BasicRanged(
    energy_cost: 0,
    buildup_duration: 0.5,
    recover_duration: 0.35,
    projectile: Fireball(
        damage: 100.0,
        radius: 5.0,
        energy_regen: 50,
    ),
    projectile_body: Object(BoltFire),
    /*projectile_light: Some(LightEmitter {
        col: (1.0, 0.75, 0.11).into(),
        ..Default::default()
    }),*/
    projectile_gravity: Some(Gravity(0.3)),
    projectile_speed: 60.0,
    can_continue: true,
)
