BasicRanged(
    energy_cost: 0,
    buildup_duration: 0.5,
    recover_duration: 0.8,
    projectile: ExplodingPumpkin(
        damage: 25.0,
        knockback: 25.0,
        radius: 5.0,
        min_falloff: 0.6,
    ),
    projectile_body: Object(Pumpkin),
    projectile_light: None,
    projectile_speed: 30.0,
    num_projectiles: 1,
    projectile_spread: 0.0,
)
