BasicRanged(
    energy_cost: 0,
    buildup_duration: 0.8,
    recover_duration: 0.5,
    projectile: ClayRocket(
        damage: 50.0,
        knockback: 18.0,
        radius: 5.0,
        min_falloff: 0.75,
    ),
    projectile_body: Object(ClayRocket),
    projectile_light: None,
    projectile_speed: 30.0,
    num_projectiles: 1,
    projectile_spread: 0.0,
)
