#![enable(implicit_some)]
(
    name: Name("Grim Salvager"),
    body: RandomWith("humanoid"),
    alignment: Alignment(Enemy),
    loot: LootTable("common.loot_tables.spots.bandit"),
    inventory: (
        loadout: Inline((
            inherit: Asset("common.loadout.spots.dwarf_graverobber"),
            active_hands: ("common.items.weapons.hammer.steel_hammer-0", None),
        )),
    ),
    meta: [
        SkillSetAsset("common.skillset.preset.rank1.fullskill"),
    ],
)