#![enable(implicit_some)]
(
    name: Name("Bushly"),
    body: RandomWith("bushly"),
    alignment: Alignment(Wild),
    loot: LootTable("common.loot_tables.creature.biped_small.bushly"),
    inventory: (
        loadout: Inline((
            inherit: Asset("common.loadout.world.bushly.bushly"),
        )),    ),
    meta: [],
)