BasicRanged(
    energy_cost: 0,
    buildup_duration: 0.75,
    recover_duration: 0.4,
    projectile: NecroticSphere(
        damage: 45.0,
        radius: 5.0,
        min_falloff: 0.9,
    ),
    projectile_body: Object(FireworkPurple),
    projectile_speed: 100.0,
    num_projectiles: 1,
    projectile_spread: 0.0,
)

