([
    Group(Weapon(Staff)),

    // Fireball
    Skill((Staff(BDamage), 3)),
    Skill((Staff(BRegen), 2)),
    Skill((Staff(BRadius), 3)),

    // Flamethrower
    Skill((Staff(FRange), 2)),
    Skill((Staff(FDamage), 3)),
    Skill((Staff(FDrain), 2)),
    Skill((Staff(FVelocity), 2)),

    // Shockwave
    Skill((Staff(UnlockShockwave), 1)),
    Skill((Staff(SDamage), 2)),
    Skill((Staff(SKnockback), 2)),
    Skill((Staff(SRange), 2)),
    Skill((Staff(SCost), 2)),
])
