[
    // TODO: Make this loot table less cluttered
    // tier equipment (technically worse than other weapons here until modular weapons)
    (5.0, LootTable("common.loot_tables.weapons.cultist")),
    (5.0, LootTable("common.loot_tables.weapons.cave")),
    (10.0, LootTable("common.loot_tables.armor.cultist")),
    // Rare misc items
    (1.0, Item("common.items.boss_drops.lantern")),
    (1.0, Item("common.items.glider.skullgrin")),
    (1.0, Item("common.items.armor.cultist.necklace")),
    (0.01, Item("common.items.armor.misc.neck.ankh_of_life")),
    // Legendary weapons
    (1.0, LootTable("common.loot_tables.weapons.legendary_ranged")),
    // Crafting material
    (1.0, Item("common.items.crafting_ing.mindflayer_bag_damaged")),
    (1.0, ItemQuantity("common.items.crafting_ing.cloth.sunsilk", 3, 10)),
    (1.0, ItemQuantity("common.items.crafting_ing.hide.dragon_scale", 3, 10)),
    (1.0, ItemQuantity("common.items.mineral.ingot.orichalcum", 3, 10)),
]