[
    //2h
    (1.0, Item("common.items.weapons.axe.bronze_axe-0")),
    (1.0, Item("common.items.weapons.axe.bronze_axe-1")),
    (1.0, Item("common.items.weapons.axe.bronze_axe-2")),
    //1h
    (1.0, Item("common.items.weapons.axe_1h.bronze-0")),
    (1.0, Item("common.items.weapons.axe_1h.bronze-1")),
]