/// WARNING: Localization files shall be saved in UTF-8 format without BOM

/// 本地化 "Simplified Chinese" 简体中文
(
    string_map: {
        "hud.rank_up": "新的技能点",
        "hud.skill.sp_available": "{number} 技能点可用",
        "hud.skill.not_unlocked": "尚未解锁",
        "hud.skill.req_sp": "\n\n需要 {number} 技能点",
        //  Skills
        // General
        "hud.skill.inc_health_title": "增强生命",
        "hud.skill.inc_health": "最大生命值提高{boost}{SP}",
        "hud.skill.inc_energy_title": "增强耐力/法力",
        "hud.skill.inc_energy": "最大耐力提升{boost}{SP}",
        "hud.skill.unlck_sword_title": "解锁双手剑专精",
        "hud.skill.unlck_sword": "解锁双手剑技能树{SP}",
        "hud.skill.unlck_axe_title": "解锁双手斧专精",
        "hud.skill.unlck_axe": "解锁双手斧技能树{SP}",
        "hud.skill.unlck_hammer_title": "解锁双手锤专精",
        "hud.skill.unlck_hammer": "解锁双手锤技能树{SP}",
        "hud.skill.unlck_bow_title": "解锁弓专精",
        "hud.skill.unlck_bow": "解锁弓技能树{SP}",
        "hud.skill.unlck_staff_title": "解锁火焰法杖专精",
        "hud.skill.unlck_staff": "解锁火焰法杖技能树{SP}",
        "hud.skill.unlck_sceptre_title": "解锁生命权杖专精",
        "hud.skill.unlck_sceptre": "解锁生命权杖技能树{SP}",
        "hud.skill.dodge_title": "闪避",
        "hud.skill.dodge": "翻滚可以躲避敌人的攻击{SP}",
        "hud.skill.roll_energy_title": "体术(翻滚)",
        "hud.skill.roll_energy": "减少每次翻滚需要消耗的耐力{boost}%{SP}",
        "hud.skill.roll_speed_title": "迅捷",
        "hud.skill.roll_speed": "加快{boost}%的翻滚速度{SP}",
        "hud.skill.roll_dur_title": "飞身跃入",
        "hud.skill.roll_dur": "翻滚可躲避敌人攻击的时间延长{boost}%{SP}",
        "hud.skill.climbing_title": "攀爬",
        "hud.skill.climbing": "你能够攀爬岩壁",
        "hud.skill.climbing_cost_title": "体术(攀爬)",
        "hud.skill.climbing_cost": "攀爬时耐力消耗速率降低{boost}%{SP}",
        "hud.skill.climbing_speed_title": "攀岩高手",
        "hud.skill.climbing_speed": "加快{boost}%的攀爬速度{SP}",
        "hud.skill.swim_title": "游泳",
        "hud.skill.swim": "在水中游动",
        "hud.skill.swim_speed_title": "速泳",
        "hud.skill.swim_speed": "加快{boost}%的游泳速度{SP}",
        // Sceptre
        "hud.skill.sc_lifesteal_title": "生命窃取光束",
        "hud.skill.sc_lifesteal": "窃取敌人的生命值",
        "hud.skill.sc_lifesteal_damage_title": "伤害提升",
        "hud.skill.sc_lifesteal_damage": "光束伤害提升{boost}%{SP}",
        "hud.skill.sc_lifesteal_range_title": "范围提升",
        "hud.skill.sc_lifesteal_range": "光束最大射程提升{boost}%{SP}",
        "hud.skill.sc_lifesteal_lifesteal_title": "效率提升",
        "hud.skill.sc_lifesteal_lifesteal": "生命窃取效率提升{boost}%{SP}",
        "hud.skill.sc_lifesteal_regen_title": "法力回复",
        "hud.skill.sc_lifesteal_regen": "每次击中敌人回复的法力增加{boost}%{SP}",
        "hud.skill.sc_heal_title": "治愈光束",
        "hud.skill.sc_heal": "你可以窃取敌人的生命值来治愈你的盟友",
        "hud.skill.sc_heal_heal_title": "效率提升",
        "hud.skill.sc_heal_heal": "生命治愈效果提高{boost}%{SP}",
        "hud.skill.sc_heal_cost_title": "法力节省",
        "hud.skill.sc_heal_cost": "每次治愈队友需要消耗的法力减少{boost}%{SP}",
        "hud.skill.sc_heal_range_title": "范围提升",
        "hud.skill.sc_heal_range": "光束最大射程提升{boost}%{SP}",
        "hud.skill.sc_wardaura_unlock_title": "守护领域",
        "hud.skill.sc_wardaura_unlock": "施展一个强大的魔法领域,守护你的盟友{SP}",
        "hud.skill.sc_wardaura_strength_title": "效果提升",
        "hud.skill.sc_wardaura_strength": "领域提供的效果加强{boost}%{SP}",
        "hud.skill.sc_wardaura_duration_title": "持续时间",
        "hud.skill.sc_wardaura_duration": "领域持续的时间延长{boost}%{SP}",
        "hud.skill.sc_wardaura_range_title": "广域化",
        "hud.skill.sc_wardaura_range": "领域覆盖的范围加大{boost}%{SP}",
        "hud.skill.sc_wardaura_cost_title": "法力节省",
        "hud.skill.sc_wardaura_cost": "施展领域需要消耗的法力减少{boost}%{SP}",
        // Staff
        "hud.skill.st_shockwave_range_title" : "范围提升",
        "hud.skill.st_shockwave_range" : "冲击波扩散的范围扩大{boost}%{SP}",
        "hud.skill.st_shockwave_cost_title" : "法力节省",
        "hud.skill.st_shockwave_cost" : "施放烈焰花环需要消耗的法力减少{boost}%{SP}",
        "hud.skill.st_shockwave_knockback_title" : "冲击强化",
        "hud.skill.st_shockwave_knockback" : "冲击波击退的效果提高{boost}%{SP}",
        "hud.skill.st_shockwave_damage_title" : "伤害提升",
        "hud.skill.st_shockwave_damage" : "冲击波造成的伤害提高{boost}%{SP}",
        "hud.skill.st_shockwave_unlock_title" : "烈焰花环",
        "hud.skill.st_shockwave_unlock" : "释放强大的火焰冲击波,伤害并击退周遭敌人{SP}",
        "hud.skill.st_flamethrower_title" : "火焰吐息",
        "hud.skill.st_flamethrower" : "释放烈焰持续灼烧你的敌人",
        "hud.skill.st_flame_velocity_title" : "高温",
        "hud.skill.st_flame_velocity" : "火焰造成伤害的速度提高{boost}%{SP}",
        "hud.skill.st_flamethrower_range_title" : "范围提升",
        "hud.skill.st_flamethrower_range" : "吐息最大射程提升{boost}%{SP}",
        "hud.skill.st_energy_drain_title" : "法力节省",
        "hud.skill.st_energy_drain" : "吐息时法力消耗速率降低{boost}%{SP}",
        "hud.skill.st_flamethrower_damage_title" : "伤害提升",
        "hud.skill.st_flamethrower_damage" : "吐息造成的伤害提高{boost}%{SP}",
        "hud.skill.st_explosion_radius_title" : "爆破专家",
        "hud.skill.st_explosion_radius" : "火球爆炸的半径扩大{boost}%{SP}",
        "hud.skill.st_energy_regen_title" : "法力回复",
        "hud.skill.st_energy_regen" : "每次击中敌人回复的法力增加{boost}%{SP}",
        "hud.skill.st_fireball_title" : "火球术",
        "hud.skill.st_fireball" : "发射火球攻击敌人",
        "hud.skill.st_damage_title" : "伤害提升",
        "hud.skill.st_damage" : "火球造成的伤害提高{boost}%{SP}",
        "hud.skill.st_explosion_title" : "爆炸",
        "hud.skill.st_explosion" : "火球击中物体后会爆炸,造成区域伤害{SP}",
        // Bow
        // Bow
        "hud.skill.bow_projectile_speed_title" : "神射手",
        "hud.skill.bow_projectile_speed" : "箭矢速度和最大射程提高{boost}%{SP}",
        "hud.skill.bow_arrow_count_title" : "射手",
        "hud.skill.bow_arrow_count" : "当你跳跃时,能额外射出一支箭矢{SP}",
        "hud.skill.bow_repeater_cost_title" : "耐力节省",
        "hud.skill.bow_repeater_cost" : "施展腾空击需要消耗的耐力减少{boost}%{SP}",
        "hud.skill.bow_repeater_glide_title" : "飞燕",
        "hud.skill.bow_repeater_glide" : "你能腾飞得更远{SP}",
        "hud.skill.bow_repeater_damage_title" : "伤害提升",
        "hud.skill.bow_repeater_damage" : "每支箭矢造成的伤害提升{boost}%{SP}",
        "hud.skill.bow_repeater_unlock_title" : "腾空击",
        "hud.skill.bow_repeater_unlock" : "飞跃在空中,同时向敌人快速射出数支箭矢{SP}",
        "hud.skill.bow_charged_title" : "蓄力射击",
        "hud.skill.bow_charged" : "因为你愿意花更长时间蓄力以造成更大伤害",
        "hud.skill.bow_charged_knockback_title" : "冲击强化",
        "hud.skill.bow_charged_knockback" : "蓄力箭矢击退的效果提高{boost}%{SP}",
        "hud.skill.bow_charged_move_speed_title" : "灵巧",
        "hud.skill.bow_charged_move_speed" : "蓄力时的移动速度提高{boost}%{SP}",
        "hud.skill.bow_charged_speed_title" : "专注",
        "hud.skill.bow_charged_speed" : "蓄力效果达到最大化的速度加快{boost}%{SP}",
        "hud.skill.bow_charged_projectile_speed_title" : "弹速强化",
        "hud.skill.bow_charged_projectile_speed" : "蓄力箭矢飞行的速度提高{boost}%{SP}",
        "hud.skill.bow_charged_drain_title" : "耐力节省",
        "hud.skill.bow_charged_drain" : "蓄力时耐力消耗速率降低{boost}%{SP}",
        "hud.skill.bow_charged_damage_title" : "伤害提升",
        "hud.skill.bow_charged_damage" : "蓄力箭矢造成的伤害提升{boost}%{SP}",
        "hud.skill.bow_energy_regen_title" : "耐力回复",
        "hud.skill.bow_energy_regen" : "每次击中敌人回复的耐力增加{boost}%{SP}",
        "hud.skill.bow_title" : "射箭",
        "hud.skill.bow" : "不适合手抖的小朋友哦",
        "hud.skill.bow_damage_title" : "伤害提升",
        "hud.skill.bow_damage" : "箭矢造成的伤害提升{boost}%{SP}",
        // Hammer
        "hud.skill.hmr_leap_radius_title" : "震荡",
        "hud.skill.hmr_leap_radius" : "千斤坠伤害的作用半径扩大{boost}米{SP}",
        "hud.skill.hmr_leap_distance_title" : "奋力一跃",
        "hud.skill.hmr_leap_distance" : "飞跃的最大距离提高{boost}%{SP}",
        "hud.skill.hmr_leap_cost_title" : "耐力节省",
        "hud.skill.hmr_leap_cost" : "施展千斤坠需要消耗的耐力减少{boost}%{SP}",
        "hud.skill.hmr_leap_knockback_title" : "冲击强化",
        "hud.skill.hmr_leap_knockback" : "千斤坠击退的效果提高{boost}%{SP}",
        "hud.skill.hmr_leap_damage_title" : "伤害提升",
        "hud.skill.hmr_leap_damage" : "千斤坠造成的伤害提升{boost}%{SP}",
        "hud.skill.hmr_unlock_leap_title" : "千斤坠",
        "hud.skill.hmr_unlock_leap" : "全力飞跃给予敌人强力一击{SP}",
        "hud.skill.hmr_charged_melee_title" : "蓄力打击",
        "hud.skill.hmr_charged_melee" : "蓄力造成强力打击",
        "hud.skill.hmr_charged_rate_title" : "专注",
        "hud.skill.hmr_charged_rate" : "蓄力效果达到最大化的速度加快{boost}%{SP}",
        "hud.skill.hmr_charged_melee_nrg_drain_title" : "耐力节省",
        "hud.skill.hmr_charged_melee_nrg_drain" : "蓄力时耐力消耗速率降低{boost}%{SP}",
        "hud.skill.hmr_charged_melee_damage_title" : "伤害提升",
        "hud.skill.hmr_charged_melee_damage" : "蓄力打击造成的伤害提升{boost}%{SP}",
        "hud.skill.hmr_charged_melee_knockback_title" : "冲击强化",
        "hud.skill.hmr_charged_melee_knockback" : "蓄力打击击退的效果提高{boost}%{SP}",
        "hud.skill.hmr_single_strike_title" : "锤击",
        "hud.skill.hmr_single_strike" : "挥舞大锤打击敌人",
        "hud.skill.hmr_single_strike_regen_title" : "热身(耐力回复)",
        "hud.skill.hmr_single_strike_regen" : "随着连击数增加,每次击中敌人回复更多耐力{SP}",
        "hud.skill.hmr_single_strike_speed_title" : "热身(攻击速度)",
        "hud.skill.hmr_single_strike_speed" : "随着连击数增加,每次击中敌人攻击速度加快{SP}",
        "hud.skill.hmr_single_strike_damage_title" : "热身(伤害)",
        "hud.skill.hmr_single_strike_damage" : "随着连击数增加,每次击中敌人造成的伤害提升{SP}",
        "hud.skill.hmr_single_strike_knockback_title" : "冲击强化",
        "hud.skill.hmr_single_strike_knockback" : "锤击击退的效果提高{boost}%{SP}",
        "hud.skill." : "",
        // Sword
        "hud.skill.sw_trip_str_title": "三连击",
        "hud.skill.sw_trip_str": "三连击,劈,砍,刺",
        "hud.skill.sw_trip_str_combo_title": "姿态调整",
        "hud.skill.sw_trip_str_combo": "三连击与三连击之间能能更好的衔接{SP}",
        "hud.skill.sw_trip_str_dmg_title": "热身(伤害)",
        "hud.skill.sw_trip_str_dmg": "随着连击数增加,每次击中敌人造成的伤害提升{SP}",
        "hud.skill.sw_trip_str_sp_title": "热身(攻击速度)",
        "hud.skill.sw_trip_str_sp": "随着连击数增加,每次击中敌人攻击速度加快{SP}",
        "hud.skill.sw_trip_str_reg_title": "热身(耐力回复)",
        "hud.skill.sw_trip_str_reg": "随着连击数增加,每次击中敌人回复更多耐力{SP}",
        "hud.skill.sw_dash_title": "突刺",
        "hud.skill.sw_dash": "向前发动快速突刺,划伤敌人",
        "hud.skill.sw_dash_dmg_title": "伤害提升",
        "hud.skill.sw_dash_dmg":  "突刺起始造成的伤害提升{boost}%{SP}",
        "hud.skill.sw_dash_drain_title": "耐力节省",
        "hud.skill.sw_dash_drain":  "突刺发动需要消耗的耐力减少{boost}%{SP}",
        "hud.skill.sw_dash_cost_title": "耐力节省",
        "hud.skill.sw_dash_cost": "突刺时耐力消耗速率降低{boost}%{SP}",
        "hud.skill.sw_dash_speed_title": "势如破竹",
        "hud.skill.sw_dash_speed": "突刺前进的速度提高{boost}%{SP}",
        "hud.skill.sw_dash_inf_title": "势不可挡",
        "hud.skill.sw_dash_inf": "你可以持续不断地发动突刺{SP}",
        "hud.skill.sw_dash_scale_title": "伤害提升",
        "hud.skill.sw_dash_scale": "突刺最大造成的伤害提升{boost}%{SP}",
        "hud.skill.sw_spin_title": "回旋斩",
        "hud.skill.sw_spin": "发动强力的回旋斩伤害成片的敌人{SP}",
        "hud.skill.sw_spin_dmg_title": "伤害提升",
        "hud.skill.sw_spin_dmg": "回旋斩造成的伤害提升{boost}%{SP}",
        "hud.skill.sw_spin_spd_title": "斩风",
        "hud.skill.sw_spin_spd": "回旋斩斩击的速度加快{boost}%{SP}",
        "hud.skill.sw_spin_cost_title": "耐力节省",
        "hud.skill.sw_spin_cost": "每段回旋斩需要消耗的耐力减少{boost}%{SP}",
        "hud.skill.sw_spin_spins_title": "旋转舞者(剑)",
        "hud.skill.sw_spin_spins": "增加每次发动回旋斩斩击的次数{SP}",
        "hud.skill.sw_interrupt_title": "纳刀术",
        "hud.skill.sw_interrupt": "无视攻击动作的后摇,立刻进行其他动作{SP}",
        // Axe
        "hud.skill.axe_double_strike_title": "劈砍",
        "hud.skill.axe_double_strike": "砍倒那些恶棍",
        "hud.skill.axe_double_strike_combo_title": "二连击",
        "hud.skill.axe_double_strike_combo": "解锁第二段攻击{SP}",
        "hud.skill.axe_double_strike_damage_title": "热身(伤害)",
        "hud.skill.axe_double_strike_damage": "随着连击数增加,每次击中敌人造成的伤害提升{SP}",
        "hud.skill.axe_double_strike_speed_title": "热身(攻击速度)",
        "hud.skill.axe_double_strike_speed": "随着连击数增加,每次击中敌人攻击速度加快{SP}",
        "hud.skill.axe_double_strike_regen_title": "热身(耐力回复)",
        "hud.skill.axe_double_strike_regen": "随着连击数增加,每次击中敌人回复更多耐力{SP}",
        "hud.skill.axe_spin_title": "旋风斩",
        "hud.skill.axe_spin": "大斧转转乐,绞杀周围目标",
        "hud.skill.axe_infinite_axe_spin_title": "旋转舞者(斧)",
        "hud.skill.axe_infinite_axe_spin": "有耐力的情况下你可以一直这么转下去{SP}",
        "hud.skill.axe_spin_damage_title": "伤害提升",
        "hud.skill.axe_spin_damage": "旋风斩造成的伤害提升{boost}%{SP}",
        "hud.skill.axe_spin_helicopter_title": "直升机",
        "hud.skill.axe_spin_helicopter": "旋风斩发动时你下落速度会减慢一点{SP}",
        "hud.skill.axe_spin_speed_title": "龙卷风",
        "hud.skill.axe_spin_speed": "旋风斩旋转的速度加快{boost}%{SP}",
        "hud.skill.axe_spin_cost_title": "耐力节省",
        "hud.skill.axe_spin_cost": "每段旋风斩需要消耗的耐力减少{boost}%{SP}",
        "hud.skill.axe_unlock_leap_title": "飞身一击",
        "hud.skill.axe_unlock_leap": "飞身施展强力一劈{SP}",
        "hud.skill.axe_leap_damage_title": "伤害提升",
        "hud.skill.axe_leap_damage": "飞身一击造成的伤害提升{boost}%{SP}",
        "hud.skill.axe_leap_knockback_title": "冲击强化",
        "hud.skill.axe_leap_knockback": "飞身一击击退的效果提高{boost}%{SP}",
        "hud.skill.axe_leap_cost_title": "耐力节省",
        "hud.skill.axe_leap_cost": "施展飞身一击需要消耗的耐力减少{boost}%{SP}",
        "hud.skill.axe_leap_distance_title": "奋力一跃",
        "hud.skill.axe_leap_distance": "跳跃距离提升{boost}%{SP}",
    },


    vector_map: {
    }
)
