// Simple example that shows loadout spec with all entries.

#![enable(implicit_some)]
(
    // Gear
    head: "common.items.npc_armor.biped_small.myrmidon.head.hoplite",
    neck: "common.items.armor.misc.neck.gem_of_resilience",
    shoulders: "common.items.armor.twigsflowers.shoulder",
    chest: "common.items.armor.twigsflowers.chest",
    gloves: "common.items.armor.twigsflowers.hand",
    ring1: "common.items.armor.misc.ring.gold",
    ring2: "common.items.armor.misc.ring.gold",
    back: "common.items.armor.misc.back.dungeon_purple",
    belt: "common.items.armor.twigsflowers.belt",
    legs: "common.items.armor.twigsflowers.pants",
    feet: "common.items.armor.twigsflowers.foot",
    tabard: "common.items.debug.admin",
    // Misc
    bag1: "common.items.armor.misc.bag.tiny_leather_pouch",
    bag2: "common.items.armor.misc.bag.tiny_leather_pouch",
    bag3: "common.items.armor.misc.bag.tiny_leather_pouch",
    bag4: "common.items.armor.misc.bag.tiny_leather_pouch",
    lantern: "common.items.lantern.black_0",
    glider: "common.items.glider.basic_red",
    // Weapons
    active_hands: (
        "common.items.weapons.sword_1h.bloodsteel-0",
        "common.items.weapons.sword_1h.bloodsteel-0",
    ),
    inactive_hands: (
        "common.items.weapons.sceptre.sceptre_velorite_0",
        None,
    ),
)
