veloren/assets/common/entity/village/bowman.ron

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#![enable(implicit_some)]
(
name: Name("Bowman"),
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
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loot: LootTable("common.loot_tables.nothing"),
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inventory: (
loadout: Inline((
inherit: Choice([
(1, Asset("common.loadout.world.traveler1.leather")),
(1, Asset("common.loadout.world.traveler2.carapace")),
(1, Asset("common.loadout.world.traveler2.scale")),
]),
active_hands: InHands((Choice([
(1, ModularWeapon(tool: Bow, material: Ironwood, hands: None)),
]), None)),
)),
items: [
(10, "common.items.consumable.potion_big"),
(10, "common.items.food.sunflower_icetea"),
],
),
meta: [],
)