#![enable(implicit_some)]
(
    name: Name("Merchant"),
    body: RandomWith("humanoid"),
    alignment: Alignment(Npc),
    loot: LootTable("common.loot_tables.creature.humanoid"),
    inventory: (
        loadout: Inline((
            active_hands: ([
                (2, "common.items.weapons.bow.eldwood-0"),
                (1, "common.items.weapons.sword.steel-0"),
                (1, "common.items.weapons.sword_1h.bloodsteel-0"),
                (2, "common.items.weapons.staff.flamethrower_0"),
            ], None),
        )),
    ),
    meta: [
        SkillSetAsset("common.skillset.preset.rank3.fullskill"),
    ],
)