sprite.misc.sea_decor_pillar-1",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
         ),
         (
            model: "voxygen.voxel.sprite.misc.sea_decor_pillar-2",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
         ),
         (
            model: "voxygen.voxel.sprite.misc.sea_decor_pillar-3",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
         ),
         (
            model: "voxygen.voxel.sprite.misc.sea_decor_pillar-4",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
         ),
         (
            model: "voxygen.voxel.sprite.misc.sea_decor_pillar-5",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
         ),
         (
            model: "voxygen.voxel.sprite.misc.sea_decor_pillar-6",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
         ),
         (
            model: "voxygen.voxel.sprite.misc.sea_decor_pillar-7",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
         ),
     ],
     wind_sway: 0.0,
)),
// SeashellLantern
SeashellLantern: Some((
     variations: [
         (
            model: "voxygen.voxel.object.seashell_lantern",
            offset: (-4.5, -4.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
         ),
     ],
     wind_sway: 0.0,
)),
// GlassBarrier
GlassBarrier: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.glass_barrier_block",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
GlassKeyhole: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.glass_keyhole_block",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.5, 0.5, 0.5),
        ),
    ],
    wind_sway: 0.0,
)),
// Welwitch
Welwitch: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.welwitch.1",
            offset: (-15.0, -17.0, -0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
    ],
    wind_sway: 0.1,
)),
// Pumpkins
Pumpkin: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.pumpkin.1",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.pumpkin.2",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.pumpkin.3",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.pumpkin.4",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.pumpkin.5",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.pumpkin.6",
            offset: (-7.0, -6.5, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.pumpkin.7",
            offset: (-7.0, -9.5, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Lingonberries
LingonBerry: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.lingonberry.1",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.lingonberry.2",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.lingonberry.3",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Leafy Plants
LeafyPlant: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.leafy_plant.1",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.leafy_plant.2",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.leafy_plant.3",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.leafy_plant.4",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.leafy_plant.5",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.leafy_plant.6",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.leafy_plant.7",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.leafy_plant.8",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.leafy_plant.9",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.leafy_plant.10",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.4,
)),
JungleLeafyPlant: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.leafy_plant.jungle_plant-0",
            offset: (-5.5, -1.5, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.leafy_plant.jungle_plant-1",
            offset: (-6.5, -2.5, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.leafy_plant.jungle_plant-2",
            offset: (-6.5, -2.5, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.leafy_plant.jungle_plant-3",
            offset: (-7.5, -2.5, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.leafy_plant.jungle_plant-4",
            offset: (-7.5, -5.5, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.4,
)),
// Ferns
Fern: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.ferns.1",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.ferns.2",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.ferns.3",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.ferns.4",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.ferns.5",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.ferns.6",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.ferns.7",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.ferns.8",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.ferns.9",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.ferns.10",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.ferns.11",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.ferns.12",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.ferns.fern-0",
            offset: (-6.5, -11.5, 0.0),
            lod_axes: (0.0, 0.0, 1.0),
        ),
    ],
    wind_sway: 0.4,
)),
JungleFern: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.junglefern.1",
            offset: (-9.5, -9.5, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.junglefern.2",
            offset: (-7.5, -3.5, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.junglefern.3",
            offset: (-8.0, -8.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.junglefern.4",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.4,
)),
// Savanna Flora
SavannaGrass: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.grass.grass_savanna-0",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_savanna-1",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_savanna-2",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_savanna-3",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
		(
            model: "voxygen.voxel.sprite.grass.grass_savanna-4",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
		(
            model: "voxygen.voxel.sprite.grass.grass_savanna-5",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
		(
            model: "voxygen.voxel.sprite.grass.grass_savanna-6",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
	wind_sway: 0.5,
)),
TallSavannaGrass: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.grass.grass_savanna_tall-0",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_savanna_tall-1",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_savanna_tall-2",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_savanna_tall-3",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
		(
            model: "voxygen.voxel.sprite.grass.grass_savanna_tall-4",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
		(
            model: "voxygen.voxel.sprite.grass.grass_savanna_tall-5",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
		(
            model: "voxygen.voxel.sprite.grass.grass_savanna_tall-6",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
	wind_sway: 0.8,
)),
RedSavannaGrass: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.grass.grass_savanna_red-0",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_savanna_red-1",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_savanna_red-2",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_savanna_red-3",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
	wind_sway: 0.8,
)),
SavannaBush: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.savanna_bush.1",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.savanna_bush.2",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.savanna_bush.3",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.savanna_bush.4",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
		(
            model: "voxygen.voxel.sprite.savanna_bush.5",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
		(
            model: "voxygen.voxel.sprite.savanna_bush.6",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.2,
)),
// Dead Bush
DeadBush: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.dead_bush.1",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.dead_bush.2",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.dead_bush.3",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.dead_bush.4",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.2,
)),
// Blueberries
// NOTE: Why are these commented out?
Blueberry: None/* (
    variations: [
        (
            model: "voxygen.voxel.sprite.blueberry.1",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.blueberry.2",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.blueberry.3",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.blueberry.4",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.blueberry.5",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.blueberry.6",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.blueberry.7",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.blueberry.8",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.blueberry.9",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)*/,
// Ember
Ember: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.ember.1",
            offset: (-5.5, -5.5, -2.9),
            lod_axes: (1.0, 1.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
// FireBlock
FireBlock: Some((
    variations: [
        (
           model: "voxygen.voxel.sprite.misc.fireblock",
           offset: (-5.5, -5.5, 0.0),
           lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Smoke dummy
SmokeDummy: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.ember.dummy",
            offset: (-5.5, -5.5, -5.5),
            lod_axes: (1.0, 1.0, 0.0),
        ),
    ],
    wind_sway: 0.8,
)),
// Corn
Corn: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.corn.corn-0",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.corn.corn-1",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.corn.corn-2",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.corn.corn-3",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.corn.corn-4",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.corn.corn-5",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
    ],
    wind_sway: 0.4,
)),
// Yellow Wheat
WheatYellow: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.wheat_yellow.wheat-0",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.wheat_yellow.wheat-1",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.wheat_yellow.wheat-2",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.wheat_yellow.wheat-3",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.wheat_yellow.wheat-4",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.wheat_yellow.wheat-5",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.wheat_yellow.wheat-6",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.wheat_yellow.wheat-7",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.wheat_yellow.wheat-8",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.wheat_yellow.wheat-9",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
    ],
    wind_sway: 0.4,
)),
// Green Wheat
WheatGreen: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.wheat_green.wheat-0",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.wheat_green.wheat-1",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.wheat_green.wheat-2",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.wheat_green.wheat-3",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.wheat_green.wheat-4",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.wheat_green.wheat-5",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.wheat_green.wheat-6",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.wheat_green.wheat-7",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.wheat_green.wheat-8",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.wheat_green.wheat-9",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
    ],
    wind_sway: 0.4,
)),
// Cabbage
Cabbage: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.cabbage.cabbage-0",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cabbage.cabbage-1",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cabbage.cabbage-2",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Flax
Flax: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.flax.flax-0",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.flax.flax-1",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.flax.flax-2",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.flax.flax-3",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.flax.flax-4",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.flax.flax-5",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
    ],
    wind_sway: 0.4,
)),
// Carrot
Carrot: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.carrot.0",
            offset: (-5.5, -5.5, -0.25),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.carrot.1",
            offset: (-5.5, -5.5, -0.25),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.carrot.2",
            offset: (-5.5, -5.5, -0.25),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.carrot.3",
            offset: (-5.5, -5.5, -0.25),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.carrot.4",
            offset: (-5.5, -5.5, -0.25),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.carrot.5",
            offset: (-5.5, -5.5, -0.25),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.1,
)),
// Tomato
Tomato: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.tomato.0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.tomato.1",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.tomato.2",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.tomato.3",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.tomato.4",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Radish
Radish: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.radish.0",
            offset: (-5.5, -5.5, -0.25),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.radish.1",
            offset: (-5.5, -5.5, -0.25),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.radish.2",
            offset: (-5.5, -5.5, -0.25),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.radish.3",
            offset: (-5.5, -5.5, -0.25),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.radish.4",
            offset: (-5.5, -5.5, -0.25),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.1,
)),
// Turnip
Turnip: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.turnip.turnip-0",
            offset: (-5.5, -5.5, -0.25),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.turnip.turnip-1",
            offset: (-5.5, -5.5, -0.25),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.turnip.turnip-2",
            offset: (-5.5, -5.5, -0.25),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.turnip.turnip-3",
            offset: (-5.5, -5.5, -0.25),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.turnip.turnip-4",
            offset: (-5.5, -5.5, -0.25),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.turnip.turnip-5",
            offset: (-5.5, -5.5, -0.25),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.1,
)),
// Coconut
Coconut: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.fruit.coconut",
            offset: (-3.5, -3.5, 2.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Scarecrow
Scarecrow: Some((
    variations: [
    (
        model: "voxygen.voxel.sprite.misc.scarecrow",
        offset: (-9.5, -3.0, -0.25),
        lod_axes: (0.0, 0.0, 1.0),
    ),
    ],
    wind_sway: 0.0,
)),
// Street Light
StreetLamp: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.misc.street_lamp",
            offset: (-4.5, -4.5, 0.0),
            lod_axes: (0.0, 0.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
StreetLampTall: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.street_lamp-0",
            offset: (-10.5, -10.5, 0.0),
            lod_axes: (0.0, 0.0, 1.0),
        ),

    ],
    wind_sway: 0.0,
)),
// Door
// To make doors swing add them in voxygen\src\scene\terrain L. 333
Door: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.door.door-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
DoorDark: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.door.door_dark-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
DoorWide: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.door.door-wide",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Bed
Bed: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.bed-0",
            offset: (-9.5, -14.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Bench
Bench: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.bench-0",
            offset: (-14.0, -4.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Chair
ChairSingle: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.chair_single-0",
            offset: (-5.5, -4.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.chair_single-1",
            offset: (-5.5, -4.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
ChairDouble: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.chair_double-0",
            offset: (-9.5, -4.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.chair_double-1",
            offset: (-9.5, -4.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Helm
Helm: Some((
    variations: [
        (
           model: "voxygen.voxel.sprite.furniture.helm",
           offset: (-5.5, -5.5, 0.0),
           lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// CoatRack
CoatRack: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.coatrack-0",
            offset: (-6.5, -6.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.coatrack-1",
            offset: (-6.5, -6.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Crate
Crate: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.crate-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.crate-1",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.crate-2",
            offset: (-3.0, -3.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.crate-3",
            offset: (-6.0, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.crate-4",
            offset: (-6.0, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.crate-5",
            offset: (-5.5, -3.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.crate-6",
            offset: (-4.5, -3.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// DrawerLarge
DrawerLarge: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.drawer_large-0",
            offset: (-11.5, -5.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.drawer_large-1",
            offset: (-11.5, -5.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// DrawerMedium
DrawerMedium: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.drawer_medium-0",
            offset: (-11.0, -5.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.drawer_medium-1",
            offset: (-11.0, -5.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// DrawerSmall
DrawerSmall: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.drawer_small-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.drawer_small-1",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// DungeonWallDecor
DungeonWallDecor: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.dungeon_wall-0",
            offset: (-5.5, -1.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.dungeon_wall-1",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.dungeon_wall-2",
            offset: (-5.5, -3.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.dungeon_wall-3",
            offset: (-1.5, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.dungeon_wall-4",
            offset: (-5.5, -4.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.dungeon_wall-5",
            offset: (-5.5, -0.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.dungeon_wall-6",
            offset: (-5.5, -1.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.dungeon_wall-7",
            offset: (-5.5, -1.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.dungeon_wall-8",
            offset: (-5.5, -1.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.dungeon_wall-9",
            offset: (-1.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// HangingBasket
HangingBasket: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.hanging_basket-0",
            offset: (-6.5, -4.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.hanging_basket-1",
            offset: (-9.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// HangingSign
HangingSign: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.hanging_sign-0",
            offset: (-3.5, -16.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// WallLamp
WallLamp: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.lamp_wall-1",
            offset: (-10.5, -12.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// WallLampSmall
WallLampSmall: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.lamp_wall-0",
            offset: (-5.5, 0.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
WallLampWizard: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.lamp_wall-2",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
ChristmasOrnament: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.snowflake_light",
            offset: (-5.5, 0.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.hirdrasil-antler",
            offset: (-10.5, -2.5, -3.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.hirdrasil-antler-1",
            offset: (-6.5, -2.5, -3.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.moravian-star-orange",
            offset: (-5.5, -7.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.2,
)),
ChristmasWreath: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.wreath-0",
            offset: (-6.5, 0.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// WallSconce
WallSconce: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.sconce_wall-0",
            offset: (-2.5, -1.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Planter
Planter: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.planter-0",
            offset: (-6.0, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.planter-1",
            offset: (-13.0, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.planter-2",
            offset: (-6.0, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.planter-3",
            offset: (-6.0, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.planter-4",
            offset: (-6.0, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.planter-5",
            offset: (-6.0, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.planter-6",
            offset: (-7.5, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Shelf
Shelf: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.shelf-0",
            offset: (-14.5, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.shelf-1",
            offset: (-13.5, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// TableSide
TableSide: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.table_side-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.table_side-1",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// TableDining
TableDining: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.table_dining-0",
            offset: (-8.5, -8.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.table_dining-1",
            offset: (-8.5, -8.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// TableDouble
TableDouble: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.table_double-0",
            offset: (-18.5, -11.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),

    ],
    wind_sway: 0.0,
)),
// WardrobeDouble
WardrobeDouble: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.wardrobe_double-0",
            offset: (-10.5, -6.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.wardrobe_double-1",
            offset: (-10.5, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// WardrobeSingle
WardrobeSingle: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.wardrobe_single-0",
            offset: (-5.5, -6.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.wardrobe_single-1",
            offset: (-5.5, -6.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Pot
Pot: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.pot-0",
            offset: (-3.5, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.furniture.pot-1",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Stones
Stones: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.rocks.rock-0",
            offset: (-3.0, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.rocks.rock-1",
            offset: (-4.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.rocks.rock-2",
            offset: (-4.5, -4.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Twigs
Twigs: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.twigs.twigs-0",
            offset: (-3.5, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.twigs.twigs-1",
            offset: (-2.0, -1.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.twigs.twigs-2",
            offset: (-4.0, -4.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Drop Gate Parts
DropGate: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.castle.drop_gate_bars-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
DropGateBottom: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.castle.drop_gate_bottom-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Snow covered Grass
GrassSnow: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.grass.grass_snow_0",
            offset: (-2.5, -2.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_snow_1",
            offset: (-2.5, -2.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_snow_2",
            offset: (-2.5, -2.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_snow_3",
            offset: (-2.5, -2.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_snow_4",
            offset: (-2.5, -2.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_snow_5",
            offset: (-2.5, -2.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_snow_6",
            offset: (-2.5, -2.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_snow_7",
            offset: (-2.5, -2.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_snow_8",
            offset: (-2.5, -2.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_snow_9",
            offset: (-2.5, -2.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.2,
)),
// Reed
Reed: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.reed.reed-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.reed.reed-1",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.reed.reed-2",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.reed.reed-3",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.reed.reed-4",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.lillypads.temperate-reeds-1",
            offset: (-4.5, -4.0, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.lillypads.temperate-reeds-2",
            offset: (-4.5, -4.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.lillypads.temperate-reeds-3",
            offset: (-4.5, -4.0, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.lillypads.temperate-reeds-4",
            offset: (-4.5, -4.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.lillypads.temperate-reeds-5",
            offset: (-4.0, -4.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
    ],
    wind_sway: 0.3,
)),
// Beehive
Beehive: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.beehive.beehive",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.1,
)),
// Empty Flask
VialEmpty: Some((
    variations: [
        (
            model: "voxygen.voxel.object.potion_empty",
            offset: (-5.0, -5.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Bowls
Bowl: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.crafting_ing.bowl",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Minor Potion
PotionMinor: Some((
    variations: [
        (
            model: "voxygen.voxel.object.potion_red",
            offset: (-5.0, -5.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
],
    wind_sway: 0.0,
)),
PotionDummy: Some((
    variations: [
        (
            model: "voxygen.voxel.object.potion_green",
            offset: (-5.0, -5.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
],
    wind_sway: 0.0,
)),
// Ground Fire Bowls
FireBowlGround: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.misc.lantern_ground_open",
            offset: (-3.5, -3.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
],
    wind_sway: 0.0,
)),
// Underwater Grass
GrassBlue: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.underwater_grass.blue-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.underwater_grass.blue-1",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
    ],
    wind_sway: 1.0,
)),
// Underwater Chests
ChestBuried: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.underwater_chests.chest_skull",
            offset: (-10.0, -8.0, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
             model: "voxygen.voxel.sprite.underwater_chests.chest_vines",
            offset: (-10.0, -8.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
    ],
    wind_sway: 0.0,
)),
// Stony Coral
StonyCoral: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.coral.yellow_fire_coral-0",
            offset: (-7.0, -6.5, -0.1),
            lod_axes: (0.5, 0.5, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.coral.red_fire_coral-0",
            offset: (-6.5, -2.0, -0.1),
            lod_axes: (0.5, 0.5, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.coral.red_fire_coral-1",
            offset: (-7.5, -4.5, -0.1),
            lod_axes: (0.5, 0.5, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.coral.red_fire_coral-2",
            offset: (-7.0, -4, -0.1),
            lod_axes: (0.5, 0.5, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.coral.green_brain_coral-0",
            offset: (-9.5, -10.5, -5.1),
            lod_axes: (0.5, 0.5, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.coral.green_brain_coral-1",
            offset: (-9.5, -10.5, -3.1),
            lod_axes: (0.5, 0.5, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.coral.green_brain_coral-2",
            offset: (-6.5, -6.5, -0.1),
            lod_axes: (0.5, 0.5, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.coral.pink_brain_coral-0",
            offset: (-10.0, -9.5, -5.1),
            lod_axes: (0.5, 0.5, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.coral.pink_brain_coral-1",
            offset: (-6.0, -5.5, -0.0),
            lod_axes: (0.5, 0.5, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.coral.pink_birdsnest_coral-0",
            offset: (-5.5, -5.5, -0.1),
            lod_axes: (0.5, 0.5, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.coral.pink_birdsnest_coral-1",
            offset: (-5.5, -5.5, -0.1),
            lod_axes: (0.5, 0.5, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.coral.pink_birdsnest_coral-2",
            offset: (-5.5, -5.5, -0.1),
            lod_axes: (0.5, 0.5, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.coral.pink_birdsnest_coral-3",
            offset: (-5.5, -5.5, -0.1),
            lod_axes: (0.5, 0.5, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.coral.plating_acropora-0",
            offset: (-9.5, -9.0, -0.1),
            lod_axes: (0.5, 0.5, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.coral.plating_acropora-1",
            offset: (-9.5, -9.0, -0.1),
            lod_axes: (0.5, 0.5, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.coral.plating_acropora-2",
            offset: (-11.0, -10.5, -0.1),
            lod_axes: (0.5, 0.5, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.coral.plating_acropora-3",
            offset: (-11.0, -11.0, -0.1),
            lod_axes: (0.5, 0.5, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.coral.plating_acropora-4",
            offset: (-9.0, -9.0, -0.1),
            lod_axes: (0.5, 0.5, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.coral.plating_acropora-5",
            offset: (-8.0, -9.0, -0.1),
            lod_axes: (0.5, 0.5, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.coral.plating_acropora-6",
            offset: (-9.0, -8.5, -0.1),
            lod_axes: (0.5, 0.5, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.coral.plating_acropora-7",
            offset: (-7, -9.0, -0.1),
            lod_axes: (0.5, 0.5, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Soft Coral
SoftCoral: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.coral.yellow_gorgonian-0",
            offset: (-3.0, -10.0, 0.0),
            lod_axes: (0.0, 0.5, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.coral.yellow_gorgonian-1",
            offset: (-3.0, -13.0, 0.0),
            lod_axes: (0.0, 0.5, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.coral.yellow_gorgonian-2",
            offset: (-3.0, -17.5, 0.0),
            lod_axes: (0.0, 0.5, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.coral.purp-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.5, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.coral.purp-1",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.5, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.coral.red_sea_fan-1",
            offset: (-2.5, -15.5, 0.0),
            lod_axes: (0.0, 0.5, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.coral.red_sea_fan-2",
            offset: (-2.5, -22.5, 0.0),
            lod_axes: (0.0, 0.5, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.coral.red_sea_fan-3",
            offset: (-3.0, -15.5, 0.0),
            lod_axes: (0.0, 0.5, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.coral.purple_finger_soft_coral-0",
            offset: (-9.5, -8.5, -0.1),
            lod_axes: (0.0, 0.5, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.coral.purple_finger_soft_coral-1",
            offset: (-10.0, -19.5, -0.1),
            lod_axes: (0.0, 0.5, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.coral.green_ricordea-1",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.coral.green_ricordea-2",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.coral.green_ricordea-3",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.coral.green_ricordea-4",
            offset: (-6.5, -6.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.coral.blue_ricordea-1",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.coral.blue_ricordea-2",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.coral.blue_ricordea-3",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.coral.sea_anemone-1",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
    ],
    wind_sway: 1.0,
)),
// Sea Anemones
SeaAnemone: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.coral.sea_anemone-1",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
    ],
    wind_sway: 1.0,
)),
//Bull kelp
BullKelp: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.algae.nereocystis_kelp-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.algae.nereocystis_kelp-1",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.algae.nereocystis_kelp-2",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.algae.nereocystis_kelp-3",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.algae.nereocystis_kelp-4",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.algae.nereocystis_kelp-5",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.algae.nereocystis_kelp-6",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.algae.nereocystis_kelp-7",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.algae.nereocystis_kelp-8",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
    ],
    wind_sway: 0.5,
)),
//scattered temperate type Seaweed
SeaweedTemperate: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.algae.kelp_sprig-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.algae.kelp_sprig-1",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_short_1",
            offset: (-5.5, -6.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_short_2",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
    ],
    wind_sway: 0.5,
)),
//scattered tropical type seaweed
SeaweedTropical: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.grass.grass_short_1",
            offset: (-5.5, -6.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.grass.grass_short_2",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.algae.acetabularia-0",
            offset: (-5.5, -6.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.algae.acetabularia-1",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.algae.acetabularia-2",
            offset: (-5.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.algae.udotea-0",
            offset: (-8.0, -1.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.algae.udotea-1",
            offset: (-8.0, -1.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.algae.udotea-2",
            offset: (-10.0, -2.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
    ],
    wind_sway: 0.7,
)),
//Mermaids fan algae patch
MermaidsFan: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.algae.udotea-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.algae.udotea-1",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.algae.udotea-2",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
    ],
    wind_sway: 0.7,
)),
//Caulerpa prolifera patch
WavyAlgae: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.algae.caulerpa_prolifera-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.algae.caulerpa_prolifera-1",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.algae.caulerpa_prolifera-2",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.algae.caulerpa_prolifera-3",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
    ],
    wind_sway: 0.7,
)),
//Caulerpa lentillifera patch
SeaGrapes: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.algae.caulerpa_lentillifera-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.algae.caulerpa_lentillifera-1",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.algae.caulerpa_lentillifera-2",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.algae.caulerpa_lentillifera-3",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
    ],
    wind_sway: 0.7,
)),
//Giant Kelp
GiantKelp: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.algae.macrocystis_kelp-0",
            offset: (-15.5, -15.5, 0.0),
            lod_axes: (0.5, 0.5, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.algae.macrocystis_kelp-1",
            offset: (-15.5, -15.5, 0.0),
            lod_axes: (0.5, 0.5, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.algae.macrocystis_kelp-2",
            offset: (-15.5, -15.5, 0.0),
            lod_axes: (0.5, 0.5, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.algae.macrocystis_kelp-3",
            offset: (-15.5, -15.5, 0.0),
            lod_axes: (0.5, 0.5, 0.0),
        ),
    ],
    wind_sway: 0.2,
)),
// Red Algae
RedAlgae: None,
// Underwater Vent
UnderwaterVent: None,
// Seagrass
Seagrass: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.grass.seagrass-0",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.seagrass-1",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.seagrass-2",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.grass.seagrass-3",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
		(
            model: "voxygen.voxel.sprite.grass.seagrass-4",
            offset: (-6.0, -6.0, -0.0),
            lod_axes: (1.0, 1.0, 1.0),
    )
],
wind_sway: 0.7,
)),
// Seashells
Seashells: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.seashells.shell-0",
            offset: (-4.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.seashells.shell-1",
            offset: (-4.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Underwater Mud Piles
Mud: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.underwater_mud.mud-0",
            offset: (-9.5, -7.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
        (
            model: "voxygen.voxel.sprite.underwater_mud.mud-1",
            offset: (-8.5, -7.5, 0.0),
            lod_axes: (0.0, 0.0, 0.5),
        ),
    ],
    wind_sway: 0.0,
)),
// Amethyst Ore
Amethyst: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.mineral.gem.amethyst-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Ruby Ore
Ruby: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.mineral.gem.ruby-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Diamond Ore
Diamond: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.mineral.gem.diamond-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Sapphire Ore
Sapphire: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.mineral.gem.sapphire-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Emerald Ore
Emerald: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.mineral.gem.emerald-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Topaz Ore
Topaz: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.mineral.gem.topaz-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Small Amethyst Ore
AmethystSmall: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.mineral.gem.amethyst_S-0",
            offset: (-3.5, -3.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Small Topaz Ore
TopazSmall: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.mineral.gem.topaz_S-0",
            offset: (-3.5, -3.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Small Ruby Ore
RubySmall: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.mineral.gem.ruby_S-0",
            offset: (-3.5, -3.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Small Emerald Ore
EmeraldSmall: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.mineral.gem.emerald_S-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Small Diamond Ore
DiamondSmall: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.mineral.gem.diamond_S-0",
            offset: (-3.5, -3.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Small Sapphire Ore
SapphireSmall: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.mineral.gem.sapphire_S-0",
            offset: (-3.5, -3.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
Bloodstone: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.mineral.deposit.bloodstone",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
Coal: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.mineral.deposit.coal",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
Cobalt: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.mineral.deposit.cobalt",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
Copper: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.mineral.deposit.copper",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
Iron: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.mineral.deposit.iron",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
Tin: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.mineral.deposit.tin",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
Silver: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.mineral.deposit.silver",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
Gold: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.mineral.deposit.gold",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
CrystalHigh: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.mineral.deposit.crystal.ceiling.green-0",
            offset: (-8.5, -9.0, -7.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.mineral.deposit.crystal.ceiling.green-1",
            offset: (-8.0, -8.0, -10.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.mineral.deposit.crystal.ceiling.green-2",
            offset: (-11.5, -12.5, -9.0),
            lod_axes: (1.0, 1.0, 1.0),
        )
],
wind_sway: 0.0,
)),
CrystalLow: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.mineral.deposit.crystal.floor.blue-0",
            offset: (-8.5, -9.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.mineral.deposit.crystal.floor.blue-1",
            offset: (-8.0, -8.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.mineral.deposit.crystal.floor.blue-2",
            offset: (-11.5, -12.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.mineral.deposit.crystal.floor.purple-0",
            offset: (-8.5, -9.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.mineral.deposit.crystal.floor.purple-1",
            offset: (-8.0, -8.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.mineral.deposit.crystal.floor.purple-2",
            offset: (-11.5, -12.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.mineral.deposit.crystal.floor.green-0",
            offset: (-8.5, -9.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.mineral.deposit.crystal.floor.green-1",
            offset: (-8.0, -8.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.mineral.deposit.crystal.floor.green-2",
            offset: (-11.5, -12.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        )
],
wind_sway: 0.0,
)),
Cotton: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.flowers.cotton",
            offset: (-4.5, -4.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.4,
)),
Moonbell: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.flowers.moonbell",
            offset: (-3.5, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
Pyrebloom: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.flowers.pyrebloom",
            offset: (-5.5, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
WildFlax: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.flax.flax-0",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.flax.flax-1",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.flax.flax-2",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.flax.flax-3",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.flax.flax-4",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
        (
            model: "voxygen.voxel.sprite.flax.flax-5",
            offset: (-6.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.7),
        ),
    ],
    wind_sway: 0.4,
)),
// Lantern
Lantern: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.lantern.mine_lamp",
            offset: (-3.5, -3.5, 0.0),
            lod_axes: (0.5, 0.5, 0.2),
        ),
    ],
    wind_sway: 0.0,
)),
// CliffTown & DesertCity Decor
WindowArabic: Some((
    variations: [
        (
           model: "voxygen.voxel.sprite.window.window_arabic",
           offset: (-5.5, -5.5, 0.0),
           lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
BookshelfArabic: Some((
    variations: [
        (
           model: "voxygen.voxel.sprite.furniture.bookshelf_arabic",
           offset: (-22.0, -5.5, -6.0),
           lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
DecorSetArabic: Some((
    variations: [
        (
           model: "voxygen.voxel.sprite.furniture.decor_set_arabic-0",
           offset: (-10.5, -10.5, 0.0),
           lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
SepareArabic: Some((
    variations: [
        (
           model: "voxygen.voxel.sprite.furniture.separe_arabic",
           offset: (-5.5, -5.5, 0.0),
           lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
CushionArabic: Some((
    variations: [
        (
           model: "voxygen.voxel.sprite.furniture.cushion_arabic",
           offset: (-5.5, -5.5, 0.0),
           lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
JugArabic: Some((
    variations: [
        (
           model: "voxygen.voxel.sprite.furniture.jug_arabic",
           offset: (-5.5, -5.5, 0.0),
           lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
TableArabicSmall: Some((
    variations: [
        (
           model: "voxygen.voxel.sprite.furniture.table_arabic_small",
           offset: (-7.5, -7.5, 0.0),
           lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
TableArabicLarge: Some((
    variations: [
        (
           model: "voxygen.voxel.sprite.furniture.table_arabic_large",
           offset: (-21.0, -13.0, 0.0),
           lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
CanapeArabic: Some((
    variations: [
        (
           model: "voxygen.voxel.sprite.furniture.canape_arabic",
           offset: (-12.5, -14.0, 0.0),
           lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
CupboardArabic: Some((
    variations: [
        (
           model: "voxygen.voxel.sprite.furniture.cupboard_arabic",
           offset: (-9.5, -5.5, 4.0),
           lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
WallTableArabic: Some((
    variations: [
        (
           model: "voxygen.voxel.sprite.furniture.wall_table_arabic",
           offset: (-15.0, -5.5, 2.0),
           lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
JugAndBowlArabic: Some((
    variations: [
        (
           model: "voxygen.voxel.sprite.furniture.jug_and_bowl_arabic",
           offset: (-15.0, -7.5, 0.0),
           lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
MelonCut: Some((
    variations: [
        (
           model: "voxygen.voxel.sprite.furniture.melon_cut",
           offset: (-15.0, -7.5, 0.0),
           lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
FountainArabic: Some((
    variations: [
        (
           model: "voxygen.voxel.sprite.furniture.fountain_arabic",
           offset: (-15.5, -15.5, 0.0),
           lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
OvenArabic: Some((
    variations: [
        (
           model: "voxygen.voxel.sprite.furniture.oven_arabic",
           offset: (-6.5, -8.5, 0.0),
           lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
Hearth: Some((
    variations: [
        (
           model: "voxygen.voxel.sprite.furniture.hearth",
           offset: (-19.0, -5.5, 0.0),
           lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
ForgeTools: Some((
    variations: [
        (
           model: "voxygen.voxel.sprite.furniture.forge_tools",
           offset: (-19.0, -5.0, 0.0),
           lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
CliffDecorBlock: Some((
    variations: [
        (
           model: "voxygen.voxel.sprite.furniture.cliff_decor_block",
           offset: (-5.5, -5.5, 0.0),
           lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Anvil
Anvil: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.anvil.anvil-0",
            offset: (-5.5, -7.0, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Cauldron
Cauldron: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.cauldron.cauldron-0",
            offset: (-10.0, -10.0, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Forge
Forge: Some((
    variations: [
        (
            model: "voxygen.voxel.object.forge",
            offset: (-6.5, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
Loom: Some((
    variations: [
        (
            model: "voxygen.voxel.object.loom",
            offset: (-6.0, -4.0, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
// DismantlingBench
DismantlingBench: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.salvaging_station.salvaging_station-0",
            offset: (-7.0, -8.0, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
SpinningWheel: Some((
    variations: [
        (
            model: "voxygen.voxel.object.spinning_wheel",
            offset: (-7.5, -5.0, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
TanningRack: Some((
    variations: [
        (
            model: "voxygen.voxel.object.tanning_rack",
            offset: (-7.5, -4.0, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Crafting Bench
CraftingBench: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.crafting_bench.crafting_bench-0",
            offset: (-9.5, -7.0, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Cooking Pot
CookingPot: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.cooking_pot.pot-0",
            offset: (-9.0, -10.0, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Repair Bench
RepairBench: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.repair_bench.repair_bench-0",
            offset: (-7.0, -8.0, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Ensnaring Vines
EnsnaringVines: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.misc.ensnaring_vines",
            offset: (-5.0, -6.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Sea Urchin
SeaUrchin: Some((
    variations: [
        (
            model: "voxygen.voxel.object.sea_urchin",
            offset: (-5.0, -6.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Iron Spike
IronSpike: Some((
    variations: [
        (
            model: "voxygen.voxel.object.iron_spike",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
// WitchWindow
WitchWindow: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.window.witch_purple",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.5, 0.5, 0.5),
        ),
    ],
    wind_sway: 0.0,
)),
Keyhole: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.keyhole_block",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.5, 0.5, 0.5),
        ),
    ],
    wind_sway: 0.0,
)),
KeyDoor: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.door_block",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.5, 0.5, 0.5),
        ),
    ],
    wind_sway: 0.0,
)),
BoneKeyhole: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.bone_keyhole_block",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.5, 0.5, 0.5),
        ),
    ],
    wind_sway: 0.0,
)),
BoneKeyDoor: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.bone_door_block",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.5, 0.5, 0.5),
        ),
    ],
    wind_sway: 0.0,
)),
// Bones
Bones: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.bone.bone-1",
            offset: (-3.0, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.bone.bone-2",
            offset: (-1.0, -5.0, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.bone.bone-3",
            offset: (-1.5, -4.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.bone.bone-4",
            offset: (-3.5, -5.0, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.bone.bone-5",
            offset: (-4.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Short Cavern Grass Blue
CavernGrassBlueShort: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.cavern.grass_short-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cavern.grass_short-1",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cavern.grass_short-2",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cavern.grass_short-3",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cavern.grass_short-4",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Medium Cavern Grass Blue
CavernGrassBlueMedium: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.cavern.grass_med-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cavern.grass_med-1",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cavern.grass_med-2",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cavern.grass_med-3",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Long Cavern Grass Blue
CavernGrassBlueLong: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.cavern.grass_long-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cavern.grass_long-1",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cavern.grass_long-2",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cavern.grass_long-3",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cavern.grass_long-4",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cavern.grass_long-5",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cavern.grass_long-6",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cavern.grass_long-7",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Cavern Lillypads Blue
CavernLillypadBlue: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.cavern.lillypad-0",
            offset: (-5.5, -5.5, -1.0),
            lod_axes: (0.5, 0.5, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.cavern.lillypad-1",
            offset: (-5.5, -5.5, -1.0),
            lod_axes: (0.5, 0.5, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.cavern.lillypad-2",
            offset: (-5.5, -5.5, -1.0),
            lod_axes: (0.5, 0.5, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.cavern.lillypad-3",
            offset: (-5.5, -5.5, -1.0),
            lod_axes: (0.5, 0.5, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.cavern.lillypad-4",
            offset: (-5.5, -5.5, -1.0),
            lod_axes: (0.5, 0.5, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Cavern Hanging Mycel Blue
CavernMycelBlue: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.cavern.mycel-0",
            offset: (-0.5, -0.5, -21.0),
            lod_axes: (0.0, 0.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cavern.mycel-1",
            offset: (-0.5, -0.5, -31.0),
            lod_axes: (0.0, 0.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cavern.mycel-2",
            offset: (-0.5, -0.5, -14.0),
            lod_axes: (0.0, 0.0, 1.0),
        ),
        (
            model: "voxygen.voxel.sprite.cavern.mycel-3",
            offset: (-0.5, -0.5, -40.0),
            lod_axes: (0.0, 0.0, 1.0),
        ),
    ],
    wind_sway: 0.1,
)),
// LillyPads on rivers
LillyPads: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.lillypads.temperate-lilypad-1",
            offset: (-4.5, -4.5, -18.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.lillypads.temperate-lilypad-2",
            offset: (-4.5, -4.5, -18.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.lillypads.temperate-lilypad-3",
            offset: (-5.5, -5.0, -18.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.lillypads.temperate-lilypad-4",
            offset: (-5.5, -5.5, -18.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.lillypads.temperate-lilypad-5",
            offset: (-5.5, -5.5, -18.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.lillypads.temperate-lilypad-6",
            offset: (-5.5, -5.5, -18.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.lillypads.temperate-lilypad-7",
            offset: (-5.5, -5.5, -18.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.lillypads.temperate-lilypad-8",
            offset: (-4.5, -4.5, -18.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.lillypads.temperate-lilypad-9",
            offset: (-4.5, -4.5, -18.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.6,
)),
Bomb: Some((
    variations: [
        (
            model: "voxygen.voxel.object.bomb",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.5, 0.5, 0.5),
        ),
    ],
    wind_sway: 0.0,
)),
EnsnaringWeb: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.misc.ensnaring_web",
            offset: (-5.0, -6.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Ice spike
IceSpike: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.misc.icespike",
            offset: (-5.0, -6.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
// WOOOOOOD
Wood: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.wood.log.wood",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
Bamboo: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.wood.log.bamboo",
            offset: (-6.5, -6.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
Hardwood: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.wood.log.hardwood",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
Ironwood: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.wood.log.ironwood",
            offset: (-6.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
Frostwood: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.wood.log.frostwood",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
Eldwood: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.wood.log.eldwood",
            offset: (-4.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Bedrolls
Bedroll: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.camp.camp",
            offset: (-8.0, -16.0, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
Tent: Some((
    variations: [
        (
            model: "voxygen.voxel.object.tent",
            offset: (-7.5, -15.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
BedrollSnow: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.camp.camp_snow",
            offset: (-8.0, -16.0, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
BedrollPirate: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.camp.camp_pirate",
            offset: (-8.0, -16.0, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Graves
Grave: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.grave.mud",
            offset: (-6.0, -7.0, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
Gravestone: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.grave.grave_0",
            offset: (1.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.grave.grave_1",
            offset: (1.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.grave.grave_2",
            offset: (1.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.grave.grave_3",
            offset: (1.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.grave.grave_4",
            offset: (1.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.grave.grave_5",
            offset: (1.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.grave.grave_6",
            offset: (1.0, -6.0, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
// Wizard assets
MagicalBarrier: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.wizard.magical_barrier",
            offset: (-10.0, -0.0, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
MagicalSeal: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.wizard.magical_seal",
            offset: (-16.0, -16.0, -1.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
Candle: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.wizard.candle",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
DoorBars: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.bars.0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
KeyholeBars: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.bars.keyhole",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
IceCrystal: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.crystal.ice_crystal_0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.crystal.ice_crystal_1",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.crystal.ice_crystal_2",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.crystal.ice_crystal_3",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.crystal.ice_crystal_4",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.crystal.ice_crystal_5",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.crystal.ice_crystal_6",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.crystal.ice_crystal_7",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.crystal.ice_crystal_8",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.crystal.ice_crystal_9",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.crystal.ice_crystal_10",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.crystal.ice_crystal_11",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),

GlowIceCrystal: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.crystal.glow_ice_crystal_0",
            offset: (8.5, -9.0, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.crystal.glow_ice_crystal_1",
            offset: (-8.0, -8.0, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.crystal.glow_ice_crystal_2",
            offset: (-11.5, -12.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.crystal.glow_ice_crystal_3",
            offset: (-8.5, -9.0, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.crystal.glow_ice_crystal_4",
            offset: (-8.0, -8.0, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.crystal.glow_ice_crystal_5",
            offset: (-11.5, -12.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
OneWayWall: Some((
    variations: [],
    wind_sway: 0.0,
)),
Sign: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.sign.basic",
            offset: (-8.0, -1.0, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
WoodBarricades: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.barricades_wood.barricades-0",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.barricades_wood.barricades-1",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.barricades_wood.barricades-2",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
        (
            model: "voxygen.voxel.sprite.barricades_wood.barricades-3",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),

    ],
    wind_sway: 0.0,
)),
DiamondLight: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.misc.floating_diamond",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.0, 0.0, 0.0),
        ),
    ],
    wind_sway: 0.0,
)),
Mine: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.misc.mine",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (0.5, 0.5, 0.5),
        ),
    ],
    wind_sway: 0.0,
)),
SmithingTable: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.smith_table-0",
            offset: (-7.5, -7.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
Forge0: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.forge-0",
            offset: (-3.5, -7.0, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
GearWheel0: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.gear_wheel-0",
            offset: (-8.5, -8.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
Quench0: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.quench-0",
            offset: (-2.5, -2.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
HotSurface: Some((
    variations: [],
    wind_sway: 0.0,
)),
Barrel: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.barrel",
            offset: (-4.5, -4.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
CrateBlock: Some((
    variations: [
        (
            model: "voxygen.voxel.sprite.furniture.crate_block",
            offset: (-5.5, -5.5, 0.0),
            lod_axes: (1.0, 1.0, 1.0),
        ),
    ],
    wind_sway: 0.0,
)),
}
