// TODO: When melee system supports it, make this attack hit front, above head, and back
ComboMelee2(
    strikes: [
        (
            melee_constructor: (
                kind: Slash(
                    damage: 30,
                    poise: 20,
                    knockback: 10,
                    energy_regen: 0,
                ),
                range: 4.0,
                angle: 15.0,
                multi_target: Some(Normal),
            ),
            buildup_duration: 0.2,
            swing_duration: 0.1,
            hit_timing: 0.5,
            recover_duration: 0.5,
            ori_modifier: 0.6,
        ),
    ],
    energy_cost_per_strike: 25,
    meta: (
        requirements: (stance: Some(Sword(Cleaving))),
    ),
)