//  specifier
({
    // Bows
    Tool("common.items.weapons.bow.bone-0"): "voxel.weapon.bow.bone-0",
    Tool("common.items.weapons.bow.bone-1"): "voxel.weapon.bow.bone-1",
    Tool("common.items.weapons.bow.bone-2"): "voxel.weapon.bow.bone-2",
    Tool("common.items.weapons.bow.bone-3"): "voxel.weapon.bow.bone-3",
    Tool("common.items.weapons.bow.eldwood-0"): "voxel.weapon.bow.eldwood-0",
    Tool("common.items.weapons.bow.eldwood-1"): "voxel.weapon.bow.eldwood-1",
    Tool("common.items.weapons.bow.eldwood-2"): "voxel.weapon.bow.eldwood-2",
    Tool("common.items.weapons.bow.frostwood-0"): "voxel.weapon.bow.frostwood-0",
    Tool("common.items.weapons.bow.frostwood-1"): "voxel.weapon.bow.frostwood-1",
    Tool("common.items.weapons.bow.frostwood-2"): "voxel.weapon.bow.frostwood-2",
    Tool("common.items.weapons.bow.hardwood-0"): "voxel.weapon.bow.hardwood-0",
    Tool("common.items.weapons.bow.hardwood-1"): "voxel.weapon.bow.hardwood-1",
    Tool("common.items.weapons.bow.hardwood-2"): "voxel.weapon.bow.hardwood-2",
    Tool("common.items.weapons.bow.hardwood-3"): "voxel.weapon.bow.hardwood-3",
    Tool("common.items.weapons.bow.hardwood-4"): "voxel.weapon.bow.hardwood-4",
    Tool("common.items.weapons.bow.hardwood-5"): "voxel.weapon.bow.hardwood-5",
    Tool("common.items.weapons.bow.metal-0"): "voxel.weapon.bow.metal-0",
    Tool("common.items.weapons.bow.metal-1"): "voxel.weapon.bow.metal-1",
    Tool("common.items.weapons.bow.metal-2"): "voxel.weapon.bow.metal-2",
    Tool("common.items.weapons.bow.metal-3"): "voxel.weapon.bow.metal-3",
    Tool("common.items.weapons.bow.metal-4"): "voxel.weapon.bow.metal-4",
    Tool("common.items.weapons.bow.rawwood-0"): "voxel.weapon.bow.rawwood-0",
    Tool("common.items.weapons.bow.rawwood-1"): "voxel.weapon.bow.rawwood-1",
    Tool("common.items.weapons.bow.sagitta"): "voxel.weapon.bow.sagitta",
    Tool("common.items.weapons.bow.starter"): "voxel.weapon.bow.starter",
    Tool("common.items.weapons.bow.velorite"): "voxel.weapon.bow.velorite",
    Tool("common.items.debug.velorite_bow_debug"): "voxel.weapon.bow.velorite",
    Tool("common.items.weapons.bow.wood-0"): "voxel.weapon.bow.wood-0",
    Tool("common.items.weapons.bow.wood-1"): "voxel.weapon.bow.wood-1",
    Tool("common.items.weapons.bow.wood-2"): "voxel.weapon.bow.wood-2",
    Tool("common.items.weapons.bow.wood-3"): "voxel.weapon.bow.wood-3",
    Tool("common.items.weapons.bow.wood-4"): "voxel.weapon.bow.wood-4",
    // Daggers
    Tool("common.items.weapons.dagger.starter_dagger"): "voxel.weapon.dagger.dagger_rusty",
    Tool("common.items.weapons.dagger.basic_0"): "voxel.weapon.dagger.dagger_basic-0",
    Tool("common.items.weapons.dagger.cultist_0"): "voxel.weapon.dagger.dagger_cult-0",
    // Swords
    Tool("common.items.weapons.sword.bloodsteel-0"): "voxel.weapon.sword.bloodsteel-0",
    Tool("common.items.weapons.sword.bloodsteel-1"): "voxel.weapon.sword.bloodsteel-1",
    Tool("common.items.weapons.sword.bloodsteel-2"): "voxel.weapon.sword.bloodsteel-2",
    Tool("common.items.weapons.sword.bronze-0"): "voxel.weapon.sword.bronze-0",
    Tool("common.items.weapons.sword.bronze-1"): "voxel.weapon.sword.bronze-1",
    Tool("common.items.weapons.sword.bronze-2"): "voxel.weapon.sword.bronze-2",
    Tool("common.items.weapons.sword.caladbolg"): "voxel.weapon.sword.caladbolg",
    Tool("common.items.weapons.sword.cobalt-0"): "voxel.weapon.sword.cobalt-0",
    Tool("common.items.weapons.sword.cobalt-1"): "voxel.weapon.sword.cobalt-1",
    Tool("common.items.weapons.sword.cobalt-2"): "voxel.weapon.sword.cobalt-2",
    Tool("common.items.weapons.sword.cobalt-3"): "voxel.weapon.sword.cobalt-3",
    Tool("common.items.weapons.sword.cultist"): "voxel.weapon.sword.cultist",
    Tool("common.items.weapons.sword.frost-0"): "voxel.weapon.sword.frost-0",
    Tool("common.items.weapons.sword.frost-1"): "voxel.weapon.sword.frost-1",
    Tool("common.items.weapons.sword.iron-0"): "voxel.weapon.sword.iron-0",
    Tool("common.items.weapons.sword.iron-1"): "voxel.weapon.sword.iron-1",
    Tool("common.items.weapons.sword.iron-10"): "voxel.weapon.sword.iron-10",
    Tool("common.items.weapons.sword.iron-2"): "voxel.weapon.sword.iron-2",
    Tool("common.items.weapons.sword.iron-3"): "voxel.weapon.sword.iron-3",
    Tool("common.items.weapons.sword.iron-4"): "voxel.weapon.sword.iron-4",
    Tool("common.items.weapons.sword.iron-5"): "voxel.weapon.sword.iron-5",
    Tool("common.items.weapons.sword.iron-6"): "voxel.weapon.sword.iron-6",
    Tool("common.items.weapons.sword.iron-7"): "voxel.weapon.sword.iron-7",
    Tool("common.items.weapons.sword.iron-8"): "voxel.weapon.sword.iron-8",
    Tool("common.items.weapons.sword.iron-9"): "voxel.weapon.sword.iron-9",
    Tool("common.items.weapons.sword.starter"): "voxel.weapon.sword.starter",
    Tool("common.items.weapons.sword.steel-0"): "voxel.weapon.sword.steel-0",
    Tool("common.items.weapons.sword.steel-1"): "voxel.weapon.sword.steel-1",
    Tool("common.items.weapons.sword.steel-2"): "voxel.weapon.sword.steel-2",
    Tool("common.items.weapons.sword.steel-3"): "voxel.weapon.sword.steel-3",
    Tool("common.items.weapons.sword.steel-4"): "voxel.weapon.sword.steel-4",
    Tool("common.items.weapons.sword.steel-5"): "voxel.weapon.sword.steel-5",
    Tool("common.items.weapons.sword.steel-6"): "voxel.weapon.sword.steel-6",
    Tool("common.items.weapons.sword.steel-7"): "voxel.weapon.sword.steel-7",
    Tool("common.items.weapons.sword.steel-8"): "voxel.weapon.sword.steel-8",
    Tool("common.items.weapons.sword.stone-0"): "voxel.weapon.sword.stone-0",
    Tool("common.items.weapons.sword.stone-1"): "voxel.weapon.sword.stone-1",
    Tool("common.items.weapons.sword.stone-2"): "voxel.weapon.sword.stone-2",
    Tool("common.items.weapons.sword.wood-0"): "voxel.weapon.sword.wood-0",
    Tool("common.items.weapons.sword.wood-1"): "voxel.weapon.sword.wood-1",
    Tool("common.items.weapons.sword.wood-2"): "voxel.weapon.sword.wood-2",
    Tool("common.items.debug.admin_sword"): "voxel.weapon.sword.frost-1",
    // 1h Swords
    Tool("common.items.weapons.sword_1h.bloodsteel-0"): "voxel.weapon.sword_1h.bloodsteel-0",
    Tool("common.items.weapons.sword_1h.bloodsteel-1"): "voxel.weapon.sword_1h.bloodsteel-1",
    Tool("common.items.weapons.sword_1h.bloodsteel-2"): "voxel.weapon.sword_1h.bloodsteel-2",
    Tool("common.items.weapons.sword_1h.bronze-0"): "voxel.weapon.sword_1h.bronze-0",
    Tool("common.items.weapons.sword_1h.bronze-1"): "voxel.weapon.sword_1h.bronze-1",
    Tool("common.items.weapons.sword_1h.bronze-2"): "voxel.weapon.sword_1h.bronze-2",
    Tool("common.items.weapons.sword_1h.cobalt-0"): "voxel.weapon.sword_1h.cobalt-0",
    Tool("common.items.weapons.sword_1h.cobalt-1"): "voxel.weapon.sword_1h.cobalt-1",
    Tool("common.items.weapons.sword_1h.cobalt-2"): "voxel.weapon.sword_1h.cobalt-2",
    Tool("common.items.weapons.sword_1h.cobalt-3"): "voxel.weapon.sword_1h.cobalt-3",
    Tool("common.items.weapons.sword_1h.starter"): "voxel.weapon.sword_1h.starter",
    Tool("common.items.weapons.sword_1h.iron-0"): "voxel.weapon.sword_1h.iron-0",
    Tool("common.items.weapons.sword_1h.iron-1"): "voxel.weapon.sword_1h.iron-1",
    Tool("common.items.weapons.sword_1h.iron-2"): "voxel.weapon.sword_1h.iron-2",
    Tool("common.items.weapons.sword_1h.iron-3"): "voxel.weapon.sword_1h.iron-3",
    Tool("common.items.weapons.sword_1h.iron-4"): "voxel.weapon.sword_1h.iron-4",
    Tool("common.items.weapons.sword_1h.obsidian-0"): "voxel.weapon.sword_1h.obsidian-0",
    Tool("common.items.weapons.sword_1h.orichalcum-0"): "voxel.weapon.sword_1h.orichalcum-0",
    Tool("common.items.weapons.sword_1h.orichalcum-1"): "voxel.weapon.sword_1h.orichalcum-1",
    Tool("common.items.weapons.sword_1h.steel-0"): "voxel.weapon.sword_1h.steel-0",
    Tool("common.items.weapons.sword_1h.steel-1"): "voxel.weapon.sword_1h.steel-1",
    Tool("common.items.weapons.sword_1h.steel-2"): "voxel.weapon.sword_1h.steel-2",
    Tool("common.items.weapons.sword_1h.steel-3"): "voxel.weapon.sword_1h.steel-3",
    // Axes
    Tool("common.items.weapons.axe.starter_axe"): "voxel.weapon.axe.2haxe_rusty",
    Tool("common.items.weapons.axe.orc_axe-0"): "voxel.weapon.axe.2haxe_orc-0",
    Tool("common.items.weapons.axe.bronze_axe-0"): "voxel.weapon.axe.2haxe_bronze-0",
    Tool("common.items.weapons.axe.bronze_axe-1"): "voxel.weapon.axe.2haxe_bronze-1",
    Tool("common.items.weapons.axe.bronze_axe-2"): "voxel.weapon.axe.2haxe_bronze-2",
    Tool("common.items.weapons.axe.iron_axe-0"): "voxel.weapon.axe.2haxe_iron-0",
    Tool("common.items.weapons.axe.iron_axe-1"): "voxel.weapon.axe.2haxe_iron-1",
    Tool("common.items.weapons.axe.iron_axe-2"): "voxel.weapon.axe.2haxe_iron-2",
    Tool("common.items.weapons.axe.iron_axe-3"): "voxel.weapon.axe.2haxe_iron-3",
    Tool("common.items.weapons.axe.iron_axe-4"): "voxel.weapon.axe.2haxe_iron-4",
    Tool("common.items.weapons.axe.iron_axe-5"): "voxel.weapon.axe.2haxe_iron-5",
    Tool("common.items.weapons.axe.iron_axe-6"): "voxel.weapon.axe.2haxe_iron-6",
    Tool("common.items.weapons.axe.iron_axe-7"): "voxel.weapon.axe.2haxe_iron-7",
    Tool("common.items.weapons.axe.iron_axe-8"): "voxel.weapon.axe.2haxe_iron-8",
    Tool("common.items.weapons.axe.iron_axe-9"): "voxel.weapon.axe.2haxe_iron-9",
    Tool("common.items.weapons.axe.steel_axe-0"): "voxel.weapon.axe.2haxe_steel-0",
    Tool("common.items.weapons.axe.steel_axe-1"): "voxel.weapon.axe.2haxe_steel-1",
    Tool("common.items.weapons.axe.steel_axe-2"): "voxel.weapon.axe.2haxe_steel-2",
    Tool("common.items.weapons.axe.steel_axe-3"): "voxel.weapon.axe.2haxe_steel-3",
    Tool("common.items.weapons.axe.steel_axe-4"): "voxel.weapon.axe.2haxe_steel-4",
    Tool("common.items.weapons.axe.steel_axe-5"): "voxel.weapon.axe.2haxe_steel-5",
    Tool("common.items.weapons.axe.steel_axe-6"): "voxel.weapon.axe.2haxe_steel-6",
    Tool("common.items.weapons.axe.bloodsteel_axe-0"): "voxel.weapon.axe.2haxe_bloodsteel-0",
    Tool("common.items.weapons.axe.bloodsteel_axe-1"): "voxel.weapon.axe.2haxe_bloodsteel-1",
    Tool("common.items.weapons.axe.bloodsteel_axe-2"): "voxel.weapon.axe.2haxe_bloodsteel-2",
    Tool("common.items.weapons.axe.cobalt_axe-0"): "voxel.weapon.axe.2haxe_cobalt-0",
    Tool("common.items.weapons.axe.cobalt_axe-1"): "voxel.weapon.axe.2haxe_cobalt-1",
    Tool("common.items.weapons.axe.malachite_axe-0"): "voxel.weapon.axe.2haxe_malachite-0",
    Tool("common.items.weapons.axe.parashu"): "voxel.weapon.axe.parashu",
    // 1h Axes
    Tool("common.items.weapons.axe_1h.bloodsteel-0"): "voxel.weapon.axe_1h.bloodsteel-0",
    Tool("common.items.weapons.axe_1h.bloodsteel-1"): "voxel.weapon.axe_1h.bloodsteel-1",
    Tool("common.items.weapons.axe_1h.bronze-0"): "voxel.weapon.axe_1h.bronze-0",
    Tool("common.items.weapons.axe_1h.bronze-1"): "voxel.weapon.axe_1h.bronze-1",
    Tool("common.items.weapons.axe_1h.cobalt-0"): "voxel.weapon.axe_1h.cobalt-0",
    Tool("common.items.weapons.axe_1h.cobalt-1"): "voxel.weapon.axe_1h.cobalt-1",
    Tool("common.items.weapons.axe_1h.iron-0"): "voxel.weapon.axe_1h.iron-0",
    Tool("common.items.weapons.axe_1h.iron-1"): "voxel.weapon.axe_1h.iron-1",
    Tool("common.items.weapons.axe_1h.iron-2"): "voxel.weapon.axe_1h.iron-2",
    Tool("common.items.weapons.axe_1h.iron-3"): "voxel.weapon.axe_1h.iron-3",
    Tool("common.items.weapons.axe_1h.orichalcum-0"): "voxel.weapon.axe_1h.orichalcum-0",
    Tool("common.items.weapons.axe_1h.steel-0"): "voxel.weapon.axe_1h.steel-0",
    Tool("common.items.weapons.axe_1h.steel-1"): "voxel.weapon.axe_1h.steel-1",
    Tool("common.items.weapons.axe_1h.steel-2"): "voxel.weapon.axe_1h.steel-2",
    Tool("common.items.weapons.axe_1h.stone-0"): "voxel.weapon.axe_1h.stone-0",
    Tool("common.items.weapons.axe_1h.stone-1"): "voxel.weapon.axe_1h.stone-1",
    Tool("common.items.weapons.axe_1h.wood-0"): "voxel.weapon.axe_1h.wood-0",
    Tool("common.items.weapons.axe_1h.wood-1"): "voxel.weapon.axe_1h.wood-1",
    // Hammers
    Tool("common.items.weapons.hammer.hammer_1"): "voxel.weapon.hammer.2hhammer_rusty",
    Tool("common.items.weapons.hammer.starter_hammer"): "voxel.weapon.hammer.2hhammer_rusty",
    Tool("common.items.weapons.hammer.wood_hammer-0"): "voxel.weapon.hammer.2hhammer_wood-0",
    Tool("common.items.weapons.hammer.flimsy_hammer"): "voxel.weapon.hammer.2hhammer_flimsy",
    Tool("common.items.weapons.hammer.stone_hammer-0"): "voxel.weapon.hammer.2hhammer_stone-0",
    Tool("common.items.weapons.hammer.stone_hammer-1"): "voxel.weapon.hammer.2hhammer_stone-1",
    Tool("common.items.weapons.hammer.stone_hammer-2"): "voxel.weapon.hammer.2hhammer_stone-2",
    Tool("common.items.weapons.hammer.stone_hammer-3"): "voxel.weapon.hammer.2hhammer_stone-3",
    Tool("common.items.weapons.hammer.bronze_hammer-0"): "voxel.weapon.hammer.2hhammer_bronze-0",
    Tool("common.items.weapons.hammer.bronze_hammer-1"): "voxel.weapon.hammer.2hhammer_bronze-1",
    Tool("common.items.weapons.hammer.iron_hammer-0"): "voxel.weapon.hammer.2hhammer_iron-0",
    Tool("common.items.weapons.hammer.iron_hammer-1"): "voxel.weapon.hammer.2hhammer_iron-1",
    Tool("common.items.weapons.hammer.iron_hammer-2"): "voxel.weapon.hammer.2hhammer_iron-2",
    Tool("common.items.weapons.hammer.iron_hammer-3"): "voxel.weapon.hammer.2hhammer_iron-3",
    Tool("common.items.weapons.hammer.iron_hammer-4"): "voxel.weapon.hammer.2hhammer_iron-4",
    Tool("common.items.weapons.hammer.iron_hammer-5"): "voxel.weapon.hammer.2hhammer_iron-5",
    Tool("common.items.weapons.hammer.iron_hammer-6"): "voxel.weapon.hammer.2hhammer_iron-6",
    Tool("common.items.weapons.hammer.iron_hammer-7"): "voxel.weapon.hammer.2hhammer_iron-7",
    Tool("common.items.weapons.hammer.iron_hammer-8"): "voxel.weapon.hammer.2hhammer_iron-8",
    Tool("common.items.weapons.hammer.steel_hammer-0"): "voxel.weapon.hammer.2hhammer_steel-0",
    Tool("common.items.weapons.hammer.steel_hammer-1"): "voxel.weapon.hammer.2hhammer_steel-1",
    Tool("common.items.weapons.hammer.steel_hammer-2"): "voxel.weapon.hammer.2hhammer_steel-2",
    Tool("common.items.weapons.hammer.steel_hammer-3"): "voxel.weapon.hammer.2hhammer_steel-3",
    Tool("common.items.weapons.hammer.steel_hammer-4"): "voxel.weapon.hammer.2hhammer_steel-4",
    Tool("common.items.weapons.hammer.steel_hammer-5"): "voxel.weapon.hammer.2hhammer_steel-5",
    Tool("common.items.weapons.hammer.cobalt_hammer-0"): "voxel.weapon.hammer.2hhammer_cobalt-0",
    Tool("common.items.weapons.hammer.cobalt_hammer-1"): "voxel.weapon.hammer.2hhammer_cobalt-1",
    Tool("common.items.weapons.hammer.runic_hammer"): "voxel.weapon.hammer.2hhammer_runic",
    Tool("common.items.weapons.hammer.ramshead_hammer"): "voxel.weapon.hammer.2hhammer_ramshead",
    Tool("common.items.weapons.hammer.mjolnir"): "voxel.weapon.hammer.2hhammer_mjolnir",
    Tool("common.items.weapons.hammer.cultist_purp_2h-0"): "voxel.weapon.hammer.cult_purp-0",
    Tool("common.items.weapons.hammer.burnt_drumstick"): "voxel.weapon.hammer.burnt_drumstick",
    // 1h Hammers
    Tool("common.items.weapons.hammer_1h.bloodsteel-0"): "voxel.weapon.hammer_1h.bloodsteel-0",
    Tool("common.items.weapons.hammer_1h.bloodsteel-1"): "voxel.weapon.hammer_1h.bloodsteel-1",
    Tool("common.items.weapons.hammer_1h.bronze-0"): "voxel.weapon.hammer_1h.bronze-0",
    Tool("common.items.weapons.hammer_1h.bronze-1"): "voxel.weapon.hammer_1h.bronze-1",
    Tool("common.items.weapons.hammer_1h.cobalt-0"): "voxel.weapon.hammer_1h.cobalt-0",
    Tool("common.items.weapons.hammer_1h.cobalt-1"): "voxel.weapon.hammer_1h.cobalt-1",
    Tool("common.items.weapons.hammer_1h.iron-0"): "voxel.weapon.hammer_1h.iron-0",
    Tool("common.items.weapons.hammer_1h.iron-1"): "voxel.weapon.hammer_1h.iron-1",
    Tool("common.items.weapons.hammer_1h.iron-2"): "voxel.weapon.hammer_1h.iron-2",
    Tool("common.items.weapons.hammer_1h.orichalcum-0"): "voxel.weapon.hammer_1h.orichalcum-0",
    Tool("common.items.weapons.hammer_1h.steel-0"): "voxel.weapon.hammer_1h.steel-0",
    Tool("common.items.weapons.hammer_1h.steel-1"): "voxel.weapon.hammer_1h.steel-1",
    Tool("common.items.weapons.hammer_1h.steel-2"): "voxel.weapon.hammer_1h.steel-2",
    Tool("common.items.weapons.hammer_1h.stone-0"): "voxel.weapon.hammer_1h.stone-0",
    Tool("common.items.weapons.hammer_1h.stone-1"): "voxel.weapon.hammer_1h.stone-1",
    Tool("common.items.weapons.hammer_1h.wood-0"): "voxel.weapon.hammer_1h.wood-0",
    Tool("common.items.weapons.hammer_1h.wood-1"): "voxel.weapon.hammer_1h.wood-1",
    // Staffs
    Tool("common.items.weapons.staff.staff_1"): "voxel.weapon.staff.firestaff_starter",
    Tool("common.items.weapons.staff.starter_staff"): "voxel.weapon.staff.firestaff_starter",
    Tool("common.items.weapons.staff.bone_staff"): "voxel.weapon.staff.bone_staff",
    Tool("common.items.weapons.staff.crimson_eye"): "voxel.weapon.staff.crimson_eye",
    Tool("common.items.weapons.staff.cultist_staff"): "voxel.weapon.staff.firestaff_cultist",
    Tool("common.items.weapons.staff.phoenix"): "voxel.weapon.staff.phoenix",
    Tool("common.items.weapons.staff.aurora"): "voxel.weapon.staff.aurora",
    Tool("common.items.weapons.staff.infused_tower"): "voxel.weapon.staff.infused_tower",
    Tool("common.items.weapons.staff.flamethrower_0"): "voxel.weapon.staff.unstable_thrower",
    Tool("common.items.weapons.staff.ley_seeker"): "voxel.weapon.staff.ley_seeker",
    Tool("common.items.weapons.staff.lava_rod"): "voxel.weapon.staff.lava_rod",
    Tool("common.items.weapons.staff.fiery_wishing_rod"): "voxel.weapon.staff.fiery_wishing_rod",
    Tool("common.items.weapons.staff.orc_iron"): "voxel.weapon.staff.orcish_branding_iron",
    Tool("common.items.weapons.staff.bent_fuse"): "voxel.weapon.staff.bent_fuse",
    Tool("common.items.weapons.staff.heated_arm"): "voxel.weapon.staff.heated_arm",
    Tool("common.items.weapons.staff.frostwood_torch"): "voxel.weapon.staff.frostwood_torch",
    Tool("common.items.weapons.staff.golden_khakkara"): "voxel.weapon.staff.golden_khakkara",
    Tool("common.items.weapons.staff.laevateinn"): "voxel.weapon.staff.laevateinn",
    Tool("common.items.weapons.staff.ruby_rod"): "voxel.weapon.staff.ruby_rod",
    Tool("common.items.weapons.staff.dragon_tongue"): "voxel.weapon.staff.dragon_tongue",
    Tool("common.items.weapons.staff.solar"): "voxel.weapon.staff.solar",
    // Healing Sceptres
    Tool("common.items.weapons.sceptre.starter_sceptre"): "voxel.weapon.sceptre.wood-simple",
    Tool("common.items.weapons.sceptre.moon0"): "voxel.weapon.sceptre.moon",
    Tool("common.items.weapons.sceptre.staff_nature"): "voxel.weapon.sceptre.wood-nature",
    Tool("common.items.weapons.sceptre.totem_green"): "voxel.weapon.sceptre.totem_green",
    Tool("common.items.weapons.sceptre.root_green0"): "voxel.weapon.sceptre.root_green",
    Tool("common.items.weapons.sceptre.fork0"): "voxel.weapon.sceptre.fork",
    Tool("common.items.weapons.sceptre.loops0"): "voxel.weapon.sceptre.loops",
    Tool("common.items.weapons.sceptre.root_evil"): "voxel.weapon.sceptre.root_evil",
    Tool("common.items.weapons.sceptre.sceptre_velorite_0"): "voxel.weapon.sceptre.ore-nature",
    Tool("common.items.weapons.sceptre.caduceus"): "voxel.weapon.sceptre.caduceus",
    Tool("common.items.weapons.sceptre.coralline_cane"): "voxel.weapon.sceptre.coralline_cane",
    Tool("common.items.weapons.sceptre.divine_gohei"): "voxel.weapon.sceptre.divine_gohei",
    Tool("common.items.weapons.sceptre.emerald"): "voxel.weapon.sceptre.emerald",
    Tool("common.items.weapons.sceptre.druids_arbor"): "voxel.weapon.sceptre.druids_arbor",
    Tool("common.items.weapons.sceptre.amethyst"): "voxel.weapon.sceptre.amethyst",
    // Shields
    Tool("common.items.weapons.shield.shield_1"): "voxel.weapon.shield.wood-0",
    // Lanterns
    Lantern("Black0"): "voxel.lantern.black-0",
    Lantern("Green0"): "voxel.lantern.green-0",
    Lantern("Magic"): "voxel.lantern.magic_lantern",
    Lantern("Blue0"): "voxel.lantern.blue-0",
    Lantern("Red0"): "voxel.lantern.red-0",
    Lantern("GeodePurp"): "voxel.lantern.geode_purp",
    Lantern("PumpkinLantern"): "voxel.lantern.pumpkin",
    Lantern("PolarisLantern"): "voxel.lantern.polaris",
    // Farming Equipment
    Tool("common.items.weapons.tool.broom"): "voxel.weapon.tool.broom-0",
    Tool("common.items.weapons.tool.hoe"): "voxel.weapon.tool.hoe_green",
    Tool("common.items.weapons.tool.pitchfork"): "voxel.weapon.tool.pitchfork-0",
    Tool("common.items.weapons.tool.rake"): "voxel.weapon.tool.rake-0",
    Tool("common.items.weapons.tool.fishing_rod"): "voxel.weapon.tool.fishing_rod_blue-0",
    Tool("common.items.weapons.tool.pickaxe"): "voxel.weapon.tool.pickaxe_green-0",
    Tool("common.items.weapons.tool.shovel-0"): "voxel.weapon.tool.shovel_green",
    Tool("common.items.weapons.tool.shovel-1"): "voxel.weapon.tool.shovel_gold",
    // Picks
    Tool("common.items.tool.pickaxe_stone"): "voxel.weapon.tool.pickaxe_green-0",
    Tool("common.items.tool.pickaxe_steel"): "voxel.weapon.tool.pickaxe_green-1",
    // Other
    Utility(Coins): "voxel.object.v-coin",
    Utility(Collar): "voxel.object.collar",
    // Armor
    // Starter Parts
    Armor(Foot("Sandal")): "voxel.armor.misc.foot.cloth_sandal",
    Armor(Pants("Rugged")): "voxel.armor.rugged.pants",
    Armor(Chest("Rugged")): "voxel.armor.rugged.chest",
    Armor(Chest("WorkerPurpBrown")): "voxel.armor.misc.chest.worker_purp_brown",
    Armor(Pants("WorkerBrown")): "voxel.armor.misc.pants.worker_brown",
    // Cultist Clothing
    Armor(Chest("Cultist")): "voxel.armor.cultist.chest",
    Armor(Pants("Cultist")): "voxel.armor.cultist.pants",
    Armor(Belt("Cultist")): "voxel.armor.cultist.belt",
    Armor(Foot("Cultist")): "voxel.armor.cultist.foot",
    Armor(Hand("Cultist")): "voxel.armor.cultist.hand",
    Armor(Shoulder("Cultist")): "voxel.armor.cultist.shoulder",
    Armor(Chest("Cultist")): "voxel.armor.cultist.chest",
    Armor(Pants("Cultist")): "voxel.armor.cultist.pants",
    Armor(Hand("Cultist")): "voxel.armor.cultist.hand",
    Armor(Shoulder("Cultist")): "voxel.armor.cultist.shoulder",
    Armor(Head("Cultist")): "voxel.armor.cultist.bandana",
    // Villager Clothing
    Armor(Pants("WorkerBlue")): "voxel.armor.misc.pants.worker_blue",
    Armor(Chest("WorkerGreen0")): "voxel.armor.misc.chest.worker_green",
    Armor(Chest("WorkerGreen1")): "voxel.armor.misc.chest.shirt_white",
    Armor(Chest("WorkerRed0")): "voxel.armor.misc.chest.worker_green",
    Armor(Chest("WorkerRed1")): "voxel.armor.misc.chest.shirt_white",
    Armor(Chest("WorkerPurple0")): "voxel.armor.misc.chest.worker_green",
    Armor(Chest("WorkerPurple1")): "voxel.armor.misc.chest.shirt_white",
    Armor(Chest("WorkerYellow0")): "voxel.armor.misc.chest.worker_green",
    Armor(Chest("WorkerYellow1")): "voxel.armor.misc.chest.shirt_white",
    Armor(Chest("WorkerOrange0")): "voxel.armor.misc.chest.worker_green",
    Armor(Chest("WorkerOrange1")): "voxel.armor.misc.chest.shirt_white",
    // Merchant
    Armor(Chest("Merchant")): "voxel.armor.merchant.chest",
    Armor(Pants("Merchant")): "voxel.armor.merchant.pants",
    Armor(Belt("Merchant")): "voxel.armor.merchant.belt",
    Armor(Foot("Merchant")): "voxel.armor.merchant.foot",
    Armor(Hand("Merchant")): "voxel.armor.merchant.hand",
    Armor(Shoulder("Merchant")): "voxel.armor.merchant.shoulder_l",
    Armor(Chest("Merchant")): "voxel.armor.merchant.chest",
    Armor(Pants("Merchant")): "voxel.armor.merchant.pants",
    Armor(Hand("Merchant")): "voxel.armor.merchant.hand",
    Armor(Head("Merchant")): "voxel.armor.merchant.turban",
    Armor(Back("Merchant")): "voxel.armor.merchant.back",
    // Velorite Battlemage Set
    Armor(Chest("VeloriteMage")): "voxel.armor.velorite_battlemage.chest",
    Armor(Pants("VeloriteMage")): "voxel.armor.velorite_battlemage.pants",
    Armor(Belt("VeloriteMage")): "voxel.armor.velorite_battlemage.belt",
    Armor(Foot("VeloriteMage")): "voxel.armor.velorite_battlemage.foot",
    Armor(Hand("VeloriteMage")): "voxel.armor.velorite_battlemage.hand",
    Armor(Shoulder("VeloriteMage")): "voxel.armor.velorite_battlemage.shoulder",
    Armor(Back("VeloriteMage")): "voxel.armor.velorite_battlemage.back",
    // Assassin Set
    Armor(Chest("Assassin")): "voxel.armor.assassin.chest",
    Armor(Pants("Assassin")): "voxel.armor.assassin.pants",
    Armor(Belt("Assassin")): "voxel.armor.assassin.belt",
    Armor(Foot("Assassin")): "voxel.armor.assassin.foot",
    Armor(Hand("Assassin")): "voxel.armor.assassin.hand",
    Armor(Shoulder("Assassin")): "voxel.armor.assassin.shoulder",
    //PlateLeather Armor
    Armor(Chest("LeatherPlate")): "voxel.armor.leather_plate.chest",
    Armor(Pants("LeatherPlate")): "voxel.armor.leather_plate.pants",
    Armor(Belt("LeatherPlate")): "voxel.armor.leather_plate.belt",
    Armor(Foot("LeatherPlate")): "voxel.armor.leather_plate.foot",
    Armor(Hand("LeatherPlate")): "voxel.armor.leather_plate.hand",
    Armor(Shoulder("LeatherPlate")): "voxel.armor.leather_plate.shoulder",
    //Ferocious Armor
    Armor(Chest("Ferocious")): "voxel.armor.ferocious.chest",
    Armor(Pants("Ferocious")): "voxel.armor.ferocious.pants",
    Armor(Belt("Ferocious")): "voxel.armor.ferocious.belt",
    Armor(Foot("Ferocious")): "voxel.armor.ferocious.foot",
    Armor(Hand("Ferocious")): "voxel.armor.ferocious.hand",
    Armor(Shoulder("Ferocious")): "voxel.armor.ferocious.shoulder",
    Armor(Back("Ferocious")): "voxel.armor.ferocious.back",
    //Blue Leather Armor
    Armor(Chest("BlueLeather")): "voxel.armor.leather_blue.chest",
    Armor(Pants("BlueLeather")): "voxel.armor.leather_blue.pants",
    //Linen Cloth
    Armor(Chest("ClothBlue")): "voxel.armor.cloth_blue.chest",
    Armor(Pants("ClothBlue")): "voxel.armor.cloth_blue.pants",
    Armor(Belt("ClothBlue")): "voxel.armor.cloth_blue.belt",
    Armor(Foot("ClothBlue")): "voxel.armor.cloth_blue.foot",
    Armor(Hand("ClothBlue")): "voxel.armor.cloth_blue.hand",
    Armor(Shoulder("ClothBlue0")): "voxel.armor.cloth_blue.shoulder_0",
    Armor(Shoulder("ClothBlue1")): "voxel.armor.cloth_blue.shoulder_1",
    //////////////
    Armor(Chest("ClothGreen")): "voxel.armor.cloth_green.chest",
    Armor(Pants("ClothGreen")): "voxel.armor.cloth_green.pants",
    Armor(Belt("ClothGreen")): "voxel.armor.cloth_green.belt",
    Armor(Foot("ClothGreen")): "voxel.armor.cloth_green.foot",
    Armor(Hand("ClothGreen")): "voxel.armor.cloth_green.hand",
    Armor(Shoulder("ClothGreen")): "voxel.armor.cloth_green.shoulder",
    //////
    Armor(Chest("ClothPurple")): "voxel.armor.cloth_purple.chest",
    Armor(Pants("ClothPurple")): "voxel.armor.cloth_purple.pants",
    Armor(Belt("ClothPurple")): "voxel.armor.cloth_purple.belt",
    Armor(Foot("ClothPurple")): "voxel.armor.cloth_purple.foot",
    Armor(Hand("ClothPurple")): "voxel.armor.cloth_purple.hand",
    Armor(Shoulder("ClothPurple")): "voxel.armor.cloth_purple.shoulder",
    Armor(Shoulder("IronSpikes")): "voxel.armor.misc.shoulder.iron_spikes",
    Armor(Shoulder("IronLeather3")): "voxel.armor.misc.shoulder.leather_iron_3",
    Armor(Shoulder("IronLeather2")): "voxel.armor.misc.shoulder.leather_iron_2",
    Armor(Shoulder("IronLeather1")): "voxel.armor.misc.shoulder.leather_iron_1",
    Armor(Shoulder("IronLeather0")): "voxel.armor.misc.shoulder.leather_iron_0",
    Armor(Shoulder("LeatherStrip")): "voxel.armor.misc.shoulder.leather_strip",
    Armor(Foot("Jackalope")): "voxel.armor.misc.foot.jackalope",
    //Twig Set
    Armor(Chest("Twigs")): "voxel.armor.twigs.chest",
    Armor(Pants("Twigs")): "voxel.armor.twigs.pants",
    Armor(Belt("Twigs")): "voxel.armor.twigs.belt",
    Armor(Foot("Twigs")): "voxel.armor.twigs.foot",
    Armor(Hand("Twigs")): "voxel.armor.twigs.hand",
    Armor(Shoulder("Twigs")): "voxel.armor.twigs.shoulder",
    //TwigsLeaves Set
    Armor(Chest("TwigsLeaves")): "voxel.armor.twigsleaves.chest",
    Armor(Pants("TwigsLeaves")): "voxel.armor.twigsleaves.pants",
    Armor(Belt("TwigsLeaves")): "voxel.armor.twigsleaves.belt",
    Armor(Foot("TwigsLeaves")): "voxel.armor.twigsleaves.foot",
    Armor(Hand("TwigsLeaves")): "voxel.armor.twigsleaves.hand",
    Armor(Shoulder("TwigsLeaves")): "voxel.armor.twigsleaves.shoulder",
    //TwigsFlowers Set
    Armor(Chest("TwigsFlowers")): "voxel.armor.twigsflowers.chest",
    Armor(Pants("TwigsFlowers")): "voxel.armor.twigsflowers.pants",
    Armor(Belt("TwigsFlowers")): "voxel.armor.twigsflowers.belt",
    Armor(Foot("TwigsFlowers")): "voxel.armor.twigsflowers.foot",
    Armor(Hand("TwigsFlowers")): "voxel.armor.twigsflowers.hand",
    Armor(Shoulder("TwigsFlowers")): "voxel.armor.twigsflowers.shoulder",
    //Tarasque Set
    Armor(Chest("Tarasque")): "voxel.armor.tarasque.chest",
    Armor(Pants("Tarasque")): "voxel.armor.tarasque.pants",
    Armor(Belt("Tarasque")): "voxel.armor.tarasque.belt",
    Armor(Foot("Tarasque")): "voxel.armor.tarasque.foot",
    Armor(Hand("Tarasque")): "voxel.armor.tarasque.hand",
    Armor(Shoulder("Tarasque")): "voxel.armor.tarasque.shoulder",
    //Bonerattler Set
    Armor(Chest("Bonerattler")): "voxel.armor.bonerattler.chest",
    Armor(Pants("Bonerattler")): "voxel.armor.bonerattler.pants",
    Armor(Belt("Bonerattler")): "voxel.armor.bonerattler.belt",
    Armor(Foot("Bonerattler")): "voxel.armor.bonerattler.foot",
    Armor(Hand("Bonerattler")): "voxel.armor.bonerattler.hand",
    Armor(Shoulder("Bonerattler")): "voxel.armor.bonerattler.shoulder",
    //Rawhide Set
    Armor(Chest("Rawhide")): "voxel.armor.hide.rawhide.chest",
    Armor(Pants("Rawhide")): "voxel.armor.hide.rawhide.pants",
    Armor(Belt("Rawhide")): "voxel.armor.hide.rawhide.belt",
    Armor(Foot("Rawhide")): "voxel.armor.hide.rawhide.foot",
    Armor(Hand("Rawhide")): "voxel.armor.hide.rawhide.hand",
    Armor(Shoulder("Rawhide")): "voxel.armor.hide.rawhide.shoulder",
    Armor(Back("Rawhide")): "voxel.armor.hide.rawhide.back",
    //Leather set
    Armor(Chest("Leather")): "voxel.armor.hide.leather.chest",
    Armor(Pants("Leather")): "voxel.armor.hide.leather.pants",
    Armor(Belt("Leather")): "voxel.armor.hide.leather.belt",
    Armor(Foot("Leather")): "voxel.armor.hide.leather.foot",
    Armor(Hand("Leather")): "voxel.armor.hide.leather.hand",
    Armor(Shoulder("Leather")): "voxel.armor.hide.leather.shoulder",
    Armor(Back("Leather")): "voxel.armor.hide.leather.back",
    //Scale Set
    Armor(Chest("Scale")): "voxel.armor.hide.scale.chest",
    Armor(Pants("Scale")): "voxel.armor.hide.scale.pants",
    Armor(Belt("Scale")): "voxel.armor.hide.scale.belt",
    Armor(Foot("Scale")): "voxel.armor.hide.scale.foot",
    Armor(Hand("Scale")): "voxel.armor.hide.scale.hand",
    Armor(Shoulder("Scale")): "voxel.armor.hide.scale.shoulder",
    Armor(Back("Scale")): "voxel.armor.hide.scale.back",
    //Carapace Set
    Armor(Chest("Carapace")): "voxel.armor.hide.carapace.chest",
    Armor(Pants("Carapace")): "voxel.armor.hide.carapace.pants",
    Armor(Belt("Carapace")): "voxel.armor.hide.carapace.belt",
    Armor(Foot("Carapace")): "voxel.armor.hide.carapace.foot",
    Armor(Hand("Carapace")): "voxel.armor.hide.carapace.hand",
    Armor(Shoulder("Carapace")): "voxel.armor.hide.carapace.shoulder",
    Armor(Back("Carapace")): "voxel.armor.hide.carapace.back",
    //Primal Set
    Armor(Chest("Primal")): "voxel.armor.hide.primal.chest",
    Armor(Pants("Primal")): "voxel.armor.hide.primal.pants",
    Armor(Belt("Primal")): "voxel.armor.hide.primal.belt",
    Armor(Foot("Primal")): "voxel.armor.hide.primal.foot",
    Armor(Hand("Primal")): "voxel.armor.hide.primal.hand",
    Armor(Shoulder("Primal")): "voxel.armor.hide.primal.shoulder",
    Armor(Back("Primal")): "voxel.armor.hide.primal.back",
    //Dragonscale Set
    Armor(Chest("Dragonscale")): "voxel.armor.hide.dragonscale.chest",
    Armor(Pants("Dragonscale")): "voxel.armor.hide.dragonscale.pants",
    Armor(Belt("Dragonscale")): "voxel.armor.hide.dragonscale.belt",
    Armor(Foot("Dragonscale")): "voxel.armor.hide.dragonscale.foot",
    Armor(Hand("Dragonscale")): "voxel.armor.hide.dragonscale.hand",
    Armor(Shoulder("Dragonscale")): "voxel.armor.hide.dragonscale.shoulder",
    Armor(Back("Dragonscale")): "voxel.armor.hide.dragonscale.back",
    //Savage Set
    Armor(Chest("Savage")): "voxel.armor.savage.chest",
    Armor(Pants("Savage")): "voxel.armor.savage.pants",
    Armor(Belt("Savage")): "voxel.armor.savage.belt",
    Armor(Foot("Savage")): "voxel.armor.savage.foot",
    Armor(Hand("Savage")): "voxel.armor.savage.hand",
    Armor(Shoulder("Savage")): "voxel.armor.savage.shoulder",
    Armor(Back("Savage")): "voxel.armor.savage.back",
    //Linen Set
    Armor(Chest("Linen")): "voxel.armor.cloth.linen.chest",
    Armor(Pants("Linen")): "voxel.armor.cloth.linen.pants",
    Armor(Belt("Linen")): "voxel.armor.cloth.linen.belt",
    Armor(Foot("Linen")): "voxel.armor.cloth.linen.foot",
    Armor(Hand("Linen")): "voxel.armor.cloth.linen.hand",
    Armor(Shoulder("Linen")): "voxel.armor.cloth.linen.shoulder",
    Armor(Back("Linen")): "voxel.armor.cloth.linen.back",
    //Woolen Set
    Armor(Chest("Woolen")): "voxel.armor.cloth.woolen.chest",
    Armor(Pants("Woolen")): "voxel.armor.cloth.woolen.pants",
    Armor(Belt("Woolen")): "voxel.armor.cloth.woolen.belt",
    Armor(Foot("Woolen")): "voxel.armor.cloth.woolen.foot",
    Armor(Hand("Woolen")): "voxel.armor.cloth.woolen.hand",
    Armor(Shoulder("Woolen")): "voxel.armor.cloth.woolen.shoulder",
    Armor(Back("Woolen")): "voxel.armor.cloth.woolen.back",
    //Silken Set
    Armor(Chest("Silken")): "voxel.armor.cloth.silken.chest",
    Armor(Pants("Silken")): "voxel.armor.cloth.silken.pants",
    Armor(Belt("Silken")): "voxel.armor.cloth.silken.belt",
    Armor(Foot("Silken")): "voxel.armor.cloth.silken.foot",
    Armor(Hand("Silken")): "voxel.armor.cloth.silken.hand",
    Armor(Shoulder("Silken")): "voxel.armor.cloth.silken.shoulder",
    Armor(Back("Silken")): "voxel.armor.cloth.silken.back",
    //Druid Set
    Armor(Chest("Druid")): "voxel.armor.cloth.druid.chest",
    Armor(Pants("Druid")): "voxel.armor.cloth.druid.pants",
    Armor(Belt("Druid")): "voxel.armor.cloth.druid.belt",
    Armor(Foot("Druid")): "voxel.armor.cloth.druid.foot",
    Armor(Hand("Druid")): "voxel.armor.cloth.druid.hand",
    Armor(Shoulder("Druid")): "voxel.armor.cloth.druid.shoulder",
    Armor(Back("Druid")): "voxel.armor.cloth.druid.back",
    //Moonweave Set
    Armor(Chest("Moonweave")): "voxel.armor.cloth.moonweave.chest",
    Armor(Pants("Moonweave")): "voxel.armor.cloth.moonweave.pants",
    Armor(Belt("Moonweave")): "voxel.armor.cloth.moonweave.belt",
    Armor(Foot("Moonweave")): "voxel.armor.cloth.moonweave.foot",
    Armor(Hand("Moonweave")): "voxel.armor.cloth.moonweave.hand",
    Armor(Shoulder("Moonweave")): "voxel.armor.cloth.moonweave.shoulder",
    Armor(Back("Moonweave")): "voxel.armor.cloth.moonweave.back",
    //Sunsilk Set
    Armor(Chest("Sunsilk")): "voxel.armor.cloth.sunsilk.chest",
    Armor(Pants("Sunsilk")): "voxel.armor.cloth.sunsilk.pants",
    Armor(Belt("Sunsilk")): "voxel.armor.cloth.sunsilk.belt",
    Armor(Foot("Sunsilk")): "voxel.armor.cloth.sunsilk.foot",
    Armor(Hand("Sunsilk")): "voxel.armor.cloth.sunsilk.hand",
    Armor(Shoulder("Sunsilk")): "voxel.armor.cloth.sunsilk.shoulder",
    Armor(Back("Sunsilk")): "voxel.armor.cloth.sunsilk.back",
    //Bronze Set
    Armor(Chest("Bronze")): "voxel.armor.mail.bronze.chest",
    Armor(Pants("Bronze")): "voxel.armor.mail.bronze.pants",
    Armor(Belt("Bronze")): "voxel.armor.mail.bronze.belt",
    Armor(Foot("Bronze")): "voxel.armor.mail.bronze.foot",
    Armor(Hand("Bronze")): "voxel.armor.mail.bronze.hand",
    Armor(Shoulder("Bronze")): "voxel.armor.mail.bronze.shoulder",
    Armor(Back("Bronze")): "voxel.armor.mail.bronze.back",
    //Iron Set
    Armor(Chest("Iron")): "voxel.armor.mail.iron.chest",
    Armor(Pants("Iron")): "voxel.armor.mail.iron.pants",
    Armor(Belt("Iron")): "voxel.armor.mail.iron.belt",
    Armor(Foot("Iron")): "voxel.armor.mail.iron.foot",
    Armor(Hand("Iron")): "voxel.armor.mail.iron.hand",
    Armor(Shoulder("Iron")): "voxel.armor.mail.iron.shoulder",
    Armor(Back("Iron")): "voxel.armor.mail.iron.back",
    //Steel Set
    Armor(Chest("Steel")): "voxel.armor.mail.steel.chest",
    Armor(Pants("Steel")): "voxel.armor.mail.steel.pants",
    Armor(Belt("Steel")): "voxel.armor.mail.steel.belt",
    Armor(Foot("Steel")): "voxel.armor.mail.steel.foot",
    Armor(Hand("Steel")): "voxel.armor.mail.steel.hand",
    Armor(Shoulder("Steel")): "voxel.armor.mail.steel.shoulder",
    Armor(Back("Steel")): "voxel.armor.mail.steel.back",
    //Cobalt Set
    Armor(Chest("Cobalt")): "voxel.armor.mail.cobalt.chest",
    Armor(Pants("Cobalt")): "voxel.armor.mail.cobalt.pants",
    Armor(Belt("Cobalt")): "voxel.armor.mail.cobalt.belt",
    Armor(Foot("Cobalt")): "voxel.armor.mail.cobalt.foot",
    Armor(Hand("Cobalt")): "voxel.armor.mail.cobalt.hand",
    Armor(Shoulder("Cobalt")): "voxel.armor.mail.cobalt.shoulder",
    Armor(Back("Cobalt")): "voxel.armor.mail.cobalt.back",
    //Bloodsteel Set
    Armor(Chest("Bloodsteel")): "voxel.armor.mail.bloodsteel.chest",
    Armor(Pants("Bloodsteel")): "voxel.armor.mail.bloodsteel.pants",
    Armor(Belt("Bloodsteel")): "voxel.armor.mail.bloodsteel.belt",
    Armor(Foot("Bloodsteel")): "voxel.armor.mail.bloodsteel.foot",
    Armor(Hand("Bloodsteel")): "voxel.armor.mail.bloodsteel.hand",
    Armor(Shoulder("Bloodsteel")): "voxel.armor.mail.bloodsteel.shoulder",
    Armor(Back("Bloodsteel")): "voxel.armor.mail.bloodsteel.back",
    //Orichalcum Set
    Armor(Chest("Orichalcum")): "voxel.armor.mail.orichalcum.chest",
    Armor(Pants("Orichalcum")): "voxel.armor.mail.orichalcum.pants",
    Armor(Belt("Orichalcum")): "voxel.armor.mail.orichalcum.belt",
    Armor(Foot("Orichalcum")): "voxel.armor.mail.orichalcum.foot",
    Armor(Hand("Orichalcum")): "voxel.armor.mail.orichalcum.hand",
    Armor(Shoulder("Orichalcum")): "voxel.armor.mail.orichalcum.shoulder",
    Armor(Back("Orichalcum")): "voxel.armor.mail.orichalcum.back",
    //misc
    Armor(Pants("Hunting")): "voxel.armor.misc.pants.grayscale",
    // Backs
    Armor(Back("Short0")): "voxel.armor.misc.back.short-0",
    Armor(Back("Short1")): "voxel.armor.misc.back.short-1",
    Armor(Back("Admin")): "voxel.armor.misc.back.admin",
    Armor(Back("DungeonPurple")): "voxel.armor.misc.back.dungeon_purple",
    Armor(Back("LeatherBlue")): "voxel.armor.leather_blue.back",
    Armor(Back("Backpack")): "voxel.armor.misc.back.backpack",
    Armor(Back("BackpackBlue")): "voxel.armor.misc.back.backpack",
    //Hats
    Armor(Head("Witch")): "voxel.armor.witch.hat",
    Armor(Head("HogHood")): "voxel.armor.misc.head.hog_hood",
    Armor(Head("BambooTwig")): "voxel.armor.misc.head.bamboo_twig",
    Armor(Head("Pirate")): "voxel.armor.pirate.hat",
    Armor(Head("Thief")): "voxel.armor.misc.head.bandana.thief",
	Armor(Head("WanderersHat")): "voxel.armor.misc.head.wanderers_hat",
    Armor(Head("Red")): "voxel.armor.misc.head.bandana.red",
    Armor(Head("Straw")): "voxel.armor.misc.head.straw",
    Armor(Head("Hood")): "voxel.armor.misc.head.hood",
    Armor(Head("DarkHood")): "voxel.armor.misc.head.hood_dark",
    Armor(Head("Crown")): "voxel.armor.misc.head.crown",
    Armor(Head("Mitre")): "voxel.armor.misc.head.mitre",
    Armor(Head("Spikeguard")): "voxel.armor.misc.head.spikeguard",
    Armor(Head("WingedCoronet")): "voxel.armor.misc.head.winged_coronet",
    Armor(Head("BorealWarhelm")): "voxel.armor.misc.head.boreal_warhelm",
    Armor(Head("WoollyWintercap")): "voxel.armor.misc.head.woolly_wintercap",
    Armor(Head("Helmet")): "voxel.armor.misc.head.helmet",
    // Rings
    Armor(Ring("Scratched")): "voxel.armor.misc.ring.scratched",
    Armor(Ring("Gold")): "voxel.armor.misc.ring.gold",
    Armor(Ring("Topaz")): "voxel.armor.misc.ring.topaz",
    Armor(Ring("Amethyst")): "voxel.armor.misc.ring.amethyst",
    Armor(Ring("Sapphire")): "voxel.armor.misc.ring.sapphire",
    Armor(Ring("Emerald")): "voxel.armor.misc.ring.emerald",
    Armor(Ring("Ruby")): "voxel.armor.misc.ring.ruby",
    Armor(Ring("Diamond")): "voxel.armor.misc.ring.diamond",
    Armor(Ring("Cultist")): "voxel.armor.cultist.ring",
    // Necks
    Armor(Neck("Ankh")): "voxel.armor.misc.neck.ankh_of_life",
    Armor(Neck("Carcanet")): "voxel.armor.misc.neck.carcanet_of_wrath",
    Armor(Neck("Fang")): "voxel.armor.misc.neck.fang",
    Armor(Neck("Honeycomb")): "voxel.armor.misc.neck.honeycomb_pendant",
    Armor(Neck("Haniwa")): "voxel.armor.misc.neck.haniwa_talisman",
    Armor(Neck("Pendant")): "voxel.armor.misc.neck.pendant_of_protection",
    Armor(Neck("ResilienceGem")): "voxel.armor.misc.neck.resilience_gem",
    Armor(Neck("Shell")): "voxel.armor.misc.neck.shell",
    Armor(Neck("Amethyst")): "voxel.armor.misc.neck.amethyst",
    Armor(Neck("Diamond")): "voxel.armor.misc.neck.diamond",
    Armor(Neck("Cultist")): "voxel.armor.cultist.necklace",
    Armor(Neck("Ruby")): "voxel.armor.misc.neck.ruby",
    Armor(Neck("Topaz")): "voxel.armor.misc.neck.topaz",
    Armor(Neck("Emerald")): "voxel.armor.misc.neck.emerald",
    Armor(Neck("Gold")): "voxel.armor.misc.neck.gold",
    Armor(Neck("Sapphire")): "voxel.armor.misc.neck.sapphire",
    Armor(Neck("Scratched")): "voxel.armor.misc.neck.scratched",
    // Tabards
    Armor(Tabard("Admin")): "voxel.armor.tabard_admin",
    // Heads
    Armor(Head("Leather")): "voxel.armor.misc.head.leather-0",
    Armor(Head("Assassin")): "voxel.armor.misc.head.assa_mask-0",
    Armor(Head("Exclamation")): "voxel.armor.misc.head.exclamation",
    // Bags
    Armor(Bag("RedFace")): "voxel.armor.misc.bag.soulkeeper_cursed",
    Armor(Bag("BlackHole")): "voxel.armor.misc.bag.admin_black_hole",
    Armor(Bag("BlueFace")): "voxel.armor.misc.bag.soulkeeper_pure",
    Armor(Bag("PurpleSkull")): "voxel.armor.misc.bag.mindflayer_spellbag",
    Armor(Bag("GreenLarge")): "voxel.armor.misc.bag.troll_hide_pack",
    Armor(Bag("LeatherLarge")): "voxel.armor.misc.bag.reliable_backpack",
    Armor(Bag("GreenMid")): "voxel.armor.misc.bag.liana_kit",
    Armor(Bag("LeatherSmall")): "voxel.armor.misc.bag.tiny_leather_pouch",
    Armor(Bag("RedLarge")): "voxel.armor.misc.bag.sturdy_red_backpack",
    Armor(Bag("RedMed")): "voxel.armor.misc.bag.woven_red_bag",
    Armor(Bag("RedSmall")): "voxel.armor.misc.bag.knitted_red_pouch",
    Armor(Bag("RedTiny")): "voxel.armor.misc.bag.tiny_red_pouch",
    Armor(Bag("BluePouch")): "voxel.armor.misc.bag.heavy_seabag",
    // Consumables
    Consumable("common.items.food.apple"): "voxel.object.apple_half",
    Consumable("common.items.food.coconut"): "voxel.object.coconut_half",
    Consumable("common.items.food.cactus_colada"): "voxel.object.cactus_drink",
    Consumable("common.items.consumable.potion_med"): "voxel.object.potion_red",
    Consumable("common.items.consumable.potion_minor"): "voxel.object.potion_red",
    Consumable("common.items.consumable.potion_big"): "voxel.object.potion_red",
    Consumable("common.items.boss_drops.potions"): "voxel.object.potion_red",
    Consumable("common.items.food.cheese"): "voxel.object.cheese",
    Consumable("common.items.food.blue_cheese"): "voxel.object.blue_cheese",
    Consumable("common.items.food.mushroom"): "voxel.sprite.mushrooms.mushroom-10",
    Ingredient("Velorite"): "voxel.sprite.velorite.velorite_ore",
    Ingredient("VeloriteFrag"): "voxel.sprite.velorite.velorite_1",
    Consumable("common.items.food.apple_mushroom_curry"): "voxel.object.mushroom_curry",
    Consumable("common.items.food.spore_corruption"): "voxel.sprite.spore.corruption_spore",
    Consumable("common.items.food.apple_stick"): "voxel.object.apple_stick",
    Consumable("common.items.food.mushroom_stick"): "voxel.object.mushroom_stick",
    Consumable("common.items.food.sunflower_icetea"): "voxel.object.sunflower_ice_tea",
    Consumable("common.items.food.carrot"): "voxel.sprite.carrot.carrot",
    Consumable("common.items.food.tomato"): "voxel.sprite.tomato.tomato",
    Consumable("common.items.food.lettuce"): "voxel.sprite.cabbage.cabbage",
    Consumable("common.items.food.meat.fish_raw"): "voxel.sprite.food.meat.fish_raw",
    Consumable("common.items.food.meat.fish_cooked"): "voxel.sprite.food.meat.fish_cooked",
    Consumable("common.items.food.meat.bird_raw"): "voxel.sprite.food.meat.bird_raw",
    Consumable("common.items.food.meat.bird_cooked"): "voxel.sprite.food.meat.bird_cooked",
    Consumable("common.items.food.meat.bird_large_raw"): "voxel.sprite.food.meat.bird_large_raw",
    Consumable("common.items.food.meat.bird_large_cooked"): "voxel.sprite.food.meat.bird_large_cooked",
    Consumable("common.items.food.meat.beast_small_raw"): "voxel.sprite.food.meat.beast_small_raw",
    Consumable("common.items.food.meat.beast_small_cooked"): "voxel.sprite.food.meat.beast_small_cooked",
    Consumable("common.items.food.meat.tough_raw"): "voxel.sprite.food.meat.tough_raw",
    Consumable("common.items.food.meat.tough_cooked"): "voxel.sprite.food.meat.tough_cooked",
    Consumable("common.items.food.meat.beast_large_raw"): "voxel.sprite.food.meat.beast_large_raw",
    Consumable("common.items.food.meat.beast_large_cooked"): "voxel.sprite.food.meat.beast_large_cooked",
    Consumable("common.items.food.plainsalad"): "voxel.sprite.food.salad_plain",
    Consumable("common.items.food.tomatosalad"): "voxel.sprite.food.salad_tomato",
    // Throwables
    Throwable(Bomb): "voxel.object.bomb",
    Throwable(Firework(Blue)): "voxel.weapon.projectile.fireworks_blue-0",
    Throwable(Firework(Green)): "voxel.weapon.projectile.fireworks_green-0",
    Throwable(Firework(Purple)): "voxel.weapon.projectile.fireworks_purple-0",
    Throwable(Firework(Red)): "voxel.weapon.projectile.fireworks_red-0",
    Throwable(Firework(White)): "voxel.weapon.projectile.fireworks_white-0",
    Throwable(Firework(Yellow)): "voxel.weapon.projectile.fireworks_yellow-0",
    Throwable(TrainingDummy): "voxel.object.training_dummy",
    // Ingredients
    Tool("common.items.tool.craftsman_hammer"): "voxel.weapon.hammer.craftsman",
    Ingredient("SewingSet"): "voxel.object.sewing_set",
    Ingredient("Flower"): "voxel.sprite.flowers.sunflower_1",
    Ingredient("FlowerRed"): "voxel.sprite.flowers.flower_red-4",
    Ingredient("Sunflower"): "voxel.sprite.flowers.sunflower_1",
    Ingredient("Grass"): "voxel.sprite.grass.grass_long_5",
    Ingredient("Stones"): "voxel.sprite.rocks.rock-0",
    Ingredient("Cactus"): "voxel.sprite.cacti.flat_cactus_med",
    Ingredient("Seashells"): "voxel.sprite.seashells.shell-0",
    Ingredient("IcyShard"): "voxel.object.ice_shard",
    Ingredient("FlayerBagDamaged"): "voxel.object.glowing_remains",
    Ingredient("RaptorFeather"): "voxel.object.raptor_feather",
    Ingredient("Twigs"): "voxel.sprite.twigs.twigs-0",
    Ingredient("AnimalHide"): "voxel.sprite.crafting_ing.hide.animal_hide",
    Ingredient("ToughHide"): "voxel.sprite.crafting_ing.hide.tough_hide",
    Ingredient("RuggedHide"): "voxel.sprite.crafting_ing.hide.rugged_hide",
    Ingredient("SimpleLeather"): "voxel.sprite.crafting_ing.leather.simple_leather",
    Ingredient("ThickLeather"): "voxel.sprite.crafting_ing.leather.thick_leather",
    Ingredient("RigidLeather"): "voxel.sprite.crafting_ing.leather.rigid_leather",
    Ingredient("TrollLeather"): "voxel.sprite.crafting_ing.hide.troll_hide",
    Ingredient("LeatherStrips"): "voxel.sprite.crafting_ing.leather.leather_strips",
    Ingredient("Plate"): "voxel.sprite.crafting_ing.hide.plate",
    Ingredient("Carapace"): "voxel.sprite.crafting_ing.hide.carapace",
    Ingredient("Scale"): "voxel.sprite.crafting_ing.hide.scale",
    Ingredient("DragonScale"): "voxel.sprite.crafting_ing.hide.dragon_scale",
    Ingredient("Claw"): "voxel.sprite.crafting_ing.animal_misc.claw",
    Ingredient("VenomSac"): "voxel.sprite.crafting_ing.animal_misc.venom_sac",
    Ingredient("LivelyVine"): "voxel.sprite.crafting_ing.animal_misc.lively_vine",
    Ingredient("SharpFang"): "voxel.sprite.crafting_ing.animal_misc.sharp_fang",
    Ingredient("Fur"): "voxel.sprite.crafting_ing.animal_misc.fur",
    Ingredient("LargeHorn"): "voxel.sprite.crafting_ing.animal_misc.large_horn",
    Ingredient("GrimEyeball"): "voxel.sprite.crafting_ing.animal_misc.grim_eyeball",
    Ingredient("PlantFiber"): "voxel.sprite.crafting_ing.plant_fiber",
    Ingredient("Moonbell"): "voxel.sprite.flowers.moonbell",
    Ingredient("Pyrebloom"): "voxel.sprite.flowers.pyrebloom",
    Ingredient("WildFlax"): "voxel.sprite.flowers.flax",
    Ingredient("CottonBoll"): "voxel.sprite.crafting_ing.cotton_boll",
    Ingredient("Cotton"): "voxel.sprite.crafting_ing.cloth.cotton",
    Ingredient("Linen"): "voxel.sprite.crafting_ing.cloth.linen",
    Ingredient("Wool"): "voxel.sprite.crafting_ing.cloth.wool",
    Ingredient("Silk"): "voxel.sprite.crafting_ing.cloth.silk",
    Ingredient("Lifecloth"): "voxel.sprite.crafting_ing.cloth.lifecloth",
    Ingredient("Moonweave"): "voxel.sprite.crafting_ing.cloth.moonweave",
    Ingredient("Sunsilk"): "voxel.sprite.crafting_ing.cloth.sunsilk",
    Ingredient("LinenRed"): "voxel.sprite.crafting_ing.cloth.linen_red",
    Ingredient("StickyThread"): "voxel.sprite.crafting_ing.sticky_thread",
    Ingredient("SilverIngot"): "voxel.sprite.mineral.ingot.silver",
    Ingredient("GoldIngot"): "voxel.sprite.mineral.ingot.gold",
    Ingredient("OrichalcumIngot"): "voxel.sprite.mineral.ingot.orichalcum",
    Ingredient("BloodsteelIngot"): "voxel.sprite.mineral.ingot.bloodsteel",
    Ingredient("BronzeIngot"): "voxel.sprite.mineral.ingot.bronze",
    Ingredient("CobaltIngot"): "voxel.sprite.mineral.ingot.cobalt",
    Ingredient("CopperIngot"): "voxel.sprite.mineral.ingot.copper",
    Ingredient("IronIngot"): "voxel.sprite.mineral.ingot.iron",
    Ingredient("SteelIngot"): "voxel.sprite.mineral.ingot.steel",
    Ingredient("TinIngot"): "voxel.sprite.mineral.ingot.tin",
    Ingredient("GoldOre"): "voxel.sprite.mineral.ore.gold",
    Ingredient("SilverOre"): "voxel.sprite.mineral.ore.silver",
    Ingredient("BloodstoneOre"): "voxel.sprite.mineral.ore.bloodstone",
    Ingredient("CobaltOre"): "voxel.sprite.mineral.ore.cobalt",
    Ingredient("CopperOre"): "voxel.sprite.mineral.ore.copper",
    Ingredient("IronOre"): "voxel.sprite.mineral.ore.iron",
    Ingredient("TinOre"): "voxel.sprite.mineral.ore.tin",
    Ingredient("Coal"): "voxel.sprite.mineral.ore.coal",
    Ingredient("Honey"): "voxel.object.honey",
    Ingredient("MortarPestle"): "voxel.object.mortar_pestle",
    Ingredient("EmptyVial"): "voxel.object.potion_empty",
    Ingredient("Bowl"): "voxel.sprite.crafting_ing.bowl",
    Ingredient("Oil"): "voxel.sprite.crafting_ing.oil",
    Ingredient("ViscousOoze"): "voxel.sprite.crafting_ing.animal_misc.viscous_ooze",
    Ingredient("PhoenixFeather"): "voxel.sprite.crafting_ing.animal_misc.phoenix_feather",
    // Gliders
    Glider("Starter"): "voxel.glider.starter",
    Glider("PlainCloth"): "voxel.glider.basic_white",
    Glider("RedCloth"): "voxel.glider.basic_red",
    Glider("Blue0"): "voxel.glider.blue",
    Glider("ButterflyMorpho"): "voxel.glider.butterfly1",
    Glider("ButterflyMonarch"): "voxel.glider.butterfly2",
    Glider("ButterflyLove"): "voxel.glider.butterfly3",
    Glider("MothLuna"): "voxel.glider.moth",
    Glider("SandRaptor"): "voxel.glider.sandraptor",
    Glider("SnowRaptor"): "voxel.glider.snowraptor",
    Glider("WoodRaptor"): "voxel.glider.woodraptor",
    Glider("Sunset"): "voxel.glider.sunset",
    Glider("Moonrise"): "voxel.glider.moonrise",
    Glider("Purple0"): "voxel.glider.cultists",
    Glider("Leaves"): "voxel.glider.leaves",
    // Debug Items
    Tool("common.items.debug.admin_stick"): "voxel.weapon.tool.broom_belzeshrub_purple",
    // Misc
    Tool("common.items.weapons.tool.golf_club"): "voxel.weapon.tool.golf_club",
    // Gems
    Ingredient("Amethyst"): "voxel.sprite.mineral.gem.amethystgem",
    Ingredient("Topaz"): "voxel.sprite.mineral.gem.topazgem",
    Ingredient("Sapphire"): "voxel.sprite.mineral.gem.sapphiregem",
    Ingredient("Emerald"): "voxel.sprite.mineral.gem.emeraldgem",
    Ingredient("Ruby"): "voxel.sprite.mineral.gem.rubygem",
    Ingredient("Diamond"): "voxel.sprite.mineral.gem.diamondgem",
    ModularComponent("common.items.crafting_ing.modular.damage.sword.tier5"): "voxel.weapon_components.sword.cultist.cultist_purp_2h-0_blade",
    ModularComponent("common.items.crafting_ing.modular.held.sword.tier5"): "voxel.weapon_components.sword.cultist.cultist_purp_2h-0_handle",
    Empty: "voxel.armor.empty",
})
