ChargedRanged(
    energy_cost: 0,
    energy_drain: 0,
    initial_regen: 0.5,
    scaled_regen: 12.0,
    initial_damage: 0.5,
    scaled_damage: 12.0,
    initial_knockback: 0.0,
    scaled_knockback: 10.0,
    buildup_duration: 0.2,
    charge_duration: 1.0,
    recover_duration: 0.3,
    projectile_body: Object(Arrow),
    projectile_light: None,
    initial_projectile_speed: 100.0,
    scaled_projectile_speed: 150.0,
    move_speed: 0.6,
)
