#![enable(implicit_some)]
(
    name: Name("Greenhorn Traveler"),
    body: RandomWith("humanoid"),
    alignment: Alignment(Npc),
    loot: LootTable("common.loot_tables.nothing"),
    inventory: (
        loadout: Inline((
            inherit: Choice([
                (1, Asset("common.loadout.world.traveler0.bronze")),
                (1, Asset("common.loadout.world.traveler0.linen")),
                (1, Asset("common.loadout.world.traveler0.rawhide")),
            ]),
            active_hands: InHands((Choice([
                (1, ModularWeapon(tool: Sword, material: Bronze, hands: None)),
                (1, ModularWeapon(tool: Axe, material: Bronze, hands: None)),
                (1, ModularWeapon(tool: Hammer, material: Bronze, hands: None)),
                (1, ModularWeapon(tool: Bow, material: Wood, hands: None)),
                (1, ModularWeapon(tool: Staff, material: Wood, hands: None)),
                (1, ModularWeapon(tool: Sceptre, material: Wood, hands: None)),
            ]), None)),
        )),
        items: [
            (5, "common.items.consumable.potion_minor"),
            (5, "common.items.food.sunflower_icetea"),
        ],
    ),
    meta: [
        SkillSetAsset("common.skillset.preset.rank1.fullskill"),
    ],
)
