// Loot table that exists purely for price rationalisation
//
// This loot table should be marked as un-sellable.
// If you want to add something that merchants can buy and sell,
// add another loot table
//
// Please keep it sorted by rarity so it's easier to reason about things
[
    // High tier Ores
    (0.025, Item("common.items.mineral.ore.gold")),
    (0.03, Item("common.items.mineral.ore.silver")),
    (0.1, Item("common.items.mineral.ore.bloodstone")),
    (0.2, Item("common.items.mineral.ore.cobalt")),
    (0.5, Item("common.items.mineral.ore.coal")),
    (1.0, Item("common.items.mineral.ore.iron")),

    // High tier woods
    (0.05, Item("common.items.log.eldwood")),
    (0.1, Item("common.items.log.frostwood")),
    (0.2, Item("common.items.log.ironwood")),
    (0.5, Item("common.items.log.hardwood")),
    (1.0, Item("common.items.log.bamboo")),

    // High tier Animal Hide
    (0.025, Item("common.items.crafting_ing.hide.dragon_scale")),
    (0.05, Item("common.items.crafting_ing.hide.plate")),
    (0.05, Item("common.items.crafting_ing.hide.leather_troll")),
    (0.05, Item("common.items.crafting_ing.hide.rugged_hide")),
    (0.2, Item("common.items.crafting_ing.hide.carapace")),
    (0.5, Item("common.items.crafting_ing.hide.scales")),
    (1.0, Item("common.items.crafting_ing.hide.tough_hide")),

    // High tier Mob drops
    (0.005, Item("common.items.crafting_ing.animal_misc.phoenix_feather")),
    (0.08, Item("common.items.crafting_ing.animal_misc.large_horn")),
    (0.08, Item("common.items.crafting_ing.animal_misc.lively_vine")),
    (0.15, Item("common.items.crafting_ing.animal_misc.lively_vine")),
    (0.225, Item("common.items.crafting_ing.sticky_thread")),

    // Miscellaneous Materials
    (0.75, Item("common.items.crafting_ing.resin")),
    (1.0, Item("common.items.crafting_ing.sentient_seed")),
    (2.0, Item("common.items.crafting_ing.living_embers")),

    // Ultra Rare drops
    (0.0005, Item("common.items.crafting_ing.mindflayer_bag_damaged")),
]
