FinisherMelee(
    energy_cost: 0,
    buildup_duration: 0.4,
    swing_duration: 0.2,
    recover_duration: 0.5,
    melee_constructor: (
        kind: Slash(
            damage: 10,
            poise: 5,
            knockback: 0,
            energy_regen: 0,
        ),
        range: 3.0,
        angle: 45.0,
        damage_effect: Some(Buff((
            kind: Bleeding,
            dur_secs: 5.0,
            strength: DamageFraction(1.0),
            chance: 1.0,
        ))),
    ),
    minimum_combo: 30,
)