[
    //2h
    (1.0, Item("common.items.weapons.hammer.runic_hammer")),
    (1.0, Item("common.items.weapons.hammer.ramshead_hammer")),
    //1h
    (1.0, Item("common.items.weapons.hammer_1h.bloodsteel-0")),
    (1.0, Item("common.items.weapons.hammer_1h.bloodsteel-1")),
]