/// WARNING: Localization files shall be saved in UTF-8 format without BOM

/// Localization for Čeština
(
    string_map: {
      "hud.chat.all": "Vše",
      "hud.chat.chat_tab_hover_tooltip": "Pravý klik pro nastavení",

      // Debuff outcomes
      "hud.outcome.burning": "uhořel/a",
      "hud.outcome.curse": "zemřel/a kletbou",
      "hud.outcome.bleeding": "vykrvácel/a",
      "hud.outcome.crippled": "zemřel/a zmrzačením",
      "hud.outcome.frozen": "umrzl/a",

      // Chat outputs
      "hud.chat.online_msg": "[{name}] je teď online",
      "hud.chat.offline_msg": "[{name}] se odhlásil",

      "hud.chat.default_death_msg": "[{name}] zemřel/a",
      "hud.chat.environmental_kill_msg": "[{name}] zemřel/a v {environment}",
      "hud.chat.fall_kill_msg": "[{name}] zemřel/a pádem",
      "hud.chat.suicide_msg": "[{name}] si způsobil/a zranění a zemřel/a",

      "hud.chat.died_of_pvp_buff_msg": "[{victim}] {died_of_buff} způsobeno [{attacker}]",
      "hud.chat.pvp_melee_kill_msg": "[{attacker}] porazil/a [{victim}]",
      "hud.chat.pvp_ranged_kill_msg": "[{attacker}] zastřelil/a [{victim}]",
      "hud.chat.pvp_explosion_kill_msg": "[{attacker}] vyhodil/a do vzduchu [{victim}]",
      "hud.chat.pvp_energy_kill_msg": "[{attacker}] zabil/a [{victim}] kouzlem",

      "hud.chat.died_of_buff_nonexistent_msg": "[{victim}] {died_of_buff}",

      "hud.chat.died_of_npc_buff_msg": "[{victim}] {died_of_buff} způsobeno {attacker}",
      "hud.chat.npc_melee_kill_msg": "{attacker} zabil/a [{victim}]",
      "hud.chat.npc_ranged_kill_msg": "{attacker} zastřelil/a [{victim}]",
      "hud.chat.npc_explosion_kill_msg": "{attacker} vyhodil/a do vzduchu [{victim}]",
      "hud.chat.npc_energy_kill_msg": "{attacker} zabil/a [{victim}] kouzlem",
      "hud.chat.npc_other_kill_msg": "{attacker} zabil/a [{victim}]",

      "hud.chat.loot_msg": "Sebral/a jsi [{item}]",
      "hud.chat.loot_fail": "Máš plný inventář!",
      "hud.chat.goodbye": "Nashledanou!",
      "hud.chat.connection_lost": "Připojení ztraceno. Ukončuji za {time} sekund.",
    },


    vector_map: {
    }
)
