[
    //Currency
    (3.0, ItemQuantity("common.items.utility.coins", 50, 200)),
    (2.0, ItemQuantity("common.items.utility.coins", 200, 500)),
    //Food
    (3.0, LootTable("common.loot_tables.food.prepared")),
    //Ores
    (2.0, ItemQuantity("common.items.mineral.ore.iron", 2, 7)),
    //Hides
    (2.0, ItemQuantity("common.items.crafting_ing.hide.animal_hide", 5, 15)),
    //Flowers, pretty
    (2.0, ItemQuantity("common.items.flowers.red", 3, 6)),
]
