(
    combat_nearby_radius: 25.0,
    combat_health_factor: 50.0,
    combat_nearby_high_thresh: 4,
    combat_nearby_low_thresh: 4,
    fade_timings: {
        //(Track 1, Track 2): (Track 1 fade out (sec), Track 2 fade in (sec)),
        (TitleMusic, Exploration): (4.0, 4.0),
        (TitleMusic, Combat): (4.0, 4.0),
        (Exploration, TitleMusic): (2.0, 2.0),
        (Exploration, Combat): (0.5, 0.5),
        (Combat, Exploration): (2.0, 6.0),
        (Combat, TitleMusic): (2.0, 2.0),
    },
    interrupt_delay: 5.0,
)
