[
    // Weapons
    (5.0, LootTable("common.loot_tables.weapons.tier-3")),
    // Armor
    (5.0, LootTable("common.loot_tables.armor.tier-3")),
    // Misc
    (2.0, Item("common.items.armor.misc.neck.gem_of_resilience")),
    // Special Loot
    (1.0, Item("common.items.armor.misc.bag.heavy_seabag")),
    (0.5, Item("common.items.glider.moonrise")),
]
