(
    {
        //
        // Ambient
        //
        Campfire: (
            files: [
                "voxygen.audio.sfx.ambient.fire",
            ],
            threshold: 21.835,
        ),
        Birdcall: (
            files: [
                "voxygen.audio.sfx.ambient.birdcall_1",
                "voxygen.audio.sfx.ambient.birdcall_2",
            ],
            threshold: 10.0,
        ),
        Owl: (
            files: [
                "voxygen.audio.sfx.ambient.owl_1",
            ],
            threshold: 14.0,
        ),
        //Crickets: -20dB
        Cricket1: (
            files: [
                "voxygen.audio.sfx.ambient.crickets_1",
            ],
            threshold: 0.0,
        ),
        Cricket2: (
            files: [
                "voxygen.audio.sfx.ambient.crickets_2",
            ],
            threshold: 0.0,
        ),
        Cricket3: (
            files: [
                "voxygen.audio.sfx.ambient.crickets_3",
            ],
            threshold: 0.0,
        ),
        Frog: (
            files: [
                "voxygen.audio.sfx.ambient.frog_croak_1",
            ],
            threshold: 4.0,
        ),
        Bees: (
            files: [
                "voxygen.audio.sfx.ambient.bees_1",
            ],
            threshold: 15.0,
        ),
        RunningWaterSlow: (
            files: [
                "voxygen.audio.sfx.ambient.river_sounds.running_water-001",
                "voxygen.audio.sfx.ambient.river_sounds.running_water-002",
                "voxygen.audio.sfx.ambient.river_sounds.running_water-003",
                "voxygen.audio.sfx.ambient.river_sounds.running_water-004",
                "voxygen.audio.sfx.ambient.river_sounds.running_water-005",
                "voxygen.audio.sfx.ambient.river_sounds.running_water-006",
                "voxygen.audio.sfx.ambient.river_sounds.running_water-007",
                "voxygen.audio.sfx.ambient.river_sounds.running_water-008",
                "voxygen.audio.sfx.ambient.river_sounds.running_water-009",
                "voxygen.audio.sfx.ambient.river_sounds.running_water-010",
                "voxygen.audio.sfx.ambient.river_sounds.running_water-011",
                "voxygen.audio.sfx.ambient.river_sounds.running_water-012",
                "voxygen.audio.sfx.ambient.river_sounds.running_water-013",
                "voxygen.audio.sfx.ambient.river_sounds.running_water-014",
                "voxygen.audio.sfx.ambient.river_sounds.running_water-015",
                "voxygen.audio.sfx.ambient.river_sounds.running_water-016",
                "voxygen.audio.sfx.ambient.river_sounds.running_water-017",
                "voxygen.audio.sfx.ambient.river_sounds.running_water-018",
                "voxygen.audio.sfx.ambient.river_sounds.running_water-019",
                "voxygen.audio.sfx.ambient.river_sounds.running_water-020",
                "voxygen.audio.sfx.ambient.river_sounds.running_water-021",
                "voxygen.audio.sfx.ambient.river_sounds.running_water-022",
                "voxygen.audio.sfx.ambient.river_sounds.running_water-023",
                "voxygen.audio.sfx.ambient.river_sounds.running_water-024",
                "voxygen.audio.sfx.ambient.river_sounds.running_water-025",
                "voxygen.audio.sfx.ambient.river_sounds.running_water-026",
                "voxygen.audio.sfx.ambient.river_sounds.running_water-027",
            ],
            threshold: 7.0,
        ),
        RunningWaterFast: (
            files: [
                "voxygen.audio.sfx.ambient.river_sounds.fast_water-001",
                "voxygen.audio.sfx.ambient.river_sounds.fast_water-002",
                "voxygen.audio.sfx.ambient.river_sounds.fast_water-003",
                "voxygen.audio.sfx.ambient.river_sounds.fast_water-004",
                "voxygen.audio.sfx.ambient.river_sounds.fast_water-005",
                "voxygen.audio.sfx.ambient.river_sounds.fast_water-006",
                "voxygen.audio.sfx.ambient.river_sounds.fast_water-007",
                "voxygen.audio.sfx.ambient.river_sounds.fast_water-008",
                "voxygen.audio.sfx.ambient.river_sounds.fast_water-009",
                "voxygen.audio.sfx.ambient.river_sounds.fast_water-010",
                "voxygen.audio.sfx.ambient.river_sounds.fast_water-011",
                "voxygen.audio.sfx.ambient.river_sounds.fast_water-012",
                "voxygen.audio.sfx.ambient.river_sounds.fast_water-013",
                "voxygen.audio.sfx.ambient.river_sounds.fast_water-014",
                "voxygen.audio.sfx.ambient.river_sounds.fast_water-015",
                "voxygen.audio.sfx.ambient.river_sounds.fast_water-016",
                "voxygen.audio.sfx.ambient.river_sounds.fast_water-017",
                "voxygen.audio.sfx.ambient.river_sounds.fast_water-018",
                "voxygen.audio.sfx.ambient.river_sounds.fast_water-019",
                "voxygen.audio.sfx.ambient.river_sounds.fast_water-020",
                "voxygen.audio.sfx.ambient.river_sounds.fast_water-021",
                "voxygen.audio.sfx.ambient.river_sounds.fast_water-022",
                "voxygen.audio.sfx.ambient.river_sounds.fast_water-023",
                "voxygen.audio.sfx.ambient.river_sounds.fast_water-024",
            ],
            threshold: 5.0,
        ),
        //
        // Character States
        //
        Swim: (
            files: [
                "voxygen.audio.sfx.footsteps.water_splash_1",
                "voxygen.audio.sfx.footsteps.water_splash_2",
                "voxygen.audio.sfx.footsteps.water_splash_3",
                "voxygen.audio.sfx.footsteps.water_splash_4",
            ],
            threshold: 0.5,
        ),
        Run(Earth): (
            files: [
                "voxygen.audio.sfx.footsteps.stepdirt_1",
                "voxygen.audio.sfx.footsteps.stepdirt_2",
                "voxygen.audio.sfx.footsteps.stepdirt_3",
                "voxygen.audio.sfx.footsteps.stepdirt_4",
                "voxygen.audio.sfx.footsteps.stepdirt_5",
            ],
            threshold: 1.6,
        ),
        QuadRun(Earth): (
            files: [
                "voxygen.audio.sfx.footsteps.stepdirt_1",
                "voxygen.audio.sfx.footsteps.stepdirt_2",
                "voxygen.audio.sfx.footsteps.stepdirt_3",
                "voxygen.audio.sfx.footsteps.stepdirt_4",
                "voxygen.audio.sfx.footsteps.stepdirt_5",
            ],
            threshold: 0.8,
        ),
        Run(Grass): (
            files: [
                "voxygen.audio.sfx.footsteps.stepgrass_1",
                "voxygen.audio.sfx.footsteps.stepgrass_2",
                "voxygen.audio.sfx.footsteps.stepgrass_3",
                "voxygen.audio.sfx.footsteps.stepgrass_4",
                "voxygen.audio.sfx.footsteps.stepgrass_5",
                "voxygen.audio.sfx.footsteps.stepgrass_6",
            ],
            threshold: 1.6,
        ),
        QuadRun(Grass): (
            files: [
                "voxygen.audio.sfx.footsteps.stepgrass_1",
                "voxygen.audio.sfx.footsteps.stepgrass_2",
                "voxygen.audio.sfx.footsteps.stepgrass_3",
                "voxygen.audio.sfx.footsteps.stepgrass_4",
                "voxygen.audio.sfx.footsteps.stepgrass_5",
                "voxygen.audio.sfx.footsteps.stepgrass_6",
            ],
            threshold: 0.8,
        ),
        // For when sand 1) exists and 2) has unique sounds
        // Run(Sand): (
        //     files: [
        //         "voxygen.audio.sfx.footsteps.stepdirt_1",
        //         "voxygen.audio.sfx.footsteps.stepdirt_2",
        //         "voxygen.audio.sfx.footsteps.stepdirt_3",
        //         "voxygen.audio.sfx.footsteps.stepdirt_4",
        //         "voxygen.audio.sfx.footsteps.stepdirt_5",
        //     ],
        //     threshold: 1.6,
        // ),
        // QuadRun(Sand): (
        //     files: [
        //         "voxygen.audio.sfx.footsteps.stepdirt_1",
        //         "voxygen.audio.sfx.footsteps.stepdirt_2",
        //         "voxygen.audio.sfx.footsteps.stepdirt_3",
        //         "voxygen.audio.sfx.footsteps.stepdirt_4",
        //         "voxygen.audio.sfx.footsteps.stepdirt_5",
        //     ],
        //     threshold: 0.8,
        // ),
        Run(Snow): (
            files: [
                "voxygen.audio.sfx.footsteps.snow_step_1",
                "voxygen.audio.sfx.footsteps.snow_step_2",
                "voxygen.audio.sfx.footsteps.snow_step_3",
            ],
            threshold: 1.6,
        ),
        QuadRun(Snow): (
            files: [
                "voxygen.audio.sfx.footsteps.snow_step_1",
                "voxygen.audio.sfx.footsteps.snow_step_2",
                "voxygen.audio.sfx.footsteps.snow_step_3",
            ],
            threshold: 0.8,
        ),
        Run(Rock): (
            files: [
                "voxygen.audio.sfx.footsteps.stone_step_1",
                "voxygen.audio.sfx.footsteps.stone_step_2",
                "voxygen.audio.sfx.footsteps.stone_step_3",
                "voxygen.audio.sfx.footsteps.stone_step_4",
                "voxygen.audio.sfx.footsteps.stone_step_5",
                "voxygen.audio.sfx.footsteps.stone_step_6",
                "voxygen.audio.sfx.footsteps.stone_step_7",
                "voxygen.audio.sfx.footsteps.stone_step_8",
                "voxygen.audio.sfx.footsteps.stone_step_9",
                "voxygen.audio.sfx.footsteps.stone_step_10",
                "voxygen.audio.sfx.footsteps.stone_step_11",
                "voxygen.audio.sfx.footsteps.stone_step_12",
            ],
            threshold: 1.6,
        ),
        QuadRun(Rock): (
            files: [
                "voxygen.audio.sfx.footsteps.stone_step_1",
                "voxygen.audio.sfx.footsteps.stone_step_2",
                "voxygen.audio.sfx.footsteps.stone_step_3",
                "voxygen.audio.sfx.footsteps.stone_step_4",
                "voxygen.audio.sfx.footsteps.stone_step_5",
                "voxygen.audio.sfx.footsteps.stone_step_6",
                "voxygen.audio.sfx.footsteps.stone_step_7",
                "voxygen.audio.sfx.footsteps.stone_step_8",
                "voxygen.audio.sfx.footsteps.stone_step_9",
                "voxygen.audio.sfx.footsteps.stone_step_10",
                "voxygen.audio.sfx.footsteps.stone_step_11",
                "voxygen.audio.sfx.footsteps.stone_step_12",
            ],
            threshold: 0.8,
        ),
        //ExperienceGained: (
        //    files: [
        //        "voxygen.audio.sfx.character.experience_gained_1",
        //        "voxygen.audio.sfx.character.experience_gained_2",
        //        "voxygen.audio.sfx.character.experience_gained_3",
        //    ],
        //    threshold: 0.5,
        //),
        // unused for now
        // Jump: (
        //    files: [
        //        "voxygen.audio.sfx.utterance.humanmale_hurt1"
        //    ],
        //    threshold: 0.25,
        // ),
        //Fall: (
        //    files: [
        //        // Event not implemented?
        //    ],
        //    threshold: 0.25,
        //),
        Roll: (
            files: [
                "voxygen.audio.sfx.character.dive_roll_1",
                "voxygen.audio.sfx.character.dive_roll_2",
            ],
            threshold: 0.25,
        ),
        Climb: (
           files: [
                // TODO: sync with animation
                "voxygen.audio.sfx.footsteps.stepdirt_1",
                "voxygen.audio.sfx.footsteps.stepdirt_2",
                "voxygen.audio.sfx.footsteps.stepdirt_3",
                "voxygen.audio.sfx.footsteps.stepdirt_4",
                "voxygen.audio.sfx.footsteps.stepdirt_5",
           ],
           threshold: 1.2,
        ),
        GliderOpen: (
            files: [
                "voxygen.audio.sfx.character.glider_open",
            ],
            threshold: 0.1,
        ),
        GliderClose: (
            files: [
                "voxygen.audio.sfx.character.glider_close",
            ],
            threshold: 0.1,
        ),
        Glide: (
            files: [
                "voxygen.audio.sfx.character.catch_air_1",
                "voxygen.audio.sfx.character.catch_air_2",
                "voxygen.audio.sfx.character.catch_air_3",
                "voxygen.audio.sfx.character.catch_air_4",
                "voxygen.audio.sfx.character.catch_air_5",
                "voxygen.audio.sfx.character.catch_air_6",
                "voxygen.audio.sfx.character.catch_air_7",
                "voxygen.audio.sfx.character.catch_air_8",
            ],
            threshold: 0.85,
        ),

        //
        // Sword
        //
        Wield(Sword): (
            files: [
                "voxygen.audio.sfx.weapon.sword_out",
            ],
            threshold: 0.5,
        ),
        Unwield(Sword): (
            files: [
                "voxygen.audio.sfx.weapon.sword_in",
            ],
            threshold: 0.5,
        ),
        Attack(ComboMelee(Action, 1), Sword): (
            files: [
                "voxygen.audio.sfx.abilities.swing_sword",
            ],
            threshold: 0.7,
        ),
        Attack(ComboMelee(Action, 2), Sword): (
            files: [
                "voxygen.audio.sfx.abilities.separated_second_swing",
            ],
            threshold: 0.7,
        ),
        Attack(ComboMelee(Action, 3), Sword): (
            files: [
                "voxygen.audio.sfx.abilities.separated_third_swing",
            ],
            threshold: 0.7,
        ),
        Attack(DashMelee(Action), Sword): (
            files: [
                "voxygen.audio.sfx.abilities.sword_dash",
            ],
            threshold: 0.8,
        ),
        Attack(SpinMelee(Action), Sword): (
            files: [
                "voxygen.audio.sfx.abilities.swing_sword",
            ],
            threshold: 0.7,
        ),
        Inventory(CollectedTool(Sword)): (
            files: [
                "voxygen.audio.sfx.inventory.pickup_sword",
            ],
            threshold: 0.3,
        ),

        //
        // Hammer
        //
        Wield(Hammer): (
            files: [
                "voxygen.audio.sfx.weapon.sword_out",
            ],
            threshold: 0.5,
        ),
        Unwield(Hammer): (
            files: [
                "voxygen.audio.sfx.weapon.sword_in",
            ],
            threshold: 0.5,
        ),
        Attack(ComboMelee(Action, 1), Hammer): (
            files: [
                "voxygen.audio.sfx.abilities.swing",
            ],
            threshold: 0.7,
        ),
        Attack(ChargedMelee(Action), Hammer): (
            files: [
                "voxygen.audio.sfx.abilities.swing",
            ],
            threshold: 0.7,
        ),
        Attack(LeapMelee(Action), Hammer): (
            files: [
                "voxygen.audio.sfx.abilities.swing",
            ],
            threshold: 0.8,
        ),
        Inventory(CollectedTool(Hammer)): (
            files: [
                "voxygen.audio.sfx.inventory.pickup_sword",
            ],
            threshold: 0.3,
        ),

        //
        // Axe
        //
        Wield(Axe): (
            files: [
                "voxygen.audio.sfx.weapon.sword_out",
            ],
            threshold: 0.5,
        ),
        Unwield(Axe): (
            files: [
                "voxygen.audio.sfx.weapon.sword_in",
            ],
            threshold: 0.5,
        ),
        Attack(ComboMelee(Action, 1), Axe): (
            files: [
                "voxygen.audio.sfx.abilities.swing",
            ],
            threshold: 0.7,
        ),
        Attack(ComboMelee(Action, 2), Axe): (
            files: [
                "voxygen.audio.sfx.abilities.swing",
            ],
            threshold: 0.7,
        ),
        Attack(SpinMelee(Action), Axe): (
            files: [
                "voxygen.audio.sfx.abilities.swing",
            ],
            threshold: 0.8,
        ),
        Attack(LeapMelee(Action), Axe): (
            files: [
                "voxygen.audio.sfx.abilities.swing",
            ],
            threshold: 0.8,
        ),
        Inventory(CollectedTool(Axe)): (
            files: [
                "voxygen.audio.sfx.inventory.pickup_sword",
            ],
            threshold: 0.3,
        ),

        //
        // Fire Staff
        //
        Wield(Staff): (
            files: [
                "voxygen.audio.sfx.weapon.sword_out",
            ],
            threshold: 0.5,
        ),
        Unwield(Staff): (
            files: [
                "voxygen.audio.sfx.weapon.sword_in",
            ],
            threshold: 0.5,
        ),
        Attack(BasicBeam, Staff): (
            files: [
                "voxygen.audio.sfx.abilities.flame_thrower",
            ],
            threshold: 0.2,
        ),
        //Attack(BasicRanged, Staff): (
        //    files: [
        //        "voxygen.audio.sfx.abilities.staff_channeling",
        //    ],
        //    threshold: 0.8,
        //),
        Inventory(CollectedTool(Staff)): (
            files: [
                "voxygen.audio.sfx.inventory.pickup_staff",
            ],
            threshold: 0.3,
        ),

        //
        // Bow
        //
        Wield(Bow): (
            files: [
                "voxygen.audio.sfx.weapon.sword_out",
            ],
            threshold: 0.5,
        ),
        Unwield(Bow): (
            files: [
                "voxygen.audio.sfx.weapon.sword_in",
            ],
            threshold: 0.5,
        ),
        //Attack(BasicRanged, Bow): (
        //    files: [
        //        // channeling sound.
        //    ],
        //    threshold: 0.8,
        //),
        Inventory(CollectedTool(Bow)): (
            files: [
                "voxygen.audio.sfx.inventory.add_item",
            ],
            threshold: 0.3,
        ),

        //
        // Sceptre
        //
        Wield(Sceptre): (
            files: [
                "voxygen.audio.sfx.weapon.sword_out",
            ],
            threshold: 0.5,
        ),
        Unwield(Sceptre): (
            files: [
                "voxygen.audio.sfx.weapon.sword_in",
            ],
            threshold: 0.5,
        ),
        Attack(BasicAura, Sceptre): (
            files: [
                "voxygen.audio.sfx.abilities.sceptre_aura",
            ],
            threshold: 2.5,
        ),
        Inventory(CollectedTool(Sceptre)): (
            files: [
                "voxygen.audio.sfx.inventory.add_item",
            ],
            threshold: 0.3,
        ),

        //
        // Dagger
        //
        Wield(Dagger): (
            files: [
                "voxygen.audio.sfx.weapon.dagger_out",
            ],
            threshold: 0.5,
        ),
        Unwield(Dagger): (
            files: [
                "voxygen.audio.sfx.weapon.dagger_in",
            ],
            threshold: 0.5,
        ),
        Attack(BasicMelee(Action), Dagger): (
            files: [
                "voxygen.audio.sfx.abilities.swing_sword",
            ],
            threshold: 0.8,
        ),
        Attack(DashMelee(Action), Dagger): (
            files: [
                "voxygen.audio.sfx.abilities.sword_dash",
            ],
            threshold: 0.8,
        ),
        Inventory(CollectedTool(Dagger)): (
            files: [
                "voxygen.audio.sfx.inventory.pickup_sword",
            ],
            threshold: 0.3,
        ),

        //
        // Shield
        //
        Wield(Shield): (
            files: [
                "voxygen.audio.sfx.weapon.shield_out",
            ],
            threshold: 0.5,
        ),
        Unwield(Shield): (
            files: [
                "voxygen.audio.sfx.weapon.sword_in",
            ],
            threshold: 0.5,
        ),
        Attack(BasicMelee(Action), Shield): (
            files: [
                "voxygen.audio.sfx.abilities.swing",
            ],
            threshold: 0.8,
        ),
        Inventory(CollectedTool(Shield)): (
            files: [
                "voxygen.audio.sfx.inventory.pickup_sword",
            ],
            threshold: 0.3,
        ),

        // PickAxe Tool
        Inventory(CollectedTool(Pick)): (
            files: [
                "voxygen.audio.sfx.inventory.add_item",
            ],
            threshold: 0.3,
        ),

        //
        // Inventory
        //
        Inventory(Collected): (
            files: [
                "voxygen.audio.sfx.inventory.add_item",
            ],
            threshold: 0.3,
        ),
        Inventory(CollectedItem("Diamond")): (
            files: [
                "voxygen.audio.sfx.inventory.collect_gemstone",
            ],
            threshold: 0.3,
        ),
        Inventory(CollectedItem("Ruby")): (
            files: [
                "voxygen.audio.sfx.inventory.collect_gemstone",
            ],
            threshold: 0.3,
        ),
        Inventory(CollectedItem("Emerald")): (
            files: [
                "voxygen.audio.sfx.inventory.collect_gemstone",
            ],
            threshold: 0.3,
        ),
        Inventory(CollectedItem("Sapphire")): (
            files: [
                "voxygen.audio.sfx.inventory.collect_gemstone",
            ],
            threshold: 0.3,
        ),
        Inventory(CollectedItem("Topaz")): (
            files: [
                "voxygen.audio.sfx.inventory.collect_gemstone",
            ],
            threshold: 0.3,
        ),
        Inventory(CollectedItem("Amethyst")): (
            files: [
                "voxygen.audio.sfx.inventory.collect_gemstone",
            ],
            threshold: 0.3,
        ),
        Inventory(CollectFailed): (
            files: [
                "voxygen.audio.sfx.inventory.add_failed",
            ],
            threshold: 0.3,
        ),
        Inventory(Swapped): (
            files: [
                "voxygen.audio.sfx.inventory.add_item",
            ],
            threshold: 0.3,
        ),
        Inventory(Given): (
            files: [
                "voxygen.audio.sfx.inventory.add_item",
            ],
            threshold: 0.3,
        ),
        Inventory(Dropped): (
            files: [
                "voxygen.audio.sfx.inventory.drop_item",
            ],
            threshold: 0.3,
        ),

        //
        // Consumables
        //
        Inventory(Consumed("Minor Potion")): (
            files: [
                "voxygen.audio.sfx.inventory.consumable.liquid",
            ],
            threshold: 0.3,
        ),
        Inventory(Consumed("Medium Potion")): (
            files: [
                "voxygen.audio.sfx.inventory.consumable.liquid",
            ],
            threshold: 0.3,
        ),
        Inventory(Consumed("Large Potion")): (
            files: [
                "voxygen.audio.sfx.inventory.consumable.liquid",
            ],
            threshold: 0.3,
        ),
        Inventory(Consumed("Apple")): (
            files: [
                "voxygen.audio.sfx.inventory.consumable.apple",
            ],
            threshold: 0.3,
        ),
        Inventory(Consumed("Mushroom")): (
            files: [
                "voxygen.audio.sfx.inventory.consumable.food",
            ],
            threshold: 0.3,
        ),
        Inventory(Consumed("Dwarven Cheese")): (
            files: [
                "voxygen.audio.sfx.inventory.consumable.food",
            ],
            threshold: 0.3,
        ),
        Inventory(Consumed("Sunflower Ice Tea")): (
            files: [
                "voxygen.audio.sfx.inventory.consumable.liquid",
            ],
            threshold: 0.3,
        ),
        Inventory(Consumed("Mushroom Curry")): (
            files: [
                "voxygen.audio.sfx.inventory.consumable.liquid",
            ],
            threshold: 0.3,
        ),
        Inventory(Consumed("Apple Stick")): (
            files: [
                "voxygen.audio.sfx.inventory.consumable.food",
            ],
            threshold: 0.3,
        ),
        Inventory(Consumed("Coconut")): (
            files: [
                "voxygen.audio.sfx.inventory.consumable.food",
            ],
            threshold: 0.3,
        ),
        Inventory(Consumed("Mushroom Stick")): (
            files: [
                "voxygen.audio.sfx.inventory.consumable.food",
            ],
            threshold: 0.3,
        ),
        Inventory(Consumed("Tomato")): (
            files: [
                "voxygen.audio.sfx.inventory.consumable.food",
            ],
            threshold: 0.3,
        ),
        Inventory(Consumed("Carrot")): (
            files: [
                "voxygen.audio.sfx.inventory.consumable.food",
            ],
            threshold: 0.3,
        ),
        Inventory(Consumed("Lettuce")): (
            files: [
                "voxygen.audio.sfx.inventory.consumable.food",
            ],
            threshold: 0.3,
        ),
        Inventory(Consumed("Plain Salad")): (
            files: [
                "voxygen.audio.sfx.inventory.consumable.food",
            ],
            threshold: 0.3,
        ),
        Inventory(Consumed("Tomato Salad")): (
            files: [
                "voxygen.audio.sfx.inventory.consumable.food",
            ],
            threshold: 0.3,
        ),
        Inventory(Consumed("Cactus Colada")): (
            files: [
                "voxygen.audio.sfx.inventory.consumable.liquid",
            ],
            threshold: 0.3,
        ),
        Inventory(Consumed("Raw Bird Meat")): (
            files: [
                "voxygen.audio.sfx.inventory.consumable.food",
            ],
            threshold: 0.3,
        ),
        Inventory(Consumed("Cooked Bird Meat")): (
            files: [
                "voxygen.audio.sfx.inventory.consumable.food",
            ],
            threshold: 0.3,
        ),
        Inventory(Consumed("Raw Fish")): (
            files: [
                "voxygen.audio.sfx.inventory.consumable.food",
            ],
            threshold: 0.3,
        ),
        Inventory(Consumed("Cooked Fish")): (
            files: [
                "voxygen.audio.sfx.inventory.consumable.food",
            ],
            threshold: 0.3,
        ),
        Inventory(Consumed("Raw Meat Slab")): (
            files: [
                "voxygen.audio.sfx.inventory.consumable.food",
            ],
            threshold: 0.3,
        ),
        Inventory(Consumed("Cooked Meat Slab")): (
            files: [
                "voxygen.audio.sfx.inventory.consumable.food",
            ],
            threshold: 0.3,
        ),
        Inventory(Consumed("Raw Meat Sliver")): (
            files: [
                "voxygen.audio.sfx.inventory.consumable.food",
            ],
            threshold: 0.3,
        ),
        Inventory(Consumed("Cooked Meat Sliver")): (
            files: [
                "voxygen.audio.sfx.inventory.consumable.food",
            ],
            threshold: 0.3,
        ),
        Inventory(Consumed("Raw Tough Meat")): (
            files: [
                "voxygen.audio.sfx.inventory.consumable.food",
            ],
            threshold: 0.3,
        ),
        Inventory(Consumed("Cooked Tough Meat")): (
            files: [
                "voxygen.audio.sfx.inventory.consumable.food",
            ],
            threshold: 0.3,
        ),
        Inventory(Consumed("Huge Raw Drumstick")): (
            files: [
                "voxygen.audio.sfx.inventory.consumable.food",
            ],
            threshold: 0.3,
        ),
        Inventory(Consumed("Huge Cooked Drumstick")): (
            files: [
                "voxygen.audio.sfx.inventory.consumable.food",
            ],
            threshold: 0.3,
        ),

        //
        //Combat
        //
        Explosion: (
            files: [
                "voxygen.audio.sfx.abilities.explosion",
            ],
            threshold: 0.2,
        ),
        ArrowShot: (
                files: [
            "voxygen.audio.sfx.abilities.arrow_shot_1",
            "voxygen.audio.sfx.abilities.arrow_shot_2",
            "voxygen.audio.sfx.abilities.arrow_shot_3",
            "voxygen.audio.sfx.abilities.arrow_shot_4",
                ],
                threshold: 0.2,
        ),
        FireShot: (
                files: [
                    "voxygen.audio.sfx.abilities.fire_shot_1",
                    "voxygen.audio.sfx.abilities.fire_shot_2",
                ],
                threshold: 0.2,
        ),
        ArrowMiss: (
            files: [
                    "voxygen.audio.sfx.character.arrow_miss",
            ],
            threshold: 0.2,
        ),
        ArrowHit: (
            files: [
                    "voxygen.audio.sfx.character.arrow_hit",
            ],
            threshold: 0.2,
        ),
        SkillPointGain: (
            files: [
                    "voxygen.audio.sfx.character.level_up_sound_-_shorter_wind_up",
                ],
            threshold: 0.2,
        ),
        SceptreBeam: (
            files: [
                    "voxygen.audio.sfx.abilities.sceptre_channeling",
                ],
            threshold: 0.2,
        ),
        FlameThrower: (
            files: [
                    "voxygen.audio.sfx.abilities.flame_thrower",
                ],
            threshold: 0.2,
        ),
        BreakBlock: (
            files: [
                    "voxygen.audio.sfx.footsteps.stone_step_1",
                ],
            threshold: 0.2,
        ),
        Damage: (
            files: [
                    "voxygen.audio.sfx.character.hit_1",
                    "voxygen.audio.sfx.character.hit_2",
                    "voxygen.audio.sfx.character.hit_3",
                    "voxygen.audio.sfx.character.hit_4",
                ],
            threshold: 0.2,
        ),
        Death: (
            files: [
                    "voxygen.audio.sfx.character.death_1",
                    "voxygen.audio.sfx.character.death_2",
                    "voxygen.audio.sfx.character.death_3",
                ],
            threshold: 0.2,
        ),
        Block: (
            files: [
                    "voxygen.audio.sfx.character.block_1",
                    "voxygen.audio.sfx.character.block_2",
                    "voxygen.audio.sfx.character.block_3",
                ],
            threshold: 0.2,
        ),
        Parry: (
            files: [
                    "voxygen.audio.sfx.character.parry_1",
                    "voxygen.audio.sfx.character.parry_2",
                ],
            threshold: 0.2,
        ),
        PoiseChange(Interrupted): (
            files: [
                "voxygen.audio.sfx.character.interrupted_1",
                "voxygen.audio.sfx.character.interrupted_2",
                "voxygen.audio.sfx.character.interrupted_3",
                "voxygen.audio.sfx.character.interrupted_4",
            ],
            threshold: 0.25,
        ),
        PoiseChange(Stunned): (
            files: [
                "voxygen.audio.sfx.character.stunned_1",
                "voxygen.audio.sfx.character.stunned_2",
                "voxygen.audio.sfx.character.stunned_3",
            ],
            threshold: 0.6,
        ),
        PoiseChange(Dazed): (
            files: [
                "voxygen.audio.sfx.character.dazed_1",
                "voxygen.audio.sfx.character.dazed_2",
                "voxygen.audio.sfx.character.dazed_3",
            ],
            threshold: 0.85,
        ),
        PoiseChange(KnockedDown): (
            files: [
                "voxygen.audio.sfx.character.knockeddown_1",
                "voxygen.audio.sfx.character.knockeddown_2",
            ],
            threshold: 1.25,
        ),
        GroundSlam: (
            files: [
                    "voxygen.audio.sfx.abilities.minotaur_smash_1",
                    "voxygen.audio.sfx.abilities.minotaur_smash_2",
                ],
            threshold: 0.2,
        ),
        Utterance(Angry, Alligator): (
            files: [
                "voxygen.audio.sfx.utterance.alligator_angry1",
                "voxygen.audio.sfx.utterance.alligator_angry2",
            ],
            threshold: 1.0,
        ),
        Utterance(Angry, Antelope): (
            files: [
                "voxygen.audio.sfx.utterance.antelope_angry1",
            ],
            threshold: 1.0,
        ),
        Utterance(Angry, BipedLarge): (
            files: [
                "voxygen.audio.sfx.utterance.ogre_angry1",
                "voxygen.audio.sfx.utterance.ogre_angry2",
            ],
            threshold: 1.0,
        ),
        Utterance(Angry, Bird): (
            files: [
                "voxygen.audio.sfx.utterance.bird_angry1",
            ],
            threshold: 1.0,
        ),
        Utterance(Angry, Adlet): (
            files: [
                "voxygen.audio.sfx.utterance.adlet_angry1",
                "voxygen.audio.sfx.utterance.adlet_angry2",
            ],
            threshold: 1.0,
        ),
        Utterance(Angry, Pig): (
            files: [
                "voxygen.audio.sfx.utterance.pig_angry1",
                "voxygen.audio.sfx.utterance.pig_angry2",
            ],
            threshold: 1.0,
        ),
        Utterance(Angry, Reptile): (
            files: [
                "voxygen.audio.sfx.utterance.alligator_angry1",
                "voxygen.audio.sfx.utterance.alligator_angry2",
            ],
            threshold: 1.0,
        ),
        Utterance(Angry, SeaCrocodile): (
            files: [
                "voxygen.audio.sfx.utterance.sea_crocodile_angry1",
                "voxygen.audio.sfx.utterance.sea_crocodile_angry2",
            ],
            threshold: 1.0,
        ),
        Utterance(Angry, Saurok): (
            files: [
                "voxygen.audio.sfx.utterance.saurok_angry1",
            ],
            threshold: 1.0,
        ),
        Utterance(Angry, Wendigo): (
            files: [
                "voxygen.audio.sfx.utterance.wendigo_angry1",
            ],
            threshold: 1.0,
        ),
        Utterance(Calm, Cat): (
            files: [
                "voxygen.audio.sfx.utterance.cat_calm1",
                "voxygen.audio.sfx.utterance.cat_calm2",
            ],
            threshold: 1.0,
        ),
        Utterance(Calm, Cow): (
            files: [
                "voxygen.audio.sfx.utterance.cow_calm1",
                "voxygen.audio.sfx.utterance.cow_calm2",
                "voxygen.audio.sfx.utterance.cow_calm3",
            ],
            threshold: 1.0,
        ),
        Utterance(Calm, Fungome): (
            files: [
                "voxygen.audio.sfx.utterance.fungome_calm1",
            ],
            threshold: 1.0,
        ),
        Utterance(Calm, Goat): (
            files: [
                "voxygen.audio.sfx.utterance.goat_calm1",
            ],
            threshold: 1.0,
        ),
        Utterance(Calm, Pig): (
            files: [
                "voxygen.audio.sfx.utterance.pig_calm1",
                "voxygen.audio.sfx.utterance.pig_calm2",
            ],
            threshold: 1.0,
        ),
        Utterance(Calm, Sheep): (
            files: [
                "voxygen.audio.sfx.utterance.sheep_calm1",
            ],
            threshold: 1.0,
        ),
        Utterance(Calm, Truffler): (
            files: [
                "voxygen.audio.sfx.utterance.truffler_calm1",
                "voxygen.audio.sfx.utterance.truffler_calm2",
            ],
            threshold: 1.0,
        ),
        Utterance(Greeting, HumanMale): (
            files: [
                "voxygen.audio.sfx.utterance.humanmale_greeting1",
            ],
            threshold: 1.0,
        ),
        Utterance(Hurt, Adlet): (
            files: [
                "voxygen.audio.sfx.utterance.adlet_hurt1",
                "voxygen.audio.sfx.utterance.adlet_hurt2",
            ],
            threshold: 1.0,
        ),
        Utterance(Hurt, Antelope): (
            files: [
                "voxygen.audio.sfx.utterance.antelope_hurt1",
            ],
            threshold: 1.0,
        ),
        Utterance(Hurt, BipedLarge): (
            files: [
                "voxygen.audio.sfx.utterance.ogre_hurt1",
            ],
            threshold: 1.0,
        ),
        Utterance(Hurt, HumanMale): (
            files: [
                "voxygen.audio.sfx.utterance.humanmale_hurt1",
            ],
            threshold: 1.0,
        ),
        Utterance(Hurt, Lion): (
            files: [
                "voxygen.audio.sfx.utterance.lion_hurt1",
            ],
            threshold: 1.0,
        ),
        Utterance(Hurt, Mandragora): (
            files: [
                "voxygen.audio.sfx.utterance.mandragora_hurt1",
            ],
            threshold: 1.0,
        ),
        Utterance(Hurt, Maneater): (
            files: [
                "voxygen.audio.sfx.utterance.maneater_hurt1",
            ],
            threshold: 1.0,
        ),
        Utterance(Hurt, Marlin): (
            files: [
                "voxygen.audio.sfx.utterance.marlin_hurt1",
            ],
            threshold: 1.0,
        ),
        Utterance(Hurt, Mindflayer): (
            files: [
                "voxygen.audio.sfx.utterance.mindflayer_hurt1",
            ],
            threshold: 1.0,
        ),
        Utterance(Angry, Asp): (
            files: [
                "voxygen.audio.sfx.utterance.asp_angry1",
                "voxygen.audio.sfx.utterance.asp_angry2",
            ],
            threshold: 1.0,
        ),
        Utterance(Calm, Asp): (
            files: [
                "voxygen.audio.sfx.utterance.asp_calm1",
            ],
            threshold: 1.0,
        ),
        Utterance(Hurt, Asp): (
            files: [
                "voxygen.audio.sfx.utterance.asp_hurt1",
            ],
            threshold: 1.0,
        ),
    }
)
