[
    // Currency
    (1.0, ItemQuantity("common.items.utility.coins", 4, 10)),
    // Food
    (1.0, LootTable("common.loot_tables.food.wild_ingredients")),
    // Nothing
    (2.0, Nothing),
    // Placeholder Drop Location
    (1.0, Item("common.items.crafting_ing.leather.simple_leather")),
]
