BasicRanged(
    energy_cost: 0,
    buildup_duration: 0.55,
    recover_duration: 0.4,
    projectile: Fireball(
        damage: 9.0,
        radius: 2.0,
        energy_regen: 10.0,
        min_falloff: 0.5,
    ),
    projectile_body: Object(BoltFire),
    projectile_speed: 25,
    num_projectiles: 8,
    projectile_spread: 0.125,
)
