BasicRanged(
    energy_cost: 0,
    buildup_duration: 0.1,
    recover_duration: 0.5,
    projectile: Arrow(
        damage: 30.0,
        knockback: 5.0,
        energy_regen: 10.0,
    ),
    projectile_body: Object(ArrowTurret),
    projectile_light: None,
    projectile_speed: 130.0,
    num_projectiles: 1,
    projectile_spread: 0.0,
    move_efficiency: 0.3,
)
