[
    //Currency
    (2.0, ItemQuantity("common.items.utility.coins", 200, 500)),
    (1.0, ItemQuantity("common.items.utility.coins", 2000, 5000)),
    //Food
    (4.0, LootTable("common.loot_tables.food.prepared")),
    //Ores
    (2.0, ItemQuantity("common.items.mineral.ore.coal", 10, 30)),
    (2.0, ItemQuantity("common.items.mineral.ore.iron", 4, 14)),
    (1.0, ItemQuantity("common.items.mineral.ore.cobalt", 4, 10)),
    (0.1, ItemQuantity("common.items.mineral.gem.diamond", 4, 10)),
    //Hides
    (2.0, ItemQuantity("common.items.crafting_ing.hide.animal_hide", 10, 30)),
    (2.0, ItemQuantity("common.items.crafting_ing.hide.scales", 10, 30)),
    (1.0, ItemQuantity("common.items.crafting_ing.hide.carapace", 6, 20)),
    (1.0, ItemQuantity("common.items.crafting_ing.hide.tough_hide", 6, 20)),
    (0.3, ItemQuantity("common.items.crafting_ing.hide.plate", 1, 8)),
    (0.1, ItemQuantity("common.items.crafting_ing.hide.rugged_hide", 1, 6)),
    //Flowers, very pretty
    (3.0, ItemQuantity("common.items.flowers.red", 10, 20)),
    (2.0, ItemQuantity("common.items.flowers.moonbell", 6, 12)),
    (1.0, ItemQuantity("common.items.flowers.pyrebloom", 3, 6)),
]
