SpriteSummon(
    buildup_duration: 0.4,
    cast_duration: 0.1,
    recover_duration: 1.1,
    sprite: IceSpike,
    del_timeout: Some((5, 15)),
    summon_distance: (0, 5),
    sparseness: 0.7,
    angle: 360,
    move_efficiency: 1.0,
    anchor: Target,
)